Binho Posted December 5, 2015 Share Posted December 5, 2015 (edited) 36 minutes ago, blackrack said: Hmm, is this running dx9 or OpenGL? Can you try forcing a different mode? Is this new to the latest version? DX9. I forced DX11 and that solved the atmosphere issue, but created those black artifacts in the ocean (Bumping the ocean quality to 100 fixed them). I tested in Dx9 some more, and that issue was only occurring for Kerbin, not for Laythe or Duna. Also noted a compatibility issue with Distant Objects. The Sun flare is visible through the planet, though I'm not sure if that issue is being caused by EVE or scatterer. Will look in to that some more. EDIT: And this is new to the latest version. Last version I was running of scatterer was v0.0191 and that worked fine on DX9 (Bar some weird flickering issues that don't seem to be in the new version) Edited December 5, 2015 by Binho Quote Link to comment Share on other sites More sharing options...
Binho Posted December 5, 2015 Share Posted December 5, 2015 Also, another fun bug for you Returning to the space center from the in-flight map mode causes the oceans to disappear at the space center. Entering and exiting the VAB/SPH or the science/admin/mission/astronaut complexes doesn't fix the issue, but entering and exiting the tracking station does. Launching a craft also brings the oceans back. Quote Link to comment Share on other sites More sharing options...
Senshi Posted December 5, 2015 Share Posted December 5, 2015 Got the same issue as Binho on D3D9, as well as the "sun shines through the planet" thing. From larger distance (Mun orbit), it looks like this: http://i.imgur.com/rUksySs.jpg Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 5, 2015 Author Share Posted December 5, 2015 (edited) 1 minute ago, Senshi said: Got the same issue as Binho on D3D9, as well as the "sun shines through the planet" thing. From larger distance (Mun orbit), it looks like this: http://i.imgur.com/rUksySs.jpg Is this with the newest version I uploaded today? If so, revert to the previous one for now and I'll take a look at it. Edited December 5, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
rbray89 Posted December 5, 2015 Share Posted December 5, 2015 Ah! Figured the ocean out! I'll send you the info. Basically, I replace the ocean PQS with a "fake" clone that has isFakeBuild permanently set to false. This also leaves all the ocean FX in place as well. Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 5, 2015 Author Share Posted December 5, 2015 12 minutes ago, rbray89 said: Ah! Figured the ocean out! I'll send you the info. Basically, I replace the ocean PQS with a "fake" clone that has isFakeBuild permanently set to false. This also leaves all the ocean FX in place as well. Great news, i'll check it out right away, this should bump the performance up. Quote Link to comment Share on other sites More sharing options...
vwr0527 Posted December 5, 2015 Share Posted December 5, 2015 (edited) Hi, I'm also having the bug that Senshi is having. Here's some more screenshots, I thought it looked interesting. Using Scatterer-v0.0215.zip. Edited December 5, 2015 by vwr0527 Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 5, 2015 Author Share Posted December 5, 2015 9 minutes ago, vwr0527 said: Hi, I'm also having the bug that Senshi is having. Here's some more screenshots, I thought it looked interesting. Using Scatterer-v0.0215.zip. I'm on it. Are you also running direct3D9? Quote Link to comment Share on other sites More sharing options...
vwr0527 Posted December 5, 2015 Share Posted December 5, 2015 (edited) 2 minutes ago, blackrack said: I'm on it. Are you also running direct3D9? it's directx 11.0, looking at the Nvidia control panel -> system information. Is there a different place to check? Edited December 5, 2015 by vwr0527 Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 5, 2015 Author Share Posted December 5, 2015 2 minutes ago, vwr0527 said: it's directx 11.0, looking at the Nvidia control panel -> system information. Is there a different place to check? If you're not adding any command line options (-force-d3d11 or -force-opengl) to KSP it means you're running directx 9. Alternatively check the debug log, Ctrl+F "[scatterer] detected" and you should find which renderer you're using. Quote Link to comment Share on other sites More sharing options...
vwr0527 Posted December 5, 2015 Share Posted December 5, 2015 3 minutes ago, blackrack said: If you're not adding any command line options (-force-d3d11 or -force-opengl) to KSP it means you're running directx 9. Alternatively check the debug log, Ctrl+F "[scatterer] detected" and you should find which renderer you're using. Ah, here: [LOG 14:59:16.942] [Scatterer] Detected Direct3D 9.0c [nvd3dum.dll 10.18.13.5906] Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 5, 2015 Author Share Posted December 5, 2015 23 minutes ago, vwr0527 said: Ah, here: [LOG 14:59:16.942] [Scatterer] Detected Direct3D 9.0c [nvd3dum.dll 10.18.13.5906] Alright, these files should fix it. Funny enough, this was one of the first bugs I ran into back in April. https://mega.nz/#!3cJ2jJjQ!rurSNC9jildjOmDOcOv5RGpwly6IJniMrIguJoDeF6Q It may also fix the "sunglare visible from behind atmo" bug. I'll roll out a proper update once I finish a few things. Quote Link to comment Share on other sites More sharing options...
Senshi Posted December 5, 2015 Share Posted December 5, 2015 Fixed the atmosphere weirdo, but sun glare-through is still present. http://i.imgur.com/f0fpRUA.jpg Those black blocks on the left of the atmosphere are caused by JPEG compression, not by the mod, just saying. Also, the cloudlayer is cutoff on the right there. It's "static on planet". http://i.imgur.com/vwX1zar.jpg It's easy enough to fix, though: Switched to map view and back once after above screenshot was taken, and the cloudlayer was "fully there" again. Weird. Regardless of any issues, I'll use the chance to present my thanks. Your contribution to the graphical enhancement of KSP is absolutely fundamental, much like EVE always has been. I'm absolutely amazed how you make the game so magnificent, especially as it is with very reasonable performance impact for current-gen computers. Time for a donation, Christmas is coming, after all . Quote Link to comment Share on other sites More sharing options...
Aegrim Posted December 5, 2015 Share Posted December 5, 2015 On 04/12/2015, 20:53:59, blackrack said: Atmosphere height is now tweakable directly ingame, this means you don't have to fiddle with the config tool anymore to make your atmosphere higher, this is mostly good news for mod and config makers. Also, this allows tweaking the atmo directly to have a blue sky higher up in Kerbin, and to avoid mountains poking through the atmosphere. x1 , current config: x2: x3: Also, added a workaround for the "line over the horizon" which appears when you make the atmosphere too high relative to the planet. Before: After: There's not a fix yet for this problem so all you can do is wait. Install environmental visual enhancements for the clouds, older versions of the plugin or the game may not be compatible. Why do I not have these "experimentalAtmoScale" and "experimentalViewDirOffset" options? Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 5, 2015 Author Share Posted December 5, 2015 46 minutes ago, Senshi said: Fixed the atmosphere weirdo, but sun glare-through is still present. http://i.imgur.com/f0fpRUA.jpg Those black blocks on the left of the atmosphere are caused by JPEG compression, not by the mod, just saying. Also, the cloudlayer is cutoff on the right there. It's "static on planet". http://i.imgur.com/vwX1zar.jpg It's easy enough to fix, though: Switched to map view and back once after above screenshot was taken, and the cloudlayer was "fully there" again. Weird. Regardless of any issues, I'll use the chance to present my thanks. Your contribution to the graphical enhancement of KSP is absolutely fundamental, much like EVE always has been. I'm absolutely amazed how you make the game so magnificent, especially as it is with very reasonable performance impact for current-gen computers. Time for a donation, Christmas is coming, after all . It's probably caused by the new method I'm doing to rescale the atmo. For the cutoff cloudlayers I think it may be the ignoreProjector tags missing, for some reason unity always puts them back in caps after compile when they're not supposed to. I go into those new files and replace every "IGNOREPROJECTOR"="true" with "IgnoreProjector"="True", that should do it. Thanks a lot, I appreciate it. Quote Link to comment Share on other sites More sharing options...
V8jester Posted December 5, 2015 Share Posted December 5, 2015 (edited) Hey Blackrack, I just had to do it I can't believe how great everything looks. Really great job with the update! Edited December 5, 2015 by V8jester Quote Link to comment Share on other sites More sharing options...
skykooler Posted December 5, 2015 Share Posted December 5, 2015 Looking great! (Although, whenever I try to fiddle with the ocean settings I end up with artifact soup. But the provided version looks great enough, so I can live with that.) Also, perhaps you should put somewhere in the first post that you get the UI with Alt-10/Alt-11. It took me a while to dig that up out of the changelog. Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 5, 2015 Author Share Posted December 5, 2015 33 minutes ago, V8jester said: Hey Blackrack, I just had to do it I can't believe how great everything looks. Really great job with the update! Awesome, great choice of music too. 10 minutes ago, skykooler said: Looking great! (Although, whenever I try to fiddle with the ocean settings I end up with artifact soup. But the provided version looks great enough, so I can live with that.) Also, perhaps you should put somewhere in the first post that you get the UI with Alt-10/Alt-11. It took me a while to dig that up out of the changelog. It was already in the OP but at the very bottom. I moved it up. If you don't want to end up with artifact soup only change omega, windspeed, and AMP. Keep the values reasonable and you can get some really good results. Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted December 6, 2015 Share Posted December 6, 2015 9 hours ago, V8jester said: Yukon, I have some game setup tips on my thread linked in my signature. Not sure if it will help you much if you are as low as 5fps. But give it a shot. Which link? Quote Link to comment Share on other sites More sharing options...
Murdox Posted December 6, 2015 Share Posted December 6, 2015 (edited) @Yukon0009 V8jester's Thread. There is spoiler section called " How to hit 60-100 FPS". Sorry V8 for being faster than you this time and also huge thanks to you increasing also my gaming performance! I didn't knew that W10 trying to force ksp using dx12 and that fixed some of my stutters and other weird lags. Many thanks! btw i also made prototype carrier plane with runway only for Blackrack. Smaller planes can takeoff and also land to it. Had difficulties to add any screens or vids before today, but im not giving up. Later guys. Edited December 6, 2015 by Murdox Quote Link to comment Share on other sites More sharing options...
katateochi Posted December 6, 2015 Share Posted December 6, 2015 I'd not been playing KSP for a while, just picking it up again and currently running with just EVE and Scatterer installed. Just want to say good job @blackrack, scatterer has been greatly improved since I last used it (3-4 few months ago)!! Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 6, 2015 Author Share Posted December 6, 2015 5 minutes ago, katateochi said: I'd not been playing KSP for a while, just picking it up again and currently running with just EVE and Scatterer installed. Just want to say good job @blackrack, scatterer has been greatly improved since I last used it (3-4 few months ago)!! Thanks, it was very basic at the time and I had very limited free time for it. Quote Link to comment Share on other sites More sharing options...
Alkahest Posted December 6, 2015 Share Posted December 6, 2015 I can't tell if this is Scatterer or not, but is anyone else getting this issue? Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 6, 2015 Author Share Posted December 6, 2015 3 hours ago, Aegrim said: Why do I not have these "experimentalAtmoScale" and "experimentalViewDirOffset" options? Did you download the newest version I uploaded today? 2 minutes ago, Alkahest said: I can't tell if this is Scatterer or not, but is anyone else getting this issue? Fix is in the last page, I'll put it in the OP. I haven't rolled out a proper fixed version yet because I want to finish something first. Quote Link to comment Share on other sites More sharing options...
rotisserie919 Posted December 6, 2015 Share Posted December 6, 2015 Having wierd glitch to my graphic on clean install w/Scatterer. If I'm in cockpit mode and i bank 90 degrees in either direction, it spams the terrain with the super nice water texture. I'd post a screenshot but the new forum doesnt seem to let me upload one. :^P Running on linux via Steam if that helps. 1920x1080, maxed settings and plenty of RAM. Quote Link to comment Share on other sites More sharing options...
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