garwel Posted May 1, 2017 Share Posted May 1, 2017 17 hours ago, severedsolo said: I'll support any issues that arise as a direct result of this update until 7 May 2017 when support will officially end. I missed something. Are you quitting modding? Link to comment Share on other sites More sharing options...
severedsolo Posted May 1, 2017 Author Share Posted May 1, 2017 33 minutes ago, garwel said: I missed something. Are you quitting modding? TL:DR - Not quitting modding completely, but dropping the contract packs. Link to comment Share on other sites More sharing options...
NeuroticGamer Posted May 2, 2017 Share Posted May 2, 2017 @severedsoloThanks for all of your work on this mod (and others). I've quite enjoyed this contract pack in my current career game. Link to comment Share on other sites More sharing options...
jlcarneiro Posted May 2, 2017 Share Posted May 2, 2017 20 hours ago, severedsolo said: TL:DR - Not quitting modding completely, but dropping the contract packs. That's a shame, but we owe you a lot for your work. Thank you! Link to comment Share on other sites More sharing options...
garwel Posted May 2, 2017 Share Posted May 2, 2017 On 5/1/2017 at 8:35 AM, severedsolo said: TL:DR - Not quitting modding completely, but dropping the contract packs. Well, then thank you for making them! I hope somebody will take up this work. Link to comment Share on other sites More sharing options...
Fyrem Posted May 15, 2017 Share Posted May 15, 2017 indeed, thank you. Link to comment Share on other sites More sharing options...
The Aziz Posted June 5, 2017 Share Posted June 5, 2017 On 21.03.2015 at 2:40 PM, severedsolo said: Please note that support for B&S will end on 7 May 2017 Oh. Now maybe the community could help... How to do it? I just evacuated the station, but when I try to launch the same rocket again, it doesn't count its name as correct. What should I do then? What is TBD here? Link to comment Share on other sites More sharing options...
FuzzyHead Posted June 11, 2017 Share Posted June 11, 2017 Thanks for your work! Looks fun to play. New challenges But I have one problem with the Stations: It says: "Must have a part unlocked with deployable solar panel" ...but I have plenty of those parts unlocked. Playing with Ven Stock Revamp, is it incompatible? Link to comment Share on other sites More sharing options...
LemonSkin Posted June 15, 2017 Share Posted June 15, 2017 On 6/12/2017 at 6:30 AM, FuzzyHead said: Thanks for your work! Looks fun to play. New challenges But I have one problem with the Stations: It says: "Must have a part unlocked with deployable solar panel" ...but I have plenty of those parts unlocked. Playing with Ven Stock Revamp, is it incompatible? Heya, I've got the same issue. I don't suppose you've figured out how to fix it have you? Link to comment Share on other sites More sharing options...
Nightside Posted June 15, 2017 Share Posted June 15, 2017 @FuzzyHead, @LemonSkin, I haven't had this problem but I do know that recent Versions of Kopernicus have been altering the stock solar panel module. Do you have Kopernicus? Link to comment Share on other sites More sharing options...
LemonSkin Posted June 15, 2017 Share Posted June 15, 2017 (edited) 45 minutes ago, Nightside said: @FuzzyHead, @LemonSkin, I haven't had this problem but I do know that recent Versions of Kopernicus have been altering the stock solar panel module. Do you have Kopernicus? I actually just discovered this! I've spent the last 45 mins trying to alter the config file in Bases and Stations to accept the new Kopernicus naming system. I'll upload the file with @severedsolo's permission if I can get it working Edit: I believe I've fixed it, just waiting on permission, otherwise I'm happy to send the files directly if people PM me. Edited June 15, 2017 by LemonSkin Link to comment Share on other sites More sharing options...
severedsolo Posted June 15, 2017 Author Share Posted June 15, 2017 (edited) 53 minutes ago, LemonSkin said: Edit: I believe I've fixed it, just waiting on permission, otherwise I'm happy to send the files directly if people PM me. You don't need to ask that's the purpose of the MIT license, you can do what you like with it. Edited June 15, 2017 by severedsolo Link to comment Share on other sites More sharing options...
LemonSkin Posted June 15, 2017 Share Posted June 15, 2017 (edited) In that case, I've posted an unofficial update here: https://github.com/LemonSkin/KerbinSpaceStation/releases/tag/3.6.2 I'll potentially be adding more to this in the future as I absolutely love this mod and don't want to see it disappear from the scene. Please let me know if any further issues are found or if you have any specific requests and I'll try and make it happen. Cheers! Edited June 15, 2017 by LemonSkin Updated file download location Link to comment Share on other sites More sharing options...
DStaal Posted June 15, 2017 Share Posted June 15, 2017 3 minutes ago, LemonSkin said: In that case, I've posted an unofficial update here: https://www.dropbox.com/s/lw7axh9esrw5whv/Bases%26Stations3.6.2.7z?dl=0 I'll potentially be adding more to this in the future as I absolutely love this mod and don't want to see it disappear from the scene. Please let me know if any further issues are found or if you have any specific requests and I'll try and make it happen. Cheers! Honestly, from the sound of it you should just take over official maintenance. Though as a warning: 7z files aren't as well-known as .zip files, and some people may not have a way to open them. Link to comment Share on other sites More sharing options...
LemonSkin Posted June 15, 2017 Share Posted June 15, 2017 31 minutes ago, DStaal said: Honestly, from the sound of it you should just take over official maintenance. Though as a warning: 7z files aren't as well-known as .zip files, and some people may not have a way to open them. Okay cheers. I'm making a git repo now, I'll upload everything there and change the link when it's done. As for taking over, I might give it a shot and set up a new forum page later this afternoon. Link to comment Share on other sites More sharing options...
vardicd Posted June 15, 2017 Share Posted June 15, 2017 4 minutes ago, LemonSkin said: Okay cheers. I'm making a git repo now, I'll upload everything there and change the link when it's done. As for taking over, I might give it a shot and set up a new forum page later this afternoon. sweet, would love to have this come back as an actively supported mod, with contract configurator back to being updated again. Link to comment Share on other sites More sharing options...
LemonSkin Posted June 15, 2017 Share Posted June 15, 2017 Hey all, I've created a new forum thread for this: http://forum.kerbalspaceprogram.com/index.php?/topic/162133-13-contract-pack-bases-and-stations-continued/ Enjoy Link to comment Share on other sites More sharing options...
Mister Spock Posted June 16, 2017 Share Posted June 16, 2017 I love this mod too. Thanks to @severedsolo for all his outstanding work! Link to comment Share on other sites More sharing options...
FuzzyHead Posted June 16, 2017 Share Posted June 16, 2017 Thanks a lot for the fix @LemonSkin ! I have no Idea about coding but KSP makes me think maybe I should into this. Link to comment Share on other sites More sharing options...
LemonSkin Posted June 16, 2017 Share Posted June 16, 2017 3 minutes ago, FuzzyHead said: Thanks a lot for the fix @LemonSkin ! I have no Idea about coding but KSP makes me think maybe I should into this. No worries Be sure to check out the new thread to keep up to date Link to comment Share on other sites More sharing options...
severedsolo Posted June 16, 2017 Author Share Posted June 16, 2017 3 minutes ago, LemonSkin said: No worries Be sure to check out the new thread to keep up to date I'll put a link to the new thread on the OP for you. Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 27, 2017 Share Posted June 27, 2017 (edited) moved Edited June 27, 2017 by Gordon Dry Link to comment Share on other sites More sharing options...
severedsolo Posted June 27, 2017 Author Share Posted June 27, 2017 1 hour ago, Gordon Dry said: There is an error in the patching of the contracts. Perhaps this is not the fault of this contract pack, because it says "ArgumentException: 'Gilly' is not a valid CelestialBody." - I got RSS installed. [INFO] ContractConfigurator.ContractType: Loading CONTRACT_TYPE: 'StationCore' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ContractConfigurator.OrbitFactory: CONTRACT_TYPE 'StationCore', PARAMETER 'LKO' of type 'Orbit': Error parsing maxAltitude (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ArgumentException: 'Gilly' is not a valid CelestialBody. at ContractConfigurator.ConfigNodeUtil.ParseCelestialBodyValue (System.String celestialName) [0x00000] in <filename unknown>:0 at ContractConfigurator.ExpressionParser.CelestialBodyParser.ParseIdentifier (ContractConfigurator.ExpressionParser.Token token) [0x00000] in <filename unknown>:0 at ContractConfigurator.ExpressionParser.ExpressionParser`1[T].ParseVarOrIdentifier (ContractConfigurator.ExpressionParser.Token token) [0x00000] in <filename unknown>:0 at ContractConfigurator.ExpressionParser.ExpressionParser`1[CelestialBody].ParseSimpleStatement[CelestialBody] () [0x00000] in <filename unknown>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Double].ParseStatement[Double] () [0x00000] in <filename unknown>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Double].ParseStatement[Double] () [0x00000] in <filename unknown>:0 Rethrow as Exception: Error parsing statement. Error occurred near '*': @/targetBody1.IsSun() ? 113549713200 : @/targetBody1 == Gilly ? 16000 : @/targetBody1.SpaceAltitudeThreshold() .......................* <-- HERE at ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Double].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[Double] (System.String key, System.String stringValue, Boolean allowExpression) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[Double] (.ConfigNode configNode, System.String key, Boolean allowExpression) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[Double] (.ConfigNode configNode, System.String key, System.Action`1 setter, IContractConfiguratorFactory obj, Double defaultValue, System.Func`2 validation) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, Double, Func`2) ContractConfigurator.OrbitFactory:Load(ConfigNode) ContractConfigurator.ParameterFactory:GenerateParameterFactory(ConfigNode, ContractType, ParameterFactory&, ParameterFactory) ContractConfigurator.ParameterFactory:GenerateParameterFactory(ConfigNode, ContractType, ParameterFactory&, ParameterFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractTypeConfig>d__29:MoveNext() ContractConfigurator.<FinalizeContractTypeLoad>d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) ContractConfigurator.ContractType: Errors encountered while trying to load CONTRACT_TYPE 'StationCore' Do you know a "well-known" issue regarding Gilly in RSS installs? Log:https://www.dropbox.com/s/xflvfnw8igjbd9d/2017-06-27-1 KSP.log.zip?dl=1 Please direct all queries on the new thread: Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 27, 2017 Share Posted June 27, 2017 Ups, sorry, the browser history tricked me... Link to comment Share on other sites More sharing options...
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