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  1. My fellow kerbonauts, i need help right now. It is serius and i don't know what to do. So, i come home, open KSP, open my save and plan a Mun mission. Immediately after making orbit i noticed i could not get an encounter. I just thought "hmm maybe i am just being stupid here", and so i tried everything i could to get an encounter. It didn work. Note that i have planned several Mun, Eve and Duna missions before and i never had a problem. So, i relaunch a ship, thinking it was a temporary glitch, but same thing happens. At the end i decided to use MechJeb to plan it for me, and it got an encounter with the Mun, but in an orbit that was super high, almost like Minmus. I executed it, but i just flew away on my trajectory, not even getting close yo the Mun. However, i did encounter it on the way back. And guess what happened. As soon as i entered Mun's SOI, i got thrown away in a completely new Kerbin orbit, almost like i just flew by. But i didn't it just flashed and i couldn't stop it. I tried everything, but it happens every time. Mun just rejects me. I don't know what to do, and i am afraid my save is corrupted. P.S. I would add a picture but i don't know how
  2. When I attempt to load ksp the loading screen gets stuck on the JsmesWebb/BaseStructure/jameswebb file from the James Webb For Kerbal mod indefinitely. I have removed this specific file once and it loaded fine, so it is a problem with this specific file any ideas how to fix this?
  3. Blind/Bored Aircraft Facilities is glad to open the Public Overhaul Workshop. Disclaimer: english isn't my native language (french is) be tolerant for error and weird phrasing of a sentence. I do my best. Also feel free to correct me. Our goal is to help others aircraft company by fine-tuning, repair, enhance,..., their craft. For now this thread only concern about atmospheric(KERBIN) flying vehicle excluding vtol, ssto*, flaps engine and rocket. Space shuttle and ssto are accepted but I'll only take a look at their atmospheric standalone performance, don't blame me if it loose deltaV. I prioritize submission for Kerbal Express Airlines Challenge. To be select your craft must be nearly finish in its general design, be submit in this KerbalX hangar (Public Overhaul Workshop - request) and have a post you've make on this thread that contain the information listed below. Available mod: Tweakscale, Airplane+ and KAX I work on latest version only; 1.4.3 Needed information (unit; km, m/s, m, G, kallons, metric tons(t)(1000Kg), kallons/s, funds or $): (Ignore this as long as you state clearly what you want and what I can or can not do) -General parameters with min/max/target value (if applicable); cost, mass, speed, part count(max 300 without strut, not strict), fuel, range(speed*fuel/fuel_burn_rate)(at cruise), cruise altitude, cruise speed, cruise efficiency liberty( | most_eff_fuelBR - actual_fuelBR | or | most_eff_range - actual_range | )(does it need to be the most efficient), passenger, cargo capacity(mass), take-off speed,and more. -Any other constraint like don't move wing or no clipping. Autostrut(Y/N). Mod you allow me to use from the list above. -(OR)Describe your problem and what you want me to do. -Some info about the craft, PICTURE please. (I need to know if its for Kerbal Express Airlines as passenger count change) -Make a small speech on why I should help. (That's optional; please and tank you is enough) You can see if I decide to work/am working on your craft here: Public Overhaul Workshop - WIP When job will be done I'll make a post here. You can also check here: Public Overhaul Workshop - Job done I would apprieciate to get feedback. If you post in an other thread a craft I worked on please give credit to who deserve it or for KEA challenge mention BAF POW thread. If I get enough participation I may recruit more engineers to help me. Otherwise don't usurp BAF name. I know there is no proof that I'm not a noob. Truth is, I've build a lot of aircraft I'm just too lazy to publish them all.
  4. So I built this giant spaceplane with huge wing system, about 19 Rapier engines, and 1 NERV nuclear engine. It keeps on flipping out after it lifts from the runway, and it takes the full runway. can anyone help me?
  5. First problem so far: @AndrewDrawsPrettyPictures You know how to make Coronas, and I even used your Valentine corona as a template for Kerbolus', so why is this not working?
  6. My KSP program has not been used since 1.2. So now I've come back to it and added my usual mods, and now the game continues to crash no matter what I do. I read the output of the crash file but can't seem to understand what is causing the game to crash. If any of you can help me with this it would be very appreciated! output log: Raw Pastebin
  7. I made a close binary companion to Kerbol, and now: Help? What did I do wrong?
  8. I can't seem to switch control from ship to ship, just the focus, it is getting quite annoying, I'm on Xbox one and use default settings.
  9. So every time I go to press "a" to fire my engines or rockets they refuse to start, and I have to use the cursor and manually start each engine, I have the correct fuel and throttle is on, any suggestions on how to get it to work? I use Xbox One and I use the default controls.
  10. So I learned that the Making History dlc just came out and I was wondering if or when this will come out for consoles. For people that are going to say “get a pc” “or why don’t you buy a pc?”. I had a pc but it not functional anymore and I do not want to spend over $1000 to get a computer that works as good as my Xbox one x. So all I’m asking is will this be out for consoles.
  11. I removed some of my mods lately, and now whenever I open KSP I get this error at the main menu: And here is a picture of my GameData folder: Does anyone know the cause of this? Perhaps I'm missing a mod? (removed B9 Part Switch in the pic, I was testing something)
  12. So as i said in the title when i launch my game a title showes up and says ; Incompetible Mods Detected update your mods bla bla by DarkMultiPlayer~~~i dleated all my mods exept DMP but i still get this mesage and mod dosen't start i tried 64x and 32x launch opinions but same result please help asap. ( i tried updateing)
  13. I am curious about how I can set up my joystick. I use PC KSP, 64 bit and have loads of mods. These include: MAH, BDB, DiRT, [x] Science!, TU, KRE, the NFT mods, all of Angel-125's mods, KIS, KAS, DMagic Orbital Science, Distant Object Enhancement, Kerbal Atomics, RealChute, Realplume (Stock), Planetshine, ScanSat, reDIRECT, Heat Control and Old School Fairings. I also have Making History installed.
  14. I'm trying to set up a flight stick for use in KSP. I'm using a T.Master HOTAS X, and I can't seem to get KSP to work correctly. The sensitivity is just way too high despite me lowering sensitivities, and I have a few other issues. The throttle is also at half max while my throttle is in neutral position. I'm guessing I need to change the dead zone for this, but how far? Also, is there a way to set button combinations for actions? (Such as setting map to joy 1 + thumb axis left?) Thanks
  15. Hi, everyone! I'm trying to use B9 part switch to make the stock ore tanks have switchable variants for Water and CarbonDioxide (for some custom ISRU patches I've made), but I really have no idea where to start. Any help would be appreciated! Thanks, Windspren
  16. Hey, I've been playing for about 2 weeks now, and have had a lot of fun! But that's besides the point. I recently had a sorta good attempt to land on Eve, and crashed my rover, but still got there in tact, and flipped over, but I don't mind. I want to know if there is any way to send the info from my Rover, like temperature, to a lab on my IKK (ISS, but called International Kerbal Kraft lol), instead of straight back to Kerbin. I don't want to transmit it to Kerbin, but instead to a sattelite, but NOT to Kerbin. The IKK has a Mobile Processor lab on it and I want to get extra science from the data on the lab....any one know how??? Thanks it advanced, PewPewTrash
  17. I was playing ksp when I noticed that some of the b9 aerospace parts were grey. solid grey, no textures. I was wondering if you guys had any idea how to fix this?
  18. I'm new to making ksp planets and I was wondering if I could turn a model and textures into a ksp planet thank you.
  19. Does anyone know how to paste a picture into a forums post (Like This?) Without a link? Thank you!
  20. Hi I have an Acer Aspire 3 and REALLY WANT KSP I don't know/can't figure out if it will run it these are all the specs I know of Operating System--Windows 10 Home Processor--Intel® Pentium® N4200 1.1 GHz; Quad-core Memory--DDR3L4 GB (standard) Card Reader--SD Card Storage--1 TB hard drive Screen--15.6"HD (1366 x 768) resolution Graphics--Intel® HD Graphics 505--DDR3L Shared graphics memory Connectivity--802.11ac wireless LAN Gigabit LAN
  21. Basically can u help me land on the mun with enough fuel to get back to kerbin. The ship it self its on the orbit of kerbin, before I've sent the same ship but it broke and Jeb was left on the mun so I've made a saving mission for my lovely kerb. There is the save: https://drive.google.com/open?id=1ibVXVZ7Ke-d4VTiNqDuKlq9xoMs8gp2p
  22. Hi! First of all, i'm not sure if this is the right place to post this, but let's get to the topic. I'm trying to make a star system with Kopernicus, but i'm not sure how i'm supposed to make the other star not visible while in the kerbol system, or atleast not as brightly(?) as in the pictures.
  23. I'm clearly missing something here - I've posted a video of my most recent failure. Can someone explain why I can't advance this mission? I've basically flown THROUGH the mission marker before and still immediately fail... And of course there is no message indicating why I failed so I'm just stuck and frustrated. Any help is appreciated!
  24. Hi modding gurus, Inspired in part by MacLuky and the undersized MHdlc LEM, I want to add a seat in to the stock MK1 and Mk2 Landercan IVAs - as it has been proven that there is plenty of space! Yes I can add a seat via crew capacity - but I want to see the little green lasses and laddies properly. I'm also not interested in additional props like ASET. I have installed Unity, and part tools, added a passenger seat prop, or a pilot seat from the props and 'wrote' the .mu file. Changing the part's CFG for number of seats and for Internal model doesn't seem to work as no IVA shows up? I'm assuming it isn't as simple as this what I assumed. Do I need to be working with both the part and the internal in the same scene? As I've only been loading in the internal. Do I need to include texture files as well? Or do I need to add the seat to the internal in blender and then export to unity? Kinda really starting from scratch here sorry. I've seen that there are a few hour plus videos. I don't have much time, like 30 mins a day to do any 'work' or gameplay, so pointing me at the best tutorial for this would be appreciated if that would be more beneficial. Thank you! Peace.
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