Atraxa Posted June 18, 2020 Share Posted June 18, 2020 I've installed Cryogenic Engines, Cryo Tanks, and Cryo Tanks Core. Aside from that one golden, egg-shaped, strut-encased hyrdogen tank and it's little spherical buddy, none of my other tanks will allow liquid hydrogen. It does allow 8-10 variants of Liquid Methane, Methox, Oxidizer only, Liquid fuel only etc, but no Liquid Hyrdogren. Any clue why that might be? I'd love to actually try out these swanky engines, but can't seem to have a way to fuel them. I probably have 25-30 mods installed, all through CKAN, so I doubt it's a compatibility issue. Any thoughts? Quote Link to comment Share on other sites More sharing options...
dlrk Posted June 18, 2020 Share Posted June 18, 2020 F/Y/I @Nertea , the included procedural wings config cause DBS to throw NREs. I suggest removing that config from the zip, PWing tanks aren't very useful, and I doubt it would be missed.@Atraxa Do you have ModularFuelTanks or RealFuels installed? Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 18, 2020 Author Share Posted June 18, 2020 On 6/13/2020 at 9:10 PM, dlrk said: @Nertea I'm trying to create an MFT config for LqdMethane, and I noticed that the LqdHydrogen tank definition has a mass of -0.00033386364, Do you know why it was set as negative? in MFT? No idea. On 6/9/2020 at 1:21 AM, Marschig said: atmosphereCurve ends at 4 atm. on most (possibly all) engines. On some engines it ends with a significant value. Example: name = cryoengine-vesuvius-1 ... atmosphereCurve { key = 0 425 key = 1 376 key = 4 305 } So, cryoengine-vesuvius-1 has Isp 305 even at 15 atm. on Jool. Is this planned? Why would it be planned? 12 hours ago, Atraxa said: I've installed Cryogenic Engines, Cryo Tanks, and Cryo Tanks Core. Aside from that one golden, egg-shaped, strut-encased hyrdogen tank and it's little spherical buddy, none of my other tanks will allow liquid hydrogen. It does allow 8-10 variants of Liquid Methane, Methox, Oxidizer only, Liquid fuel only etc, but no Liquid Hyrdogren. Any clue why that might be? I'd love to actually try out these swanky engines, but can't seem to have a way to fuel them. I probably have 25-30 mods installed, all through CKAN, so I doubt it's a compatibility issue. Any thoughts? Usual thing when this happens is that you have another fuel switcher mod interfering. 55 minutes ago, dlrk said: F/Y/I @Nertea , the included procedural wings config cause DBS to throw NREs. I suggest removing that config from the zip, PWing tanks aren't very useful, and I doubt it would be missed.@Atraxa Do you have ModularFuelTanks or RealFuels installed? Better to actually solve the DBS problem, I'll take a look. How do I reproduce this? Quote Link to comment Share on other sites More sharing options...
dlrk Posted June 18, 2020 Share Posted June 18, 2020 As far as I can tell, it occurs whenever B9 Pwings is installed and CryoTanks is Quote Link to comment Share on other sites More sharing options...
Marschig Posted June 19, 2020 Share Posted June 19, 2020 10 hours ago, Nertea said: Why would it be planned? I see strange behavior. Is this intended by Author? Quote Link to comment Share on other sites More sharing options...
Atraxa Posted June 20, 2020 Share Posted June 20, 2020 On 6/19/2020 at 5:26 AM, dlrk said: F/Y/I @Nertea , the included procedural wings config cause DBS to throw NREs. I suggest removing that config from the zip, PWing tanks aren't very useful, and I doubt it would be missed.@Atraxa Do you have ModularFuelTanks or RealFuels installed? I do not have either of those installed. Are they dependencies? I installed the Cryo-stuff via CKAN which always prompt me for dependencies, so I'd be surprised if that's the case, but anyway, I don't have them. Is that the issue? I saw no mention of that in the Cryo mod page, but yeah. Is that all I need to do? Kind of a tangent, but I unlocked some new fuel systems last night and got access to bigger versions of those gold LH2 tanks. It seems I need one of those set to LH2 and another tank set to Oxidizer in order to fuel the engine? I'm really confused since even with that combo I couldn't get off the launchpad with a tiny rocket. Any advice or help would be appreciated. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted June 21, 2020 Share Posted June 21, 2020 hey, is there a patch that will convert stock engines that should be cryogenic to use cryogenic fuel? Quote Link to comment Share on other sites More sharing options...
Alsos Posted June 21, 2020 Share Posted June 21, 2020 8 hours ago, xD-FireStriker said: hey, is there a patch that will convert stock engines that should be cryogenic to use cryogenic fuel? There is, you can find it in the extras folder of cryo engines as "CryoEnginesRestock." Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted June 21, 2020 Share Posted June 21, 2020 5 minutes ago, Alsos said: There is, you can find it in the extras folder of cryo engines as "CryoEnginesRestock." I feel so stupid, had restock installed but not restock+ thats why the config wasnt working. Quote Link to comment Share on other sites More sharing options...
Not a Spy Posted June 23, 2020 Share Posted June 23, 2020 hello, ive had an issue where i cant enable cooling on fueltanks, is the a solution tho this problem? thank you Quote Link to comment Share on other sites More sharing options...
Wyzard Posted June 23, 2020 Share Posted June 23, 2020 3 hours ago, Not a Spy said: hello, ive had an issue where i cant enable cooling on fueltanks, is the a solution tho this problem? That's a bug that was fixed by an update to CryoTanks, but the CryoEngines release hasn't been updated so it still has the buggy version bundled with it. You can download the fixed CryoTanks separately from its own GitHub releases page, to replace the copy bundled with CryoEngines. Quote Link to comment Share on other sites More sharing options...
Roostergod Posted June 25, 2020 Share Posted June 25, 2020 is there any documentation about how the fuel switcher plugin works, i've looked at the source on github and some of it is pretty self explanatory but some isn't. if it matters i'm looking to add more fuel types. any help is appreciated. Quote Link to comment Share on other sites More sharing options...
rib3irojr Posted June 27, 2020 Share Posted June 27, 2020 I sent you a message, can you see? Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 28, 2020 Author Share Posted June 28, 2020 On 6/25/2020 at 3:43 PM, Roostergod said: is there any documentation about how the fuel switcher plugin works, i've looked at the source on github and some of it is pretty self explanatory but some isn't. if it matters i'm looking to add more fuel types. any help is appreciated. For switching in general I recommend looking at the B9 part switch documentation. On 6/26/2020 at 6:48 PM, rib3irojr said: I sent you a message, can you see? https://github.com/ChrisAdderley/CryoEngines/pull/80 this is you right? I integrated your patch already. Quote Link to comment Share on other sites More sharing options...
dlrk Posted July 1, 2020 Share Posted July 1, 2020 After some experimentation/trial and error, here is an MFT config that adds boiloff to MFT tanks, only allows LH2 and CH2 in Cryogenic tanks and changes the tank masses to comport with RF weights instead of the negative mass trick previously used.https://www.dropbox.com/s/2x5d8lu4qhgikb5/CryoTanksModularFuelTanks.cfg?dl=0 @Nertea PR sent Quote Link to comment Share on other sites More sharing options...
dlrk Posted July 2, 2020 Share Posted July 2, 2020 (edited) Also @Nertea , I used "Utilization = 10" for both LH2 and CH4, but I'm guessing the value should really be different for CH4. Could I get some info on how you arrived at 10 for LH2? EDIT: Figured it out. The B9PartSwitch config has 7.5 Units Per Volume for LH2 and 5 for CH4, so I adjusted the utilization for these resources to match accordingly (Utilization = 7.5 for LH2 and Utilization = 5 for CH4) Edited July 3, 2020 by dlrk Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 4, 2020 Author Share Posted July 4, 2020 On 7/1/2020 at 9:51 PM, dlrk said: Also @Nertea , I used "Utilization = 10" for both LH2 and CH4, but I'm guessing the value should really be different for CH4. Could I get some info on how you arrived at 10 for LH2? EDIT: Figured it out. The B9PartSwitch config has 7.5 Units Per Volume for LH2 and 5 for CH4, so I adjusted the utilization for these resources to match accordingly (Utilization = 7.5 for LH2 and Utilization = 5 for CH4) Thanks. Just so you know, I didn't write any of these compatibility things - that's why they're so out of date. They were contributed and then effectively abandoned. Quote Link to comment Share on other sites More sharing options...
dlrk Posted July 5, 2020 Share Posted July 5, 2020 On 7/4/2020 at 3:12 PM, Nertea said: Thanks. Just so you know, I didn't write any of these compatibility things - that's why they're so out of date. They were contributed and then effectively abandoned. I got that, glad I could update them. The B9PartSwitch CFGs you wrote proved to be a pretty useful guide. Quote Link to comment Share on other sites More sharing options...
Barry Kerman Posted July 9, 2020 Share Posted July 9, 2020 Why there is no oxidant in my cyro tanks? I've installed it on CKAN and installed all the dependencies, including B9partswitch Quote Link to comment Share on other sites More sharing options...
Cucco-Master Posted July 9, 2020 Share Posted July 9, 2020 If you have installed the dependencies correctly, then you should have options for different types of fuel mixes. There is a version that only has LH2, but there is also one that has LH2Ox. You gotta check out that multi-colored bar in the part actions window while in the VAB. If you really don't have an LH2Ox option there then try uninstalling and reinstalling everything related to Cryo Tanks. While CKAN usually does a good job it sometimes botches installs. Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 2, 2020 Author Share Posted August 2, 2020 CryoEngines 1.1.4 Marked for KSP 1.10.x Updated DynamicBatteryStorage to 2.1.7 Updated B9PartSwitch to 2.17.0 Updated CryoTanks to 1.5.2 Updated DeployableEngines to 1.2.2 Updated ModuleManager to 4.1.4 New Russian localization by ra4nd0m New Portugese localization by Rib3iroJr LH2 engines patch now handles post 1.8 Restock properly (wyzard256) Extended Isp curves for all engines past 4 atm Quote Link to comment Share on other sites More sharing options...
hemeac Posted August 3, 2020 Share Posted August 3, 2020 On 5/8/2020 at 6:35 AM, jimmymcgoochie said: Thanks for your help @Nertea and @Wyzard, I've almost got it working now- the sound and plume effects are working in both modes and the switching is working as expected. Now all I have to do is figure out why the engine bell glows blue in hydrogen mode but not methane mode (not sure what module to duplicate for that) and also why it seems to be using ~30 methane per oxidizer rather than 3 as intended. A patch that duplicates the parts and fixes them to methalox instead of hydrolox was much easier to do, but mode-switching is a much more elegant way of doing it. @jimmymcgoochie, I had been thinking of trying something similar, did you have luck in getting everything to work smoothly? Would you be ok with sharing an example of the patch if you did get it to work? Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted August 3, 2020 Share Posted August 3, 2020 59 minutes ago, hemeac said: @jimmymcgoochie, I had been thinking of trying something similar, did you have luck in getting everything to work smoothly? Would you be ok with sharing an example of the patch if you did get it to work? I never managed to get it working to a satisfactory level and only ever tried one engine, so I’m using a fuel switching patch to make the engines use methane not hydrogen- I also made a patch that duplicates the engines, but I don’t like hydrogen as a fuel because the fuel density is so low it robs the advantage of high ISP, whereas methane can compete directly with LF. Quote Link to comment Share on other sites More sharing options...
hemeac Posted August 3, 2020 Share Posted August 3, 2020 (edited) 1 hour ago, jimmymcgoochie said: I never managed to get it working to a satisfactory level and only ever tried one engine, so I’m using a fuel switching patch to make the engines use methane not hydrogen- I also made a patch that duplicates the engines, but I don’t like hydrogen as a fuel because the fuel density is so low it robs the advantage of high ISP, whereas methane can compete directly with LF. Thanks for the reply. I just tested a proof of concept of adding Methalox with BDB as they implemented multimode as a B9 Part Switch. That solution seemed to work well. I am still relatively new to MM configs, so I am guessing that when it comes to adding that functionality to Cryo Engines for myself, I will probably end up doing what you've done and just duplicate the parts. Edited August 3, 2020 by hemeac English is only theoretically my first language. Quote Link to comment Share on other sites More sharing options...
Miguelsgamingch Posted August 12, 2020 Share Posted August 12, 2020 Amazing! Quote Link to comment Share on other sites More sharing options...
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