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[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support


blackrack

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@blackrack The most recent version is looking excellent in RSS now, thanks! I found that increasing the atmoScale to ~3.5 causes the sun and sun flare to fade in colour a bit as they cross the horizon. I'm currently doing a little DX11 & OpenGL testing, I will report back if I notice anything interesting or unusual.

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13 minutes ago, Paul_Sawyer said:

Is there a way to reduce greenishness near the horizon? I feel like there's too much of it now

Play with postprocessing extinction tint.

3 minutes ago, JT2227 said:

For me, dx11 makes the game run slow and some text gets messed up... is this normal? Any other way to have shadows work?

Dx11 performance varies depending on your computer. Check the known issues section in the OP for other tricks that may or may not work.

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3 minutes ago, blackrack said:

Play with postprocessing extinction tint.

Dx11 performance varies depending on your computer. Check the known issues section in the OP for other tricks that may or may not work.

Great, Thank you! (I must add Scatterer is by far the best mod ever made for KSP) 

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3 hours ago, blackrack said:

That doesn't make sense :huh: but as long as it works...

Still broken for me on Linux latest version getting the pink square

Edited by Svm420
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On 3/12/2016 at 5:05 AM, Brigadier said:

Finally, if I deselect ocean shaders on the start screen, I get a complete lack of water.  Just like toggling the ocean from the Alt-F11 menu.  Is this the expected behaviour (i.e. it doesn't revert to stock water)?

On 3/12/2016 at 10:11 AM, blackrack said:

For the disappearing water, it says in the menu you may have to restart your game when you change the option. I don't write these things for no reason you know.

Does that help at all, @Zlodeevi4?

EDIT: Discussion happened on Page 150.

Edited by Poodmund
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25 minutes ago, Poodmund said:

Does that help at all, @Zlodeevi4?

EDIT: Discussion happened on Page 150.

http://imgur.com/a/uDJoO   on shader water = no sunlight,no water, glow 360       http://imgur.com/a/H9yw9   off shader water= sunlight, standart water, and  glow 360,:mad:  how do I make it so that wouldn't be that stupid glow right through and that would have been a good water shaders????? :huh:  

Edited by Zlodeevi4
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3 hours ago, Zlodeevi4 said:

http://imgur.com/a/uDJoO   on shader water = no sunlight,no water, glow 360       http://imgur.com/a/H9yw9   off shader water= sunlight, standart water, and  glow 360,:mad:  how do I make it so that wouldn't be that stupid glow right through and that would have been a good water shaders????? :huh:  

You seem to have broken both the postProcessing shader and the water shader somehow, post your KSP.log file.

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