Zlodeevi4 Posted March 16, 2016 Share Posted March 16, 2016 57 minutes ago, blackrack said: You didn't answer on whether you tried without the other mods you're using or not. And with mods and without them the same result... Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 16, 2016 Author Share Posted March 16, 2016 2 minutes ago, Zlodeevi4 said: And with mods and without them the same result... Post your planetsList.cfg file. Quote Link to comment Share on other sites More sharing options...
Zlodeevi4 Posted March 16, 2016 Share Posted March 16, 2016 4 minutes ago, blackrack said: Post your planetsList.cfg file. https://www.dropbox.com/s/494htw61t5m684w/PlanetsList.cfg?dl=0 I have tried many settings, including was renamed kerbin to earth as mentioned earlier, but nothing helped.... this is the standard file that am using at the moment Quote Link to comment Share on other sites More sharing options...
Pliuple Posted March 16, 2016 Share Posted March 16, 2016 On 2016-03-13 at 1:25 AM, Jackvony said: I seem to have a problem where suddenly random things start disappearing or turning black then everything goes black and text, displays, gimbal, etc. become blocky and impossible to read. Have the same thing. Think its havin problems with other mods. Gonna do some testing on w'end, will let yah know if i find the prob Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 16, 2016 Share Posted March 16, 2016 6 hours ago, blackrack said: Yeah sure, post some pics. And yeah I think OpenGL is in general slower fo As requested. I'll have to see about getting a better pov. Note the memory and framerate in the upper left. Ocean w/OpenGL Ocean w/DX11 Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 16, 2016 Author Share Posted March 16, 2016 5 minutes ago, Brigadier said: As requested. I'll have to see about getting a better pov. Note the memory and framerate in the upper left. Ocean w/OpenGL Ocean w/DX11 It looks like you have the faulty mipmaps issue in OpenGL, mess with your mipmap driver settings and the quality settings and see if it fixes itself, or just play in dx11. 26 minutes ago, Pliuple said: Have the same thing. Think its havin problems with other mods. Gonna do some testing on w'end, will let yah know if i find the prob Pics? No idea what this issue is. 6 hours ago, Zlodeevi4 said: https://www.dropbox.com/s/494htw61t5m684w/PlanetsList.cfg?dl=0 I have tried many settings, including was renamed kerbin to earth as mentioned earlier, but nothing helped.... this is the standard file that am using at the moment Hmm, that's weird, I see nothing wrong, what does your depth buffer look like? Quote Link to comment Share on other sites More sharing options...
Zlodeevi4 Posted March 16, 2016 Share Posted March 16, 2016 6 minutes ago, blackrack said: Hmm, that's weird, I see nothing wrong, what does your depth buffer look like? if you mean Alt-F10, depth buffer threshold = 10 Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 16, 2016 Author Share Posted March 16, 2016 Just now, Zlodeevi4 said: if you mean Alt-F10, depth buffer threshold = 10 Press the show depth buffer button. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 16, 2016 Share Posted March 16, 2016 1 minute ago, blackrack said: It looks like you have the faulty mipmaps issue in OpenGL, mess with your mipmap driver settings and the quality settings and see if it fixes itself, or just play in dx11. Thanks for your help. I seem to have a decent game going (for the most part), so I'm leery about messing with anything. However, see 2. I'm not a gfx expert and have never had to adjust mipmap driver settings. I am willing to learn, so how does one do this; in your mod, in my gfx card driver UI or somewhere else? Yah, play in DX11 now that I can run in that mode for more that a few scene changes. Quote Link to comment Share on other sites More sharing options...
Zlodeevi4 Posted March 16, 2016 Share Posted March 16, 2016 1 minute ago, blackrack said: Нажмите кнопку показать буфер глубины. http://imgur.com/NJFtQ1j Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 16, 2016 Author Share Posted March 16, 2016 3 hours ago, Brigadier said: Thanks for your help. I seem to have a decent game going (for the most part), so I'm leery about messing with anything. However, see 2. I'm not a gfx expert and have never had to adjust mipmap driver settings. I am willing to learn, so how does one do this; in your mod, in my gfx card driver UI or somewhere else? Yah, play in DX11 now that I can run in that mode for more that a few scene changes. Just open up your gfx driver and play with things like allow mipmaps, and mipmap bias and the like. I suppose it won't make much difference though so you could stick to dx11. And in KSP you could also try playing with the rendering quality slider. 3 hours ago, Zlodeevi4 said: http://imgur.com/NJFtQ1j Hmm, weird, are you using the fallback terrain shaders? Are you using the SM 3.0 terrain shaders? Quote Link to comment Share on other sites More sharing options...
Red Shirt Posted March 17, 2016 Share Posted March 17, 2016 I removed version 195 today and loaded the newest Scatterer. I am also running EVE 7-4 and Astronomers Edge of Oblivion in Windows with all default settings. Sunrise and sunsets are gorgeous and the ocean is spectacular. My laptop frame rate was already poor so I'm used to the hit. I try to keep up with this thread but I don't really speak techno babble. There are two not immersion breaking things I noticed today. The lens flare is a bit too intense for my tastes. I haven't gone into Alt F10 yet to see if I can lower the intensity. Hopefully it is simple to change. The other thing I noticed is a black line at the horizon separating ground from sky. I don't recall seeing this mentioned. If it hasn't maybe it is the other mods I mentioned and I'll just learn to live with it. Thanks for cranking up the beauty factor! . Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 17, 2016 Author Share Posted March 17, 2016 3 minutes ago, Red Shirt said: I removed version 195 today and loaded the newest Scatterer. I am also running EVE 7-4 and Astronomers Edge of Oblivion in Windows with all default settings. Sunrise and sunsets are gorgeous and the ocean is spectacular. My laptop frame rate was already poor so I'm used to the hit. I try to keep up with this thread but I don't really speak techno babble. There are two not immersion breaking things I noticed today. The lens flare is a bit too intense for my tastes. I haven't gone into Alt F10 yet to see if I can lower the intensity. Hopefully it is simple to change. The other thing I noticed is a black line at the horizon separating ground from sky. I don't recall seeing this mentioned. If it hasn't maybe it is the other mods I mentioned and I'll just learn to live with it. Thanks for cranking up the beauty factor! In the sunFlare.cfg gile, the first value in every line is the intensity of that component, adjust to your taste. For the black line on the horizon, can't be fixed for now :/ Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted March 17, 2016 Share Posted March 17, 2016 @blackrack did you include an easter egg around the heating effects? I am probably totally wrong but they look different Quote Link to comment Share on other sites More sharing options...
Zlodeevi4 Posted March 17, 2016 Share Posted March 17, 2016 (edited) 13 hours ago, blackrack said: Hmm, weird, are you using the fallback terrain shaders? Are you using the SM 3.0 terrain shaders? how does it know? AAA all found, sm3 Edited March 17, 2016 by Zlodeevi4 Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 17, 2016 Author Share Posted March 17, 2016 (edited) 3 hours ago, selfish_meme said: @blackrack did you include an easter egg around the heating effects? I am probably totally wrong but they look different Nope, post pics, I don't include easter eggs yet. Edited: Saw your album on imgur, http://i.imgur.com/C4WpOTK.png this indeed looks different but I have nothing to do with it. 3 hours ago, Zlodeevi4 said: how does it know? AAA all found, sm3 In the KSP graphics menu settings I belive there are switches for fallback terrain shaders and SM3 terrain shaders. Edited: Today's neat little trick: I disabled the ambient light on scaledSpace objects that was causing dark sides to appear lit. Dark sides are now dark, mun displays as a crescent, eclipses look better, mun isn't visible against the sun etc etc... Here's a quick before/after album: It makes the celestial objects a bit darker though so i may have to turn up the scaledSpace light intensity a bit, however last time I checked it was tied to the PQS light intensity so we'll see... Edited March 17, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
Zlodeevi4 Posted March 17, 2016 Share Posted March 17, 2016 (edited) 2 hours ago, blackrack said: In the KSP graphics menu settings I belive there are switches for fallback terrain shaders and SM3 terrain shaders. Yes Yes, I have enabled SM3, and with him and without him tried.... maybe make it easier? you will simply send your current files scatter, I try to run Edited March 17, 2016 by Zlodeevi4 Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 17, 2016 Author Share Posted March 17, 2016 (edited) 23 minutes ago, Zlodeevi4 said: Yes Yes, I have enabled SM3, and with him and without him tried Ok, I don't know why you have this but it seems like you're using and older version of KSP or your shaders are messed up and lacking the renderType tags for some reason. Try this .dll file, In the main menu there should be a new option "ignore rendertype" tags, activate it and see if it helps. Keep in mind however it will causes some issues with transparent objects not rendering correctly with the scattering effects, and it doesn't fix the real issue which I believe lies somewhere within your installation. Edited: Sorry that .dll was messed up, try this one: https://mega.nz/#!zIZADDTB!4nNLIAiowMn6uLGJ1f9QDB8GbKXqgScaQ90-Y9xDYDs Edited March 17, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
Val Posted March 17, 2016 Share Posted March 17, 2016 2 hours ago, blackrack said: Today's neat little trick: I disabled the ambient light on scaledSpace objects that was causing dark sides to appear lit. Dark sides are now dark, mun displays as a crescent, eclipses look better, mun isn't visible against the sun etc etc... Here's a quick before/after album: That looks really awesome. Except the Jool one. I'm no expert, but the glowy full circle atmosphere seems not right at that angle to the sun. Is that how it's supposed to look? Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 17, 2016 Author Share Posted March 17, 2016 2 minutes ago, Val said: That looks really awesome. Except the Jool one. I'm no expert, but the glowy full circle atmosphere seems not right at that angle to the sun. Is that how it's supposed to look? Well I cranked up the atmosphere height for Jool and when you do that in scatterer the atmosphere seems to "glow" when seen from behind, this is also a common complaint for Duna. Quote Link to comment Share on other sites More sharing options...
V8jester Posted March 17, 2016 Share Posted March 17, 2016 2 hours ago, blackrack said: Today's neat little trick: I disabled the ambient light on scaledSpace objects that was causing dark sides to appear lit. Dark sides are now dark, mun displays as a crescent, eclipses look better, mun isn't visible against the sun etc etc... Here's a quick before/after album: That last pic of Jool looks fantastic! Every time I think you've plateaued with this mod. You show us something new that continues to blow us away. Nice work Blackrack Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 17, 2016 Author Share Posted March 17, 2016 @Val here's with an atmoScale of 1 vs atmoScale of 3 that I showed earlier: 9 minutes ago, V8jester said: That last pic of Jool looks fantastic! Every time I think you've plateaued with this mod. You show us something new that continues to blow us away. Nice work Blackrack Thanks! Quote Link to comment Share on other sites More sharing options...
Val Posted March 17, 2016 Share Posted March 17, 2016 2 minutes ago, blackrack said: @Val here's with an atmoScale of 1 vs atmoScale of 3 that I showed earlier: Ooh! I like that. Fantastic! Quote Link to comment Share on other sites More sharing options...
Zlodeevi4 Posted March 17, 2016 Share Posted March 17, 2016 31 minutes ago, blackrack said: Ok, I don't know why you have this but it seems like you're using and older version of KSP or your shaders are messed up and lacking the renderType tags for some reason. Try this .dll file, In the main menu there should be a new option "ignore rendertype" tags, activate it and see if it helps. Keep in mind however it will causes some issues with transparent objects not rendering correctly with the scattering effects, and it doesn't fix the real issue which I believe lies somewhere within your installation. Edited: Sorry that .dll was messed up, try this one: https://mega.nz/#!zIZADDTB!4nNLIAiowMn6uLGJ1f9QDB8GbKXqgScaQ90-Y9xDYDs Thanks, that at least solved the problem with the horizon but with water the same, when you turn on shaders the rest are broken, when it is disabled, everything works but the water standart(( Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 17, 2016 Author Share Posted March 17, 2016 Just now, Zlodeevi4 said: Thanks, that at least solved the problem with the horizon but with water the same, when you turn on shaders the rest are broken, when it is disabled, everything works but the water standart(( Well I do not know about the water, and I don't know what you did, but I can tell your game is messed up in several ways, I suggest reinstalling. Quote Link to comment Share on other sites More sharing options...
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