Micro753 Posted June 2, 2017 Share Posted June 2, 2017 (edited) 49 minutes ago, KillAshley said: no idea when though.... ok but yeah updates already there for all, any bug reports please be sure to let me know in an appropriate manner and ill get it fixed. Using the New Horizons master branch and the latest Kopernicus (version 1.3.0-2), the console gets quite a lot of errors once the main menu loads. "Warning: Cannot find preset 'High' for pqs [(insert name of celestial body)]" "Error: [Kopernicus] Could not find built-in texture 05_NORMAL" "Exception: NullReferenceException: Object reference not set to an instance of an object" These get repeated about 20 times each in the split second after the main menu loads. They don't seem to be problems because everything works fine in-game, and no errors or exceptions are thrown after that. I've been messing around with it for a few hours, and nothing notable has happened yet, despite me trying to break stuff. It seems to be good to go for a 1.3 release if those errors don't matter. Edited June 2, 2017 by Micro753 Quote Link to comment Share on other sites More sharing options...
KillAshley Posted June 2, 2017 Author Share Posted June 2, 2017 1 minute ago, Micro753 said: Using the New Horizons master branch and the latest Kopernicus (version 1.3.0-2), the console gets quite a lot of errors once the main menu loads. "Warning: Cannot find preset 'High' for pqs (insert name of celestial body)" "Error: [Kopernicus] Could not find built-in texture 05_NORMAL" "Exception: NullReferenceException: Object reference not set to an instance of an object" These get repeated about 20 times each in the split second after the main menu loads. They don't seem to be problems because everything works fine in-game, and no errors or exceptions are thrown after that. I've been messing around with it for a few hours, and nothing notable has happened yet, despite me trying to break stuff. It seems to be good to go for a 1.3 release if those errors don't matter. cool, thats an easy fix. keep trying to break it Quote Link to comment Share on other sites More sharing options...
Blacks Posted June 2, 2017 Share Posted June 2, 2017 Hello there a small issue: Dependency: > Kopernicus = Link broken "Invalid thread: 114649" cheers Quote Link to comment Share on other sites More sharing options...
captspiff Posted June 2, 2017 Share Posted June 2, 2017 Just loaded the mod into 1.3. Seems to be installed correctly but now the main menu buttons do not work. They appear, they are just not interactive (selectable). Any suggestions? Quote Link to comment Share on other sites More sharing options...
Clonos Posted June 2, 2017 Share Posted June 2, 2017 13 hours ago, KillAshley said: no idea when though.... ok but yeah updates already there for all, any bug reports please be sure to let me know in an appropriate manner and ill get it fixed. Bugs? Meh, the only one i have seen is that the spacecenter is gone, although it's a known one i guess? P.S. I already found out that the old version (KSP 1.1.2) NH could work as long you use Kopernicus-Master 10 hours ago, Blacks said: Hello there a small issue: Dependency: > Kopernicus = Link broken "Invalid thread: 114649" cheers You need to use Kopernicus-Master. idk why but its required. Quote Link to comment Share on other sites More sharing options...
KillAshley Posted June 2, 2017 Author Share Posted June 2, 2017 11 hours ago, Blacks said: Hello there a small issue: Dependency: > Kopernicus = Link broken "Invalid thread: 114649" cheers sorry, didnt realize i never updated the link to the thread. was so long ago when the thread changed it didnt cross my mind to check. updated OP, and if you still need it here's the link 2 hours ago, captspiff said: Just loaded the mod into 1.3. Seems to be installed correctly but now the main menu buttons do not work. They appear, they are just not interactive (selectable). Any suggestions? odd, havent seen that in a very long time. are you using the correct kopernicus version? (v1.3.0-2) and has the main menu background planet changed to the blue gas giant? Quote Link to comment Share on other sites More sharing options...
captspiff Posted June 2, 2017 Share Posted June 2, 2017 1 hour ago, KillAshley said: sorry, didnt realize i never updated the link to the thread. was so long ago when the thread changed it didnt cross my mind to check. updated OP, and if you still need it here's the link odd, havent seen that in a very long time. are you using the correct kopernicus version? (v1.3.0-2) and has the main menu background planet changed to the blue gas giant? I pulled Kopernicus directly from the most recent update on the forum. The planet in the background is yellow(ish) with blue rings actually. Quote Link to comment Share on other sites More sharing options...
Tyko Posted June 3, 2017 Share Posted June 3, 2017 Just installed NH and Transfer Window Planner doesn't seem to be working entirely. If I'm asking for a transfer window from Kerbin, the only options are the other moons of Sonnah and I don't actually get porkchop plots for those. The plot window just shows grey. If I switch to Sonnah as my origin, then TWP seems happy. Is this a new issue or an old one? Any advice would be appreciated Quote Link to comment Share on other sites More sharing options...
cantab Posted June 3, 2017 Share Posted June 3, 2017 49 minutes ago, Tyko said: If I'm asking for a transfer window from Kerbin, the only options are the other moons of Sonnah That part is a limitation of Transfer Window Planner. It can only handle transfers between two parents of the same body, for example two planets of the Sun or two moons of Sonnah. (Similarly, in the stock system TWP could not give you a transfer from Laythe to Kerbin.) Quote Link to comment Share on other sites More sharing options...
KillAshley Posted June 3, 2017 Author Share Posted June 3, 2017 9 hours ago, captspiff said: I pulled Kopernicus directly from the most recent update on the forum. The planet in the background is yellow(ish) with blue rings actually. sounds like some kind of install error, either way, if you send me your /logs/ folder in a .zip i should be able to tell you what the issue is. Quote Link to comment Share on other sites More sharing options...
captspiff Posted June 3, 2017 Share Posted June 3, 2017 7 hours ago, KillAshley said: sounds like some kind of install error, either way, if you send me your /logs/ folder in a .zip i should be able to tell you what the issue is. Here is the KSP Log. Hopefully it is just user error... Thanks! Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted June 3, 2017 Share Posted June 3, 2017 (edited) 21 minutes ago, captspiff said: Here is the KSP Log. Hopefully it is just user error... Thanks! I think this is a common issue for mac and linux users. I'm not 100% sure but I think the only solution is change textures to png try this patch, maybe it helps: @Kopernicus:FINAL { %useOnDemand = False } put that into a .cfg file, in your GameData folder. if this doesn't help, then you'll need to convert all textures to png EDIT: it's either change dds to png or move textures out of PluginData, not sure wich one Edited June 3, 2017 by Sigma88 Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted June 3, 2017 Share Posted June 3, 2017 5 minutes ago, Sigma88 said: if this doesn't help, then you'll need to convert all textures to png Note for people doing this: apparently a .dds texture is loaded flipped vertically compared to .png, so when converting to png manually flip the image vertically. Quote Link to comment Share on other sites More sharing options...
Clonos Posted June 4, 2017 Share Posted June 4, 2017 (edited) Any tutorial of making 1.3 planet packs? Edited June 4, 2017 by GenesisPlayz Quote Link to comment Share on other sites More sharing options...
electricpants Posted June 4, 2017 Share Posted June 4, 2017 2 hours ago, GenesisPlayz said: Any tutorial of making 1.3 planet packs? I don't think this is the place to ask this, maybe you should PM TWG. Quote Link to comment Share on other sites More sharing options...
Clonos Posted June 4, 2017 Share Posted June 4, 2017 6 minutes ago, electricpants said: I don't think this is the place to ask this, maybe you should PM TWG. I know, but KA updated this to 1.3 and she should know. Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 4, 2017 Share Posted June 4, 2017 Hint: Ashley is a multi-gender name. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted June 4, 2017 Share Posted June 4, 2017 1 minute ago, GregroxMun said: Hint: Ashley is a multi-gender name. like Beverly Quote Link to comment Share on other sites More sharing options...
KillAshley Posted June 5, 2017 Author Share Posted June 5, 2017 On 04/06/2017 at 7:46 PM, GenesisPlayz said: Any tutorial of making 1.3 planet packs? Same as making any other packs dude. Following guides from @The White Guardian is a good start. I'm sure he has way more patience then me these days. Quote Link to comment Share on other sites More sharing options...
Streetwind Posted June 6, 2017 Share Posted June 6, 2017 Super pleased to see this make a return! Most solar system reworks feel surprisingly similar to stock until the mid/late game, since they usually all stick to the same "Kerbin has one easy moon and one slightly more difficult moon" formula. Galileo's pack mixes it up a bit with the non-equatorial launch site, but in my opinion only New Horizons gives you a truly distinct earlygame experience. Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted June 6, 2017 Share Posted June 6, 2017 1.3 1.3 1.3!!!! FINALLY! Quote Link to comment Share on other sites More sharing options...
Peder Posted June 7, 2017 Share Posted June 7, 2017 Thank you for a really beautifull and good mod. - I did not read all the previous forum pages. But i like to suggest that the "lightning" effect on all planets need to be adjusted a bit. - There need to be less lightning ( example 50% less ) - The speed the lightning is repeated need to be lowered, there are simply to much lightning and to often, and to close to each other. It feel like "to much" is happening. Other than that love the mod :-) Quote Link to comment Share on other sites More sharing options...
Streetwind Posted June 7, 2017 Share Posted June 7, 2017 @Peder New Horizons is a planet pack. It doesn't ship weather effects. What you are seeing is either from a different mod you installed, or it's a graphics glitch making textures flicker. I think Scott Manley had that in one of his videos too, unless I mixed him up with a different youtuber... (I wish I had a memory) Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted June 8, 2017 Share Posted June 8, 2017 How do i get clouds working for this Quote Link to comment Share on other sites More sharing options...
KillAshley Posted June 9, 2017 Author Share Posted June 9, 2017 On 07/06/2017 at 7:03 PM, Peder said: Thank you for a really beautifull and good mod. - I did not read all the previous forum pages. But i like to suggest that the "lightning" effect on all planets need to be adjusted a bit. - There need to be less lightning ( example 50% less ) - The speed the lightning is repeated need to be lowered, there are simply to much lightning and to often, and to close to each other. It feel like "to much" is happening. Other than that love the mod :-) definitely sounds like some kind of error, theres no weather effects in the mod. Are you sure it's cause by NH, and if so can you provide screenshots of it? Quote Link to comment Share on other sites More sharing options...
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