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  1. To help us understand better. Simply due to the shift heavily going to colonies work instead of smaller bugs (cause large bugs take forever) with NDA's, and just information you cannot talk to the public, it will be shifted to monthly due to "there ain't nothing new in this front" due to the priority shift to colonies. for a TLDR?
  2. I definitely know that feeling Is there anyone that you can talk to about this? Maybe a parent, friend, cousin, therapist, etc.? Oh hey, I know a neat trick. If you've been asked to do something, set a ten minute timer and (more or less) force yourself to do it for just that 10 minutes. See how you feel after that. If you're feeling good, then keep going. If not and you're not done, take a 5 min break and do another 10 mins!
  3. Calling 911 because you want to learn how to hustle at cards. (Operator: "Please hang up and talk to your state or local gambling authority for further advice.")
  4. Is there an echo in here? J/k Looks like an interesting approach and perhaps explains DARPA's recent talk of lunar He3 mining
  5. Scenario: We just developed immortality and can choose who gets it and who does not. Like all technology, no one holds a monopoly on developing it, and it is only a matter of time before the have-nots either purchase or develop it themselves. Nevermind the black market too. How it works: The first were designer babies that were biologically immortal. The male babies carry the immortality DNA, so they won't age past 40. They can pass on their immortality to their offspring, even if the woman mated with is not immortal. Female immortal babies cannot pass on the immortal trait to their offspring as adults unless the father is also immortal. Why I even started this thread: No healthy person wants to die, but I could not help but wonder about the alternative, and I considered perhaps it is for the best that we are not immortal. Since it is reasonable to conclude that both the best, the worst, and the pragmatic side of humanity would decide not only our fate, but the worlds'. And on a faster time scale. Think civilization evolution... on steroids. The most obvious problem is overpopulation. Child bearing age for women is ideal in the 20's, less so in the 30's, and definitely not at 40. Initially space colonization won't be available, so I suppose the humane way to prevent overpopulation would be to government regulate reproduction and only allow the act in goverment hotels after you have cleared all paperwork giving you the OK and what you need or won't. Birth control would be the rule and not the exception, and goverment hotel staff would make sure of this before any reproductive acts take place. Having a child illegally would be punishable by jail time and the baby would be taken from you to be a ward of the state. My conclusions: I don't like to admit it, but the death of humans seems to be part of a fine tuned system, which would quickly malfunction if every one of us became immortal. Some religions teach humanity will live forever on Earth, but barring anything beyond divine intervention, as long as we are running this planet, I am not sure giving us immortality is healthy in the long run. Why? Consider how capitalism works I dare say immortality and capitalism don't get along, since overpopulation creates scarcity of resources and the number of jobs to fill in any society is limited. Which at some point unless the majority were allowed to die like we already do, capitalism as we know it would break down. Entire economies would be forced to adjust for a population that is not going to pass away. What are your tboughts? Please try to not get the thread locked. Avoid politics and talk of.... eradication of undesirables Thank you.
  6. I guess the list of all mods is the point where anyone working on Kerbalism will bonk my head and say they're not even touching it, but welp, 'ere we go: https://imgur.com/a/MJ5Khqb The exact name of the engine I'm using is CANDLE Travelling Wave Reactor Engine from Interstellar Extended. I completely forgot IE comes with its own set of stand-along nuclear engines, not just nozzles you need to attach to a Thermal Generator... I apologize for confusion here. Since I'm also running KTC, launchpad tests would be a hassle, with all the rollout/editing times... I fully admit I might've borked myself with my modding, but after all those years (and KSP2 being the thing I don't wanna talk about) I really wanted a KSP run that'd give a big system for exploration, realistic mechanics and interstellar lategame... So JNSQ, Kerbalism and KSP Interstellar sounded like a way to go. I do realize the devs explicitly said IS might not be fully compatible with Kerbalism, but I'm not sure if there's another mod that adds such nice beam power system and complex ISRU.
  7. My apologies if I came across that way. I understand my first impression is not always correct. I have a question for you, though. How am I derailing a thread titled: "Is KSP2 going to offer any challenge to experienced KSP1 players?" by offering the opinion of an experienced KSP1 player on the state of KSP2? Also, I'm not accusing you of not dealing with me square. I am saying in general, if someone comes up to me and is open and honest with me, I will listen to whatever they have to say. If I feel they are hiding something, I will tend to not trust them so much. I was not talking about you specifically. Having said that, you came into this thread, presumably read all that I said, did not address any of my points, did not even reply to me until I asked you to specifically, and told me that I am reading too far into something and jumping to conclusions. Ok, tell me how. I will not believe something without proof just because you said it. Give me something to work with here. How am I jumping to conclusions? Maybe if you talk to me you could straighten me out rather than have me derailing threads with misinformation.
  8. also this is extremely flat understanding of what there work flow is like, this is ofc different in some fashion or way Just hope for mike to be back on board soon i know his situation, it should hopefully cause fewer headaches with the community communication, there is to much work for 1 person, and a little to much for 2 people, you need 3 or 4... i have something of an understanding of what's needed for this community: Mike and Dakota is two, which is the bare minimum from what it seems. 3rd should be for more communication to users and platforms that are harder to reach or not as active as discord, doesn't mean this person cannot use discord, just more active, like on the forums for example. 4th should be for more creation of leaks, photos, videos, mini-part/action posts to give perhaps the name, and the flavor text and its size, location leaks, and proper far away to JUST somewhat see what the leak is showing.. The fourth person should be in a lot of contact of the early access parts/features/ giving this user/person the time needed to make the leaks proper such as i stated before. Photo of part/craft/location of the building, either doing a "slow" build adding more and more parts, or start off with a chunk of new parts, and do for parts: Photo of parts or craft/building(s), or adding new part as if you are build a craft (be in space looking cool and fancy) or if a building just add it to the colony (spruce it up once in a while building a new colony to change location). Video of it in motion (if possible to see if its on, spinning, engine plumes, or even just lights turning on). Kerbal for scale (if wanted). If not in a build, see it near other craft/parts as if it was a functional part Mini post of the part, engine, and building, telling us its function, giving us the name, size and flavor text of it (can be kept secret some parts to create hype). Repeat process adding a new part to the craft/location if this way was used.. Even if we got 20 new parts and we got ALL this done besides step 6 (due to it being a repeat statement) each week, we would have 20 weeks of leaks.. 5 months or so of consistent once-a-day leaks of the game... either showing, a video, photo, kerbal for scale (if wanted), the function of the part, building, giving us a random leak of the name, function, size, or flavor text, it wouldn't be bad due to once a week a new part is shown, or added to a larger build. The issue is that the fourth person got a lot of work to be done and is pretty much needs to be consistently working on leaks and wouldn't really have time to be a real CM, just doing the leaks. Hence, its not on the other real CM's plate, even though they are a real CM's just they have a large focus of creating leaks for the community, This person still can talk to the community just like any other CM but his job isn't juggling everything , having a solid one person doing leaks that has a good decent mental plan makes it go along way. @Dakota This is my brain storming idea, the issue is the amount of CM's overall, there isn't a real solid answer to fix everything, but the amount people isn't enough just simply due to amount of users across all platforms. and the last one doesn't need alot of large requirements to create the job, only real passion of the game, a clear mental focus of what and how the leaks need to be created/published, an understanding of communication to users.. etc and not like a full on real CM example:
  9. You talk about the roadmap as a progression tree for players: "resources show up after we crack interstellar travel". It is not, it is a list of development steps. We won't crack interstellar travel, the devs will. And yes, interstellar is easier to implement than resources, because it consists basically in placing new stars somewhere and new planets around them. The difficulty is more in the design variations than in the game mechanics. In game development it makes sense to first implement a simplified version of the final product you want and then after to refine the game loop. When colonies will be here, we will build them because we will want to. The game is in early access, so the colonies are implemented in order for the players to test the new game mechanics brought with it: new parts, orbital construction, maybe ground-anchoring... Sure it would be nice to have other motivations to build colonies, but it is not the main goal of the update. Besides this point, I agree that KSP2 is (and wants to be) simpler than KSP1, which can be disappointing for seasoned players who seek a challenging experience. Sure the first early versions of KSP1 without maneuver tools were challenging! But the additions of tools in the game to simplify the user experience didn't make it less fun. Maybe you thought of the current state of KSP2 as a wannabe improved version of KSP1 final state. With this perspective, the simplified science gathering game loop can be disappointing. However, I think KSP2 game loop as planned by the devs will be different from KSP1 (launch, collect science, transmit/recover, spend points in the tech tree). They talked about it but I don't remember where. I think it will be a bit closer to an automation game: resource gathering improvement, supply lines improvement, and science gathering will be used to unlock parts but will be less significant than in KSP1. Some people will like it, some people won't, but for now we have to keep in mind the game loop is not complete, hence the lack of motivation for rocket launches
  10. All companies selling a product talk about future plans and future products that may not be realized yet. You have noticed what site you are posting this on I presume. Ironic. Seems strangely obsessive to call it "Elon vaporware" as if this kind of public announcement never happened before he came along. Why not call it "Star Theory vaporware"? We could go through all the only-on-paper rocket plans from the big space industry players over the last half century also I suppose, but we have a siblings forum devoted to that so I won't. As for the pointing, no one has tried to maneuver such a large craft at those temperatures with could gas thrusters before that I'm aware of. The volume of gas emitted was likely unprecedented. They likely froze over. I bet they fix the problem and make public announcements about the next design at the same time as easily as a kid chews gum and rides a bike at the same time. The stated goals of the test flight were met. Anything else would have been gravy. A suborbital trajectory was a precaution taken specifically for a situation like that which occurred with the thrusters; there was no danger of it remaining in orbit as a hazard. They have rockets lined up like kids at a roller coaster. I don't see any problem. It's working.
  11. I'm hoping for interstellar to offer some new worlds with new navigational, piloting, and design challenges. Eve used to be the final boss of KSP, with Eve, Tylo, and Moho perfectly representing the design, piloting, and navigation triad, but after enough times going there and back it kinda doesn't feel that challenging any more. I forget what it was called, but I'm looking forwards to that new super Tylo they have teased, and that binary system. I am a little bit worried that all the sci-fi technology they are going to add may remove a lot of what would have been a challenge, but inevitably I'll fall back into going for the low mass records and it won't be mass optimal to use any of the super heavy advanced engines. The grand tour record in KSP 1 is under 8 tons at this point, and there's been talk of pushing it low enough that we might not even need the Rapier any more. Speaking of which, when KSP 2 gets stable and polished enough for the low mass leaderboards to take off, the meta is going to be interesting. The ion engine was nerfed a LOT in KSP 2, you can't really use it to land on most of the small bodies like you could in KSP 1. Without a high tech lightweight replacement, we're going to see a lot of ultralight liquid fuel craft with opportunities for per body customization (although without EVA construction, this is docking port constrained), which should hopefully lead to a more interesting design than "Use the same ion lander for everything except Duna, Laythe, Tylo, and Eve."
  12. Bolded for emphasis. Consider for a moment that the average KSP1 player never leaves Kerbin's SOI. I read somewhere once that a whopping 70%+ of players have never gone any farther than Minmus, and another 10% or so have only ever sent probes into Kerbol orbit. Those numbers could be wrong, and I could be remembering them incorrectly. But that's 80% of the KSP1 player base (assuming the numbers are right) who have never had a probe, lander, rover, etc., land on a celestial body outside of Kerbin's SOI. Also consider for a moment that there are some KSP1 players who have landed on Duna, or Dres, or Moho...but who have never landed a Kerbal on Eve. Or who have sent probes to Jool, but have never landed on any of its moons. Or who have never even been to Jool. Or Eeloo, due to its distance and inclination. Even with being able to spam science points in KSP1, and being able to unlock the entire tech tree without ever leaving Kerbin's SOI, some experienced KSP1 players have never been to the outer planets (or landed on one of the inner ones). I can accurately state this, because I'm one of them. In KSP1, I have never landed a Kerbal on Eve, I've never even attempted to launch a landed probe from Eve, and I had never been to Jool (although I have been to Eeloo). So you want to talk about a challenge to experienced KSP1 players? For starters, you can't just spam science points in Kerbin's SOI any more, so now you have to go farther than Minmus if you want to unlock the entire tech tree (or even just get better parts). Sure, there's some local missions you can get some science points out of. But you are never going to even sniff Tier IV until you've gone interplanetary and back. And for those KSP1 players who never left the local SOI, that's going to be a challenge. Take myself, for instance. I mentioned above how I've never even been to Jool in KSP1. In KSP2, I've not only been to Jool, but I've gotten a probe in orbit AND I've landed on and returned from Pol. Things I've never done in KSP1. And I can tell you that it was certainly a challenge. I guess that an answer to your question lies in what someone really thinks a challenge is. Are experienced players going to have an easier time of things in KSP2 than new players? You bet your booties. And that's because they already understand builds, launch windows, gravity turns, transfers, and all the good things that come from having played the previous game. They already get the physics part of it, which is a pretty decent learning curve. But that doesn't mean that there aren't challenges for experienced players. It just depends on what they did in KSP1, and what they expect out of KSP2.
  13. Operating the flaperons in the hypersonic regime is completely untested. There was some early talk of putting a subscale demonstrator on Falcon 9 just to make sure the flaps operate properly...who knows how that will go. Looks like we have a good SES-2? Wait, no, that was just a cold-gas flip.
  14. T - 4:30 minutes! It's awesome to hear them talk about Starship production lines. It also sounds like they'll make flight 4 prep more quickly after this launch.
  15. The KSP forum moderator's team presents the Threads of the Month March 2024 Edition March is finally here - well, at least we are already in the middle of March! Before I get too far into this TOTM, I want to take a little bit of your time to discuss a growing trend in the United States and Canada - the growing suicide rate. It is not just young people or old people - it is among all age groups. I work at a local community college and am one of the trained mental health first aid caregivers. I am also a combat veteran and am a trained veteran's crisis mental health first aid responder (22 U.S. veterans commit suicide each day). Before our spring break last week (our spring break began on March 4th), I had the opportunity to assist a student in crisis. He is okay, got the professional care needed, and is now in professional outpatient counseling. This is a small victory in the battle for life. I've seen too much death in my life. Yesterday, I lost a thirty-year Army buddy to suicide. I say this to encourage and empower. If you live in the United States or Canada and feel as if life is getting the best of you, call 9-8-8, and you will be connected with local or regional people (free of charge) who can assist you. Reach out; you're not alone. Some people care enough to volunteer their time and efforts to help you through whatever crisis you're in. Find a friend or family member, a teacher, a professor, someone - and talk. Whatever it is, there are people who want to help you. You do matter. And you matter to this forum community. Now, without further blathering by this bald old man, let's get into the threads selected by you, the community members, as noteworthy for March! Instructions on using the TOTM images: If your thread has been selected as a TOTM, you can copy the image's link above, go to the area of the forum where you want to place it, and then paste the link. Press the <CONTROL> button when the image appears and right-click on your mouse. A menu will drop down and allow you to edit the picture. You can resize it - the first number can be changed as large or small as you want. Eventually, I will add these images to the thread I've created as a repository. For those out there who like the nerdy parts of the TOTM: To continue what I started in May 2021, I have kept some forum statistics to respond to those claiming the forum was dying, or interest in the Kerbal Space Program was declining. 326 new forum accounts were created in February (an increase of 47, or up 16.84% from January). Out of the new forum members who joined last month, there were 20 who transitioned from new accounts to being active and participating in the forum. This conversion means 6.13% of the new users who registered their accounts last month are now contributing members of our community! (This is a decrease from January; 12.18% of the new members became active and contributing members). If you're interested in meeting the new members of our forum, click here! Now, without further delay, I present to you the threads of the month for March: Cinematic-based Fan-fiction, Mission Reports, and Kerbal Space Program-inspired Creative Works: This category features a video or other cinematic form of a Kerbal mission report using in-game video-recorded gameplay. Note: This has changed. Instead of awarding this to a thread, this is a *post of the month* since most new cinematic works are posted in a single thread. We have a lot of great content creators, but because they've been posting their mission reports as videos in a single thread, most of their work goes unnoticed by the general forum audience. Hopefully, this change in the category to a Post of the Month (POTM) will highlight the great work done by these deserving content creators. Other threads containing cinematic posts will also be featured in this category. Many great content creators deserve this recognition since we were aware of the thread by @Halban: Post Your Cinematics Here! (Cinematic Enthusiasts) that serves as a repository for cinematic threads. The thread received the TOTM previously, but it was felt that it wasn't enough for those who shared your fabulous creations featuring our favorite Kerbalnauts. Instead of being a TOTM, I've changed it into a CPOTM - a Cinematic Post of the Month. This month, we had a few nominees in this category. It's not often that we have two nominations featuring the work of one content creator, but this month, we do. So, it came down to choosing the most unique concept by @kurgut. And this cinematic is sure to please. In the cinematic "Journey to the center of a black hole | KSP RSS | Interstellar," @kurgut pushes the hardware of their PC and the limits of the game to produce a high-quality work of visual art. You can find the link here: Sometimes, the forum software will get glitchy, and an exact post may be a little hard to find, especially when it is buried in a long thread. In case this happens, here's @kurgut's cinematic presentation, "Journey to the center of a black hole | KSP RSS | Interstellar": If you encounter other cinematics you feel are worthy of being recognized as this category's post of the month; please nominate them! You can use the exact instructions to nominate a post containing a video as you would use to nominate a thread. Fan-fiction, Mission Reports, and Kerbal Space Program-inspired Creative Works: This category features threads (or threads) that, while not directly related to the Kerbal Space Program, may be creative, fan fiction, or other presentations related to the game. One of the fantastic things about the TOTM's history is the threads you think would have been nominated earlier in the forum's history. Surprisingly, this thread is one of the earliest and most popular fan-fics, but as far as I can tell from the history of the TOTM we keep, it has never been nominated before. So, thanks to you, the long-time readers of the thread and forum community, this oversight has been corrected. The thread, "Kerbfleet: A Jook Odyssey" by @Mister Dilsby (formerly known as Kuzzter), has been revived, and new chapters are being added now with their return to the forum! Here's where you'll find this thread: So, if you're interested in seeing a mission report done in the style of a graphic novel, this is the thread for you. Forum Member Created Challenges and Missions: This category contains missions and challenges created by you, the members of our gaming community. Many excellent missions and challenges threads are created that expand our fun with the game and press our skills, creativity, and sometimes, luck beyond what we get accustomed to. Let's face it: we all have our go-to design basics and our go-to vehicles we like to use. Sometimes, a good challenge can cause us to think of another way to achieve our goals. There was no submission for this category this month. Game Support/Game Mod of the Month: This category features either help with the game (stock or modded) or mods that improve the Kerbal Space Program's quality-of-life gameplay. When I first began playing KSP1, one of my favorite mods was Final Frontier. That mod gave me a way to have the brave Kermen who still crew my various crafts have meaning and stories behind them. I am sure many of you were hoping that someone would develop something similar for KSP2 - well, those hopes have become a reality! @leonardfactory has done just that! From the ground up, and with all new artwork, they have created one of the mods many of us have been waiting for. @leonardfactory introduces the mod in the OP: You can find the mod here: As always, we want to thank our family of mod contributors who continue to develop new and exciting mods that support our KSP2 community! General community threads of the month: This category features a thread that adds to the community and doesn't fit the game support/game mod categories. This month, we have a nomination that's neither a mod nor a mission report. It's more of a "show and tell" by @Tony Swallow. In the thread, "Setting wings to a Precise angle by using an Inclinometer," without any mods, the thread is introduced: In this thread, you can see how construction tools can be made using stock parts to aid you in the construction of your craft: General space flight and space science threads of the month: This category features a thread that adds to our forum community's STEM knowledge (science, space flight, and related fields) and doesn't fit the game support/game mod categories. Honorable Mentions: Sometimes, choosing which threads will be selected as the Thread of the Month for our five categories is challenging. We get many good nominations each month but limit it to one for each type. Threads nominated but not selected as a thread of the month become honorable mentions. The honorable mentions for this month are: How Chuck Yeager broke the Sound Barrier - The Complete Mission - KSP RSS/RO by @kurgut Maritime Rescue and Salvage by @Mostly Harmless The honorable mention for this month may not have made the Thread of The Month, but if you think it might be worth another opportunity, please renominate it! Congratulations to all the winners of the Thread of the Month! We want to thank our forum members @AlamoVampire, @Royalswissarmyknife, @woeller, @Zhetaan, the moderation team members, and the staff who nominated this month's contenders. Thank you so much for helping us identify noteworthy threads and bringing their awareness to our forum community. We'd appreciate your continued help in the future. Odds and ends: TO NOMINATE A THREAD FOR CONSIDERATION: If you find a thread you feel should be considered for next month's thread of the month, use the "Report a comment" feature (the three dots on the upper right corner of the comment box) to report the thread. Please put in the text field of the port post "Nomination for the thread of the month," and we will do the rest! You can always nominate more than one thread, too. IF YOU WANT TO KNOW WHAT GOES INTO THE DECISION WHEN CONSIDERING THE TOTM: Wonder no more! This helpful guide is to help you understand what we use to help determine what makes a thread a really good thread and one that becomes a thread of the month/cinematic post of the month. It's everything you did or didn't want to know and includes helpful tips. And the last word for this month's post: I'd like to thank a few people who trust me enough to continue supporting and allowing me to contribute to the forum. I want to thank the Lead Moderator, @Vanamonde, for bringing me on as a moderator. It was a decision I'm sure he has had moments where he often wonders why he did it. I'd also like to thank @PD_Dakota, our community manager, and @Nerdy_Mike, the KSP Franchise Community Lead, for tolerating me and allowing me to continue to serve our Kerbal Space Program forum community through the monthly Threads of the Month post. In case you missed last month's threads of the month, you can click here.
  16. This then we talk about reuse who makes sense. Far more for boostback, you want to drop second stage fast so you don't have to spend loads of fuel boosting back to pad. For Saturn 5 it made sense to make the first stage tanks larger even if TWR at launch was low as kerosene and aluminum was cheaper. Later you got cheaper solid fuel engines. In part funded by having to replace the solid fueled nuclear missiles rockets. Now falcon 9 stretches the road transportable rocket to the edge I say.
  17. MISSION_UPDATE - Tour de Minmus - Johndin and Podcal looking on the ancient relic found in the mysterious crater on Minmus. While Poduki relays their findings to KSC FOREWORD: Before we start - I would like to say that this post became a lot longer than I anticipated. I would very much like some honest feedback on weather I should dial it down a notch and be less detailed. Or cut it into more edible pieces. or if its just all good and fun. Before we start - I would like to thank all who indulge in my increasingly longer forum posts. Any way.. Funny story! A mistake was made by my internet provider and I was without internet this weekend! It was an odd experience.. I mean I grew up without internet.. but I realized how much of my home is setup to use internet.. I hear my radio through my Sonos and see TV through my Chromecast. At least when I was a child we had antenna tv and FM radio. It actually made my wife and I talk about getting a low tech FM radio - Just incase the political climate deteriorate even further in Europe.. and we need to be able to get news from the government. But before we go all doom and gloom... let's keep on topic... Without internet, the only game I could play was KSP - the others required internet in varying degree. So I managed to get the rover the last stretch to the mysterious crater in record time. Before being offgrid for an weekend, I was only driving the rover, half attentive, while listening to Audio Books or Podcasts with my wife. This weekend, the journey was done with plenty of whiskey in the glass and vinyls on the record player. You may be thinking, why plenty of whiskey? is Rovers that bad? well no... whiskey is a nice drink of course.. but also yes.. let's talk about Rovers.. and how much I dislike the Rover Game Mechanics. MISSION TASKS: A. Test the Rovers functionality and maneuverability - Success B. Drive an expedition to explore the North of Minmus - Success C. Drive the Rover back to Base Camp One C. Recover Rover via Dropship and return it to base- Success D. Return Dropship to ICV Explorer - Success LESSONS LEARNED; LESSONS IDENTIFIED: Section A: The Rover has left the Sheet Ice of the frozen lake and drive in the Snowdrifts that cover most of the little moon. Let's talk about rovers: I... HATE the way rovers drive in this game. It is not that I expected it to be Snow Runners, with the game simulating every minute physics detail of sand, snow and mud.. But man It would be nice if rovers at least drove like a car... and not a shopping trolley... It would be so nice if the wheels had just an inch of traction.. Speaking of traction.. What does the traction slider even do? It seems very backwards. If I turn traction up, the engines cannot turn the wheels, it feels like the engines are terrible underpowered (are they that weak?). But if you keep the tracktion down, you'll be wheel spinning like mad.. but unlike in our world, were the vehicle would dig it self down.. In the solar system of Kerbol the vehicle will gain momentum... a lot of momentum. I found I could get my rover to ~10 m/s on rough terrain (the only limiting factor being that it's hard to gain speed when the wheels dont have a lot of contact with the ground from all the jumps) and I never reached the limit on the flats of the Sheet Ice lakes.. the rover hit a small bump and tumbled. The science junior on the front broke off. - It was a bloody miracle the antenna didn't break off or the vehicle exploded.. So Johndin had to pick up sample and take readings by hand after that. The rest of the journey was done with the antenna folded down... and then only folded up to send situation reports to Kerbin, or the ICV when it passed by. After realizing this was how it was going to be - the only thing left to do was to strap in hit the speeder and tune the radio in on: And Start drift.. I mean driving. I found that the only reliable way to turn was to create a custom made Action Group for turning the Reaction Wheels ON - do the course correction and then press another custom made Action Group turning OFF all reaction wheels (to avoid the rover doing flips from the torque power when pressing forward). Because of course the "Only online when SAS is on" is bugged. The rest of the lessons learned Lessons identified I've put in spoiler sections for those interested to keep a bloated post more streamlined: 1. Axle configuration and angle of climb: 3. Thrusters: 4. Lights: 5. Power and Recharging: Section B: The rover - stopped in the snowdrifts - to enable Johndin to take samples and readings - While a cresended Kerbin is setting in the horizon. The Expedition to the Northern parts of Minmus was divided into 5 legs: Leg 1: Contained the initial testing of the Rover on the Sheet Ice Flats of (what I have Identified to be?) The Greater Flats that Base Camp One was established on. After that it took a sharp turn North East to get to new terrain that was found to be snowdrifts. This was done in the hopes that the reason the rover drove like a elephant on ice skates was because of the sheet ice - and not game mechanics.. Unfortunately I was to be disappointed. The rest of the leg consisted of the traversal of the Sheet Ice by night - Heading North West. Leg 2 + 3: Would be traversal of the hardest terrain the Rover forced. It was the heavy cratered mountains North of The Greater Flats. Leg 4: Would be the traversal of the less demanding rolling hils on the path North West - Dont let the map fool you - it looks way more smooth than it is. I thought it would be quickly traversed at high speeds. But the low gravity and rolling hills meant that as soon as the rover exceeded 10 m/s - it would spend the same time in the air (between jumps) as it did on ground. Making it impossible to really pick up more momentum. Leg 4 ended shortly before the destination. (My kids wanted to see what was in the crater, and were sleeping at the time) Leg 5: would be the last short stretch to the edge of the crater with the mysterious lightsource. (My daughter was so impressed by the monument that she had to call my wife so she could see it) Bellow a Map showing the approximated route with legs marked: From Right to Left: Leg 1, Leg 2, Leg 3, Leg 4 and Leg 5 Bellow in the spoiler section you can see a detailed walkthrough of the Journey: The Minmus Monument: Here, at the end of the journey I was presented with a choice - Call the mission done and drive home. Or, in the true spirit of the great kerbalnaut Jebidiah, drive down the cliff side and study the monument up close - though with the chance of not being able to get up again... or worse.. crash and burn The Rover had shown itself to be quite tough - It had survived landings with up to 20m/s - And no way in hell I was going to drive the rover all the way back again. No... going down would be a great excuse for a pick up via Dropshop and be flown back to Base Camp One, Johndin argued. So down the slope it was. Geronimo! - the rover going down the slope. While it is true the rover had survived traversing a chasm with the thrusters - and subsequently bounced in the rolling hills for several km going 20 m/s (it's hard to break when your wheels hardly touch the ground). Going down the cliff side quickly accelerated the rover to 40-50 m/s. and worse still, it was aiming directly for the statue. While I was positive that I could survive these speeds on uneven terrain as long as I kept the wheels leveled with the ground.. I was sure the suspension would not "tank" slamming into the statue at the center of the monument. In a last ditch maneuver Johndin, (who had pitched the idea of going down), managed to pull hard on the controls, pitch the rover up and break the rover with the thrusters. - a daring move! Having redeemed himself, he was given the honour of planting the flag.. and take another sample. KSC was still just visible over the ridge.. and the call for a taxi was relayed to ICV Explorer. While waiting for the dropship to arrive. Johndin, Podcal and Poduki had ample time to study the ancient ruin. Who was it depicting? How was it build? By Whom was it build.. answers I will likely only get once I've exhausted the sandbox experience - and try the campaign. Section C: Dropship arriving at The Minmus Monument - ready to pick up the Rover Crew. I had a feeling that by diverting the remaining fuel from the 3 Dropship to 1 - I would be able to complete the taxi mission. I was correct. It was strange to zoom past the terrain I had just spend the better of 4 evening to cross in meer minutes. Playing with audio on for once, I found that the Minmus Orbit Theme is really awesome - it made the tour back to Base Camp One felt like a final victory lap. I was to make one important Lesson Identified though: When correcting inclination - eyeball it - maneuver nodes are unreliable, as seen from the example bellow: The maneuver nodes are weird around extreme inclination burns - If I told the node just to burn Normal it would say that my craft would leave Minmus SOI before reaching the northern hemisphere. I had to adjust by also pulling on the retrograde node for the maneuver to stay in orbit. In the end the maneuver node did not work - and I ended up just burning Normal and eyeballing it. (without leaving the Minmus SOI) The result was this: Notice how much much further apart the two vehicles would be before the burn was complete. As well as the wrong fuel bars from image 1 to 2 (which had a quick load between them) For detailed walkthrough of the pick up - see spoiler section bellow: Plotting the course to Base Camp One: the next leg - getting the rover back to Base Camp One was a simple maneuver that did not require a lot of Δv - since there was no need for a expensive correction inclination burn. And the correct direction could be picked from the start, The maneuver wasn't even required to be orbital and a sub-orbital path was charted: The rest was just a final victory lap, were the achievement could be marveled at. - a few course correction had to be done as I forgot to take the rotation of Minmus into account. The last thing to do was to pluck the rover back into base for a refuel - I was a bit nervous about this since the rover tilted the base when I tested this feature on the runway of KSC - the alignment was slightly off. My fix to this was to give all the base elements landing legs - not only because I anticipated it would be nice on uneven terrain, but also because I thought it would fix the tipping issue spoiler alert - it did: As you can see it worked fine - but for a moment I had real fears that docking the rover to the base would cause it all to do flips in the low gravity. My fears were unjustified - The rover was refueled. Although not to full, as I didn't want to empty the G.P.U - the G.P.U was dropped only half full because of weight synergy between the base modules and the dropships performance window (around ~10t cargo each) - but I expect that I need to either downgrade the rover fuel levels (which is fine) or upgrade the fuel amount for the generator (which is harder to pull off). there are many things to consider for future base missions. In the spoiler section below you will find a detailed walkthrough of the tour. Section D: The dropship tacking off after waiting for ICV - Explorer to get into an optimal position for rendezvous. I thought i was smart and waited for the ICV - Explorer to get around Minmus, so I didn't have to play catch up - I did not wait enough though. After doing the initial sub orbital burn to get the right AP for a intercept orbit set, I realized that I was going to get ahead of the target... New plan had to be made. I had 2 options: A. Make a inclination correction burn and set an orbit 10km higher than target - wait for it to catch up and perform rendezvous maneuver. B. extend the AP and to meet target on the other side of the planet - making use of the approx 30° difference in path and correct inclination and make the path orbital at target. Option A. was the safest - but would use more Δv - something that was a bit on the low side (in hindsight it would not have been an issue) - option B used less fuel - but would need to perform both circulisation and inclination correction at the same time (this would also not be an issue due to the low orbit speeds around Minmus) I decided upon B and in the end the relatively speed to target was only 50 m/s opun arrival- an easy correction. the dropship safely docked back at ICV - Explorer. The Δv between the dropships are all but spend now - which means It will be hard to perform another pick up of the rover in the future. Although that being said - the Crew Shuttles have enough Δv to land and take off on the Mun from a 10km orbit. and the two that landed the crew at Base Camp One only spend 1/3 of their Δv - having 921 left - so Δv could be taken from the Crew Shuttle still docked to the ICV - as it only need enough to perform an emergency landing in case of catastrophic event. Now the only thing left - was to dock the dropship back at the mothership and call it the day.For detailed walkthrough see spoiler section bellow: Moving Forward: Where as I have done the long stretch from a bit south of the Minmus Equator - to the northern hemisphere. I only came across 2 different biomes. And can I truly call the expedition a success when so many more biomes are left to be explored? So much Science can be done? The Δv of the Dropships may be spend - I may have done enough Rover Driving on Minmus for 1 life - But.. there are two perfectly well functioning Crew Shuttles at Base Camp One - with ~920 Δv on them each. Maybe a few further excursions to the other flats - the south pole etc. can be done to gather more science with them? Am I done with Minmus, or should I explore further before closing down the Minmus Base for now and fly the Kerbals home. I need to ponder on this. Stay Tuned for More!
  18. I would love to see a Kerbol Origins or OPM port, or Parallax. I'm not sure how likely or feasible it is, but it would be really nice to see those mods ported over to KSP2. Despite KSP2's bugs, the game has improved a lot and can be seen as a similar title to KSP1. Honestly the amount of creativity generated over the course of KSP1's lifespan is staggering, and it shouldn't just be abandoned. Anyone interested in a OPM/Kerbol Origins/etc. revival? Maybe like a "modloader" that you install into KSP2 with mods that you can enable and disable? I don't know KSP2 modding, so maybe i'm not the right person to talk about this, but it still would be cool.
  19. It's a much better take than the Netflix documentary. I like how they review past aviation incidents when talking about possibilities. Although they do talk about a couple conspiracy theories, it only last for a minute or so, and it isn't presented as a "subtle truth" in the same way the Netflix one did. Compared to this, the Netflix one really looks like it was created to peddle conspiracies.
  20. Well, what the heck... all this talk about the 2017 eclipse made me go and book a trip for my family and I to go see totality again. Fingers crossed that the weather cooperates.
  21. What happen if the anti proton hit an heavier atom, It was some talk of using antimatter to generate fission who generated more energy. Then mostly in charged particles, Storage is solved for tiny amounts, not amounts who take out more than the launchpad. Even at an worst case scenario rockets explodes over many seconds. Antimatter does not it detonates.
  22. Honestly it depends on the Source. I know in every source I have and have written it is nm or nM not nmi But I also know "public friendly" sources that do nMile or N-Mile, IE places where they talk about Statute miles as miles instead of Statute Miles and please never abbreviate Statute miles as smile
  23. I just see general issues over and over They are treating the Beta/Early Access as the real game, so behind the curtain, is for an "element of surprise".. There is simply zero ways for us users to help find bugs in updates that are not out yet. With only two CM's one on leave and the other is poor dakota, there is simply not enough CM's to keep the community satisfied. For example, we hear about the holy grail of the slack channels, and yet dakota cannot show nor talk about anything that is really in there.. I mean is it really hard to do that, give us no information unless it's really needed and show us untextured models, or UI WIP, or something of the sorts? I really don't know who is the big wig on that but it's getting kinda silly hearing about crafts they have built, cool stuff the team has been working on and everything in between that they have had to make multiple Slack(tm) channels just to keep it in check. saying that some of the team even adds music and other things to it and what not and then just not show any of it?? Just to get like a 1st anniversary of the game a single photo/leak of colonies, and to see, read or hear that the team wishes that we could see it spin around or if it was in motion cause it looks so cool, like the first year? What does that mean, the textures only got worked on and its movement is not functional yet? I'm questioning if it is hard to post a photo and then during the same time, create a video of the vehicle in motion in case the parts show physical movement, and if you want to get extra spicy put a kerbal near the part/craft. Example: Teaser 1 Teaser 2 Teaser 3, 4 Also making a funny joke that some of the videos recorded are like 1080p30fps/60fps and like 2500kbps. I just made 3 or 4 leaks out of a single craft and guess what, that will be 4 weeks' worth of leaks instead of a single photo and groaning of "where leak", you know how long it took for even editing placing craft down and video editing well if i wasn't doing other things all this would have taken an 30 minutes at most, and 30% of it was trying to make a poor first leak photo instead of the crisp 4k. but man.
  24. I'd definitely prefer more spread resources also. Actually, one of the things I find most interesting in real life are stellar distributions. I'd love to see heavy metals be the most common in the inner system, slowly replaced by silicates through the middle and then water ice further out. I definitely agree the basic resources will be available everywhere. Based on how they talk about setting up a base, I think every body will have some kind of base building material. Stuff like water, fissiles, carbons, I for sure agree will be available almost everywhere in varying richness. I would like to see some stuff locked behind a large developed colony too. But, I also expect those resources I mentioned weren't brought up in game for nothing. I also think as far as game design, they're trying to encourage visiting every possible place. I still expect some of the advanced materials for building the far future engines to be rare. Maybe available on only one or two planets in the Kerbal system.
  25. I want to stress that this isnt a name and shame thing. This is a cautionary tale about a game company and its less than ethical or consistent behaviors. As some of you know I have been playing a game called Path of Titans, a dinosaur sim/survival game. I was able to log in and play my dinosaurs as recently as 060003042024. I went to log into Path of Titans not 1 hour ago to play and grow my spinosaurus and perhaps finish the growth on my Tyrannosaurus Rex. I want to stress that at this moment as I am about to log in, I have 0 indication of anything wrong. No Email from Alderon Games or anything. I launch my game on my PS5 and hit X. I am suddenly confronted with a log in error: Publisher Ban. It would seem that based on my research (I am not the first this has happened to, where a ban suddenly appears with 0 warning or explanation) I have been banned from Path of Titans. I can however still log into my Alderon account on their website. I have of course submitted a request for an explanation and to formally lodge an appeal should that be needed. I also want to stress that the player base is exceptionally toxic as a whole. They trash talk fellow players calling them garbage, bad and other far far worse things. They abuse players, mock them and do other heinous actions simply because there are 0 rules (I do not mean that as hyperbole either, their official servers have 0 rules, yet when you report players they ((the gms refer to the Terms of Service)) state there are no rules on the official servers) and can essentially get away with murder. I myself have found that there are rules if you know where to look, specifically into their ToS which are a legal contract that is enforceable by law, but, who reads the ToS or EULA? Well, one of their rules specifically bullet point 7 of section 1 subsection b: "attempt to, or harass, abuse, or harm, or advocate or incite harassment, abuse, or harm of another person, group, including Alderon Games’s employees or Alderon Games’s customer service representatives" which is the rule I would cite when reporting players. And thats the thing of it, thats all I have done in that game, aside from be mildly toxic at the start and last night (24 hours ago) supplied a complaint in the global chat about how anemic and weak the TRex is in game compared to its real world counterpart. I myself as far as I am aware have not violated any rules, yet here I stand am banned. All I have done in recent times is report players for harassment (2-3 reports at most on this subject), reported 1 player for a possible actual crime when they potentially violated a real US law, for their privacy I will not cite which law or what was said, but, suffice it to say, i may now that this has happened follow up with actual federal law enforcement, and then my most recent report was against a player who made claims that their actions did real world harm to another player. Again, I have received 0 email as to what I did or why I was seemingly banned. SO, why do I write this? I want to caution any who read this to avoid Alderon Games. They are not ethical or consistent in rules implementation or enforcement. To the mods, I am totally unsure if this violates any rules to make this cautionary tale, if I did/am violating something uh... I guess snip and edit as needed or perhaps replace with a cute picture of a cat? But, I really do not want our community to trip into the trap I fell into as I feel gaming should be fun and reasonably risk free. 010903052024
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