banditsan Posted March 3, 2020 Share Posted March 3, 2020 Latest and version befere still has this eye bleeding "feature" Spoiler Quote Link to comment Share on other sites More sharing options...
abbiii Posted March 3, 2020 Share Posted March 3, 2020 Still getting "frozen world" effect even with DX12 forced. I made sure it was actually running with DX12 from the log: [LOG 13:53:17.792] [Scatterer][Info] Running on Direct3D 12 [level 12.1] on Windows 10 (10.0.0) 64bit Quote Link to comment Share on other sites More sharing options...
airtrafficcontroller Posted March 3, 2020 Share Posted March 3, 2020 8 minutes ago, abbiii said: Still getting "frozen world" effect even with DX12 Happens in Hight settings too or just with the new Ultra shader? I'm considering upgrading to windows 10 this year. Thanks for testing. Quote Link to comment Share on other sites More sharing options...
abbiii Posted March 3, 2020 Share Posted March 3, 2020 10 minutes ago, airtrafficcontroller said: Happens in Hight settings too or just with the new Ultra shader? I'm considering upgrading to windows 10 this year. Thanks for testing. I didn't actually realize there was a new Ultra shader, but no it doesn't seem to make a difference. Quote Link to comment Share on other sites More sharing options...
Patar2154 Posted March 3, 2020 Share Posted March 3, 2020 Hello i've got an issue with that 1.9 frozen kerbin glitch fix Does anybody have an idea how to fix it Quote Link to comment Share on other sites More sharing options...
Pepe Posted March 3, 2020 Share Posted March 3, 2020 (edited) I have the frozen world as well DX12, land is too blue imho. Not scatterer related but the force DX12 solve breaks reshader and Kerbal errors out on load so having to run without reshader on. Prefer this visual over DX11 with scatter and mods reliant on it off. Edited March 3, 2020 by Pepe Quote Link to comment Share on other sites More sharing options...
Guest Posted March 3, 2020 Share Posted March 3, 2020 4 hours ago, abbiii said: Still getting "frozen world" effect even with DX12 forced. I made sure it was actually running with DX12 from the log: @R-T-B's configs fixed that for me. https://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip181-scatterer-atmospheric-scattering-v0055-20012020-19-workarounds-in-op/&do=findComment&comment=3749774 Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 3, 2020 Author Share Posted March 3, 2020 (edited) 8 hours ago, abbiii said: Still getting "frozen world" effect even with DX12 forced. I made sure it was actually running with DX12 from the log: [LOG 13:53:17.792] [Scatterer][Info] Running on Direct3D 12 [level 12.1] on Windows 10 (10.0.0) 64bit 7 hours ago, airtrafficcontroller said: Happens in Hight settings too or just with the new Ultra shader? I'm considering upgrading to windows 10 this year. Thanks for testing. 3 hours ago, Pepe said: I have the frozen world as well DX12, land is too blue imho. Not scatterer related but the force DX12 solve breaks reshader and Kerbal errors out on load so having to run without reshader on. Prefer this visual over DX11 with scatter and mods reliant on it off. Refere to @R-T-B's post, which I quoted Edited March 3, 2020 by blackrack Quote Link to comment Share on other sites More sharing options...
Pepe Posted March 4, 2020 Share Posted March 4, 2020 Confirming I have snowball with Dx12, 1.9 running like abiii. Did a little testing and Frozen Kerbin is there using SVE or Astronomers. I unzipped the fix linked and it did not remove the frozenness of it. Still playing game, just making note here. Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 4, 2020 Author Share Posted March 4, 2020 7 hours ago, Pepe said: Confirming I have snowball with Dx12, 1.9 running like abiii. Did a little testing and Frozen Kerbin is there using SVE or Astronomers. I unzipped the fix linked and it did not remove the frozenness of it. Still playing game, just making note here. @R-T-B made the changes manually for the stock scatterer config. If you are using AVP, you have to modify their settings in the same way. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 4, 2020 Share Posted March 4, 2020 I'm running 1.9.1 with DX12, EVE, and @R-T-B's configs (copied manually into place), and it's working perfectly. No issues whatsoever and it looks lovely. Great work there @blackrack! Quote Link to comment Share on other sites More sharing options...
Pepe Posted March 4, 2020 Share Posted March 4, 2020 7 hours ago, blackrack said: @R-T-B made the changes manually for the stock scatterer config. If you are using AVP, you have to modify their settings in the same way. Sorry for my stupidity! That totally worked! Quote Link to comment Share on other sites More sharing options...
Rocket789 Posted March 4, 2020 Share Posted March 4, 2020 Well everything seems to work except if i enable ocean shaders it simply disappears. Running on DirectX12 fixes it but my frames drop from normal 60+ to 10 which is unplayable. Does anyone knows how to make oceans shaders work without forcing direct x 12? Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted March 5, 2020 Share Posted March 5, 2020 I got a memory exception when I tried the workaround. Just so I know I got it right, you force DX12 by typing " -force-d3d12" after the address in the Target box of the Shortcut properties, right? Where do we find the log files now? It's been a while and I can't seem to find them. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted March 5, 2020 Share Posted March 5, 2020 (edited) %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\Player.log There is also a subfolder Crashes which has the crash.dmp files in dated subfolders, those can be useful too. And KSP.log in your KSP directory Edited March 5, 2020 by VoidSquid Quote Link to comment Share on other sites More sharing options...
Old_Spice Posted March 5, 2020 Share Posted March 5, 2020 this problem with scatterer appeared after the game was updated to 1.9. As you can see, the water in the ocean has disappeared, only the blue bottom is visible. When I deleted scatterer, the problem disappeared, and when I put it back, it appeared again. How to solve the problem? Quote Link to comment Share on other sites More sharing options...
Rocket789 Posted March 5, 2020 Share Posted March 5, 2020 7 hours ago, Capt. Hunt said: I got a memory exception when I tried the workaround. Just so I know I got it right, you force DX12 by typing " -force-d3d12" after the address in the Target box of the Shortcut properties, right? Where do we find the log files now? It's been a while and I can't seem to find them. That is correct. The problem is (I think) is that KSP was never optimized to run on Direct X 12 there four the GPU without proper drivers does no know how to run the game. Even though i run on 1060 which is more than good enough for the game it still struggles. Honestly the water as it is a big part of the mod is important but not super essential improvement. Id rather have bad looking then none at all. I guess we'll just have to wait for an update. Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 5, 2020 Share Posted March 5, 2020 2 hours ago, Old_Spice said: this problem with scatterer appeared after the game was updated to 1.9. As you can see, the water in the ocean has disappeared, only the blue bottom is visible. When I deleted scatterer, the problem disappeared, and when I put it back, it appeared again. How to solve the problem? Don’t use scatterer in 1.9. It hasn’t been updated. There is a work around, but people have been reporting issues with that too. Read through the last 2 pages to find the workaround. Quote Link to comment Share on other sites More sharing options...
Rocket789 Posted March 5, 2020 Share Posted March 5, 2020 2 hours ago, Old_Spice said: this problem with scatterer appeared after the game was updated to 1.9. As you can see, the water in the ocean has disappeared, only the blue bottom is visible. When I deleted scatterer, the problem disappeared, and when I put it back, it appeared again. How to solve the problem? Same here, you can either force game to run on Direct X 12 or disable ocean shaders in the settings menu of scatterer. Quote Link to comment Share on other sites More sharing options...
Rocket789 Posted March 5, 2020 Share Posted March 5, 2020 So i recently bumped into another bug. While playing sometimes i get a black sky, even though its a daytime. Skipping days does not work, going out to the menu and back also does not work. Only works after you reset the game. Anyone bumped into this? Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted March 5, 2020 Share Posted March 5, 2020 11 hours ago, VoidSquid said: %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\Player.log There is also a subfolder Crashes which has the crash.dmp files in dated subfolders, those can be useful too. And KSP.log in your KSP directory ok, thanks, I looked through the KSP log and didn't see any obvious problems that would be related to this, I also managed to find the MM log file, which didn't say anything useful. In some of the earlier posts about the "Workaround," they mention forcing OpenGL instead of DX12, what's the command to do that? If this doesn't work, I might just have to wait until @blackrack finishes the new release. Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted March 5, 2020 Share Posted March 5, 2020 1 hour ago, Rocket789 said: So i recently bumped into another bug. While playing sometimes i get a black sky, even though its a daytime. Skipping days does not work, going out to the menu and back also does not work. Only works after you reset the game. Anyone bumped into this? Yeah, I had the same thing. The patch by @R-T-B fixed it on the main menu and space center view (sort of), but when in flight the patch almost seems to make the problems worse. I guess all that's left is to wait. Quote Link to comment Share on other sites More sharing options...
Fan777 Posted March 5, 2020 Share Posted March 5, 2020 A strange problem, the glare of the sun works fine, but then, as you switch to satellite, say on the moon, the glare of the sun instantly disappears and it becomes defaulted, stock. At the tracking station and during the construction of the orbits, this bug is not present, the sun is normal, it disappears precisely when you switch to the satellite itself or any ship. If you start with kerbin, this bug is missing, nothing disappears. I can not find the reason what it is, I tried both 1.8 and 1.9 the same thing, and at the beginning of that career there is a preservation, this bug is not there, i.e. I switched and nothing disappears. If you start a new career, everything also works well. But why does this bug appear over time? How to solve it. Sorry for google translit I hope you get the point Spoiler Screenshots Near satellite view He is in orbit This is a game, a rocket at the start This is a rocket but from orbit Quote Link to comment Share on other sites More sharing options...
NielsGx Posted March 5, 2020 Share Posted March 5, 2020 On 3/2/2020 at 4:52 PM, gap said: Read below please AVP need EVE, and it doesn't really work on 1.9.1. Well it runs, but with a lot of glitches Quote Link to comment Share on other sites More sharing options...
Titan2ss Posted March 6, 2020 Share Posted March 6, 2020 (edited) It doesn't work for me im on 1.9.1 but when I get to the menu screen kerbin still looks boring and gloomy any ideas why it might not be working Edited March 6, 2020 by Titan2ss Quote Link to comment Share on other sites More sharing options...
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