Speadge Posted September 28, 2016 Share Posted September 28, 2016 (edited) 1 hour ago, SkyKaptn said: uuhm ..come again? 41 minutes ago, blackrack said: There's a zip file floating somewhere in the last page or so. Get it then get the new .dll... Or wait for me to get home and update the main download. found it: On 25.9.2016 at 3:20 AM, blackrack said: The weird thing is, shaders in assetbundles are not even compiled, I believe the specific variant for the platform is compiled at runtime, so it seems really weird to me that we'd need to make separate bundles for each platform. Anyway, thanks. Edited: @cy4n try this: https://mega.nz/#!zMRXXAST!AupUlitizBvwBcFDhAfBryF0GSCTsVJMecE66hzfhs8 Edit: Works on new start, but ocean often disappears on "Go to Space Center" later. logs needed? Edited September 28, 2016 by Speadge Quote Link to comment Share on other sites More sharing options...
blackrack Posted September 28, 2016 Author Share Posted September 28, 2016 (edited) 3 hours ago, Speadge said: found it: Edit: Works on new start, but ocean often disappears on "Go to Space Center" later. logs needed? Effects disappearing in space center view is a separate issue, does it fix itself when you launch/switch to a ship? Edited: In any case, I've updated the main download. @Galileo I added a setting for the sun's name, "mainSunCelestialBody" in the config. I haven't tested with kopernicus but it should work if you rename the Sun. Edited September 28, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 28, 2016 Share Posted September 28, 2016 (edited) 1 hour ago, blackrack said: Effects disappearing in space center view is a separate issue, does it fix itself when you launch/switch to a ship? Edited: In any case, I've updated the main download. @Galileo I added a setting for the sun's name, "mainSunCelestialBody" in the config. I haven't tested with kopernicus but it should work if you rename the Sun. I'll test this and let you know! Thanks for doing this! See this @OhioBob? Edited September 28, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Goury Posted September 28, 2016 Share Posted September 28, 2016 (edited) Tried latest one that is in the first post. That nasty black things on horizon is still there but its a lot less a thing than it was for 1.1: Lens flare does not seem to be very round. Should it be that way? And then I switched to map and back and my FPS is gone =( It was all my beloved 120 per second, double press on [M] key and it dropped to around 20, even for space center and main menu. Log: https://mega.nz/#!d55nmC7R!WgnA-2_a-XrjN4a-JMsC9KNjRimL8rlBGWNaCFXRpoU Edited September 28, 2016 by Goury Quote Link to comment Share on other sites More sharing options...
blackrack Posted September 28, 2016 Author Share Posted September 28, 2016 3 minutes ago, Goury said: Tried latest one that is in the first post. That nasty black things on horizon is still there but its a lot less a thing than it was for 1.1: Lens flare does not seem to be very round. Should it be that way? And then I switched to map and back and my FPS is gone =( It was all my beloved 120 per second, double press on [M] key and it dropped to around 20, even for space center and main menu. Log: https://mega.nz/#!d55nmC7R!WgnA-2_a-XrjN4a-JMsC9KNjRimL8rlBGWNaCFXRpoU Look mate, I ain't downloading a 200 mb log. Quote Link to comment Share on other sites More sharing options...
Goury Posted September 28, 2016 Share Posted September 28, 2016 @blackrack Okay, relaunched KSP, landed, this time switching to map and back does not broke FPS. Yet there is more problemos. As I landed, everything seem to be okay except that rings on water (there should be a way to fix this): And that nasty black thing on horizon: Yet as soon as I moved camera a little down: A little less down, double water: And little less, this one seems acceptable: Log, just in case: https://mega.nz/#!AkYRhLBC!GlJw0TLCD8rP4P3MebM-pVVEORpNaadV8_p9UJHRHtI Quote Link to comment Share on other sites More sharing options...
Rocket Surgeon Posted September 29, 2016 Share Posted September 29, 2016 Bit slow back to the party after the liquid in the bush out front, but yes I'm also on 1.2 but I see the problem has been detected. Quote Link to comment Share on other sites More sharing options...
blackrack Posted September 29, 2016 Author Share Posted September 29, 2016 8 hours ago, Goury said: @blackrack Okay, relaunched KSP, landed, this time switching to map and back does not broke FPS. Yet there is more problemos. As I landed, everything seem to be okay except that rings on water (there should be a way to fix this): And that nasty black thing on horizon: Yet as soon as I moved camera a little down: A little less down, double water: And little less, this one seems acceptable: Log, just in case: https://mega.nz/#!AkYRhLBC!GlJw0TLCD8rP4P3MebM-pVVEORpNaadV8_p9UJHRHtI All of these are "normal", they are not actual issues but more like technical limitations. They're not exactly a big deal either. Quote Link to comment Share on other sites More sharing options...
Speadge Posted September 29, 2016 Share Posted September 29, 2016 13 hours ago, blackrack said: Effects disappearing in space center view is a separate issue, does it fix itself when you launch/switch to a ship? yop, after flightscene its back again Quote Link to comment Share on other sites More sharing options...
SleweD Posted September 29, 2016 Share Posted September 29, 2016 Hello, I apologise if this was discussed further than 5 pages back, but is the lack of scatterer sunflare in the tracking station intentional, or is the stock sunflare I see there a bug? I see the scatterer one if I am in map view while in flight, just not in the tracking station. Quote Link to comment Share on other sites More sharing options...
cy4n Posted September 29, 2016 Share Posted September 29, 2016 Yeah, it doesn't work in the TrackingStation. Quote Link to comment Share on other sites More sharing options...
Goury Posted September 29, 2016 Share Posted September 29, 2016 6 hours ago, blackrack said: not exactly a big deal They sure not, but why not add them to some distant future TODO list? There is sure a way to fix it. It may be dark and scary way, but I am sure it exists somewhere. Quote Link to comment Share on other sites More sharing options...
KerbalMan23 Posted September 29, 2016 Share Posted September 29, 2016 Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted September 29, 2016 Share Posted September 29, 2016 (edited) @KerbalMan23 a picture being worth a thousand words is not meant to be taken literally in the case of reporting issues. if you want Blackrack to even acknowledge your issue, then follow the instructions in this post Edited September 30, 2016 by Drew Kerman included helpful info, cause I'm a nice guy. I guess Quote Link to comment Share on other sites More sharing options...
blackrack Posted September 30, 2016 Author Share Posted September 30, 2016 7 hours ago, KerbalMan23 said: And after all these launches, a giant pollution spill engulfed Kerbin forever and ever. Looky here: http://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip12-scatterer-atmospheric-scattering-v00250-28092016-12-compatibility/&do=findComment&comment=2773471 Quote Link to comment Share on other sites More sharing options...
alexutzu2 Posted September 30, 2016 Share Posted September 30, 2016 the sun KSP shaders hlsl? Quote Link to comment Share on other sites More sharing options...
blackrack Posted September 30, 2016 Author Share Posted September 30, 2016 I swear posts in this thread get weirder and less intelligible everyday. Quote Link to comment Share on other sites More sharing options...
Goury Posted September 30, 2016 Share Posted September 30, 2016 4 hours ago, blackrack said: I swear Do not swear, I will post some good bug reports as soon as I encounter any. Meanwhile, thanks for your contribution to software freedom. Quote Link to comment Share on other sites More sharing options...
cy4n Posted September 30, 2016 Share Posted September 30, 2016 9 hours ago, alexutzu2 said: the sun KSP shaders hlsl? <snip> Why on Kerbin are you posting about ROBLOX on the KERBAL SPACE PROGRAM forum? Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted September 30, 2016 Share Posted September 30, 2016 9 hours ago, blackrack said: I swear posts in this thread get weirder and less intelligible everyday. Hahahaha my sides :'D Quote Link to comment Share on other sites More sharing options...
blackrack Posted September 30, 2016 Author Share Posted September 30, 2016 44 minutes ago, cy4n said: Why on Kerbin are you posting about ROBLOX on the KERBAL SPACE PROGRAM forum? I think he means to say that the atmospheric scattering or skybox they are using looks similar to scatterer but who knows... Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 30, 2016 Share Posted September 30, 2016 Hey blackrack, I will be home soon and want to test out the new scatterer. my only question is this, will the newest version work in 1.1.3? The planet pack I'm working on is going to have to be released on 1.1.3 because kopernicus' future is uncertain for now with the dev being busy IRL. if not its all good. I was perfectly happy with the older versions as well Quote Link to comment Share on other sites More sharing options...
Hotaru Posted September 30, 2016 Share Posted September 30, 2016 (edited) I'm having an issue with 1.2 Scatterer atmo on OSX 10.9: a "halo" appears around the planet, looking like the atmosphere rim inverted. Similar to this issue up close, although behavior at a distance is a bit different. Here's what it looks like in low orbit: And here's what it looks like from high orbit and in map view: Screenshots taken with other mods installed but the behavior is the same without them. Same issue occurs on all planets with atmo. I'm currently using the latest 1.2 version from the OP (0.0250), but I've tried all the different .dll's and shaders posted on the past few pages and the ones that worked all shared this problem. I've also tried experimenting with the settings but can't find the one that would lower the hard outer edge down to the black band between the true atmosphere and the inverted one. For the time being I've disabled all the planet configs--so I can still use Scatterer's sunflare and terrain shadows at least--but I'd really love to be able to use its atmo effects again as well. I can post my player.log as well, if that would be helpful. Edited September 30, 2016 by Hotaru Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted September 30, 2016 Share Posted September 30, 2016 (edited) @Horatu I know this is terribly off topic, but I wanted to give you a thumbs up for your awesome avatar. Right in the childhood that is. Edited September 30, 2016 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
blackrack Posted September 30, 2016 Author Share Posted September 30, 2016 13 minutes ago, Hotaru said: I'm having an issue with 1.2 Scatterer atmo on OSX 10.9: a "halo" appears around the planet, looking like the atmosphere rim inverted. Similar to this issue up close, although behavior at a distance is a bit different. Here's what it looks like in low orbit: And here's what it looks like from high orbit and in map view: Screenshots taken with other mods installed but the behavior is the same without them. Same issue occurs on all planets with atmo. I'm currently using the latest 1.2 version from the OP (0.0250), but I've tried all the different .dll's and shaders posted on the past few pages and the ones that worked all shared this problem. I've also tried experimenting with the settings but can't find the one that would lower the hard outer edge down to the black band between the true atmosphere and the inverted one. For the time being I've disabled all the planet configs--so I can still use Scatterer's sunflare and terrain shadows at least--but I'd really love to be able to use its atmo effects again as well. I can post my player.log as well, if that would be helpful. I already mentioned I will make a setting to fix this. 29 minutes ago, Galileo said: Hey blackrack, I will be home soon and want to test out the new scatterer. my only question is this, will the newest version work in 1.1.3? The planet pack I'm working on is going to have to be released on 1.1.3 because kopernicus' future is uncertain for now with the dev being busy IRL. if not its all good. I was perfectly happy with the older versions as well Current version won't work on 1.1.3, but since 1.2 is not officially released I could make a 1.1.3 release. Quote Link to comment Share on other sites More sharing options...
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