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[1.3] The Plugin Workshop - Small plugins of varied function


Crzyrndm

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Right, so I finally worked out my frustrations today are primarily down to an initialisation order oversight...

SSRW v1.11.0 is out and functional (and less prone to future breakage I hope)

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Could you please include a Download link to your version file ? It makes it a lot easier to update when MiniAVC detect a new version. I know your version file contains an URL but it is not presented by MiniAVC.

Edited by FreeThinker
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@Crzyrndm

Testing again and the MDT works, but enabling the setting discharge torque doesn't have any effect. When enabled, and upon activating momentum discharge it still drain the resources as if the torque discharge setting was not enabled. Other than that we are back to the pre 1.1 functionality which is good enough for me to use it in career. 

I hope I am understanding the discharge toque setting correct in that it should when enabled, and upon discharging the craft should have force applied to it equal and opposite of any torque applied to the vessel via the RWs. Necessitating the use of RCS to prevent a change in attitude. Correct?

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What key do you use to use the new propellant spending feature for ssrw?

EDIT: Or is it just always running when you have used some momentum from the wheels? 

Edited by Errol
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  On 5/9/2016 at 1:13 PM, Errol said:

What key do you use to use the new propellant spending feature for ssrw?

EDIT: Or is it just always running when you have used some momentum from the wheels? 

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Click on the part with a rw open the RW window click the button to open the menu and you will see all RW in range listed click the small button next the the RW you want to discharge. No key or action groups.

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I've recognized a bug/incompatibilty between SRB Thrust Limiter and SpaceY SRBs. There's is something going on I can hardly explain.

Not only that LimiterEnd seems to do nothing, it seems that VTL adds additional thrust to the thrust of these SRBs. I've used both mods before and it was fine. I think it has something to do with the update of SpaceY to version 1.12.5. There have been changes to the thrust curves of the SRBs. They throttle back, when only 5% of propellant remains.

Tested it in stock, only KER was installed additionally. Stock-SRBs and VTL are fine. SpaceY-SRBs without VTL is fine, too. Logs don't show any issues.

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  On 5/13/2016 at 8:04 PM, funk said:

I've recognized a bug/incompatibilty between SRB Thrust Limiter and SpaceY SRBs. There's is something going on I can hardly explain.

Not only that LimiterEnd seems to do nothing, it seems that VTL adds additional thrust to the thrust of these SRBs. I've used both mods before and it was fine. I think it has something to do with the update of SpaceY to version 1.12.5. There have been changes to the thrust curves of the SRBs. They throttle back, when only 5% of propellant remains.

Tested it in stock, only KER was installed additionally. Stock-SRBs and VTL are fine. SpaceY-SRBs without VTL is fine, too. Logs don't show any issues.

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Do the Space  Y SRB's use the new thrust curves? Thrust curves do pretty much the same thing (if I understand correctly) that the thrust limiter does: Modify thrust according to how much propellant was used. 

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As far as I can tell from looking at the cfgs Spacey has a thrust curve defined now.

Changelog:

Version 1.12.5 for Kerbal Space Program 1.1.2

Released on 2016-05-08

1.12.5 (2016-05-08) - Tweaks.

  • Refined the primary launch clamp's internal layout, to use as a template for later projects.

  • Added basic thrust curves for SRBs. Flat profile, however thrust tapers off during last 5% of remaining propellant.

In the cfgs you can find something like this:

	MODULE
	{
		name = ModuleEnginesFX
		thrustVectorTransformName = thrustTransform
		engineID = SYSRB0L5
		powerEffectName = running_closed
		throttleLocked = True
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 150
		heatProduction = 300
		useEngineResponseTime = True
		engineAccelerationSpeed = 10.0
		allowShutdown = False
		fxOffset = 0, 0, 0
		
		// Possible EngineType values:
		// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
		EngineType = SolidBooster
		
		PROPELLANT
		{
			name = SolidFuel
			ratio = 1.0
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 220
			key = 1 175
			key = 7 0.001
		}
		thrustCurve
		{
			key = 1.00 1.0	// full fuel, full flow rate.
			key = 0.05 1.0	// 5% fuel remaining, full flow rate ends
			key = 0.00 0.1	// 0 fuel remaining, 10% flow rate.
		} 
	}

The weird thing is, as described above, that VTL seems to change the thrust key to something like key = 0.80 1.5. But it seems it has nothing to do which LimiterEnd is set.

Edit: At ignition the thrust is nominal, but then it starts to increase beyond atmospheric limits.

Edited by funk
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The same method that works in the editor is supposed to be available in flight

  On 4/27/2015 at 7:40 PM, Crzyrndm said:
Editing the deflection variation of a part
  • Hover the mouse over a control surface part
  • Press 'K'
  • In the window that opens, the left column of numbers is the dynamic pressure (Q) in kPa, and the right is the percentage of maximum deflection to allow at that level of Q
  • There is also a revert button to reset your changes, a save button to set your current setup as the default, and a dropdown button to reveal a graph of the % deflection
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SSRW doesn't appear to do be working in 1.1.2

I get the screen, the eneable/disable torque toggle works, but the wheels never loose any torque.

EDIT: Re-installed, appears to be working fine now.

Edited by Errol
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  • 2 weeks later...

I have found an incompatibility for this mod, submitting this as a bug report. There are no crash logs to post.

Tested on a clean install of KSP 1.1.2 x64

 Is the mod that is causing a conflict.

Bug: Having both mods installed stops reaction wheel saturation from modifying effective torque. (RW window still show diminished torque available, but you can still freely use all reaction wheels if there is electricity for them)

Each mod functions beautifully on their own.

Repro steps; build a simple probe with electric charge and reaction wheels, use girders as skid pads, and use rotation to start the vessel spinning. If RW saturable is working after a short time your probe should stop spinning due to diminished torque available and the friction of the surface. 

Cross posting to plugin workshop.

EDIT:

 

  Reveal hidden contents

 

Edited by Errol
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  On 6/10/2016 at 7:33 AM, Errol said:

I have found an incompatibility for this mod, submitting this as a bug report. There are no crash logs to post.

Tested on a clean install of KSP 1.1.2 x64

 

Expand  

Regardless of whether KSP has crashed or not, there are always logs created unless logging has been explicitly disabled.

You should post those logs whenever submitting a bug report as it helps a modder in debugging a mod. (output_log.txt from either KSP_Data or KSP_x64_Data depending on whether or not it's 32/64 bit. player.log if on Linux or Mac)

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So I've read through this thread and I think I have a proper understanding of this, but I'll ask just to be sure.

With SSRW, if I were to set the bleed rate to 0, then the reaction wheels would function reasonably realistically? Correct?

Edited by CoriW
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  On 6/13/2016 at 8:27 AM, CoriW said:

So I've read through this thread and I think I have a proper understanding of this, but I'll ask just to be sure.

With SSRW, if I were to set the bleed rate to 0, then the reaction wheels would function reasonably realistically? Correct?

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Yes. Do this myself. I am looking forward to a working implementation of the torque discharge.

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  • 3 weeks later...

Is there anything that changed in 1.1.3 that could affect the Variable Thrust Limiter mod ?

I'm using Real Fuels (so did I in 1.0.4 and it worked fine), and even though the "end thrust" slider appears in the VAB, it doesn't do anything while in flight. Any ideas ?

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  • 1 month later...

With analog control is there any way of having it not disable the keyboard controls? Sometimes I find I want to control either yaw or roll with the keyboard while using the joystick for pitch only (this was possible with the sadly now defunct on-screen joystick mod)

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  • 2 months later...
  On 10/15/2016 at 4:44 AM, Crzyrndm said:

All listed mods updated for KSP 1.2.

I will not be updating Analog Control or Thermal Monitor as I no longer find myself using them.

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So may I pick Analog Control up to keep it running by myself?

Edited by Ser
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  • 2 months later...

Just notice that viriable thrust limiter changes in a part's right click menu in editor do not apply to symmetry parts. Simple work around is to make an adjustment to one part then manually remove and place that part again. A bit of a pain, but good to know. 

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