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[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support


blackrack

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KSP: 1.3.1.1891

Problem: Water locking/staying in same position and leaving planet. Also whatever is happening below

Mods installed: Alternis Kerbol, EVE, Scatterer, and a ton of part mods.

Reproduction steps: run game, launch vessel, change FOV and water locks to screen and glitches out

Disclaimer: I did NOT use HyperEdit to launch this. However, it could be the problem.

SGvSlyl.png

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On 2/4/2018 at 11:44 AM, Jebs_SY said:

Hi all,

is there any way to fix / workaround these issues in the RPM camera view?

No workaround right now.

Possible (development) fixes are:

-Disabling effects on RPM camera

-Displaying the correct effects on RPM camera (will take longer)

You can open an issue here if you want this to be followed up: https://github.com/LGhassen/Scatterer/issues/

On 2/4/2018 at 9:40 PM, theaveragepxtseryu said:

KSP: 1.3.1.1891

Problem: Water locking/staying in same position and leaving planet. Also whatever is happening below

Mods installed: Alternis Kerbol, EVE, Scatterer, and a ton of part mods.

Reproduction steps: run game, launch vessel, change FOV and water locks to screen and glitches out

Disclaimer: I did NOT use HyperEdit to launch this. However, it could be the problem.

Can you include logs?

Also nothing else is involved? Just alternis kerbol+eve+scatterer and launch and mess around with fov?

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KSP: 1.3.1

Scatterer: 0.0325

Problem: Atmospheres show through planet in scaledspace. No idea what is causing it.

Mods installed: Kopernicus, my planet pack, and Scatterer

Reproduction steps: Just orbit one of the planets, Durgen for example, and wait until the gas giant is hidden behind the moon. This still happens even if I travel to the planet manually instead of using the stock set orbit cheat.

Log: https://www.dropbox.com/s/794z9iw2luurof7/output_log.txt?dl=0

Scatterer configs:

Saru (Gas Giant):

Spoiler

Scatterer_atmosphere
{
    Atmo
    {
        name = Saru
        displayInterpolatedVariables = True
        experimentalAtmoScale = 1
        mapExtinctionMultiplier = 1.10000002
        mapExtinctionTint = 0.600000024
        mapSkyExtinctionRimFade = 2
        mapGroundExtinctionFade = 0
        _mapExtinctionScatterIntensity = 1
        drawSkyOverClouds = True
        drawOverCloudsAltitude = 100000
        mapExposure = 0.0399999991
        mapSkyRimExposure = 0.0500000007
        cloudColorMultiplier = 2
        cloudScatteringMultiplier = 0.0500000007
        cloudSkyIrradianceMultiplier = 0.300000012
        volumetricsColorMultiplier = 1
        mapAlphaGlobal = 1
        Rg = 5200000
        Rt = 5396226.5
        RL = 5943253.5
        atmosphereGlobalScale = 1
        EVEIntegration_preserveCloudColors = True
        AVERAGE_GROUND_REFLECTANCE = 0.100000001
        HR = 10
        HM = 1.20000005
        BETA_MSca = 0.00400000019,0.00400000019,0.00400000019
        m_betaR = 0.00680000009,0.00850000046,0.0631000027
        m_mieG = 0.850000024
        rimBlend = -20
        rimpower = 100
        specR = 1
        specG = 1
        specB = 1
        shininess = 10
        assetPath = SaruPack/Optional_Scatterer/Planets/Saru/Atmo
        configPoints
        {
            Item
            {
                altitude = 1000
                skyAlpha = 0.8
                skyExposure = 1
                skyRimExposure = 0.25
                postProcessAlpha = 0.95
                postProcessDepth = 0.1
                postProcessExposure = 0.2
                skyExtinctionMultiplier = 7
                skyExtinctionTint = 2
                skyextinctionRimFade = 1
                skyextinctionGroundFade = 0
                openglThreshold = 10
                edgeThreshold = 0.3
                viewdirOffset = 0
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 5000
                skyAlpha = 0.8
                skyExposure = 0
                skyRimExposure = 0.25
                postProcessAlpha = 0.95
                postProcessDepth = 0.13
                postProcessExposure = 0.23
                skyExtinctionMultiplier = 1.1
                skyExtinctionTint = 2
                skyextinctionRimFade = 1
                skyextinctionGroundFade = 0
                openglThreshold = 10
                edgeThreshold = 0.5
                viewdirOffset = 0
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 55000
                skyAlpha = 0.8
                skyExposure = 0
                skyRimExposure = 0.25
                postProcessAlpha = 0.95
                postProcessDepth = 0.2
                postProcessExposure = 0.23
                skyExtinctionMultiplier = 1.1
                skyExtinctionTint = 2
                skyextinctionRimFade = 1
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 0.5
                viewdirOffset = 0
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 100000
                skyAlpha = 0.8
                skyExposure = 0
                skyRimExposure = 0.13
                postProcessAlpha = 0.95
                postProcessDepth = 0.5
                postProcessExposure = 0.23
                skyExtinctionMultiplier = 1.1
                skyExtinctionTint = 2
                skyextinctionRimFade = 1
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 0.5
                viewdirOffset = 0
                _Post_Extinction_Tint = 0.7
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 10
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 160000
                skyAlpha = 0.8
                skyExposure = 0.05
                skyRimExposure = 0.03
                postProcessAlpha = 0
                postProcessDepth = 0.5
                postProcessExposure = 0.23
                skyExtinctionMultiplier = 1
                skyExtinctionTint = 0
                skyextinctionRimFade = 1
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 1
                viewdirOffset = 0
                _Post_Extinction_Tint = 0
                postExtinctionMultiplier = 0
                _GlobalOceanAlpha = 10
                _extinctionScatterIntensity = 1
            }
        }
    }
}
 

Durgen (Moon):

Spoiler

Scatterer_atmosphere
{
    Atmo
    {
        name = Durgen
        displayInterpolatedVariables = True
        experimentalAtmoScale = 3.5
        mapExtinctionMultiplier = 1
        mapExtinctionTint = 0.5
        mapSkyExtinctionRimFade = 0
        mapGroundExtinctionFade = 0
        _mapExtinctionScatterIntensity = 2
        drawSkyOverClouds = True
        drawOverCloudsAltitude = 100000
        mapExposure = 0.00999999978
        mapSkyRimExposure = 0.0500000007
        cloudColorMultiplier = 4
        cloudScatteringMultiplier = 0.200000003
        cloudSkyIrradianceMultiplier = 0.119999997
        volumetricsColorMultiplier = 1
        mapAlphaGlobal = 1
        Rg = 450000
        Rt = 456367.813
        RL = 466474.063
        atmosphereGlobalScale = 1
        EVEIntegration_preserveCloudColors = False
        AVERAGE_GROUND_REFLECTANCE = 0.100000001
        HR = 10
        HM = 1.20000005
        BETA_MSca = 0.00400000019,0.00400000019,0.00400000019
        m_betaR = 0.00899999961,0.0154999997,0.0200999994
        m_mieG = 0.800000012
        rimBlend = 0
        rimpower = 60
        specR = 40
        specG = 40
        specB = 40
        shininess = 50
        assetPath = SaruPack/Optional_Scatterer/Planets/Durgen/Atmo
        configPoints
        {
            Item
            {
                altitude = 200
                skyAlpha = 1
                skyExposure = 0
                skyRimExposure = 0.200000003
                postProcessAlpha = 1.54999995
                postProcessDepth = 0.860000014
                postProcessExposure = 0.219999999
                skyExtinctionMultiplier = 0.600000024
                skyExtinctionTint = 1
                skyextinctionRimFade = 0
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 0.100000001
                viewdirOffset = 0.0240000002
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 1000
                skyAlpha = 1
                skyExposure = 0
                skyRimExposure = 0.200000003
                postProcessAlpha = 1.04999995
                postProcessDepth = 0.379999995
                postProcessExposure = 0.219999999
                skyExtinctionMultiplier = 0.600000024
                skyExtinctionTint = 1
                skyextinctionRimFade = 0
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 0.100000001
                viewdirOffset = 0
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 5000
                skyAlpha = 1
                skyExposure = 0
                skyRimExposure = 0.200000003
                postProcessAlpha = 0.449999988
                postProcessDepth = 0.0799999982
                postProcessExposure = 0.219999999
                skyExtinctionMultiplier = 0.850000024
                skyExtinctionTint = 1
                skyextinctionRimFade = 0
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 0.5
                viewdirOffset = 0
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 55000
                skyAlpha = 1
                skyExposure = 0
                skyRimExposure = 0.200000003
                postProcessAlpha = 0.449999988
                postProcessDepth = 0.100000001
                postProcessExposure = 0.230000004
                skyExtinctionMultiplier = 1
                skyExtinctionTint = 1
                skyextinctionRimFade = 1
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 0.5
                viewdirOffset = 0
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 100000
                skyAlpha = 0.5
                skyExposure = 0
                skyRimExposure = 0.200000003
                postProcessAlpha = 0.449999988
                postProcessDepth = 0.300000012
                postProcessExposure = 0.230000004
                skyExtinctionMultiplier = 1
                skyExtinctionTint = 1
                skyextinctionRimFade = 0
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 1
                viewdirOffset = 0
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 140000
                skyAlpha = 1
                skyExposure = 0.00999999978
                skyRimExposure = 0.119999997
                postProcessAlpha = 0.100000001
                postProcessDepth = 0.200000003
                postProcessExposure = 0.230000004
                skyExtinctionMultiplier = 1
                skyExtinctionTint = 1
                skyextinctionRimFade = 0
                skyextinctionGroundFade = 0.300000012
                openglThreshold = 10
                edgeThreshold = 1
                viewdirOffset = 0
                _Post_Extinction_Tint = 0
                postExtinctionMultiplier = 0
                _GlobalOceanAlpha = 0
                _extinctionScatterIntensity = 1
            }
        }
    }
}
 

EpXSp9l.jpg 

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On 2/9/2018 at 10:01 PM, Whovian41110 said:

So quick question. Is it possible to make the sunflare show up in a supersampled screenshot? (quote this so I get a notification)

Not at the moment but planned.

On 2/11/2018 at 9:44 PM, tygoo7 said:

KSP: 1.3.1

Scatterer: 0.0325

Problem: Atmospheres show through planet in scaledspace. No idea what is causing it.

Mods installed: Kopernicus, my planet pack, and Scatterer

Reproduction steps: Just orbit one of the planets, Durgen for example, and wait until the gas giant is hidden behind the moon. This still happens even if I travel to the planet manually instead of using the stock set orbit cheat.

Log: https://www.dropbox.com/s/794z9iw2luurof7/output_log.txt?dl=0

Scatterer configs:

Saru (Gas Giant):

  Reveal hidden contents

Scatterer_atmosphere
{
    Atmo
    {
        name = Saru
        displayInterpolatedVariables = True
        experimentalAtmoScale = 1
        mapExtinctionMultiplier = 1.10000002
        mapExtinctionTint = 0.600000024
        mapSkyExtinctionRimFade = 2
        mapGroundExtinctionFade = 0
        _mapExtinctionScatterIntensity = 1
        drawSkyOverClouds = True
        drawOverCloudsAltitude = 100000
        mapExposure = 0.0399999991
        mapSkyRimExposure = 0.0500000007
        cloudColorMultiplier = 2
        cloudScatteringMultiplier = 0.0500000007
        cloudSkyIrradianceMultiplier = 0.300000012
        volumetricsColorMultiplier = 1
        mapAlphaGlobal = 1
        Rg = 5200000
        Rt = 5396226.5
        RL = 5943253.5
        atmosphereGlobalScale = 1
        EVEIntegration_preserveCloudColors = True
        AVERAGE_GROUND_REFLECTANCE = 0.100000001
        HR = 10
        HM = 1.20000005
        BETA_MSca = 0.00400000019,0.00400000019,0.00400000019
        m_betaR = 0.00680000009,0.00850000046,0.0631000027
        m_mieG = 0.850000024
        rimBlend = -20
        rimpower = 100
        specR = 1
        specG = 1
        specB = 1
        shininess = 10
        assetPath = SaruPack/Optional_Scatterer/Planets/Saru/Atmo
        configPoints
        {
            Item
            {
                altitude = 1000
                skyAlpha = 0.8
                skyExposure = 1
                skyRimExposure = 0.25
                postProcessAlpha = 0.95
                postProcessDepth = 0.1
                postProcessExposure = 0.2
                skyExtinctionMultiplier = 7
                skyExtinctionTint = 2
                skyextinctionRimFade = 1
                skyextinctionGroundFade = 0
                openglThreshold = 10
                edgeThreshold = 0.3
                viewdirOffset = 0
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 5000
                skyAlpha = 0.8
                skyExposure = 0
                skyRimExposure = 0.25
                postProcessAlpha = 0.95
                postProcessDepth = 0.13
                postProcessExposure = 0.23
                skyExtinctionMultiplier = 1.1
                skyExtinctionTint = 2
                skyextinctionRimFade = 1
                skyextinctionGroundFade = 0
                openglThreshold = 10
                edgeThreshold = 0.5
                viewdirOffset = 0
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 55000
                skyAlpha = 0.8
                skyExposure = 0
                skyRimExposure = 0.25
                postProcessAlpha = 0.95
                postProcessDepth = 0.2
                postProcessExposure = 0.23
                skyExtinctionMultiplier = 1.1
                skyExtinctionTint = 2
                skyextinctionRimFade = 1
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 0.5
                viewdirOffset = 0
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 100000
                skyAlpha = 0.8
                skyExposure = 0
                skyRimExposure = 0.13
                postProcessAlpha = 0.95
                postProcessDepth = 0.5
                postProcessExposure = 0.23
                skyExtinctionMultiplier = 1.1
                skyExtinctionTint = 2
                skyextinctionRimFade = 1
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 0.5
                viewdirOffset = 0
                _Post_Extinction_Tint = 0.7
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 10
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 160000
                skyAlpha = 0.8
                skyExposure = 0.05
                skyRimExposure = 0.03
                postProcessAlpha = 0
                postProcessDepth = 0.5
                postProcessExposure = 0.23
                skyExtinctionMultiplier = 1
                skyExtinctionTint = 0
                skyextinctionRimFade = 1
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 1
                viewdirOffset = 0
                _Post_Extinction_Tint = 0
                postExtinctionMultiplier = 0
                _GlobalOceanAlpha = 10
                _extinctionScatterIntensity = 1
            }
        }
    }
}
 

Durgen (Moon):

  Reveal hidden contents

Scatterer_atmosphere
{
    Atmo
    {
        name = Durgen
        displayInterpolatedVariables = True
        experimentalAtmoScale = 3.5
        mapExtinctionMultiplier = 1
        mapExtinctionTint = 0.5
        mapSkyExtinctionRimFade = 0
        mapGroundExtinctionFade = 0
        _mapExtinctionScatterIntensity = 2
        drawSkyOverClouds = True
        drawOverCloudsAltitude = 100000
        mapExposure = 0.00999999978
        mapSkyRimExposure = 0.0500000007
        cloudColorMultiplier = 4
        cloudScatteringMultiplier = 0.200000003
        cloudSkyIrradianceMultiplier = 0.119999997
        volumetricsColorMultiplier = 1
        mapAlphaGlobal = 1
        Rg = 450000
        Rt = 456367.813
        RL = 466474.063
        atmosphereGlobalScale = 1
        EVEIntegration_preserveCloudColors = False
        AVERAGE_GROUND_REFLECTANCE = 0.100000001
        HR = 10
        HM = 1.20000005
        BETA_MSca = 0.00400000019,0.00400000019,0.00400000019
        m_betaR = 0.00899999961,0.0154999997,0.0200999994
        m_mieG = 0.800000012
        rimBlend = 0
        rimpower = 60
        specR = 40
        specG = 40
        specB = 40
        shininess = 50
        assetPath = SaruPack/Optional_Scatterer/Planets/Durgen/Atmo
        configPoints
        {
            Item
            {
                altitude = 200
                skyAlpha = 1
                skyExposure = 0
                skyRimExposure = 0.200000003
                postProcessAlpha = 1.54999995
                postProcessDepth = 0.860000014
                postProcessExposure = 0.219999999
                skyExtinctionMultiplier = 0.600000024
                skyExtinctionTint = 1
                skyextinctionRimFade = 0
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 0.100000001
                viewdirOffset = 0.0240000002
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 1000
                skyAlpha = 1
                skyExposure = 0
                skyRimExposure = 0.200000003
                postProcessAlpha = 1.04999995
                postProcessDepth = 0.379999995
                postProcessExposure = 0.219999999
                skyExtinctionMultiplier = 0.600000024
                skyExtinctionTint = 1
                skyextinctionRimFade = 0
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 0.100000001
                viewdirOffset = 0
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 5000
                skyAlpha = 1
                skyExposure = 0
                skyRimExposure = 0.200000003
                postProcessAlpha = 0.449999988
                postProcessDepth = 0.0799999982
                postProcessExposure = 0.219999999
                skyExtinctionMultiplier = 0.850000024
                skyExtinctionTint = 1
                skyextinctionRimFade = 0
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 0.5
                viewdirOffset = 0
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 55000
                skyAlpha = 1
                skyExposure = 0
                skyRimExposure = 0.200000003
                postProcessAlpha = 0.449999988
                postProcessDepth = 0.100000001
                postProcessExposure = 0.230000004
                skyExtinctionMultiplier = 1
                skyExtinctionTint = 1
                skyextinctionRimFade = 1
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 0.5
                viewdirOffset = 0
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 100000
                skyAlpha = 0.5
                skyExposure = 0
                skyRimExposure = 0.200000003
                postProcessAlpha = 0.449999988
                postProcessDepth = 0.300000012
                postProcessExposure = 0.230000004
                skyExtinctionMultiplier = 1
                skyExtinctionTint = 1
                skyextinctionRimFade = 0
                skyextinctionGroundFade = 1
                openglThreshold = 10
                edgeThreshold = 1
                viewdirOffset = 0
                _Post_Extinction_Tint = 1
                postExtinctionMultiplier = 1
                _GlobalOceanAlpha = 1
                _extinctionScatterIntensity = 1
            }
            Item
            {
                altitude = 140000
                skyAlpha = 1
                skyExposure = 0.00999999978
                skyRimExposure = 0.119999997
                postProcessAlpha = 0.100000001
                postProcessDepth = 0.200000003
                postProcessExposure = 0.230000004
                skyExtinctionMultiplier = 1
                skyExtinctionTint = 1
                skyextinctionRimFade = 0
                skyextinctionGroundFade = 0.300000012
                openglThreshold = 10
                edgeThreshold = 1
                viewdirOffset = 0
                _Post_Extinction_Tint = 0
                postExtinctionMultiplier = 0
                _GlobalOceanAlpha = 0
                _extinctionScatterIntensity = 1
            }
        }
    }
}
 

 

I just noticed this, it happens with planets that don't have a PQS, i will fix it soon.

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could it be possible to make shaders and stuff for the new horizons mod? i use that one and it wont work with kopernicus mods... do the shader and system alteration mods conflict or something? EDIT:okay now not only is my kopernicus sub-mod not working but the scatterer effects stopped working when i updated the scatterer mods and now oceans wont render 

Edited by mindseyemodels
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On 2/14/2018 at 1:14 AM, LunarGuest said:

So uh, Spacedock has been down for a week, is there any other site I can download this mod from?

On 2/14/2018 at 2:21 AM, Facul said:

Are there any other sources to download this mod from? As i cannot seem to be able to access the spacedock website.

Added to the OP.

On 2/14/2018 at 12:58 PM, seyss said:

How do I disable atmosphere shown on the planets? I'm talking about that haze on the planets. Thanks.

Go on the scatterer UI and press "toggle postProcessing", it's not permanent though and will be back to default on scene change.

If you want it permanent, at the moment you can go to all the config points and set the postprocessing depth to a really high value. I guess I should add an option for this in the main menu though.

14 hours ago, mindseyemodels said:

could it be possible to make shaders and stuff for the new horizons mod? i use that one and it wont work with kopernicus mods... do the shader and system alteration mods conflict or something? EDIT:okay now not only is my kopernicus sub-mod not working but the scatterer effects stopped working when i updated the scatterer mods and now oceans wont render 

You can make custom scatterer configs for new horizons.

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15 hours ago, mindseyemodels said:

could it be possible to make shaders and stuff for the new horizons mod? i use that one and it wont work with kopernicus mods... do the shader and system alteration mods conflict or something? EDIT:okay now not only is my kopernicus sub-mod not working but the scatterer effects stopped working when i updated the scatterer mods and now oceans wont render 

Scatterer will not plug and play with any planet pack.. the cfg have to be set up with those specific bodies. 

Default scatterer only works with stock. 

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Hi, i have graphical issues when above sea. Look at bottom of heat shield, and also the ropes. They are too shiny white. It is even worse when you turn the camera around. Also the sky is distroted on second screen.

Is it problem of Scatterer ? Any way how to remove it? must be something easy. Any help please

https://imgur.com/a/OX1nU
 
KSP: 1.3.1.1891
KSP_x64.exe running on Windows 10
Edited by papuchalk
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2 hours ago, papuchalk said:

Hi, i have graphical issues when above sea. Look at bottom of heat shield, and also the ropes. They are too shiny white. It is even worse when you turn the camera around. Also the sky is distroted on second screen.

Is it problem of Scatterer ? Any way how to remove it? must be something easy. Any help please

https://imgur.com/a/OX1nU
 
KSP: 1.3.1.1891
KSP_x64.exe running on Windows 10

First is a known issue, and currently being fixed.

Second is what happens when the camera is too close to the water level, it will remain this way for a while.

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2 hours ago, Jack the Green Ghost said:

I want only just the ocean shaders cant i delete atmosphere

You can't, the effects are linked in many ways. And if you could well this wouldn't improve performance. Performance-wise, the ocean shaders dwarf everything else the mod does.

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KSP: 1.3.0 Windows 64bit

Problem: Missing Ocean on Kerbin and I imagine any planets with water (see below)

https://www.dropbox.com/s/uy8pkynq7j7tbhl/screenshot1.png?dl=0

Mods installed:

Scatterer

EnvironmentalVisualEnhancements 

SVT

[x] Science!

Chatterer

DistantObject

KerbalEngineer

Kopernicus

MechJeb2

ModularFlightIntegrator

PlanetShine-0.2.5.2

SmokeScreen

StockVisualEnhancements

WarpUnlocker

WaypointManager

Reproduction steps:

Static issue with shader enabled. Turning shader off returns the water, albeit ugly water :( I remember the shader working back when I used to play 1.1 (whatever version scatterer was then)

Log:

https://www.dropbox.com/s/k1km4l6dc7n9y98/output_log.txt?dl=0

 

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