Trolllception Posted July 19, 2015 Share Posted July 19, 2015 (edited) I don't seem to experience many issues using OpenGL Only issue I have is a very minor color rainbow effect on the ground when ascending which would align with the black lines i had before but now its rather unnoticeable. Fantastic mod!!!FYI I am running Nvidia 352 Drivers in Kubuntu 15.04, KSP-64bit Edited July 19, 2015 by Trolllception Quote Link to comment Share on other sites More sharing options...
tkw Posted July 19, 2015 Share Posted July 19, 2015 just enjoyed Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted July 19, 2015 Share Posted July 19, 2015 Scatterer + EVE-WIP = Soooo pretty Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 19, 2015 Author Share Posted July 19, 2015 Scatterer + EVE-WIP = Soooo prettyhttps://dl.dropboxusercontent.com/u/61004449/KSP/1.0.4/screenshot654.pnghttps://dl.dropboxusercontent.com/u/61004449/KSP/1.0.4/screenshot656.pngIt's like a competely different game. Quote Link to comment Share on other sites More sharing options...
Castun Posted July 19, 2015 Share Posted July 19, 2015 Scatterer + EVE-WIP = Soooo prettyhttps://dl.dropboxusercontent.com/u/61004449/KSP/1.0.4/screenshot654.pnghttps://dl.dropboxusercontent.com/u/61004449/KSP/1.0.4/screenshot656.pngThe sky is far too cyan for my taste. But it still looks pretty! Quote Link to comment Share on other sites More sharing options...
worir4 Posted July 19, 2015 Share Posted July 19, 2015 Scatterer + EVE-WIP = Soooo prettyhttps://dl.dropboxusercontent.com/u/61004449/KSP/1.0.4/screenshot654.pnghttps://dl.dropboxusercontent.com/u/61004449/KSP/1.0.4/screenshot656.pngAre those cities a part of EVE? Quote Link to comment Share on other sites More sharing options...
T10M101 Posted July 19, 2015 Share Posted July 19, 2015 Blackrack, I just wanted to say thank you for such a beautiful mod. As with when the other great graphics mods were released, it feels unreal that we used to think the game had good visuals before their time. As with HD planet textures, as with clouds, and now with a true atmospheric effect. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted July 19, 2015 Share Posted July 19, 2015 Are those cities a part of EVE?They are, and they look fantastic on the darkside (no screenshots, I was too busy drooling). I can't recommend this mod combination strongly enough, blackrack and rbray89 are wizards who have made Kerbin into something beautiful. And best of all, it works fine within the 32-bit RAM limit without ATM or OpenGL shenanigans. Those pics are with the default configs, I expect things to get better still when people like Proot take the tools and work their magic. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted July 20, 2015 Share Posted July 20, 2015 A few more pics for those who are on the fence. Flying over a populated area at night:Climbing just after sunset:View from 1000km orbit: Quote Link to comment Share on other sites More sharing options...
SmallFatFetus Posted July 20, 2015 Share Posted July 20, 2015 Scatterer + EVE-WIP = Soooo prettyhttps://dl.dropboxusercontent.com/u/61004449/KSP/1.0.4/screenshot654.pnghttps://dl.dropboxusercontent.com/u/61004449/KSP/1.0.4/screenshot656.pngWhat's up with your atmosphere color/height? it looks all wonky and way too blue.Also blackrack, this is amazing. Sad though because I run on a mac. (OpenGL) Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 20, 2015 Author Share Posted July 20, 2015 View from 1000km orbit:https://dl.dropboxusercontent.com/u/61004449/ksp/1.0.4/screenshot681.pngIs that a new ocean reflection? Quote Link to comment Share on other sites More sharing options...
rbray89 Posted July 20, 2015 Share Posted July 20, 2015 Is that a new ocean reflection?Yeah... working on exposing all the specular parameters to be toyed with Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 20, 2015 Author Share Posted July 20, 2015 Yeah... working on exposing all the specular parameters to be toyed with That is great, that's what I missed in KSP for a long time. Quote Link to comment Share on other sites More sharing options...
Vandest Posted July 20, 2015 Share Posted July 20, 2015 Some pics with the new version and this visual mods:_ EVE 7-4 with RC textures_ Texture Replacer with RC settings and textures_ Planet Shine_ Distant ObjectJavascript is disabled. View full albumJavascript is disabled. View full albumJavascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 20, 2015 Author Share Posted July 20, 2015 Some pics with the new version and this visual mods:_ EVE 7-4 with RC textures_ Texture Replacer with RC settings and textures_ Planet Shine_ Distant Objecthttp://imgur.com/a/LFNhRhttp://imgur.com/a/4QbR2http://imgur.com/a/nd7CpSomething looks completely off with the postprocessing, like you have it almost compeltely turned off, no scattering in sight.Also, the moon in the sunrise pics seems weird.This shot is great though. http://i.imgur.com/qyQJJGj.jpg Quote Link to comment Share on other sites More sharing options...
Bev7787 Posted July 20, 2015 Share Posted July 20, 2015 I like this, unfortunately it doesn't work on OS X... Tried it. Is there ever going to be an OSX version Quote Link to comment Share on other sites More sharing options...
includao Posted July 20, 2015 Share Posted July 20, 2015 Some pics with the new version and this visual mods:_ EVE 7-4 with RC textures_ Texture Replacer with RC settings and textures_ Planet Shine_ Distant ObjectSomething looks completely off with the postprocessing, like you have it almost compeltely turned off, no scattering in sight.Also, the moon in the sunrise pics seems weird.This shot is great though. http://i.imgur.com/qyQJJGj.jpgI have the same setup. It seems that EVE WIP Overhaul generates better results with scatterer than using it with EVE 7-4? Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 20, 2015 Author Share Posted July 20, 2015 I have the same setup. It seems that EVE WIP Overhaul generates better results with scatterer than using it with EVE 7-4?I use 7-4 and it works well. Wip-EVE looks better (from the screenshots I've seen) because of the ground textures and the ocean reflection. Technically, there shouldn't be any problems with either causing conflicts with the scattering effects.I like this, unfortunately it doesn't work on OS X... Tried it. Is there ever going to be an OSX versionI'll work on fixing OpenGL but expect it to break with any major change. The shaders aren't final yet so I may not have it fixed every time. Quote Link to comment Share on other sites More sharing options...
Vandest Posted July 20, 2015 Share Posted July 20, 2015 Something looks completely off with the postprocessing, like you have it almost compeltely turned off, no scattering in sight.Also, the moon in the sunrise pics seems weird.This shot is great though. http://i.imgur.com/qyQJJGj.jpgPostprocessing is not off but light, if you compare this pics with the same pics where postprocessing is off there is a real difference. If I set more postprocessing the effect is too great at evening and morning.For Mun, the problem is a black moon and it's too visible but it's a ksp problem. The other problem with Mun is the sun is too big in the sky, even by set MIE_G to 0.1 .At any rate, my game was never more beautiful thank you for your mod!! Quote Link to comment Share on other sites More sharing options...
includao Posted July 20, 2015 Share Posted July 20, 2015 I use 7-4 and it works well. Wip-EVE looks better (from the screenshots I've seen) because of the ground textures and the ocean reflection. Technically, there shouldn't be any problems with either causing conflicts with the scattering effects.Thanks for clarifying. My intuition is that there were technical differences between WIP and 7-4 that would generate divergent scattering results. Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 20, 2015 Author Share Posted July 20, 2015 (edited) Postprocessing is not off but light, if you compare this pics with the same pics where postprocessing is off there is a real difference. If I set more postprocessing the effect is too great at evening and morning.For Mun, the problem is a black moon and it's too visible but it's a ksp problem. The other problem with Mun is the sun is too big in the sky, even by set MIE_G to 0.1 .At any rate, my game was never more beautiful thank you for your mod!!Okay then, one thing I wanted to ask, since you seem to be using windowshine/TR's reflective visors, does the atmosphere reflect properly on it?Also, not sure what you mean by the sun being too big, you can try making the sunflare texture smaller if you want. Lowering MIE_G will give you an unnaturally emtpy sky. Edited July 20, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
colmo Posted July 20, 2015 Share Posted July 20, 2015 Mac uses opengl, so that explains it.Scatterer doesn't play nice with OpenGL? That's a shame. I noticed Linux had those ugly texture seams too. Quote Link to comment Share on other sites More sharing options...
pingopete Posted July 20, 2015 Share Posted July 20, 2015 Testing RVE-Scatterer-EVE interoperability and looking great on RSS!! Thanks so much Blackrack and rbray!Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted July 20, 2015 Share Posted July 20, 2015 Testing RVE-Scatterer-EVE interoperability and looking great on RSS!! Thanks so much Blackrack and rbray!http://imgur.com/a/2jMLCThis... this is just.... wow, you guys are incredible at what you do. I can't wait to see what you and Proot have to offer from the new stuff. Its insane. Quote Link to comment Share on other sites More sharing options...
ThorBeorn Posted July 20, 2015 Share Posted July 20, 2015 How do I increase radius for a rescaled version of kerbin? Just for the map view, everything else works fine. Quote Link to comment Share on other sites More sharing options...
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