HafCoJoe Posted November 9, 2015 Share Posted November 9, 2015 Is that multiplanet working? http://ak-hdl.buzzfed.com/static/2014-01/enhanced/webdr06/5/15/anigif_enhanced-buzz-16415-1388953880-14.gifXD And just before 1.0.5 dropped! Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 9, 2015 Author Share Posted November 9, 2015 Is that multiplanet working? http://ak-hdl.buzzfed.com/static/2014-01/enhanced/webdr06/5/15/anigif_enhanced-buzz-16415-1388953880-14.gifXD And just before 1.0.5 dropped!Yeah it is, still several issues, but I'll try to have a version up soon. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted November 9, 2015 Share Posted November 9, 2015 (edited) Yeah it is, still several issues, but I'll try to have a version up soon.No worries at all! I'm just glad you've had another breakthrough. It's entertaining enough to just watch the threads and chat. - Oh and Proot do you need any help with KSPRC? I don't know if you plan on redoing your part textures but you can feel free to use anything of the code or textures in the WindowShine compatibility pack. - They are exactly the same as your originals but with different alphas to allow reflections. It would let you include window reflections without the use of WindowShine. I'm always for simplicity. Edited November 9, 2015 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 10, 2015 Author Share Posted November 10, 2015 (edited) Status update: can't get a good config going for Eve.Looks completely bland right now so I might try some custom textures and more configs tomorrow.Also, I ran into the bug where the extinction/tint shader wouldn't work with custom configs, it seems it's triggered by some atmosphere height values, using the values currently used for Kerbin (Rg = 600000, Rt = 608490.4, RL = 608632, HR = 10, HM = 1.2) and changing the color values works fine which is weird (keep in mind these are't the default values of the config tool).Duna still has the horizon artifacts which appear when you make the atmosphere too high relative to the planet's radius, still need to find a better way to change atmosphere height directly. Edited November 10, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 10, 2015 Share Posted November 10, 2015 Duna still has the horizon artifacts which appear when you make the atmosphere too high relative to the planet's radius, still need to find a better way to change atmosphere height directly.How do you mean, the actual atmospheric mesh? Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 10, 2015 Author Share Posted November 10, 2015 How do you mean, the actual atmospheric mesh?No, the atmosphere height in scatterer config. Quote Link to comment Share on other sites More sharing options...
rbray89 Posted November 10, 2015 Share Posted November 10, 2015 Status update: can't get a good config going for Eve.http://i.imgur.com/AZwDh5f.jpgLooks completely bland right now so I might try some custom textures and more configs tomorrow.Also, I ran into the bug where the extinction/tint shader wouldn't work with custom configs, it seems it's triggered by some atmosphere height values, using the values currently used for Kerbin (Rg = 600000, Rt = 608490.4, RL = 608632, HR = 10, HM = 1.2) and changing the color values works fine which is weird (keep in mind these are't the default values of the config tool).Duna still has the horizon artifacts which appear when you make the atmosphere too high relative to the planet's radius, still need to find a better way to change atmosphere height directly.Add EVE to Eve for some cloud action! Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 10, 2015 Author Share Posted November 10, 2015 Add EVE to Eve for some cloud action!Definitely will!But first, is this overkill or not?Javascript is disabled. View full albumI kinda like it but not sure about it, reminds me of this Quote Link to comment Share on other sites More sharing options...
rbray89 Posted November 10, 2015 Share Posted November 10, 2015 Definitely will!But first, is this overkill or not?http://imgur.com/a/tTXnjI kinda like it but not sure about it, reminds me of thishttp://i.dailymail.co.uk/i/pix/2014/10/30/1414706383135_wps_13_Titan_s_sea_glimmers_in_t.jpgThat looks about right. Quote Link to comment Share on other sites More sharing options...
Proot Posted November 10, 2015 Share Posted November 10, 2015 Just drooling. That last one looks pretty cool, IMHO. Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 10, 2015 Author Share Posted November 10, 2015 (edited) That looks about right.Just tried with EVE and scatterer combined:The EVE clouds seem pretty spot on, so this planet doesn't really need much from scatterer.Another pic: Edited November 10, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
RyanRising Posted November 10, 2015 Share Posted November 10, 2015 Yeah it is, still several issues, but I'll try to have a version up soon.So, like, soon, or Soonâ„¢? Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 10, 2015 Author Share Posted November 10, 2015 So, like, soon, or Soonâ„¢?Soonâ„¢Here are some more pics meanwhile:Javascript is disabled. View full albumJavascript is disabled. View full albumBut don't worry, I think I already have enough good things for a release. Just let me poke at it a bit more. Quote Link to comment Share on other sites More sharing options...
V8jester Posted November 10, 2015 Share Posted November 10, 2015 Blackrack, that looks fantastic! Whenever your ready for a release, it will absolutely be worth the wait. Quote Link to comment Share on other sites More sharing options...
RyanRising Posted November 10, 2015 Share Posted November 10, 2015 Blackrack, that looks fantastic! Whenever your ready for a release, it will absolutely be worth the wait.I was gonna say this, so I'll just write "Ditto."Ditto. Quote Link to comment Share on other sites More sharing options...
sDaZe Posted November 10, 2015 Share Posted November 10, 2015 Please give more screens of the duna sunrise Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted November 10, 2015 Share Posted November 10, 2015 This is brilliant! I can't wait, excellent work Blackrack! Quote Link to comment Share on other sites More sharing options...
V8jester Posted November 10, 2015 Share Posted November 10, 2015 Hey I know I solved this once before but, I don't recall the solution. Custom lens flares inserted into the asset files. It was working fine until I installed Scatterer then it no longer showed up throw the atmosphere. It's driving me crazy because I have it working on my 1.0.4 install. But I can't remember the fix..... Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 10, 2015 Author Share Posted November 10, 2015 Hey I know I solved this once before but, I don't recall the solution. Custom lens flares inserted into the asset files. It was working fine until I installed Scatterer then it no longer showed up throw the atmosphere. It's driving me crazy because I have it working on my 1.0.4 install. But I can't remember the fix.....When in the atmosphere, scatterer overrides the games lens flare. Quote Link to comment Share on other sites More sharing options...
V8jester Posted November 10, 2015 Share Posted November 10, 2015 (edited) When in the atmosphere, scatterer overrides the games lens flare. I think another mod will alter that. Maybe texture replacer? I'm going to sit down for round 2 of mod setup tonight. All I remember is in 1.0.4 I had the same issue. Install a lens flare and it works. Install scatterer and it overrides it. Then at some point something changed. But actually on that note. If scatterer overrides the stock lens flare.... Could we replace the flare through scatterer? That would be fantastic. Edited November 10, 2015 by V8jester Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 10, 2015 Author Share Posted November 10, 2015 I think another mod will alter that. Maybe texture replaced? I'm going to sit down for round 2 of mod setup tonight. All I remember is in 1.0.4 I had the same issue. Install a lens flare and it works. Install scatterer and it overrides it. Then at some point something changed. But actually on that note. If scatterer overrides the stock lens flare.... Could we replace the flare through scatterer? That would be fantastic.It's actually one of my planned features, the scatterer flare right now is very basic and renders to the sky (behind objects and such) but has the advantage of taking the appropriate color at sunrise/sunsets using atmosphere information. The sun flare I want to make would look like space engine's sunflare (http://i.imgur.com/9ACrGBs.jpg), with all the bells and whistles, moving components and lens artifacts, it would also render in front of everything, check for occlusion, work everywhere in space and take the correct atmosphere color for whichever (scatterer-enabled) planet you're on. I already have a bunch of ideas for implementation but haven't worked on it yet.Also, not sure how well it works or looks for now for your custom sunflare replacement but in the current version of scatterer there should be a toggle stock sunglare button. Quote Link to comment Share on other sites More sharing options...
V8jester Posted November 10, 2015 Share Posted November 10, 2015 It's actually one of my planned features....Also, not sure how well it works or looks for now for your custom sunflare replacement but in the current version of scatterer there should be a toggle stock sunglare button.As always one step ahead of us Thank you, I'll give that a shot. I just can't remember how I got it to work the first time but I do remember whatever it was it makes the sky black on first launch. Then you have to scroll out and back, then everything works perfect. So like I said, I think I installed a mod that "broke" scatterer and that's how it wound up working. But for now I'm gonna stop sounding like I'm complaining I absolutely love scatterer and I just can't play KSP without it anymore. Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted November 10, 2015 Share Posted November 10, 2015 It's actually one of my planned features, the scatterer flare right now is very basic and renders to the sky (behind objects and such) but has the advantage of taking the appropriate color at sunrise/sunsets using atmosphere information. The sun flare I want to make would look like space engine's sunflare (http://i.imgur.com/9ACrGBs.jpg), with all the bells and whistles, moving components and lens artifacts, it would also render in front of everything, check for occlusion, work everywhere in space and take the correct atmosphere color for whichever (scatterer-enabled) planet you're on. I already have a bunch of ideas for implementation but haven't worked on it yet.Also, not sure how well it works or looks for now for your custom sunflare replacement but in the current version of scatterer there should be a toggle stock sunglare button.Have you considered using the lens flare of an eye rather than that of a camera? Here are a couple of papers on the matter:http://people.mpi-inf.mpg.de/~ritschel/Papers/TemporalGlare.pdfhttp://luthuli.cs.uiuc.edu/~daf/courses/Rendering/Papers3/spencer95.pdf Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 10, 2015 Author Share Posted November 10, 2015 Have you considered using the lens flare of an eye rather than that of a camera? Here are a couple of papers on the matter:http://people.mpi-inf.mpg.de/~ritschel/Papers/TemporalGlare.pdfhttp://luthuli.cs.uiuc.edu/~daf/courses/Rendering/Papers3/spencer95.pdfThis is very interesting. I'm not sure what I'm going to do yet, probably a more stylized version (so more like a traditional camera) than this, but we'll see how that works out. Quote Link to comment Share on other sites More sharing options...
Alshain Posted November 11, 2015 Share Posted November 11, 2015 I'm trying this mod again, and every time I do I keep deleting it because the planet looks wrong from space. It looks beautiful near the ground but when you get up in space, well my neighbor has a power blue Prius that is darker blue than the planet and the land masses are way to washed out.So, is there any way to adjust this so that the planet looks more like Earth or Astronomers Visual Pack instead of this. I really want to use this mod for the effects near the surface (plus Astronomers isn't being updated anymore and I want to use nuEVE), I know it seems small but it just drives me crazy for some reason. Quote Link to comment Share on other sites More sharing options...
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