kurgut Posted February 26, 2019 Share Posted February 26, 2019 @MarkusA380Hi, is there a way to disable PR or enable it since I would like to use it only for my space stations, Thanks Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted February 26, 2019 Share Posted February 26, 2019 59 minutes ago, kurgut said: @MarkusA380Hi, is there a way to disable PR or enable it since I would like to use it only for my space stations, Thanks It is disabled by default. It's only "on" if you set a reference for it to use. Quote Link to comment Share on other sites More sharing options...
kurgut Posted February 26, 2019 Share Posted February 26, 2019 4 minutes ago, leatherneck6017 said: It is disabled by default. It's only "on" if you set a reference for it to use. Thanks, just noticed it wasn't officialy updated to 1.6.*, can I go with last 1.4 version or do I need the recompile you did so it works properly? In that case, could you share it? Thanks Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted February 26, 2019 Share Posted February 26, 2019 1 minute ago, kurgut said: Thanks, just noticed it wasn't officialy updated to 1.6.*, can I go with last 1.4 version or do I need the recompile you did so it works properly? In that case, could you share it? Thanks I believe the 1.4 version was working fine, but I did the recompile just because. The Dropbox link to my recompile is a few posts back. Quote Link to comment Share on other sites More sharing options...
kurgut Posted February 27, 2019 Share Posted February 27, 2019 Hi, is there any chance to enable the dynamic reference for rotation mode by default? Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted February 28, 2019 Author Share Posted February 28, 2019 15 hours ago, kurgut said: Hi, is there any chance to enable the dynamic reference for rotation mode by default? Yes, open the settings menu in the PersistentRotation window. Quote Link to comment Share on other sites More sharing options...
Phelan Posted April 7, 2019 Share Posted April 7, 2019 Is there a way to move the little PR window or toggle it via a toolbar button or so? As it is, it's sitting smack dab in the middle of the Kerbal Engineer info panel (that I really don't want to move) Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted April 7, 2019 Share Posted April 7, 2019 3 hours ago, Phelan said: Is there a way to move the little PR window or toggle it via a toolbar button or so? As it is, it's sitting smack dab in the middle of the Kerbal Engineer info panel (that I really don't want to move) I dont know about *moving* it (which would be nice to be able to do), but as to toggling it, yes... You click the square button on the right, and there are three options: Always Visible, Stock Toolbar, Blizzy Toolbar. If you have the Toolbar mod installed, click the "Blizzy" option, and you can add a PR button on the Blizzy Toolbar which will toggle the PR window on/off... or likewaise, if you select "Stock Toolabr" it will add the toggle icon to the stock toolbar. Quote Link to comment Share on other sites More sharing options...
Phelan Posted April 7, 2019 Share Posted April 7, 2019 2 minutes ago, Stone Blue said: I dont know about *moving* it (which would be nice to be able to do), but as to toggling it, yes... You click the square button on the right, and there are three options: Always Visible, Stock Toolbar, Blizzy Toolbar. If you have the Toolbar mod installed, click the "Blizzy" option, and you can add a PR button on the Blizzy Toolbar which will toggle the PR window on/off... or likewaise, if you select "Stock Toolabr" it will add the toggle icon to the stock toolbar. Ah, I thought that would just toggle the PR function Thanks, I finally can see my orbital stats again Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted April 7, 2019 Share Posted April 7, 2019 (edited) @Phelan oh shoot... I just started up KSP and checked this... Also, when you click the "square" button, when it shows as "underline" button and the UI is expanded, you can in that state, drag/drop the PR window by grabbing anywhere in the window And i made mistake in my first post... its the cog wheel/settings button you click to select the choice of Always Visible, Stock, Blizzy... not the square Edited April 7, 2019 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Phelan Posted April 7, 2019 Share Posted April 7, 2019 1 minute ago, Stone Blue said: @Phelan oh shoot... I just started up KSP and checked this... Also, when you click the "square" button, when it shows as "underline" button, you can in that state, drag/drop the PR window by grabbing anywhere in the window Ohh, even better Quote Link to comment Share on other sites More sharing options...
TheYear2525 Posted April 30, 2019 Share Posted April 30, 2019 Thanks for the recompile. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted August 9, 2019 Share Posted August 9, 2019 Has anyone been able to update this for 1.7.3? Quote Link to comment Share on other sites More sharing options...
CoriW Posted August 17, 2019 Share Posted August 17, 2019 On 8/9/2019 at 10:11 AM, davidy12 said: Has anyone been able to update this for 1.7.3? Use Leatherneck's recompile from page 25 of this thread, works fine for me on 1.7.3. Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted October 29, 2019 Share Posted October 29, 2019 We're gonna need another recompile, and this time it might take a little longer Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted October 30, 2019 Share Posted October 30, 2019 Unofficial build for 1.8.1 here: https://github.com/leatherneck6017/PersistentRotation/releases Updated to .NET 4.5 Added required references and recompiled Quote Link to comment Share on other sites More sharing options...
OminousPenguin Posted November 8, 2019 Share Posted November 8, 2019 Hi all. I'm wanting to set an exact orientation and rotation so that it doesn't drift over time. I had a look at the save files but after a bit of futile experimentation with the rotation quaternion and direction vector I gave up. Anyone got any suggestions for this sort of thing? Thanks Quote Link to comment Share on other sites More sharing options...
eightiesboi Posted November 8, 2019 Share Posted November 8, 2019 22 hours ago, OminousPenguin said: Hi all. I'm wanting to set an exact orientation and rotation so that it doesn't drift over time. I had a look at the save files but after a bit of futile experimentation with the rotation quaternion and direction vector I gave up. Anyone got any suggestions for this sort of thing? Thanks For me, what works depends on what I want to set my rotation relative to. I tend not to use Dynamic, as I prefer to choose the reference body myself. Then I switch on SAS and let it be. I find that my vehicles tend to hold that relative positioning over time. Example: I have a vehicle with fixed solar panels en route from Kerbin to the Mun. I change the reference body to the Sun, set my orientation as I choose, set SAS to on, and then let it go. I have not, however, updated yet to 1.7.3. Hope this helps! Quote Link to comment Share on other sites More sharing options...
Zorg Posted February 4, 2020 Share Posted February 4, 2020 Just a little heads up for anyone who may be curious, although not officially updated, PersistentRotation seems to be functioning fine in KSP 1.8.1 Quote Link to comment Share on other sites More sharing options...
GJNelson Posted February 8, 2020 Share Posted February 8, 2020 On 2/4/2020 at 3:45 AM, Zorg said: Just a little heads up for anyone who may be curious, although not officially updated, PersistentRotation seems to be functioning fine in KSP 1.8.1 Also, the below post by @Leatherneck6017 shares a link to a compatible version. He posted it back in October last year. Just a little FYI. On 10/29/2019 at 9:35 PM, leatherneck6017 said: Unofficial build for 1.8.1 here: https://github.com/leatherneck6017/PersistentRotation/releases Updated to .NET 4.5 Added required references and recompiled Quote Link to comment Share on other sites More sharing options...
IronPanda Posted March 5, 2020 Share Posted March 5, 2020 Hi, On 2/8/2020 at 5:07 PM, GJNelson said: Unofficial build for 1.8.1 here: https://github.com/leatherneck6017/PersistentRotation/releases Wich version is up to date for 1.8.1, the unofficial or the release in the git:https://github.com/markusa380/PersistentRotation/releases Thanks in advance Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted March 5, 2020 Share Posted March 5, 2020 1 hour ago, IronPanda said: Hi, Wich version is up to date for 1.8.1, the unofficial or the release in the git:https://github.com/markusa380/PersistentRotation/releases Thanks in advance I would use the official now. I would also probably go ahead and try v1.8.7 (1.9.x) version, as, based on the release notes, it seems to be only a version update, with no other changes available. vOv Quote Link to comment Share on other sites More sharing options...
dave1904 Posted March 13, 2020 Share Posted March 13, 2020 Is mechjebs smart a.s.s. supported or not? It does not seem to be working for me. Quote Link to comment Share on other sites More sharing options...
EricSan Posted March 19, 2020 Share Posted March 19, 2020 Is there a compatible mod that adds orbital decay while in low orbit? Could this be added to this mod maybe? Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 19, 2020 Share Posted March 19, 2020 12 minutes ago, EricSan said: Is there a compatible mod that adds orbital decay while in low orbit? Could this be added to this mod maybe? I suggest installing both and seeing if it works. Quote Link to comment Share on other sites More sharing options...
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