Galileo Posted December 9, 2015 Share Posted December 9, 2015 I was just about to ask if the mod was compatible with kct.. I know it didn't used to be. I didn't even think of that until now. I'll check that in the morning and let you know for sure Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted December 9, 2015 Share Posted December 9, 2015 11 minutes ago, Berlin said: I was just about to ask if the mod was compatible with kct.. I know it didn't used to be. I didn't even think of that until now. I'll check that in the morning and let you know for sure Sorry, can you try the DEV DLL I just posted above and let me know how you go as well as without KCT before installing it. Thanks. Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted January 11, 2016 Author Share Posted January 11, 2016 Just an update for everyone, another update is planned for very soon. JPLRepo has completed some bug fixes and a new feature, so more coming. Quote Link to comment Share on other sites More sharing options...
speedwaystar Posted January 20, 2016 Share Posted January 20, 2016 (edited) Edited January 20, 2016 by speedwaystar Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted January 20, 2016 Share Posted January 20, 2016 7 hours ago, speedwaystar said: I'm assuming you are trying to report an error here? but there is very little to nothing to go on from a screen shot. Please provide a description of the problem, how to re-create it and a log file. It is possible the fixes that I did a few weeks ago may fix your issue, they are just waiting for Papa_Joe to release them. So you could wait for that to see if it fixes your problem, or as above. Log file please. Quote Link to comment Share on other sites More sharing options...
speedwaystar Posted January 21, 2016 Share Posted January 21, 2016 (edited) the main issue, apart from the flood of exceptions, is that Roster Manager's kerbal list is blank, although as you can see below, they are all alive and well. i'll upload a log as soon as i reinstall the mod. do you want the ksp.log, the saved RosterManager debug log, or both? EDIT: this is from an earlier screenshot. i uninstalled DeepFreeze and KSI with the results you see in my earlier post. EDIT MOAR: i couldn't find the RosterManager logfile, despite clicking "save log on exit", so here's my ksp.log which basically repeats the info in the original screencap: Quote [EXC 23:31:14.604] NullReferenceException: Object reference not set to an instance of an object RosterManager.RMKerbals.Save (.ConfigNode node) RosterManager.RMLifeSpan.OnSave (.ConfigNode gameNode) ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) KSCPauseMenu.draw (Int32 id) UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) Edited January 22, 2016 by speedwaystar Quote Link to comment Share on other sites More sharing options...
Erebus1 Posted January 28, 2016 Share Posted January 28, 2016 On 1/21/2016 at 9:50 AM, speedwaystar said: the main issue, apart from the flood of exceptions, is that Roster Manager's kerbal list is blank, although as you can see below, they are all alive and well. i'll upload a log as soon as i reinstall the mod. do you want the ksp.log, the saved RosterManager debug log, or both? EDIT: this is from an earlier screenshot. i uninstalled DeepFreeze and KSI with the results you see in my earlier post. EDIT MOAR: i couldn't find the RosterManager logfile, despite clicking "save log on exit", so here's my ksp.log which basically repeats the info in the original screencap: Are you running Linux by any chance? I see the same issues in Linux, both the empty roster (though the contract window is populated), and when I click save debug log, it says its written, but there is nothing in the listed location. Quote Link to comment Share on other sites More sharing options...
speedwaystar Posted January 28, 2016 Share Posted January 28, 2016 10 minutes ago, Erebus1 said: Are you running Linux by any chance? I see the same issues in Linux, both the empty roster (though the contract window is populated), and when I click save debug log, it says its written, but there is nothing in the listed location. it's probably a 64-bit problem then, since i am (or was) running ksp x64 at the time of the bug report. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted January 28, 2016 Share Posted January 28, 2016 1 hour ago, speedwaystar said: it's probably a 64-bit problem then, since i am (or was) running ksp x64 at the time of the bug report. Try using the next version of the DLL. Link here. It's just waiting for @Papa_Joe to release it. Just download the dll and replace it in the RM folder in your install. Quote Link to comment Share on other sites More sharing options...
speedwaystar Posted January 28, 2016 Share Posted January 28, 2016 success! the DLL fixed the problem. thanks! Quote Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted January 28, 2016 Share Posted January 28, 2016 yes great stuff. - prof. work Quote Link to comment Share on other sites More sharing options...
speedwaystar Posted January 29, 2016 Share Posted January 29, 2016 support for Final Frontier would be nice -- a tab showing the kerbal's mission ribbons. Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted January 29, 2016 Author Share Posted January 29, 2016 1 hour ago, speedwaystar said: support for Final Frontier would be nice -- a tab showing the kerbal's mission ribbons. Hey, good suggestion and is in the plan for RM. On another note, I'll be releasing the latest revisions ny JPLRepo tonight (US time). I'm still trying to debug SM and I'm not going to delay this any further. Quote Link to comment Share on other sites More sharing options...
BT Industries Posted March 15, 2016 Share Posted March 15, 2016 (edited) Wow this looks amazing, this is going to be soooo much fun! Questions... Does this interact with Keepfit and does it count the simulations done with the KRASH simulation mod? Both of these would be awesome features as you could have Kerbals get sick when they lose health and other things like that. Edited March 15, 2016 by BT Industries Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted March 15, 2016 Author Share Posted March 15, 2016 (edited) Sorry for the delay on this. I've finally found a bit of time to get this released. JPLRepo has added a nice feature with Notes in the records tab. you have 2k to express yourself on each kerbal. Persists with the game save. New Release: Version 0.2.1.0 15 Mar 2016 - Fix issue with Loading/Saving causing errors at space centre. - Fix issue when Kerbals are sacked. - Changed DeepFreeze Integration to use new DeepFreeze wrapper API (no more hard dependency on specific versions). - Added Notes function. There is now one Notes area for each kerbal (2k characters max) to record whatever notes you wish, accessed by selecting a kerbal in RM and selecting the Records tab. Edited March 15, 2016 by Papa_Joe Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted March 15, 2016 Share Posted March 15, 2016 2 hours ago, BT Industries said: Wow this looks amazing, this is going to be soooo much fun! Questions... Does this interact with Keepfit and does it count the simulations done with the KRASH simulation mod? Both of these would be awesome features as you could have Kerbals get sick when they lose health and other things like that. There are plans to integrate with mods like Keepfit and KRASH... Development has slowed on this mod until KSP 1.1 is released. But is by no means stopped. Stay Tuned! Quote Link to comment Share on other sites More sharing options...
eberkain Posted March 15, 2016 Share Posted March 15, 2016 9 hours ago, JPLRepo said: There are plans to integrate with mods like Keepfit and KRASH... Development has slowed on this mod until KSP 1.1 is released. But is by no means stopped. Stay Tuned! i would love to see KeepFit, Final Frontier and KabinKraziness all integrated directly with this, that would be so epic. Quote Link to comment Share on other sites More sharing options...
BT Industries Posted March 15, 2016 Share Posted March 15, 2016 11 hours ago, JPLRepo said: There are plans to integrate with mods like Keepfit and KRASH... Development has slowed on this mod until KSP 1.1 is released. But is by no means stopped. Stay Tuned! Yay 2 hours ago, eberkain said: i would love to see KeepFit, Final Frontier and KabinKraziness all integrated directly with this, that would be so epic. Same Here. Quote Link to comment Share on other sites More sharing options...
BT Industries Posted April 21, 2016 Share Posted April 21, 2016 (edited) On 3/15/2016 at 8:26 PM, JPLRepo said: Development has slowed on this mod until KSP 1.1 is released. But is by no means stopped. Stay Tuned! 1.1 is out!!! (Finally...) So I am tuning in. Jokes aside, hows it going? Edited April 21, 2016 by BT Industries Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted April 22, 2016 Share Posted April 22, 2016 2 hours ago, BT Industries said: 1.1 is out!!! (Finally...) So I am tuning in. Jokes aside, hows it going? I've got a Dev version ready to go.. No new features. Just working as before but now under 1.1. Won't be long. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted April 22, 2016 Share Posted April 22, 2016 17 minutes ago, JPLRepo said: I've got a Dev version ready to go.. No new features. Just working as before but now under 1.1. Won't be long. Ok, I've published V0.2.2.0 on Github and SpaceDock. Go to the links in the OP. I just can't update the OP or thread title. Papa_Joe has to do that. Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 22, 2016 Share Posted April 22, 2016 1 minute ago, JPLRepo said: Ok, I've published V0.2.2.0 on Github and SpaceDock. Go to the links in the OP. I just can't update the OP or thread title. Papa_Joe has to do that. Can't wait to pay Jeb a ton of dough! Quote Link to comment Share on other sites More sharing options...
Apollo13 Posted April 22, 2016 Share Posted April 22, 2016 (edited) I just discovered this mod. Looks interesting. Problem # 1: It lists Recruits as Available status. Need to be able to exclude Kerbals who are not part of the team. It also shows Tourists as Available. When I click the Available button, it shows the Recruits. Problem # 2: it shows Kerbals who don't even exist as Recruits, Available, or Assigned. Problem # 3: Cannot edit Kerbals.. When I click a Kerbal's name, the Create A Kerbal dialog opens. Even a regular like Bob or Bill. Tried to add a note. Can't do it. I'm told "That name is in use" as if I'm trying to create a new Kerbal Edited April 22, 2016 by Apollo13 Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted April 22, 2016 Share Posted April 22, 2016 (edited) 1 hour ago, Apollo13 said: I just discovered this mod. Looks interesting. Problem # 1: It lists Recruits as Available status. Need to be able to exclude Kerbals who are not part of the team. It also shows Tourists as Available. When I click the Available button, it shows the Recruits. Problem # 2: it shows Kerbals who don't even exist as Recruits, Available, or Assigned. Problem # 3: Cannot edit Kerbals.. When I click a Kerbal's name, the Create A Kerbal dialog opens. Even a regular like Bob or Bill. Tried to add a note. Can't do it. I'm told "That name is in use" as if I'm trying to create a new Kerbal Thanks for that. I think these are related to 1.1 because they were all working in 1.0.5. 1: confirmed 2: don't see that. Bit more info. Are they dead or missing kerbals? 3: I can edit/change their names but then the list shows them multiple times. If you close the window and open it again it fixes itself. I'll work on fixes once I get my other mods working in 1.1 Edited April 22, 2016 by JPLRepo Quote Link to comment Share on other sites More sharing options...
Apollo13 Posted April 22, 2016 Share Posted April 22, 2016 (edited) @JPLRepo thanks for the reply. The non-existing Kerbals are neither Dead nor Missing. I just now discovered, they were formerly Tourists. Here's an example from my persistent.sfs: KERBAL { name = Lizla Kerman gender = Female type = Unowned trait = Pilot brave = 0.2939282 dumb = 0.6684083 badS = False tour = False state = Assigned ToD = 0 idx = -1 CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } } Here she is in the contract (that I accepted and completed) that created her: CONTRACT { guid = 8b120a3e-4821-44f8-904e-5defb8f448d0 type = TourismContract prestige = 1 seed = 879058567 state = Offered agent = Jebediah Kerman's Junkyard and Spacecraft Parts Co deadlineType = Floating expiryType = Floating values = 77142.8564071655,102696427.592039,0,0,0,0,28.39161,11.53846,18190874.5362795,0,0,0 gender = 0 preposition = right here on Kerbin homeDestinations = False tourists = Calmy Kerman|Gerisa Kerman|Jebcas Kerman|Lizla Kerman She went from being a Tourist to a Pilot and shows-up in Roster Manager as a Pilot. Calmy, Gerisa, and Jebcas (all formerly Tourists) have similar bios. However, in the Astronaut Complex, none of these appear as Available/Assigned/Missing. Here's one from a contract I have not yet accepted. So, should not be created at all. Listed by RM as a Scientist. KERBAL { name = Cordon Kerman gender = Male type = Unowned trait = Scientist brave = 0.7340253 dumb = 0.1801908 badS = False tour = False state = Assigned ToD = 0 idx = -1 CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } } Here's the creation from the contract: RMKerbal { lastUpdate = 18120067.2998191 Name = Cordon Kerman status = Assigned type = Unowned vesselID = 00000000-0000-0000-0000-000000000000 VesselName = Finally, in RM, all these non-existent Kerbals have yellow-colored font, indicating Assigned, but they are Available. Bottom line: Roster Manager is CORRECT by listing them, but KSP is INCORRECT by changing them from Tourists to Pilot/Engineer/Scientist. I'll log that as a bug in the Squad Bug Tracker; I'm sure they'll ignore it or call it intentional. Edited April 22, 2016 by Apollo13 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.