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Hey KSP nerds! Im getting back for KSP modeling for just a few days, and i was wondering why does my normal map looks very weird? I have no idea what is happening, but i have the most recent version of Part tools, and unity. It looks fine in blender, but then in unity looks weird... Blender: In Unity: Here is the normal map: I'm also getting this weird bug when i click on my part, the select color is not like the normal parts... Do note that i used the "bump specular" material preset in unity I'm also getting this message in Unity, have no idea if its related, but since it includes "material" in the message, thought it might be worth sharing as well. Can anyone help me? Please, Thanks!
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So in my save I've make it to the mun crewed duna uncrewed and minmus uncrewed And now I'm trying to send a lander to Eve uncrewed any tips
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When i try to use scatterer and use the AVP config, it says "ModuleManager patch detected, saving disabled" anyone know how to fix this? Problem text https://imgur.com/sELmBee Gamedata https://imgur.com/cJVai9J
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I went onto the official installation tutorial page for Real Solar System and Realism Overhaul and followed all of the steps exactly as it said while using a fully clean install. I then installed most of the mods that were recommended by that same page as well as some minor unrelated mods that had no trouble working with these ones in the past. Then I loaded up the game, waited for it to get everything working, and started a very simple sandbox save which had very little difficulty tweaks. [Here's what works]: The astronaut complex is fully functional and can be entered/exited normally. The flagpole also works perfectly fine I can click on the administration building, R&D building, and mission control building, though they don't do anything because the save is a sandbox save. The runway/launchpad menus can be opened, most of the stock vehicles and some modded ones say that they're incompatible. I can try to launch the ones that are compatible, and I can override the incompatibility warnings and try to launch the ones that aren't, but the launch buttons do nothing. I can enter the in-game settings menu, but it doesn't help much. [Here's what doesn't work]: The vehicle assembly building, spaceplane hangar, and tracking station all appear to do nothing when clicked on, this issue persists even when trying to enter them from their upgrade menus. Although I'm not actually entering them, I can tell that the game knows I'm trying since the lighting around the KSC and some UI elements flicker a little bit whenever I click on either of the 3 buildings. Trying to save through either the button in the menu or the F5 hotkey just does nothing, same goes for loading because according to the game, there are no saves to load. I also can't exit to the main menu if I want to try solving the problem from there, which means I have to restart the game and wait 5 minutes for it to load whenever I want to do so. Is there a way to fix this? I've been trying to get the RSS/RO mods to work for an entire month and any help would be appreciated.
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ok so my mods folder is ~14.5 gigs and it takes 10-20 mins to load and i have 119 mods, and its also very hard to keep from crashing. what should i do/remove. also should i put it on a seperate ssd? maybe i should put games that take a while to load on an ssd? also id like to keep alot of parts packs and waterfall and scatterer and astronomers visual pack and restock and eve and pretty much every visual mod. mods list: Airplane Plus (AirplanePlus 26.5) ASET Consolidated Agency (ASETAgency v2.0.2) ASET Consolidated Props Pack (ASETProps v2.0.7) Astronomer's Visual Pack (AstronomersVisualPack 3:v4.13) Astronomer's Visual Pack-2k Textures (AVP-2kTextures v1.13) B9 Aerospace Parts Pack (B9 1:v6.6.0) B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.46.0) B9 Aerospace Props (B9-props 1:v6.6.0) B9 Animation Modules (B9AnimationModules v1.7.0) B9 Part Switch (B9PartSwitch v2.20.0) BahamutoD Animation Modules (BDAnimationModules 1:v0.6.7.1) BDArmory Plus (BDArmoryForRunwayProject 2:v1.9.0.0) BDynamics Mk22 Cockpits (BDynamicsMk22Cockpits 1.1) Benjee10 sharedAssets (Benjee10-SharedAssets v0.2.2) Bluedog Design Bureau (BluedogDB v1.14.0) Breaking Ground (BreakingGround-DLC 1.7.1) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.22) Community Category Kit (CommunityCategoryKit v112.0.1) Community Resource Pack (CommunityResourcePack v112.0.2-bleeding-edge.1) Community Tech Tree (CommunityTechTree 1:3.4.5) Contract Configurator (ContractConfigurator v2.11.1.0) Cryo Tanks (CryoTanks 1.6.6) Cryo Tanks Core (CryoTanks-Core 1.6.6) DE_IVAExtension (DE-IVAExtension v1.2.0) Deferred (Deferred 1.2.6.0) Deployable Engines Plugin (DeployableEngines 1.3.1) DMModuleScienceAnimateGeneric (DMagicScienceAnimate v0.23) Dynamic Battery Storage (DynamicBatteryStorage 2:2.3.6.0) Editor Extensions Redux (EditorExtensionsRedux 3.4.6.1) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.2) Far Future Technologies (FarFutureTechnologies 1.4.2) Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.1.2) Filter Extensions - Plugin (FilterExtensions 3.2.9) Firefly (Firefly 1.0.0.0) Firespitter Core (FirespitterCore v7.17) Firespitter Resources config (FirespitterResourcesConfig v7.17) Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.5) FreeIva (FreeIva 0.2.19.0) Hab Tech Props (HabTechProps v0.2.0) HabTech2 (HabTech2 1.0.0) Harmony 2 (Harmony2 2.2.1.0) HeapPadder (HeapPadder 0.0.2.4) Heat Control (HeatControl 0.6.2) ht Robotics (HabTechRobotics v1.0.1) Kerbal Actuators (KerbalActuators v1.9.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.5) Kerbal Foundries2 (KerbalFoundriesContinued 2.4.8.18) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.8.4.0) Kerbal Reusability Expansion (SpaceXLegs 2.9.3) Konstruction (Konstruction v112.0.1) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-223) KSP Community Fixes (KSPCommunityFixes 1.36.1) KSP Community Part Modules (KSPCommunityPartModules v0.4.0) KSP Wheel (KSPWheel 1:0.16.14.33) KSPBurst (KSPBurst v1.5.5.1) Mark IV Spaceplane System (MarkIVSpaceplaneSystem 3.2.1) MechJeb 2 (MechJeb2 2.14.3.0) Mk2 Stockalike Expansion (Mk2Expansion 2:1.9.1.4) Mk3 Stockalike Expansion (Mk3Expansion 1.6.1.4) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.3) Near Future Aeronautics (NearFutureAeronautics 2.1.2) Near Future Construction (NearFutureConstruction 1.3.3) Near Future Electrical (NearFutureElectrical 2.0.1) Near Future Electrical Core (NearFutureElectrical-Core 2.0.1) Near Future Exploration (NearFutureExploration 1.1.3) Near Future IVA Props (NearFutureProps 1:0.7.2) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.2) Near Future Propulsion (NearFuturePropulsion 1.3.6) Near Future Solar (NearFutureSolar 1.3.3) Near Future Solar Core (NearFutureSolar-Core 1.3.3) Near Future Spacecraft (NearFutureSpacecraft 1.4.6) Parallax (Parallax 2.0.8) Parallax - Stock Planet Textures (Parallax-StockTextures 2.0.8) Parallax - Stock Scatter Textures (Parallax-StockScatterTextures 2.0.8) Physics Range Extender (PhysicsRangeExtender 1.21.0) Procedural Parts (ProceduralParts v2.6.0.0) QuizTech Aero Pack (QuizTechAeroPackContinued 1.3.15.1) RasterPropMonitor (RasterPropMonitor 1:v1.0.2) RasterPropMonitor Core (RasterPropMonitor-Core 1:v1.0.2) Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.8) RecoveryController (RecoveryController 0.0.4.2) ReStock (ReStock 1.5.1) ReStock+ (ReStockPlus 1.5.1) Resurfaced (Resurfaced v1.2) Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.2) Rocket Sound Enhancement (RocketSoundEnhancement 0.9.11) Rocket Sound Enhancement - Default (RocketSoundEnhancement-Config-Default 1.3.0) Scatterer (Scatterer 3:v0.0878) Scatterer Default Config (Scatterer-config 3:v0.0878) Scatterer Sunflare (Scatterer-sunflare 3:v0.0878) Shabby (Shabby 0.4.0) Simple Adjustable Fairings - Plugin (SimpleAdjustableFairings v1.12.0) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Space Dust (SpaceDust 0.5.5) SpaceTux Library (SpaceTuxLibrary 0.0.8.6) Stock Waterfall Effects (StockWaterfallEffects 0.8.0) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.11) Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.11) SXTContinued (SXTContinued 2:0.3.29.9) System Heat (SystemHeat 0.8.1) System Heat - Resource Converter Configuration (SystemHeat-Converters 0.8.1) Tantares - Soviet Spacecraft (NewTantares v27.0) Textures Unlimited (TexturesUnlimited 1.6.2.28) The Janitor's Closet (JanitorsCloset 0.3.9) Toolbar Controller (ToolbarController 1:0.1.9.11) Trajectories (Trajectories v2.4.5.3) TUFX (TUFX 1.1.0) TweakScale Rescaled (TweakScaleRescaled 3.2.4) TweakScale Rescaled Redistributable (TweakScaleRescaled-Redist 3.2.4) TweakScale Rescaled SafetyNet (TweakScaleRescaled-SafetyNet 3.2.4) USI Core (USI-Core v112.0.1) USI Exploration Pack (USI-EXP v112.0.1) USI Kolonization Systems (MKS/OKS) (UKS 1:v112.0.1) USI Tools (USITools v112.0.1) VaporCones (VaporCones 1.2.0) Waterfall - Restock (WaterfallRestock 0.2.3) Waterfall Core (Waterfall 0.10.3) WaypointManager (WaypointManager 2.8.4.4)
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I launched a satellite into orbit as per the mission, what is the acceptable deviation for the mission to finally be counted?
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so like ive gotten KSP in i believe 2023 (i cant remember, sorry) and ive just now decided to start playing it, yet when i install the game and try to launch it either gives me a blank screen that opens up the epic games launcher OR it just doesnt do anything (it says "reparieren" at the bottom of the like game thing) and ive tried deleting and reinstalling the game a few times now but it just wont work, also its a blank file
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I am using StationPartsExpansionRedux, and I realize the Dome Green house can't produce Snacks. I am finding ways to edit the config so it can.
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So I've made a DMP server and have played on it for a while, but then played with it offline and not with the server active. Upon starting it up, it reloaded the older version of the save that had last been used when I played multiplayer. In the game's saves there's no separate game save it just changes the persistent.sfs file within the same world. I've tried everything I can think of from deleting the server (in turn deleting the save data in the world but don't worry I kept a copy of everything) to trying to put all of the old data back into a new world file and essentially have a duplicate. Each time I boot the server it rewrites all of my changes back to what it wants and I would love for it to not do that. Any help would be tremendously appreciated.
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I want to start a mission based novel in the forum. If I want to make it more interesting, I need pictures, if I need pictures, I need a picture host. What are you guys using?
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I'm trying to build a medium sized spacecraft in LKO, but I'm stuck on the second module which is the science module. I just want a mobile processing lab, some solar panels, monopropellant, two docking bays and RCS thrusters and I'm having a hard time getting the thing up there. Not to mention I haven't learned how to dock yet, that's a problem for future me. Can anyone help me with designing a rocket. Thanks!
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This really only happens for a few minutes during sunrise and sunset, but there's this VERY dark patch away from the Sun. This seems like a simple fix as I had this before but somehow got it to go away... and now it's back. These weird bright bars also appear as the Sun gets a little higher. Definitely something to do with Scatterer. Would appreciate some input on this. Here's a short timeline of screenshots throughout a minute or two during sunrise:
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I want to upload my mod to spacedock but for some reason when I upload my zip File to it and hit create mod, it takes forever to download and when it's a quarter of a way uploading it says "servers respond with zero code" even though there's 80MB of code and textures in that zip file, I have uploaded bigger mods before that took a shorter time uploading, so it can't be the size. Can someone please help?
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So I have played modded KSP 1 for a long while now, like a year or 1.5. And I have never seen this error until a couple weeks ago. It seems that all of my mods are corrupted, but IDK how to fix it. Every major parts mod has at least one part that cannot properly load and that stops the game from fully loading, ergo I cannot even reach the start screen. Dropbox link for the mod list: https://www.dropbox.com/scl/fo/sgfho7w1o8yqozkbc2ha0/AJI_mSG240oURPS3GkUxoJk?rlkey=1oqcx6h612jooxp7drrua9om2&st=eyz4zdav&dl=0 And the error message is: Loading has failed due to an unhandled error Failure in subsystem : Part compilation Part: Mk1 Mirage 2000B (AviationCockpits/Command/Mirage/Mk1 Mirage Cockpit) System.NullReferenceException: Object reference not set to an instance of an object at ModuleResourceIntake.GetInfo () [0x0002d] in <0435390348b6470d8166bd1c53b4b100>:0 at PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) [0x0024e] in <0435390348b6470d8166bd1c53b4b100>:0 at (wrapper dynamic-method) PartLoader+<CompileParts>d__56.PartLoader+<CompileParts>d__56.MoveNext_Patch0(PartLoader/<CompileParts>d__56) at KSPCommunityFixes.Performance.KSPCFFastLoader+<FrameUnlockedCoroutine>d__63.MoveNext () [0x0006c] in <e997dbbd4fda4eacb68a00719aa5e5dc>:0
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Hi, I'm new to KSP and I looked at CKAN and realised that there are a LOT of mods. Is there anywhere with a general comprehensive guide to popular mods or mod groups that work well together or what mods does anyone recommend. (Like Tech, Visual, FPS and other optimizations, QOL, Planets, et cetra) Thanks, magicoman
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Hi everybody. I recently downloaded the Other Worlds mod, but I forgot to uncheck the boxes to avoid installing other mods. And after that, my EVE mod broke down. please help me fix this
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Hey everyone. I've been playing KSP since, like, 2013. It is such a good game with lots of replay ability, thanks to mods. I've always been a fan of realism, or near future science fiction, which is why most of the mods that I used to use revolved around managing real world phenomena, from radiation to food with kerbalism. When KSP2 was announced, I was excited to see what additions and more customizability they would add to this game. Sadly, it seems that game has died, and there won't be any new updates to KSP1. However, now that KSP1 is in its final state, I figured now would be the right time to figure out how to mod this game. I had an idea for an overhaul, focusing on the management of a space agency, working with kerbal governments, laws, social events, resource management for parts ect. Basically, realism with a larger scale. I'm currently using ChatGPT and articles I've found on modding to figure out how to do specific things, but I figure I should probably ask about this stuff, which I never seen done before in a mod. Here are my questions: 1) Is there a way to create my own menus, like the science/research tech tree menu, the contract menu, or the administrations menu? I would like to overhaul those visuals, but don't know how to do it, or if its possible. 2) Is there a way to add visual meshes to the world, like trees or those monuments, for the sake of buildings, infrastructure, ect? Basically, is there a way to show kerbal civilization in the world? 3) I know there are ways to move the KSC to other planets, but it always looks weird in the mods I've seen. Is there a way to either edit the KSC view, or create a new menu system for navigating buildings for multiple stations/ multiple planets? 4) For stats regarding individual kerbals, is there a way to store more data for each of them? For example, physiological traits, radiation exposure, psychological traits, social traits, ect? Would I need to build a custom wrapper that logs each kerbal's name and apply my own system to them to store that extra data, or is there a system in place for adding custom data/tags to kerbal profiles? 5) Is there a way to procedurally/dynamically change variables about planets? Atmospheric composition, height, density, ect? I know Kopernicus allows for editing plant stats at launch, but I don't know if you can edit it on the fly. This would be for terraforming. 6) Background automation, decision making, and planning? Is there an easy way to simulate vessels and what happens on them, allowing orbital dynamics and resource levels, to change while out of flight? Or would I also need to create a wrapper for each vehicle, and create my own code for simulating those things, and apply that data when the vessel loads again?
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As the title states, Conformal Decals from the mod of the same name will seemingly become invisible at random (decal part is still on vessel) and spam logs with this error: [EXC 12:42:03.188] NullReferenceException UnityEngine.Transform.get_localToWorldMatrix () (at <12e76cd50cc64cf19e759e981cb725af>:0) ConformalDecals.ProjectionTarget.Render (UnityEngine.Material decalMaterial, UnityEngine.MaterialPropertyBlock partMPB, UnityEngine.Camera camera) (at <c7d1a0c9487b4062a317571af44ddafb>:0) ConformalDecals.ModuleConformalDecal.Render (UnityEngine.Camera camera) (at <c7d1a0c9487b4062a317571af44ddafb>:0) UnityEngine.Camera.FireOnPreCull (UnityEngine.Camera cam) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ---------------------------------------------------------------------------------------------------------- My full log is attached to this post, any help would be appreciated. This is a known, reoccurring issue on the mod's page on the forums and Github and I'd love to help fix it, otherwise I'll likely be replacing the mod entirely in my install so it becomes playable again. Thanks in advance! https://drive.google.com/file/d/1O37_fAJ66gpL0p0MJEmIA6l08dGzChZD/view?usp=sharing
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After finally getting back to ksp 1 and realising that after installing a whole bunch of graphics mods it honestly looks better than ksp 2 (imo) which is the one thing ksp 2 had going for it, I still missed the transparent windows that some of the capsules had. I've had a look for mods that could replicate this. I am aware of a mod called JSI advanced transparent pods, but I'm not entirely sure of how to use it to achieve the effect I'm looking for. Many people have made threads looking for the same thing in the past, and JSI is the only suggestion I've seen. I know the mod itself doesn't achieve transparent windows, but it provides some sort of framework? Besides that I'm out of my depth. I'm not really a mod developer so I'm not sure if I need some sort of add-on to get it to achieve the window effect? Or are there any other mods to achieve transparent windows on stock pods (or modded such as restock) akin to ksp2. The internal IVA view has been a feature since 1.1, so it seems like limiting that to just the windows should be possible. Any help would be greatly appreciated.
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I updated kerbalkonstructs and now it doesnt workhttps://www.dropbox.com/scl/fi/pavgpu68e47t2gqm0g406/Player.log?rlkey=lmuecefelrjgfb32f0giad6s9&st=5vlchi1b&dl=0
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Hi, I'm trying to install Vaughn's Astroniki Sunflare for Stock KSP using CKAN but I am not managing to make it show up in the game. I have also installed Scatterer and Scatterer Sunflare as required. Any ideas of what I can try to do about it? Here's the full list of mods I am using: Many, many thanks!!
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i have the worlds first mission to land on eve and the one to plant a flag on eve as well i spent hours reading multiple posts on varying different websites and trying out multiple different designs and after finding one that worked ok i added a 10m heat shield on the side closest to CoM but it flipped over i have tried everything from moving around the CoM to swapping the side the heat shield is on and i just cant figure out why it keeps flipping over i cant figure out why the insert image from URL keeps showing as red so i will just put the link to the screen shot here https://steamcommunity.com/profiles/76561198409027321/screenshot/2460738484202939217/