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  1. The Anziephus System [1.7.3] More screenshots will come, but for now here's a 53 second video briefly showing each world. What does this mod add? The Anziephus System adds a ringed dwarf planet with rings and a fun moon system to the solar system. Anziephus and its moons reside just past Eeloo's orbit. Anziephus: An ringed with an enormous crater exposing some blue ice from underneath. Epam: This tiny moon orbits just outside Anziephus's rings. Its small size and blue coloring suggest it was formed from debris that gave Anziephus its rings and crater. Curious indeed. Ebenus: This darker colored moon sports an excellent view of the system and has high mountains and low plains to explore. Eiwei: This moon seems to be all mountain. Resembling a crumpled up piece of yellow paper, this moon is the go-to destination for all the mountain lovers out there. Pherph: This moon was likely captured sometime in Anziephus's past. It's vibrant color scheme doesn't fit in with the other moons, and its terrain is by far the most chaotic of the system. Science Definitions Surface Scatter Known Issues Due to a kopernicus bug, sometimes achieving too low an altitude will make the ground invisible. It only seems to be an issue on Ebenus right now, so I recommend avoiding the yellow regions unless you're good at landing blind. If you psot this issue on any of the other worlds please post about it in this thread. Pictures (More to come shortly) Download Dependencies: Kopernicus https://spacedock.info/mod/2205/The Anziephus System All rights reserved Thank You to @Mythical Donuts and @XenonMax for helping me with the science definitions and the terrain scatterers. I could not have done it without you! Also thank you to the Kopernicus Discord for teaching me how to make rings and providing the texture!
  2. NOTE: THIS PACK IS HEAVILY W.I.P. AND NEEDS YOUR HELP! The idea of Kerbol Genesis is a alteration of the stock system along with adding new stars, planets and moons that can be customized like a set of Lego bricks to make your own Galactic Neighborhood. @TheJangleMan has given me permission to use K.G.R. assets, so as such, I will use ALL of the assets, essentially creating K.G.R. Volume 2. Here is the current list of bodies. All bodies have names and descriptions, though these are subject to change. NOTE - When it comes to K.G.R. planets, I don't exactly know the orbits of the bodies, so bare with me if they aren't correct! Kerbol (Sun, New Texture and Corona) Eternium - Eternium is anything but eternal, as this hot Jool is literally evaporationg away due to Kerbol's Solar wind. Supprisingly, there is a surface of Black Diamond with lakes of liquid hydrogen here - that is, if you can make it to the surface. Moho (Updated Textures and HeightMap) - Moho is a small rock slightly larger than our Mun that is in a binary orbit with Grorth. It is hot here and, frankly, quite uninteresting. SilicaMoon1 "Grorth" (In Binary orbit with Moho) - Grorth is cooler than Moho, but that doesn't mean its not hot here. Still as uninteresting as its brother, Moho. Asteroid1 "Asluaphus" (Orbiting LaGrange Point) - Asluaphus is like the other bodies in the Moho System - BORING. Eve (New Maps and Description) - An Kerbin-like planet with an atmosphere that is not breathable to Kerbals due to low oxygen levels and unusually large amounts of argon. A long mountain range snakes its way around the planet, forming the backbone of several continents. There are Lakes of what is presumed to be Rocket Fuel here. OceaniaMoon1 "Shamun" (%80 Water with craters, similar to Kerbol Star System's Laythe) - A small Kerbin-like satellite with a rich oxygen atmosphere. The moon is dotted with countless tiny islands made from impact craters. The plant-like organisms on Shamun are almost exclusively types of grass. They can reach incredible heights due to the strength of some species, while others would be barely noticeable in a microscope, if not for their spectacular colors. Shrubs, bushes and flowers are also fairly prominent, but fungi and trees are nearly non-existent. While their colors, shapes and in some cases their scents may be wonderful, none of these organisms have developed beyond a more basic form. Gilly (New Maps and description) - Gilly is a tiny asteroid orbiting Eve. Gilly has the smallest gravity of any body in the entire Kerbol System. SuperOceaniaPlanet1 "Wioter" (%100 water) - Wioter has no landmasses to speak of, just barren, empty and cruel oceans. This planet isn't the most ideal place for life, but there are plenty of examples similar to this planet which do sustain life. Only time will tell if Wioter is a future home to new lifeforms. DesertMoon1 "Skruwioter" (Similar to Tatooine from Star Wars: Episode 4) - When scientists realized that a proper landing in Water with a traditional lander wasn't possible, an intern shouted, "Screw Water!" A writer misinterpreted the exclamation as the name of Water yet in-named moon and wrote it down. It has stuck ever since. Sustaining life on its own isn't something this moon will be capable of in the near future, but the conditions are good enough to allow terra forming and the planet is rich in resources, which could make it perfect for a mining colony. Kerbin (Same as Stock, No Changes Here) SpacePotato1 "Tromia E3LF" (Captured Asteroid that threatened Kerbin, but now resides at approx. 3-5 million meters above sea level) - Tromia E3LF made everyone scream a couple years back when it came barreling towards Kerbin. Now it resides in orbit, serving as a potential refueling base for KSC's Missions in the Kerbol System and Beyond. Mun (New Text. and Height.) - The Mun has always been a presence both in Kerbin's sky and Kerbal's minds. However, when Kerbonauts arrived here, their dreams of a world filled with canals of cookies and cream ice cream were swiftly crushed. Bummer Minmus (New Text. and Height.) - Minmus is also called, "That green thing you can see if you squint really hard." Minmus is mint colored, but doesn't taste like Mint ice cream at all. TidallyLockedTerra1 "Huobos" (Rotation slowed by 2 moons, Hurricane at equator with temperate twilight zones and frozen night side) - Huobos's two moons slow down it's rotation so much that although it is millions of miles away from Kerbol, it is essentially tidally locked. One large continent stretches from the north pole to the south pole. Ecosystems range from tropical rain forest to arid grassland and frozen tundra. A large Hurricane is ever-present on it's Kerbol-Facing Side. SilicaMoon2 "Frayalea" (Like Kerbins Mun, 180 degrees away in rotation from SilicaMoon3) - A lifeless rock with no atmosphere, about the size of Kerbin's mun. A few uranium deposits are the only sites of interest here, and there are only a dozen or so of them. SilicaMoon3 "Strov" (Like Kerbins Mun, 180 degrees away in rotation from SilicaMoon2) - Similar to Frayalea, Strov is fairly uninteresting. Unfortunately, it doesn't even have deposits of Uranium to support interest here. Katney ([AKA Duna] Suffered Comet impact, now more temperate and more Kerbin-esque) - Katney, formerly known as Duna, recently suffered an impact from a comet, and has been transformed by it. What used to be a cold red planet is, well, slightly less so. Katney, named after Mark Katney (a famous Kerbonaut who survived being stranded on Duna for over a year), has a moderately-thick atmosphere with oxygen and water present at the surface due to a comfortable temperature of 70 degrees Fahrenheit. While Katney currently holds no lifeforms, it may very well do so in the future. The conditions are near perfect, all it takes now is the right trigger and plenty of time. Perhaps an advanced species could help set things in motion with a failed lander with microbes accidentally spared from cleaning on board. Ike (New Texture and heightmap) - Ike is a cold satellite of Katney that has no satellite's on or near it. Until you go there (wink-wink)! SpacePotato2 "Brora 237" (Like Phobos) - Brora 237 is an uninteresting space potato orbiting Katney. SpacePotato3 "Brora 238" (Like Demos) - Brora 238is an uninteresting space potato orbiting Katney. Dres (More Interesting with new maps) - Dres is a dwarf planet orbiting in Kerbol's Asteroid belt. There is no atmosphere here, but large canyons dot the surface. Resources are pretty much the only thing Dres is known and good for. Comet1 "Gleshan 893" (Captured Icy Comet) - This blue comet is forever suspended over Dres. It saddens scientists that more people Know about Gleshan than Dres. Jool (Now a Green Dwarf Star due to an event similar to that which occur in 2010: Odyssey 2) - Jool used to be a Gas Giant until the Krakening. Millions of Monoliths swarmed Jools Atmosphere, increasing its denity enough until it began Nuclear Fusion. Oddly enough, Jool has retained its green color, and as such is the only known Green Star in existence. Asteroid2 "Lah" (Large Captured Asteroid) - Lah is a tiny metallic rock orbiting in what used to be Jool's Asteroid belt. It is now the only asteroid left from before the Krakening. Pol (Now more like Io, with volcanoes lava) - Pol used to be a calm moon until Jool began Nuclear Fusion. Pol heated up from the combination of Tidal forces and Jool's light. Pol is heavily volcanic, so although beautiful as this moon may be, life will of course never be possible here. But in terms of research, this moon has plenty of secrets and answers ready to be discovered. If nothing else, Pol at least makes for a gorgeous sight in the night skies of the planets around it. Laythe (Less Water, More Land, Higher temp) - A oceanic moon with an oxygen-rich atmosphere, Laythe has warmed and dried up quite a bit. A layer of single-celled photosynthetic organisms covers the entire surface of the planet, giving it a uniform appearance and a vivid green color. These unicellular plants are so successful that the evolutionary process has largely stalled, however several more complex species of photosynthetic plant have also developed. Tylo (Now more like 2nd Eve with thick atmo. AND high G-force ASL) - Tylo is every Kerbonaut's Nightmare, and Jedidiah's Dream Moon. While life will never be possible on Tylo, it does offer a unique sight in the night sky of the rest of Jool's nearby moons. Its colors and violent weather here occasionally makes the night quite magical on those planets, especially those with an atmosphere. TerraMoon2 "Flov" (Like Kerbin but colder and more land) - Flov is essentially a smaller Kerbin. It has the same land to water ratio, but has no life present at the surface. DesertSub-Moon1 "Meylia" (Like Duna but brown, more atmo and water) - Meylia has huge sandstorms that cover its surface. Although extremely violent, this sub-moon holds many resources which could be of the utmost importance to Kerbalkind. With the right technology, battling the elements on Meylia shouldn't be too much of a challenge. Vall (Now like a melted Europa but with land and red plant life) - A small Kerbin-like moon with an oxygen-rich atmosphere. The entire planet is covered by one enormous ocean. There are only a few small islands where forests of red fungus-like organisms grow. SilicaSub-Moon1 "Crufater" (Like Kerbin's Mun but much smaller and Minmus gravity ASL) - A small lifeless rock with an extremely thin nitrogen atmosphere. Its surface is pitted with large impact craters. No indigenous lifeforms exist here, and the only interest in Crufater is its Metalic Crust. SilicaMoon5 "Rarus" (Like Smaller Tylo) - This Silicate based moon is cratered on all sides. It's obvious life on Rarus is impossible, but this moon does hold the key to whether or not life will exist on the other Joolian moons around it. Rarus shields some of the other moons from an asteroid field which Jool comes into contact with every few decades. When this happens, small pieces are scattered through the Jool system, but the vast majority are caught by Rarus. Those pieces that do get scattered are usually not big enough to destroy the other moons, while at the same time potentially holding the right materials or even lifeforms to begin the process of life on those other Joolian moons IceGiant1 "Cryria" (Purple and Yellow Uranus with 4 separate rings) - Cryria is a Highly Tilted Ice Giant orbiting past Jool. A large storm resides at the equator here, and a septagon cloud formation present at both the north and south poles. SpacePotato4 "Trion" (Ring Herder) - Trion is a small red space potato that herds Cryria's 1st and 2nd rings. FormingTerra/SilicaMoon1 "Protonus" (Hot planet with primordial soup being fromed from 2nd and 3rd Rings No life yet, but the materials are there.) - Protonus is a warm moon forming in-between Cryria's second and third rings. It is kept relatively warm by its atmosphere, which is mostly composed of carbon dioxide, and bombardment from the rings above. This is a damp, boggy world, prone to excessive rain and seasonal flooding. A relatively flat surface prevents water from pooling into large oceans and instead keeps the water table high. There are a number of small seas however, which are fed by wide, shallow rivers - a product of the planet's active weather system. It is possible that these sea's have a mixture of Primordial compounds in them, but no scientist knows for sure. Space Potato5 "Kepard" (Ring Herder) - Kepard is a yellow space potato herding Cryria's 3rd and 4th rings. IceDesertMoon1 "Drars" (Colder than Duna, Blue sand) - A cold, blue desert moon with a nitrogen atmosphere. While oxygen levels are too low for Kerbal respiration, the availability of precious metals at or near the surface makes it an ideal candidate for mining operations. Comet2 "Kaprilles 923" (Captured Icy Comet that could deliver IceDesertMoon1 Water) - This small white comet is mostly flat and is made of about 90% water. It is slowly falling back down to Drars's surface. SilicaMoon6 "Fregatis" (Like Ike/Dres) - Fregatis has what KSC scientists call, "Dresitis" - the sickness of being a boring body surrounded by interesting bodies. IceGiant2 "Brao" (Like Saturn but Blue and Orange [I'm an Auburn fan, War Eagle!], and 2 rings) - Brao may look calm due to it's colors, but it is anything but. Brao has the most ferocious winds in the entire Kerbol System, and has Hurricanes larger than Kerbin, Eve, and Katney combined. FormingSilicaMoon2 "Kunia"(Like Stock Pol, but HOT) - Kunia is a forming volcanic world. Obviously this moon cannot sustain life, as the conditions here are far too violent and change too often. Perhaps when things have calmed down in a few million years life will begin to appear, but right now we can only study Kunia for more information about how moons-and planets-are formed. Methania/SulphuriaMoon1 "Eynope" (Like Titan, but Blue surface and Purple Atmosphere) - This odd Moon was all a scientist said when it was first viewed. Eynope has Gail-force winds and a surface with liquid Sulphur. Life is obviously impossible on this planet and will always be impossible. The conditions are too violent and anything that reaches the planet's surface is destroyed in its violence. A violence that is strangely beautiful, yet eerily frightening. Eeloo (New Texture and Heightmap, Binary, Like Europa) - Eeloo is one of the most Distant bodies in the Kerbol System. There are large underground reservoirs of liquid water, heated by geothermal vents here. Occasionally this water erupts onto the surface and freezes in the cold vacuum, covering the planet with tiny ice crystals. IceBallMoon1 "Ulia" (%70 of Eeloo, like Pluto) - Ulia is an ice-ball in a binary orbit with Eeloo. Although Ulia's surface is almost entirely covered in ice, it is so far away from Kerbol it could never naturally heat up. With conditions as extreme as these, the chances of sustaining life on this planet are virtually none-existent. Even if Ulia has calmed down after millions of years, it would probably still take terraforming to introduce any form of life. Abbandon - A small yellow-white star, Abbadon is relatively similar to Kerbol. Aphrodite - Aphrodite is a Valentina's favorite planet. Because she very like pink color. Violetta - When scientists has discovered this planet, they thought that it is more one analog of planet Eve, which they find near other stars every day. But later spectral analyzing has shown that on the this planet there is oxygen. And the purple color is likely to cause single-celled purple algae floating in the atmosphere of this planet. Nix - This dry planet has no signs of life. But its atmosphere contains oxygen! That is really strange... Icy - Aptly named, Icy is the coldest body in the Abbandon System. Although there is a thick Carbon Dioxide Atmosphere here, Icy remains just that. GasDwarf1 "Evis" (Tiny Jool, but Red) - A tiny gas giant orbiting just inside Abbandon's habitable zone, Evis is designated a "Gas Dwarf" due to it's odd mixture of composition and size. It has two large moons; one is essentially just a lifeless rock, but the other is similar in many ways to our home planet, Kerbin. SilicaMoon4 "Glapanides" (Like Kerbin's Mun) - Glapanides is a rocky moon of Evis. Unfortunately the conditions on this moon make it impossible to sustain life, which is a shame as it's in a good enough position to do so. TerraMoon1 "Taonov" (%50/50 water and land) - A large rocky moon with high gravity and a thin atmosphere. The atmosphere only extends about 2 miles above sea level, and many mountain tops are exposed to the vacuum of space. Native flora live in the deep valleys between mountain ranges. Many of these valleys are isolated, causing an interest amount of biodiversity. Erevate - A relatively large red dwarf star, Erevate allows planets to sustain life much closer to it than Kerbol. Eden - Eden is a green dry planet without oxygen in its atmosphere. But when scientists tried to find life on it, they miraculously discovered unicellular life under ice caps of this planet. Helios - This Moon is covered In seas filled with green algae. Perhaps the microbial life from Eden is not unique to that world? Scientists at KSC seem to think so. Sehera - Sehera is a very hot and dry planet named after the Kerbal god of the Sun. Its yellow soil contrasts with its green atmosphere. IceGiant3 "Aurilia" (Green and Yellow, Smaller than Jool but bigger than GasDwarf1) - Aurilia is a Calm and serene Ice giant at the farthest reaches of the Kerbol System. Its Green and Yellow atmosphere reminds Kerbals of the once gas giant Jool. IcyTerraMoon1 "Luspadus" (Tidally Heated, VERY cold) - A moon with a nitrogen and chlorine atmosphere, Luspadus is tidally heated by Aurilia and has a small ocean around it's Equator. This moon is currently devoid of life, but there's an abundance of resources, many of which are usually quite rare on Kerbin. Life is certainly possible on Luspadus, as the conditions are right, so this moon is a prime destination for any Kerbal colonization in the future. SilicaMoon7 "Cloebos" (Like Dres) - Cloebos is another moon suffering from "Dresitis" IceDesertMoon3 "Suspore" (Like Duna but Brown) - Suspore is a Katney-like moon orbiting Aurilia that is extremely cold. Comet4 "VL-624" (Captured Comet) - VL-624 is rarely shown or talked about, but it's surface is truly - alien. Gargantua - Gargantua is a massive, rapidly spinning black hole and the largest black hole in the Kerbal Galaxy. Pantagruel - A tiny white dwarf star orbiting Gargantua. Miller's Planet - Miller's Planet is a water world with extreme tides; Troughs measure mere inches, whereas Peaks can be miles high. Mann's Planet - Mann's planet is a icy world with multible layers - one of which has life. Unfortunately this data is a lie, and this planet is barren. Edmund's Planet - Edmund's planet is a dry but hospitable world that could be Kerbalkind's future home. BrownDwarf1 "Faetis" (Like Wolf 359, Replaces Nim) - Faetis is a brown dwarf - a mix between gas giant and star. It has bands of Nuclear fusion in its atmosphere, but it is not a star. It is the largest planet in the Abbandon System. OceaniaMoon2 "Ailiv" (%70 water, %30 Land) - Ailiv is a oceanic moon with huge storms. Extreme weather conditions and violent tectonic plate movement make this planet unsuitable for any life. But this planet is still fairly young, so perhaps once it has aged and calmed down a bit, life might find its way to this world. Super-TerraMoon1 "Theobos" (3-5x Kerbin size and GeeASL) - A large rocky moon that is about 4 times larger than Kerbin with high gravity and an atmosphere of mostly Carbon Dioxide. The planet is known for its many active volcanoes, crushing atmosphere, and a surface temperature enough to melt some probes, and certainly Jedidiah. Supercomputers at KSC were fed data from Theobos to calculate possible missions for brave Kerbonauts. After a few seconds, they all said, "Do not land here." IceDesertMoon2 "Athion" (Colder than Duna, Yellow/Orange) - Athion is a tidally heated desert moon with water. Surprisingly, life hasn't managed to find its way on this moon. The conditions are perfect however, so all it takes now is time and the right trigger. Asteroid3 "Oblars 738" (Captured Asteroid) - Oblars 738 is another uninteresting red asteroid. Comet3 "Smiri"(Large Captured Comet) - Smiri is a blue-green comet orbiting Faetis. There might be frozen microbes underneath the surface of the ice here. Oblok - One of the largest stars known, Oblok is a beautiful blue giant star. Lava/DesertPlanet1 "Krush" (Binary Planet with Clone that share atmosphere, new maps and orbits) - Scosucury is a tiny ball of rock in a binary orbit with Scadulea. Scosucury's surface is practically equivalent to Kerbin's Mantle, both in temperature and geological makeup. Lava/DesertPlanet2 "Krush-B" (Binary Planet with Clone that share atmosphere, new maps and orbits) - Scadulea is made of the same materials as Scosucury, but Scadulea is slightly smaller. Aelion - A large gas giant that very similar to Pre-Krakening Jool, except for its color. Phoenix - The main feature on this scorched world is the large lakes of molten rock. Phoenix is a world dominated by volcanic and tectonic activity. Volcanoes regularly dot the surface and erupt constantly. Sunflower - Sunflower is very close to it's neighbor moon - Phoenix. Due to gravitational stress from it, the surface of this strange world tends to crack and split. Opete - Opete is a medium sized star. Poseidon - A large blue gas giant, Poseidon is a calm planet orbiting Opete. Hypat - Hypat is a large desert moon orbiting Poseidon. Osiris - Osiris is a Neutron Star. Neutron stars are the densest and smallest stars known to exist in the universe; with a radius of only about 30 km, they can have a mass of about two times that of Kerbol. Ida - Ida is a small rocky planet orbiting Osirus. Isus - Isus is a large blue ice giant bombarded by its rings and Osiris. Rocko - This moon is being ripped apart by Isus. Volco - Volco is a small silicate moon orbiting Isus. Polaris - A hot, bright star nearing the end of it's life. Rumors abound that it was once very much like Kerbol before it flared up and began to die. Pandora - A very hostile planet with acidic seas and atmosphere consisting of nitrogen, the thick atmosphere of Pandora hides most of its ground. Ryla - A large gas giant that is primarily composed of hydrogen with a substantial amount of helium. It is believed to have a rocky core roughly 2000 km in diameter but otherwise has no defined surface. Surrounding the planet is a thick planetary ring system that orbits around the equator, likely as a result of two large moons colliding with each other. Hoth - Small moon of Ryla. Hoth can provide one of the most beautiful views in the whole galaxy! Cite - Cite is a young rocky planet with a diameter around the size of Eve. It is a heavily cratered world with many impact sites over 100 km in diameter. Smaller impact sites were probably much more numerous in the past but they have since eroded away. Water covers roughly a quarter of the surface, with most of it located in craters, thereby retaining the majority of Cite's habitation near them. Life is quite abundant on Cite, only the vast expanses of desert seem devoid of fauna. If you would like to help code or texture, please comment here and I will PM you a Discord Server link and we can talk. Now working with me: Nansuchao, Artyomka15, TheCanineCraver Thanks to @TheJangleMan for giving permission to me to use K.G.R. assets in this pack. Thanks to the creator of fantasynamegenerators.com for an AMAZING Online R.N.G. (Random Name Generator) and R.D.G. (Random Description Generator).
  3. So, I love planet packs. I love exploring new worlds, establishing communications, and setting up colonies. I love habitable worlds. I love strange and interesting new worlds. I appreciate some fine little dust balls, and I enjoy gazing at the majesty of real purdy gas giants. But my problem has always been that new planet packs might add a half dozen (or more) new planets, and I only really want a couple of them. Some huge packs only add a handful I REALLY love, and many packs put new planets so far away from Kerbin that It would take ten thousand Kerbal lifetimes to get there, or leave the solar system so chaotically arranged that planets actually collide (or, you know... just kind of.. clip through each other... like wall hacks.) Some packs use their own textures, some reference CTTP, or their own textures. Sometimes, the same exact artwork is loaded in multiple different folders, saturating my system memory with three instances of the same high-def picture of some lovely, lovely dirt. So I built my own solar system in an attempt to capture exactly what I want in my little sandbox. I call it "Kerbal Impossible Solar System." I wanted many planets, and even new systems to explore. I wanted a veritable smorgasbord of habitable planets to colonize, recourse rich bodies to exploit, dangerous worlds for Jeb to go give his life for the cause on. Well, I've filled it up with planets that many of the very talented modders have created and shared with us. I've combined and organized all the extra resources that they use, like textures and decals, and such to reduce the memory overhead. I've adjusted the science values to be more appropriate, and I'm in the process of creating descriptions and appropriating mining resources. After that, I'll be working on setting up EVE atmospheres and Scatterer configs. Maybe I'll add mod support for things like research bodies, if I'm feeling especially willing to punish myself. At this point, I've put a pretty large amount of work into this project, and I would share it so you can see where I'm at so far... I totally would... But, I've stolen, BLATANTLY STOLEN the fine work of MANY of the modders in this community. I haven't asked anyone for permission to use their planets in a pack yet, because I wasn't originally planning on uploading this. While I am sure *some* of the victims of my wanton theft would be happy to share their colormaps, heightmaps, biome maps, and Normals, others, I am sure, would not allow me to make use of their artwork and files. I'll start asking some of the folks that I have... erm, "Borrowed from" and see if they mind lending the fruits of their labors to this ridiculous enterprise, but I don't suspect that every planet artist will be on board to have their products so shamelessly exploited. We shall see. So, I guess I'm just kind of posting, first of all, to test the waters and see if this is a project that would generate any real interest. Those in search of realism obviously wouldn't be interested, but there are plenty of other packs that strive for realism. This pack seeks to maximize the things that an intrepid explorer, a true capitalist... a conquest minded imperialist, would appreciate. Even just people who want to get out and explore, don't really care where they end up, and don't want to have to worry about transfer windows, or plan gravity assists Kerbin years ahead of time. And secondly, to ask if anyone has planets that I may use? Maybe you are the creator of a popular planet pack, and would be happy to let me pilfer your artstuffs. Maybe you've made planets in the past, but never found a place to put them to good use. Maybe you are just really good with GIMP and like making planets, and wouldn't mind helping me fill in the gaps with some custom requests. Anything helps. (I can't actually draw / draft planets myself, so I really am totally dependent on the charity of this community if you guys want to see this come into fruition. Of course, credit will be given where it is due.
  4. Hello guys. I am working on a new mod that adds in a temperate gas-giant. The mod deletes Duna, but makes up for the loss of the planet with a gas-giant and four moons! I will release the mod soon. Currently, I have not added in Biomes or Science Defs, so the mod is complete if you cheat and play in sandbox mode. However, I need to finish painting up biome maps and making at least some custom science defs before I release the mod to the community. I appreciate your patience. Here are some shots of the planets: Bervin: Alru: Goval: Unox: Some shots of Cavran: Oh yeah, it has been out for a while, just forgot to post it here. https://kerbal.curseforge.com/projects/ksp-cavran-planet-pack
  5. Hello all, Recently I have begun making planets, and I now am close to having them ready to release. But until then I am going to show development here. Remember, there are more pictures and more development to come! Any suggestions for future additions are welcome! Progress on Planets (Red = unstarted/unusable, Yellow = In development but not 100% finished yet, Green = Full functional, ready for release) - Carnage: A strange, small moon that looks like something out of a horror movie. Dark, red ravines and plains make it look as if the planet was lashed and is now bleeding. - Rinkeutov: A mid-sized desert world with an oxygen atmosphere and brown rusty oceans. Mustletoff: Rinkeutov's first moon. Seems to have formed from materials in Rinkeutov's crust. What happened there? - Ripple: A small moon that appears to have been stretched and twisted around it's equator, hence the name 'Ripple'. - - Plod: If humans lived in the Kerbol system, it would be called 'Sedna'. This strange dwarf planet orbits in such an elliptical orbit that no Kerbal has even considered sending a probe their, probably because Plod left them on red and continued on it's multi-century orbit. Ninkle: A small, but undeniably fun moon around Plod. It has a deep basin, and what appears to be a spire on its north pole. Oob: A moon about half the size of Plod, forming a binary system. This moon looks a lot like Minmus, with several giant flats covering the world. Tebos: A captured Kuiker belt object. Lia: A very jagged moon with very low gravity, but several entertaining pits to explore. - Cryode: An interesting world with bluish-green sands and a sludgy purple ocean. - Moveaturn: With a whopping five Gs of gravity, and a hazy, yellow atmosphere sixty times thicker than Kerbin's, there seems to be no plausible way to reach it's surface. However, there does seem to be a giant mountain near it's equator, sloping up all the way to the upper atmosphere. Perhaps if you could land on that, you just might make it home. Thanks for the idea @Saturn_The_Planet! Oran: Another small desert like planet with oceans, except these are green. It orbits Moveaturn, with Durr orbiting it. Durr: An odd moon that is in a surprisingly circular orbit around Oran. Development Pictures: The Plod System (Sedna with moons): Carnage: Cryode: Durr: Credits (thanks!): - I'd like to thank everyone from the Kopernicus discord. I'd list all of you but there are too many of us all.
  6. Kopernicus has an option for the Orbit parser called mode, I know that you can use it to hide orbits, but does it do anything else? I ask because no matter what I set it to the orbit is hidden, and I couldn't find any documentation
  7. I recently downloaded the most recent version of Kopernicus for the outer planets mod, which says will work for KSP version 1.7.0-1, and i have version 1.7.1. When i boot up KSP, it says "These mods are incompatible with version 1.7.1: Kopernicus." The other mods i have are scatterer, module manager, distant object enhancer, Outer Planets Mod, and planet shine. Can I fix this?
  8. @Poodmund is taking over development and maintenance of OPM. Please see his link in the last comment of the thread for the download. The new thread for Outer Planets Mod can be found by following this link: https://forum.kerbalspaceprogram.com/index.php?/topic/184789-17-outer-planets-mod-v224-27th-may-2019/
  9. Xen's Planet Collection: Hey! This is a collection of stock-alike and (mostly) procedurally-generated Kopernicus planet mods I've created. They can be downloaded separately, but I plan to later add one download for all of them. All of the mods work independently of each other, so if you don't want to download all of them you don't have to. Download link: SpaceDock (I'm no longer updating the CurseForge mirrors, it's too much extra work for very little gain) Requires: Kopernicus Mod Support: - If installed with Outer Planets Mod, only Kyx and Beros will be added, and will orbit Plock. - If installed with SigmaBinary, Eeloo and Alu will orbit a barycenter between them. - Other mod support is planned but I'm too busy to implement it all properly. Installation: - Install Kopernicus (v1.2.1-1) - Drag XPC folder into KSP's GameData folder (If the folder already exists, merge them and allow it to replace any old files). - Enjoy! Current mods: - Mios system (1 planet, 2 moons) v0.5 - Moons of Eeloo (3 moons, changes to Eeloo) v0.6 - Richell system (1 planet, 1 moon) v0.2 - Moons of Eve (2 moons) v0.1 - Moons of Duna (1 moon, rings around Duna) v0.1 Future Plans (v1.0): - Settings.cfg file which can be edited to chose which planets you want enabled - Configs for Distant Object Enhancement and Planet Shine - Additional science reports + science reports for Dmagic Orbital Science - Delta V map including all added bodies + documented transfer windows - Planned additions to each body (almost all bodies will receive added procedural craters): - Mios: Oxygen atmosphere, more varied terrain + Serc will have three massive craters - Eeloo: Change Eeloo's texture + possibly add liquid nitrogen oceans (like Pluto may have had previously) - Eve: Add changes to Eve and Gilly + rearrange the orbits of all moons - Duna: Big changes to Nyke's appearance + minor changes to Ike - Richell: Add another moon - Minor Planets (new): Add analogues for Vesta and Ida/Dactyl (Italicized/underlined features are done) **Community-made Mission Reports**: See photo albums of the mods in action! Extended Kerbol System Exploration by eloquentJane features the planet collection alongside the Outer Planets mod and potentially others. ==================================================================== The Mios System Mod: The Mios System Mod currently adds one planet with two of it's own moons between the orbits of Dres and Duna. This is my first mod so please, constructive criticism is very much welcome! ==================================================================== Moons of Eeloo Mod: I hate to say it, but Eeloo looks pretty... boring. And seeing as it is (most of the time) the farthest planet from Kerbin I've never felt the urge to actually visit it. I made this mod to make Eeloo a lot more interesting, by adding 3 new moons and an atmosphere to Eeloo. ==================================================================== The Richell System Mod: This was my entry to the second contest of the Kopernicus Creativity Marathon. I have since given it a moon, Iber. Richell orbits between Dres and Jool and has large polar oceans and a thick atmosphere (inspired by Saturn's moon Titan). ==================================================================== Moons of Eve Mod: This mod adds two new moons to Eve. ==================================================================== Moons of Duna Mod: This mod adds a new moon to Duna, as well as a ring system. ==================================================================== Acknowledgements: - The Kopernicus team (Thomas P., NathanKell and KillAshley) - Especially big thanks to the creation of Kopernicus Examples which are soooo helpful - The White Guardian, whose PQSMod tutorials started me off - Sigma, for creating the Sigma Binary mod - r4m0n for his FloatCurve editor - CaptRobau's Outer Planets Mod, which inspired me to create a Kopernicus mod - Probably more people but I can't think of any
  10. [1.3] Suthe Planet Overhaul Mod [Version 1.9.4] [Updated for Kopernicus' Sunlight Patch] This planet mod replaces the entire stock system and renames the Sun. This solar system vaguely represents the real solar system, but I've optimized it as I see fit and made this as a result. -Cardinal markers are light-boundaries, my own form of forcing no-light boundaries upon getting closer to one than the Sun, you will no longer have access to sunlight, as for now you will need nuclear reactors and your own lights. -The Sun (Suthe) is now a red dwarf, making for a more "orangey" tint to the solar system. Descriptions, inward, out: -Abpion, a scorched, but massive planet near Suthe. Its golden surfaces are not lava, although it may be tricky to tell that apart from a distance. Perhaps it is gold. (Model export bug) -Meathe, a tidally locked semi-ocean planet. Half of its surface is always staring at Suthe while the other half is a large ice cap which perpetually stares into the outer solar system. On the day-night terminator, there are ice caps on the light side, so you may land there and establish a base with ease. (Add storms) -Smeale, a tan-pink gas giant. It does not have large moons but it has three asteroid moons within its rings. It is conveniently close to Kerbin so as long as you can reach the asteroids there, it would be relatively easy to plot large operations in the inner solar system. -Talia, a blue-green continental world. It has mostly oceanic regions, although several massive continents separate the oceans. In addition the KSC is situated on several islands above the equator, so plot missions carefully when launching! In addition Kerbin has a moon, Laythe, which is a grey moon with its own oceans, continents and ice caps. -Athode, a purple-pink planet with many small craters and an overall rough surface. It has one ice moon, Ike, with its own craters. -Asford, a semi-ice and semi-ocean world. It has relatively few clouds as its surface is cold, but not cold enough that the atmosphere will freeze onto its surface. Also, it has one moon, Risian, with no atmosphere and cracks lining its surface. -Asteroid Belt, contained with it are four major objects. Moho, a large, hilly, and cratered world. Also in this belt is Gilly and its moon Kitt, both of which are asteroids. Finally, Dres, now a darkened rock with several craters of which are blackened. It's previously anticipated that these craters must be a way of entry to Dres' core. -Kropus, a large tan gas giant. It has two moons, Mun and Eve. The Mun is a dark grey and red planet. Above it is Eve, a green planet with few continents but a large ocean and is a planet which is expected to feature vast amounts of life on its surface on varying degrees from plants to large wild animals (of which isn't possible in KSP, but roleplay as you ease). -Sermanius, an ice planet between Jool and the next planet, Trobus. This is likely an ice belt, between these two planets. It is likely a large ice world could have developed given Trobus and Jool didn't, first. Vall has three moons, two of which are asteroids and the larger, Karthis, is a dwarf object with cracks dotting its surface. -Trobus, a large ice giant, has two moons of its own, with one having its own moons. The first moon is Kleas, a cratered ice moon with a special impression on its surface. The second moon is Rothian, a certainly unique pink-white-blue gas world. It is unknown what material lies in its atmosphere, or perhaps could life be present on it? Both of its moons are Ulston, an ice planet with a thick haze making the surface invisible (with EVE), and Loade, a bright copper planet with an ice sheet covering its surface. -Outer Objects, these objects are anywhere from dwarf planet Eeloo and Minmus to comets such as Bop or Pol. None of these stock planets have been changed from their original forms but they're likely going to be dark in the future, so it'd be a unique context nonetheless. I may try tossing some extra planets into this area though, given anyone wants one or a few. Credits: -Kopernicus team, for their work makes this mod possible -KillAshley, some code of his helped me make mine, and he has some great mods! -Galileo, for some troubleshooting assistance and inspiring a semi-realistic style in my mod. -The other Kopernicus planet designers for their efforts helped mine. -Myself, so you all can download a mod as interesting as mine. To-Do list: -Add detailed textures to the planets, and add some extra details to some (volcanic eruptions, etc.) -Add asteroids in the asteroid belts and comets. Also, ring asteroids in less fine rings. Finally, gas giants receive asteroid moons around their outer SOI's. -Add compatibilities to other mods. Suggest one, and I'll try my hand at it. -Add special clouds to Meathe and Ulston. -Any minor bugs to fix. I'm not the best with troubleshooting higher-order problems, however. -scatterer team for the retextured lensflare and overall mod. -SciDefs (So far I don't have very many), so I will accept suggestions. -Optimize current features. Reviews/Videos: Images: Download: https://spacedock.info/mod/1275/Suthe Solar System Overhaul Mod Several warnings I would say is: -Use 64-bit KSP, 32-bit will simply crash -Use scatterer, the mod hasn't been optimized for stock KSP.
  11. NOTE: if you want rings for all the planets, not just Jool, check out the KSP Ringification Mod. Tired of boring old Jool? Add some rings to it! This mod offers six different ring variants, in a range of styles, sizes and colours to suit (almost) everyone! Jupiter style - Grey and relatively faint, with one bright white ring. Based off of the real-life rings of Jupiter. Saturn style - Various shades of green and yellow, with seven distinct zones. Also includes a faint Phoebe ring beyond Tylo's orbit - see if you can spot it! Uranus style - Slim and grey, stretching out towards Tylo. Fainter and less "in yo face" than Saturn style, but more extensive than the Jupiter style. Neptune style - faint and blue. See if you can find them all! J1407b style - yellow and mind-bogglingly massive. X style - who says crossed rings aren't possible? Top tip: you can add rings to Neidon (in the Outer Planets Mod) by going into the config file, changing "Jool" to "Neidon", and changing "AFTER[Kopernicus]" to "AFTER[OPM]". Pictures: J1407b style rings J1407b style from KSC launch pad X style rings Neptune style (around Neidon) More pictures coming soon! Can be downloaded from Spacedock. Make sure you have the correct version of Kopernicus installed! This mod is released under an MIT license.
  12. Download The Varuta System (v0.3.0): https://www.spacedock.info/mod/2088/The Varuta System The Varuta System is a mod that adds the planet Varuta and its many moons to the game. Kopernicus is required for this mod to work! What are the planets and moons are included in the varuta system you ask? Well here they are: Varuta: Is one of the larger planets in the kerbol system, located between duna and dres. It is host to many unique and intresting moons, all of which should be explored Theonus: Is the closest and of the more intresting looking moons of Varuta. Its surface is partially similar to Varuta. It also has some extreme terrain, so be careful when trying to land! Niven Olten: Is the second and largest moon of Varuta, at almost 1/3 the size of its planet. Olten might look boring at first, but it has awesome views of Varuta and other moons from the surface. Deaphus: Is one of the smaller moons in the Varuta System. It has regions of blue, which might be filled with Apatite under the surface. Like Theonus, it has extreme terrain. Rebos: The smallest moon of Varuta, it has a relatively smooth surface and is most likely a captured asteroid due to its orbit and surface And Oltimos: Its intresting in the fact that it is a sub-satellite of Olten. It orbits at an inclined orbit around Olten, and has a SOI of only 14km and is only 5km across. If you have any questions about the mod or any problems/glitches you have, ask me below. LICENSE: MIT
  13. Okay. Here it is. I'm not a big fan of city lights or tera in that draws a 2d city map on the ground. But how hard would it be to get kerbalised buildings to be placed via terrain scatter? Thoughts? Modders interested in giving it a whack? Then 'alien' buildings could be found on other planets...
  14. Perhaps one of the biggest issues for Kopernicus modders is textures. "How do you make textures?" is a common question, but the answer is easy. Textures can be obtained from various sources, but perhaps one of the most convenient ways and the one that will likely result in stockalike planets is by generating planets from PQSMods. This method requires two things: - Kopernicus itself - KittopiaTech, 'A Kopernicus visual editor', which can be found here: Got all of that? Okay then! The next step is writing the config as usual, but 'forget' to specify the ScaledVersion (leave it out completely) An example of a config: Alrighty then! We will not add the ScaledVersion yet, because we do not have the textures to update the ScaledSpace with so it's no use specifying it. The planet will still work, however, in ScaledSpace it will have the textures of the templated planet, in the example, Minmus. Now, to build the terrain, there are many PQSMods that you can use, but we'll keep it simple for now. Let's use VertexSimplexHeightAbsolute for now. An example of the mod VertexSimplexHeightAbsolute: VertexSimplexHeightAbsolute { seed = 123 deformity = 100 octaves = 3 persistence = 0.5 frequency = 1 enabled = true order = 2 } However, since we are going to use this mod twice, we need to add a value called 'name'. Example: VertexSimplexHeightAbsolute { name = HeightModAlpha seed = 123 deformity = 100 octaves = 3 persistence = 0.5 frequency = 1 enabled = true order = 2 } The 'name' does not matter, as long as the two mods have different names. Anyhow, the 'Mods' part of your config should look like this now: VertexSimplexHeightAbsolute { name = HeightMod1 seed = 123 deformity = 5000 octaves = 3 persistence = 0.5 frequency = 1 enabled = true order = 2 } VertexSimplexHeightAbsolute { name = HeightMod2 seed = 456 deformity = 2500 octaves = 3 persistence = 0.5 frequency = 1 enabled = true order = 3 } Note that both mods have different 'seeds', this is to make sure that the mods do not affect the same terrain, so it'll result in varied terrain instead of a planet that is suffering from 'hill-layercakes'. Note that the second mod is loaded later (it's 'order' is higher), this is because the first mod will add hills, and the second mod is meant to fine-tune it. Change the deformity to increase or decrease the effects, raise or lower the frequency if you think your planet has too many hills, you can change the values a bit and see what happens. The best way to do this is later, after loading the planet, by pressing CTRL+P to open Kittopia, edit the PQSMods and see what happens in-game. Anyhow, we've already got some nice hills, but how do we color the terrain? There are many colormods as well, but the one I use most of the time is HeightColorMap. Example code: HeightColorMap { blend = 0.5 enabled = true order = 10 //make this number higher than the HeightMods LandClasses { Class { name = Base altitudeStart = 0 altitudeEnd = 0.1 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.1 altitudeEnd = 0.6 color = 0.1,0.1,0.6,1.0 lerpToNext = true } Class { name = Mid altitudeStart = 0.6 altitudeEnd = 0.8 color = 0.2,0.2,0.8,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.8 altitudeEnd = 2 color = 1.0,1.0,1.0,0.8 lerpToNext = false } } } HeightColorMap colors the terrain based off the altitude. You can learn more about this mod in my guide on PQSMods, found here: And done! You can now load the planet, and it will work just fine! To prove it, I have loaded the example, and this is the result: As you can see, it looks pretty good! But, how do you export textures through Kittopia? In-game, press CTRL+P. Then, click 'planet selection' and select your planet. Click 'export textures', then click 'update scaledspace'. Kittopia will now export the textures and is even nice enough to show the results immediately after completion! You can then close KSP. Next up: editing the config: specify scaledspace. Now that we have the textures, found in GameData/KittopiaTech/Textures/[PlanetName] Move them to whatever location you want, then add this to the config: ScaledVersion { type = [Vacuum or Atmospheric] fadeStart = 0 fadeEnd = 0 Material { texture = [FILEPATH]/[NAME OF THE EXPORTED COLORMAP].png normals = [FILEPATH]/[NAME OF THE EXPORTED NORMAL MAP].png shininess = 0.09 specular = 0.0,0.0,0.0,1.0 } } As you can see, you don't even have to change the files' names, as long as you write the filepaths correctly. But it gets better: the exported Normal map is completely fine! No DXT5_nm conversion needed! And, if you place the textures in a folder named 'PluginData' and specify the file format (in the example .png), you can even enable OnDemandLoading! And done! You have just made a completely procedural planet! But the possibilites do not end there, there are far more PQSMods that you can use, an example is VertexHeightNoise, that adds mountains, hills, etc to your planet depending on the type. Check the PQSMods guide I wrote for more info on various mods (I'll add info as time progresses) But there is one step that nobody should forget: if you edit your planet's config file, after editing, ALWAYS remove the planet's 'Cache.bin' file, otherwise the old scaledspace model will stay in place while landing, which is a very eerie sight, though easy to fix. Also, did you just realize what you've made? You have made: - A stable, working planet - Using NO EXTERNAL TEXTURES AT ALL - THAT IS PROCEDURALLY GENERATED! Isn't it fantastic? Happy planetbuilding, Kerbs!
  15. EXTRASOLAR Creative Commons Attribution-NonCommercial-ShareAlike This mod is still under development. You may visit the new thread by clicking here or the link at the bottom of this post. WHAT IS THIS? The Extrasolar mod adds the red dwarf star "Valentine" to the Kerbol System. Orbiting Valentine are several new planets and moons to discover. Because Valentine is so far away, you will probably have to download some mods in order to make the trip easier. Extrasolar is compatible with 1.3.1 and up. DO NOT INSTALL THIS FROM CKAN! SCREENSHOTS MORE ADDITIONAL MODS DEPENDENCIES Kopernicus Module Manager ModularFlightIntegrator RECOMMENDED MODS KSP Interstellar Extended BetterTimeWarp Project Orion Nuclear Pulse Engine After Kerbin COMPATIBLE MODS Custom Asteroids Distant Object Enhancement Environmental Visual Enhancements scatterer After Kerbin Outer Planets Mod Stock Visual Enhancements DOWNLOAD ON SPACEDOCK or DOWNLOAD ON GITHUB CHANGE LOG This mod support thread has been moved here:
  16. Hi guys I'm considering to make a star mod, just like Kerbal Galaxy, and I'd love to have some ideas, as I do not have a lot of ideas for now. You can post system ideas down below, and if you want, you can add textures. My ideas for now: Segit: The black hole in the center of the galaxy. Dalykthen: A blue white dwarf. Eodis: A small red dwarf like VB 10. Kahlos: A T-type brown dwarf. But I don't have planets yet. I'd like some more ideas please. Thank you in advance, and happy posting!
  17. Moho Moons Mod (1.7.3) Hello all, tired of spending all that fuel just to get to Moho with only a Mohole to explore? Well, do I have something for you. Introducing the Moho Moons mod! What Does this Mod Add? The Moho Moons Mod adds four moons and a submoon to the game's brown furnace. Moho: Same as usual, but with a larger SOI to accommodate the far out moons. Rotisserie: This moon is decently sized relative to Moho and grey in appearance, but boasts several impressive red craters. Honeybaked: This moon is a nice yellowish color and is a great contrast to the scorched brown of Moho. (Get them screenshots!) Doroho: This moon is puzzling, and purple. It is thought to be a captured asteroid made from the same material as Eve. Antiopho: Nicknamed 'Sauna' this moon boasts giant lava oceans and an atmosphere 6% that of Kerbins. Despite the low pressure, flight can still be obtained there by ion gliders. Sohota: Antiopho's moon, Moho's submoon. This world is similar in shape to Doroho, only it is yellow like Honeybaked and has striped red like the moon it orbits. Landing will be easy, but finding a flat place won't. To-Do List New biome maps New color maps CTTP surface textures Science definitions Surface scatter Pictures Rotisserie: Honeybaked: Doroho: Antiopho: Sohota: Download Dependencies: Kopernicus https://spacedock.info/mod/2079/Moho Moons All Rights Reserved
  18. Planet Dunope v0.2.0 by Johnster Space Program is my first mod for kerbal space program which adds a new planet to the kerbin system, Dunope! Enjoy exploring this small, nearby planet! Watch my official first trailer for the mod here: Ever needed a planet that was in close proximity, had relatively low gravity, and is small, but not too small? Well then, Planet Dunope is what your looking for! Kopernicus is required to use this mod, which can also be downloaded on CKAN along with it. Dependencies (You need this for the mod to work): Kopernicus 1.6.1-2 https://github.com/Kopernicus/Kopernicus/releases What I'm hoping to add in future releases: A Moon or Two Around Dunope A Different/Improved Texture for Dunope Some Improvement Changes To Dunope This is my first mod so if there are any problems with downloading or using the mod, you can't download this anymore anyways. Download Planet Dunope v0.2.0 Here: https://www.spacedock.info/mod/2085/Planet Dunope
  19. My RSS save has a huge graphics error on Earth. I'm using KSP 1.3.1, scatterer 0.0320b, Kopernicus 1.3.1-3, and RSSVE 1.3.1-6. Below is what it looks like in DX11 and regular (I believe DX9?) Here is all my mods too:
  20. Sooooo I heard about Kopernicus recently (~1 week ago) and attempted to write my own planet code, using The White Guardian's tutorial. It would be nice if somebody posted example code or looked at my code. I am creating a planet called "Hysphenia", a terrestrial planet with no atmosphere orbiting a polar orbit around the sun. (Using a spoiler format here because it's long) I think that's right...
  21. So, I want to start making planets and planet packs in ksp, but I don't really know how to do it. I currently have this (images below), but I would like someone to help me that knows how to do it with kopernicus. How do I do it?
  22. When folks use Alien Space Programs and still have Kerbin set as the home world for some play-throughs, Kerbin gets renamed internally to avoid having two Kerbins, and to accommodate visual add-ons. The world names remain consistent between home world settings, so a player could have multiple saves in a single KSP installation; one or more for each home world. This also saves the player from having multiple KSP installations, saving disk space. The problem is what happens if someone imports a stock save file into a KSP installation with Alien Space Programs installed and Kerbin is the home world setting. Kerbin is still the second celestial body defined, but it is renamed internally to "Bin." As a result, an imported save will have contracts and milestones saved for Kerbin, but not for Bin. World-firsts such as "We have entered orbit," will re-trigger. Contracts tied to stock Kerbin won't load. I've already tried searching and replacing text in a save file to work around this, and I'm partially successful. I've managed to preserve contracts by editing the body name from "Kerbin" to "Kerbin^n," which is the stock localization text for Kerbin in en-us. Contracts that say, "Kerbin at site xxxxx" seem to be preserved. But I haven't been able to avoid re-triggering world-firsts. Kerbals also seem to get double credit for activities at Kerbin / Bin if they've done the activity before the import and do the activity again after the import. What else should I edit in the save file to ensure a stock save can import into this system where the home world is "Bin" internally?
  23. I recently started trying to figure out how to make a new planet with Kopernicus. Long story short, I've coded the planet but haven't drawn the planet or its biomes. After some searching, I still can't seem to find out how. Any ideas?
  24. I want to create a new planet in Kopernicus, and most of it seems OK - I'm using The White Guardian's guide - but I have no idea what the values in the atmosphere curves mean. I understand the first one is height and the second is the temperature/pressure at that height, but what are the other 2?
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