TheProtagonists Posted March 13, 2018 Share Posted March 13, 2018 (edited) I'm having the problem where some of my custom planets' oceans gets mixed with with stock oceans... I'm pretty sure this is a pretty common problem is making oceans for custom planets, but after searching through this thread I can' find an answer This is using 0.0324 in 1.3.1 Any idea what should I change in my configs? here's my output_log if that helps Edited March 13, 2018 by TheProtagonists Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 13, 2018 Author Share Posted March 13, 2018 On 3/12/2018 at 10:40 AM, remon said: Can confirm that enabling anti-aliasing fixes this bug. Fixed it, I will upload a fixed version soon. 21 hours ago, Platan said: Hello guys, I had the same problem and my test the options in the start menu. When I disable the "Ocean Shadders" (First option). All things are ok in the game. Sorry for my English, I'm a little bad French. Can confirm this is reproducible, will fix. 18 hours ago, TheProtagonists said: I'm having the problem where some of my custom planets' oceans gets mixed with with stock oceans... I'm pretty sure this is a pretty common problem is making oceans for custom planets, but after searching through this thread I can' find an answer This is using 0.0324 in 1.3.1 Any idea what should I change in my configs? here's my output_log if that helps This usually only happens when you toggle the ocean shaders and don't restart the game. Are your custom planets made with Kopernicus? Anything special that you do other than that? Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 13, 2018 Share Posted March 13, 2018 (edited) Im also having an issue with 1.4, but nobody has brought it up yet, as far as i can see. I get no effects in the tracking station. Its not a huge deal, but I'm surprised you haven't been swamped with "bug reports". ...unless you made that clear and i missed it.. Surface looks great and in flight mode and map mode, everything looks fine, Its just the tracking station I noticed. Note: this is only with scatterer installed. I have not tried with any visual packs whatsoever. Edited March 13, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 13, 2018 Author Share Posted March 13, 2018 46 minutes ago, Galileo said: Im also having an issue with 1.4, but nobody has brought it up yet, as far as i can see. I get no effects in the tracking station. Its not a huge deal, but I'm surprised you haven't been swamped with "bug reports". ...unless you made that clear and i missed it.. Surface looks great and in flight mode and map mode, everything looks fine, Its just the tracking station I noticed. Note: this is only with scatterer installed. I have not tried with any visual packs whatsoever. I saw it as well, and was wondering myself how no one complained Quote Link to comment Share on other sites More sharing options...
maja Posted March 13, 2018 Share Posted March 13, 2018 48 minutes ago, Galileo said: Im also having an issue with 1.4, but nobody has brought it up yet, as far as i can see. I get no effects in the tracking station. Its not a huge deal... I have that bug too. It's gamebreaking for me. Please fix asap Quote Link to comment Share on other sites More sharing options...
TheProtagonists Posted March 13, 2018 Share Posted March 13, 2018 1 hour ago, blackrack said: This usually only happens when you toggle the ocean shaders and don't restart the game. Are your custom planets made with Kopernicus? Anything special that you do other than that? I have restarted the game several time but the problem persists. These are indeed Kopernicus planets, I also noticed is that for some reason scatterer menu stopped showing up in the main menu at some point and Alt+F10 does nothing. The only special thing I did is I have this config that disables auto save configs @Scatterer_config:AFTER[scatterer] { %autosavePlanetSettingsOnSceneChange = False } I'm really not sure if this is causing problems, since I had this for a while and at least the scatterer menu shows up in the main menu before. Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 13, 2018 Share Posted March 13, 2018 1 minute ago, TheProtagonists said: I have restarted the game several time but the problem persists. These are indeed Kopernicus planets, I also noticed is that for some reason scatterer menu stopped showing up in the main menu at some point and Alt+F10 does nothing. The only special thing I did is I have this config that disables auto save configs @Scatterer_config:AFTER[scatterer] { %autosavePlanetSettingsOnSceneChange = False } I'm really not sure if this is causing problems, since I had this for a while and at least the scatterer menu shows up in the main menu before. have you tried reinstalling? Quote Link to comment Share on other sites More sharing options...
TheProtagonists Posted March 13, 2018 Share Posted March 13, 2018 15 minutes ago, Galileo said: have you tried reinstalling? Just tried. Doesn't seem to change anything... I've also ran without that config, still no change and scatterer does not show up in main menu. Quote Link to comment Share on other sites More sharing options...
Mark Kerbin Posted March 14, 2018 Share Posted March 14, 2018 Im just not getting scatterer at all. The little menu thing shows at boot up but there are no effects to be seen anywhere. =( Quote Link to comment Share on other sites More sharing options...
Mark Kerbin Posted March 14, 2018 Share Posted March 14, 2018 19 hours ago, Mark Kerbin said: Im just not getting scatterer at all. The little menu thing shows at boot up but there are no effects to be seen anywhere. =( Grabbed the updated version and completely removed the old one before adding. No effects anywhere. Im using with latest version of EVE Quote Link to comment Share on other sites More sharing options...
flart Posted March 15, 2018 Share Posted March 15, 2018 (edited) Is there High-Performance config for Scatterer (like EVE Para-Sci High-Performance)? Edited March 15, 2018 by flart Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 15, 2018 Share Posted March 15, 2018 (edited) Hey! I finally figured out what was causing the crazy orbital line: You need to change the "Atmosphere air density half heigbt" in the config tool from 8 to 4-ish. Line disappears instantly. Sadly sometimes the most annoying issues have the hardest to find (and yet simplest) fix. This might be good information for Good Galileo as well as I saw SVE has some issues with this too? Edited March 15, 2018 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
Poodmund Posted March 15, 2018 Share Posted March 15, 2018 24 minutes ago, Avera9eJoe said: Hey! I finally figured out what was causing the crazy orbital line: You need to change the "Atmosphere air density half heigbt" in the config tool from 8 to 4-ish. Line disappears instantly. Sadly sometimes the most annoying issues have the hardest to find (and yet simplest) fix. This might be good information for Good Galileo as well as I saw SVE has some issues with this too? Well it depends on the body but those values can be mathematically determined so guess work is not necessary. Quote Link to comment Share on other sites More sharing options...
JazVM Posted March 15, 2018 Share Posted March 15, 2018 On 11.3.2018 at 6:06 PM, Draradech said: Thank you! My game looks pretty again. Unfortunately, I have to report a bug. On a minmus/mun tourist mission I noticed, that I could no longer see anything but my own craft and the UI. No Skybox, no Kerbin, no Mun (this is called scaled space (if the orbit is high enough), correct? if not, substitue whatever this is in the rest of the post.) I investigated a bit in a clean install: KSP: 1.4.0 Windows 64bit Problem: Scaled space disappears in flight view, map is ok. Mods installed: Scatterer 0.0326 Reproduction steps: In a clean install, new save, launch a vesset, cheat set orbit around mun. Until here everything is fine. Go to the tracking station and back, scaled space is gone (or black?). Map view still works. Set orbit around Kerbin, scaled space reappears and keeps working even in orbit of other bodies until vessel switch (or tracking station). With multiple crafts and set orbits, it looks like scaled space disappears when *switching to* a vessel around the mun (or minmus - didn't test other bodies). In orbit of kerbin it doesn't break when switching to, it even restores if currently broken. It doesn't break on setting orbit to the mun, only when switching to the vessel orbiting mun. Log: http://pasted.co/202f30dd I have the same bug! I don't know how things work around here, I just made an account for the first time. I hope it's okay to quote for visibility. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 15, 2018 Share Posted March 15, 2018 5 minutes ago, Poodmund said: Well it depends on the body but those values can be mathematically determined so guess work is not necessary. Huh, I've found the line to always be present when it's at the default of 8 Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 15, 2018 Share Posted March 15, 2018 (edited) Just now, Avera9eJoe said: Huh, I've found the line to always be present when it's at the default of 8 while you are right, it does get rid of the hard line at the end of the atmosphere, it lowers the atmosphere as well, to where in scaled space, the cloud altitude is right at the edge and it looks odd. That's why i left it at it'd default. I may have my clouds a bit high though, so I can double check all that Edited March 15, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 15, 2018 Share Posted March 15, 2018 2 hours ago, flart said: Is there High-Performance config for Scatterer (like EVE Para-Sci High-Performance)? no, but you can disable ocean shaders and get some performance back. Quote Link to comment Share on other sites More sharing options...
Platan Posted March 15, 2018 Share Posted March 15, 2018 2 hours ago, JazVM said: On 11/03/2018 at 6:06 PM, Draradech said: Thank you! My game looks pretty again. Unfortunately, I have to report a bug. On a minmus/mun tourist mission I noticed, that I could no longer see anything but my own craft and the UI. No Skybox, no Kerbin, no Mun (this is called scaled space (if the orbit is high enough), correct? if not, substitue whatever this is in the rest of the post.) I investigated a bit in a clean install: KSP: 1.4.0 Windows 64bit Problem: Scaled space disappears in flight view, map is ok. Mods installed: Scatterer 0.0326 Reproduction steps: In a clean install, new save, launch a vesset, cheat set orbit around mun. Until here everything is fine. Go to the tracking station and back, scaled space is gone (or black?). Map view still works. Set orbit around Kerbin, scaled space reappears and keeps working even in orbit of other bodies until vessel switch (or tracking station). With multiple crafts and set orbits, it looks like scaled space disappears when *switching to* a vessel around the mun (or minmus - didn't test other bodies). In orbit of kerbin it doesn't break when switching to, it even restores if currently broken. It doesn't break on setting orbit to the mun, only when switching to the vessel orbiting mun. Log: http://pasted.co/202f30dd Same problem, again and again, one solution, disable the Ocean Shaders, but Ocean is very ugly. Quote Link to comment Share on other sites More sharing options...
Jognt Posted March 16, 2018 Share Posted March 16, 2018 Any word on 1.4.1 stability? Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted March 16, 2018 Share Posted March 16, 2018 it seems to work fine for me Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 16, 2018 Share Posted March 16, 2018 46 minutes ago, Jognt said: Any word on 1.4.1 stability? The 1.4 version works, but there are some issues as of right now. Currently, tracking station has no effect, and being close to the Mun or Minmus renders the rest of the system pitch black. You will have to be patient and wait for fixes from Blackrack. Quote Link to comment Share on other sites More sharing options...
Jognt Posted March 16, 2018 Share Posted March 16, 2018 50 minutes ago, Galileo said: The 1.4 version works, but there are some issues as of right now. Currently, tracking station has no effect, and being close to the Mun or Minmus renders the rest of the system pitch black. You will have to be patient and wait for fixes from Blackrack. So no game breaking problems? Awesome, thanks. Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 16, 2018 Share Posted March 16, 2018 (edited) 24 minutes ago, Jognt said: So no game breaking problems? Awesome, thanks. Except for the fact that around other planets the entire system goes black, no none at all. Edited March 16, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
Mark Kerbin Posted March 16, 2018 Share Posted March 16, 2018 1 hour ago, Galileo said: Except for the fact that around other planets the entire system goes black, no none at all. Perfectly Normal. Jeb just blew out the sun again Quote Link to comment Share on other sites More sharing options...
Gidreess Posted March 16, 2018 Share Posted March 16, 2018 wut is that (ksp 1.4) Quote Link to comment Share on other sites More sharing options...
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