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  1. Diary of a Kerbal Daily reports from the KSA (Kerbin Space Administration) Day 1: Today at the KSA, we decided we would launch our first rocket straight to orbit. We used the Pyro 1, flown by Jeb, Bill and Bob. The launch was fine until Jeb let out some gas, which caused the rocket to destabilize for a few moments. After that the rocket was stable and they got to an 87 thousand km Ap and 84 thousand Pe. Jeb did all this without manuevers, we told him off, but he didn't even care.
  2. Hi, I'm trying to complete the "Explore Kerbin" mission, where I need to rendezvous two vessels close to each other and remove all relative velocity. I did that, so I don't know why the mission doesn't complete. What am I doing wrong? Thank you in advance. Screenshot
  3. Hi. The mission titled: Test RT-5 "Flea" Solid Fuel Booster in flight over Kerbin. Required conditions are: 1. Test RT-5 "Flea" Solid Fuel Booster 2. kerbin 3. flying 4. Alt: 30000 to 34000 5. Spd: 450.0m/s to 530.0m/s I built a rocket with three RT-5 engine cascaded and fulfilled 2. to 5. above requirements except for 1. How can I complete this mission? What does "Test RT-5" mean? I thought just igniting the engine fulfill it. Thanks, aki
  4. I have recently improved my Saturn V replica, and conducted a mock mission of Apollo 11 to the Moon (Mun) in KSP, using real NASA Audio. Its made with a 100% stock parts and looks as realistic as I could make it with the help of fairings. I felt it appropriate as the Apollo 11 anniversary is soon coming up. Check out the video: If you want the craft file I have it on Curse.com: https://mods.curse.com/shareables/kerbal/245459-stock-saturn-v Here are some pictures I recorded the video and took these screenshots with the following visual mods (they are pretty good):
  5. MISSION TO NORTH POLE, KERBIN. Just a normal day until I realised I haven't been to one part of Kerbin, the North Pole. I asked on the forums how should I go there, they said: So I went to VAB, and loaded my latest rocket, Spallrow 2. I wanted to bring Jeb, but I guess that's lame, so I created a new Kerbal named 'Kerbal Network' that has maximum courage level and 0% stupidity using the cheats. Liftoff! Okay, it went well. Now it's in sub-orbital heading north. Inside the Mk1 Command Pod. During apoapsis: After 4 minutes, it finally reached the hardest part : re-entry Chute deploy: It went well, until suddenly at 4 kilometres from ground it glitched, forcing the parachute to cut itself. The pod was travelling at 6 m/s, and now 70. Luckily I quickly reacted and did an EVA, and I landed hard. The command pod crashed onto the ground, but at least I am safe. Even though I landed nearly at the north pole, and not at it, it was an achievement for me. Please tell me if I made a mistake in this post or if I misspelled. Thank you for reading.
  6. Welcome!!! Here I will be posting a mission report that will be about my latest Dres mission. (btw second trip to Dres) This will be done over several weeks or so. This mission will have a special twist and I hope it is shown up on the Dres appreciation thread!!! Stay Tuned!!! I have done the dumbest thing ever using ksp 1.2.9. Now I can't even change back to 1.2.2!!!!
  7. NFS "Intrepid" In Mid-April 2017, a disaster destroyed the NFSS Intrepid. Now a new station has been commissioned to replace it. It is very similar, but with lessons learned as well. It is made in KSP 1.2.2 with many mods. Core Module First version of the Crew Vehicle, made for the escape pod challenge. Going to the station Docked FURTHER IMAGES IN PROGRESS
  8. I have a problem building a new unmanned satellite for a mission. I tried once launching the saved ship design i used for another mission and when the orbit was identical i noticed that the new unmanned satellite wasn't ticked. Then i even tried with testing new ships, built from scratch and different names, even flags but no result. I've found nothing that help in any similar case...any ideas? screenshot:http://prnt.sc/f5nqjm Thanks in advance
  9. Hello I can't finish my Mission. It tells me: launch a new unmanned satellite that has an Antenna and can generate Power... I did this many many times before. but since I got some new version here, what happens?: http://www0.xup.in/exec/ximg.php?fid=15430220 The funny thing is that it was checked just before I had launched. and now I'm in Orbit and it's unchecked... This is the second time I'm bringing this sattelite up there. Apparently I don't know how to launch an unmanned satellite that can generate power anymore...I was actually done with this? what is going on
  10. This Thread is closed now! I will setup a new mission in a while!
  11. So, I accepted a mission called "Help a scientist perform experiments at Minmus's Lesser Flats" involving taking a scientist to a marked position and then doing certain science experiments. One of the experiments is "Experiment: Plant growth study" but I have no idea how to run this experiment. There are no science parts in the VAB which allows this kind of science. I downloaded the Station Science add on and tried taking the plant study module to the site along with a lab and accumulating Eurekas and all that stuff to run the experiment. Still it doesn't work. Can anyone help please.
  12. So, I accepted a mission called "Help a scientist perform experiments at Minmus's Lesser Flats" involving taking a scientist to a marked position and then doing certain science experiments. One of the experiments is "Experiment: Plant growth study" but I have no idea how to run this experiment. There are no science parts in the VAB which allows this kind of science. I downloaded the Station Science add on and tried taking the plant study module to the site along with a lab and accumulating Eurekas and all that stuff to run the experiment. Still it doesn't work. Can anyone help please.
  13. Mission Challenge: Build an Interplanetary Ship that can go until Jool, Use it to Drop 1 Ship on each planet Sun - Jool, also the moons, that needs to land, an perform atleast 1 Science Experiement! Manned! Im trying now for 3 Hours and i still havent managed to do this! Mods are allowed as long they are: 1. Ballanced //Well... 2. No Warp Drives etc. 3. no Supply Systems ONLY for Building //i think you need to assemble this in orbit, The Drop Ships for each Planet dont have to be the same, also on planets you cant land you dont have too... (Jool, Sun, etc.) Have Fun HurricanKai
  14. Well, title says it all. Picture is linked below. I'm getting the message that I'm entering the zone in question and the message that I'm exiting the zone, but I can't seem to get the little checkmark telling me "hey you measured the temperature there good job". So far I've tried measuring it and storing the information and measuring and transmitting the science back to Ground Control; neither seems to have worked. My altitude at both attempts was below 9 km. Could someone please help with this?
  15. Hi Folks, first time poster, long time lurker, so please be gentle. I've recently accepted a mission to tow a Class A asteroid into Kerbin orbit. Except: I can't find any class A asteroids. I've got class E (huge) right down to Class C (Medium) but no class A asteroids. There are about 7 asteroids visible from the tracking station. Question: am I missing something? Do I need to send out a scanner, or just wait until a class A asteroid meanders into tracking station range? For info, I'm playing career mode with kerbnet on and standard difficulty settings. Thanks in advance!
  16. It's year 11 in my KSP save. After finishing my Kerbalnational Space Station it was time to start a new project. I was looking for the Chinese Station that will launch somewhere 2023/2030. So I thought that, because not many people have tried it, to make my own. I'm not going to do anything too realistic. I use the launchers and parts that I think fits well in my world of KSP. Progress: My inspiration image for this project is: Mods I'm currently using: Mission 01 - Ghidorah 9 (01): http://imgur.com/gallery/VQtAD Mission 02 - SYS-121: http://imgur.com/gallery/xKdN1 Mission 03 - STS-122: http://imgur.com/gallery/bnOhZ Mission 04 - Shenzhou (01): http://imgur.com/gallery/Vhxe0 Mission 05 - STS-123: http://imgur.com/gallery/kEKD6 Mission 06 - STS-124: http://imgur.com/gallery/czSI9 Mission 07 - STS-125: http://imgur.com/gallery/09jip Mission 08 - STS-126: http://imgur.com/gallery/3daad Mission 09 - Ghidorah 9 (02): http://imgur.com/gallery/Z7HwB Mission 10: Coming Soon™
  17. Allright people, I need your help. I wanted to do an as close to reality Voyager mission as possible in KSP, so I spent most of my christmas break modeling and texturing a Titan IIIE launch vehicle and the Voyager probes. The end-goal is to make a video of the mission and put in on the Youtubes. I've finished the launch vehicle (image furher down), but I've run into a bit of a problem with the Star-37E/Voyager part of my build. From the reference images I see that either the Star-37E or the structure holding the Star-37E/Voyager stack has a hydrazine attitude control system, but what I can't seem to figure out is what type of thruster it is, its thrust, and most importantly, which directions of thrust the ACS system has. Is it only "forward" and "back", is it roll? I can't tell. As there are plenty of smart people on the forum, I figured I'd ask for help here. I'll post links to some of my reference images so you can get an idea of what I'm talking about. Reference image 1 Reference image 2 Reference image 3 Reference image 4 Anyways, here is an image of what I've got so far. There is a Centaur-D-1T inside the fairing, but I've yet to render an image of it.
  18. Sorry if this isn't the right place to post this, I searched through but wasn't sure.... So my problem is with a Rover mission which asks: "Driver Rover (enter rover name) to Waypoint and conduct Science" I did and it didn't allow me to pass the mission due to two constraints: 1. I apparently wasn't at the location (I was actually, bang on) 2. No wheels on my rover (I have Akita wheels on it) Can't find if this mission is one from an add-on, I don't think so. Is this a) a broken mission i.e. it doesn't realise I have arrived at the waypoint and b) requiring the stock set of wheels? Any help would be appreciated.
  19. I really don't know what to make of my current game status, or whether I'm being incredibly dim (always a possibility ;0)) or whether there truly is just something massively screwy about my installation. I'll explain: I'm in career mode. I have R&D as far as "advanced rocketry". I took on a contract - showing up in the Mission Control archives as completed - to "Haul RE-15 "Skipper" into orbit of Kerbin. I did this. I did however, recover the craft forgetting to take a crew report. No biggie except I got no science for the contract. Now, I have an active contract to "test 48-7S "Spark" liquid fuel engine in flight". Inside the VAB currently, in my "engines" panel, this 48-7S Spark is shown, but in a green-shaded box. If I try to use it, it tells me "contains untested experimental parts" and won't let me to launch. However - and here's the weird bit - despite having completed an earlier contract with the "Skipper" engine, this engine no longer appears anywhere, and is not available. Furthermore, it is now a part of "Heavy Rocketry" inside R&D. This is so confusing! I've completed a contract with an engine that I now no longer have, and have accepted a contract to test an engine, and which is available to select, but I am not allowed out of the VAB with. What am I doing wrong?
  20. I'm a rather new player and I accepted a mission to put a satellite into a designated orbit around the Mun. So I built the sat and put it into orbit and all mission critical circumstances were fulfilled except the: Reach the designated equatorial orbit around the Mun with reasonable deviation. The Periapsis is supposed to be 241,665m and the sat. is at 241,653m, and the Apoapsis is supposed to be 252,929m and my sats is 252,958. In my book that is a reasonable deviation. Especially since in all the videos I watched on youtube they usualy had far greater deviations. The orbit is pretty much spot on with only a few dozen meters difference, yet it won't let me accomplish the mission. Is that a bug? or is there something I'm doing wrong?
  21. My first urlum mission and second mission to go out of kerbin SOI (ever, its my second save) Mods: KCT, USI-LS,RT, kis/kas, roverdud, nerta, interstellar, OPM,KOS,KAC, and 80 more Still at 1.1.3. until the critical mods (KCT,mkjeb,OPM) are pronounce ready. Well, when my space program was small and hungry for funds a kerbal whit a dream Offord a nice sum (~100,000 advance and 7,000,000 after) for a promise that ill get him to see urlum`s moon. I sent him (free of charge) to 2 space camps (tourists mission addon), and a mun fly by (I hade the room to spare). So he's as ready as I can get him. I got tired of seeing him in the list every time I have room left in a lunch, so I looked wen is my lunch window. I have 90 days !!!! The last week was spent in the VAB stopping the time flow and designing a craft. I only started the construction. ill be happy to get any advice I can get, I still have time to modify it. I probably have a sum wat unique play stile. The game runs all the time. In my stok game (first one) I was doing ~1 kerbal day per real day. Thanks to KCT in this heavily moded game im doing ~4 kerbal days per real day. Using mkjeb, KOS and KAC to manage and automate the flow of the game. So don’t expect to get results any time soon top part bottom part this is the power and drive part ready for lift off to orbit top http://imgur.com/TgoH8I4 and bottom http://imgur.com/Ic9tDZj im thinking of landing the drive section on mimus for refuling http://imgur.com/evVl2Qv this is the LS suplay ready for lift off http://imgur.com/cYeKi8S and extra LS supply that will go to urlum just in case ill need more http://imgur.com/mtkVbC this is how the crew will go up to the ship and get back to kerbin http://imgur.com/9GgM9LB the crew will be 1 pilot 1 eng 1 sci and the paying turist
  22. So Gleno-Space decided a while back that it was going to go to Jool. This is what I wanted to bring: Jool 2 Long Range Communications Probes 2 Atmosphere Drop Probes Laythe Manned landing and a few hours Two Large Unmanned water probes with Submarines One land explorer with rover One Space-station. Communications probe x1 Vall: Two Unmanned small landers One manned landing and a few hours on the surface - DONE Communications probe x1 Tylo: Manned landing and a few hours Bop Large base exploration vehicle Two Unmanned large landers One manned landing with time spent in base Several Landing steps to refuel the main vehicle Communications probe x1 Pol Small base on Pol with exploration vehicle Two Unmanned small landers One manned landing with time spent in base One large Unmanned lander Communications probe x1 I've now got it mostly figured out, and its time to launch everything. Once all the equiptment is at Jool, the Kerbals will launch and go through each moon before returning safely to Kerbin. The idea of this mission is to figure out how easy/hard it is to land on each moon, what their compositions are like, and how best to colonize the Jool system. From afar, Bop or Pol look like the best locations for a fuel depo, and Laythe looks like the most Kerbal friendly...only time will tell. Here is the first video, with the Jool payload: 3/11/2016 I've gotten all the hardware into orbit. No Kerbals onboard. I'm planning to send all the Hardware there before sending any brave Kerbals. Here is the prep video, showing me getting them all into orbit.
  23. i uploaded to youtube i titled kerbal space program - kerballo 2 (ryan900) the kerballo 2 enter mun of mission of mun watch here my video
  24. The PS4 version of KSP has a showstopper bug. In career mode, viewing the map will show target locations, but there is no way to activate navigation and have the navball display the target. Clicking the X button over the target on the map will pop up a window titled the same as the target area, but with no controls or other text. No other PS4 controls seem to affect this. A similar bug is known for the PC KSP 1.10 version. This bug makes a large class of "observe" missions unreasonably difficult to complete. Is this something the Flying Tiger team is actively working on for a patch? Or is there a means to obtain a refund for this product from the PlayStation Store?
  25. What should i do today on KSP suggest ideas for a mission
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