FullMetalMachinist Posted February 18, 2016 Share Posted February 18, 2016 On 2/16/2016 at 0:42 PM, John The Physicist said: Yeah KerbalStuff is down. At the risk of being ignored, will @regex be uploading these to the new SpaceDock, or Github, or somewhere? Link to comment Share on other sites More sharing options...
Guest Posted February 18, 2016 Share Posted February 18, 2016 (edited) vOv No idea. E: Just to drive this home, Spaceport isn't stable right now. Github would probably be a good option, IMO better than any other mod hosting out there, I'll think about that. But the real problem here is that I don't care anymore. Finding hosting for these mods means I am responsible for them again and I'd rather play KSP or Minecraft or Factorio or do some carpentry or metal work than code as a hobby (considering I code for a living and I'm near burnout). Yeah, I'm not touching these mods again. Hosting is up to someone else, you can PM me if you want to transfer stewardship. Edited February 18, 2016 by regex Link to comment Share on other sites More sharing options...
Bears Posted February 18, 2016 Share Posted February 18, 2016 Add a like to curse? Kerbalstuff is shuttingdown Link to comment Share on other sites More sharing options...
FullMetalMachinist Posted February 19, 2016 Share Posted February 19, 2016 10 hours ago, regex said: vOv No idea. Fair enough. I honestly have very little knowledge about making or hosting mods, or even coding in general, so I didn't know how hard or time consuming it would be to switch. By all means, take your break, you'll hear no complaints from me. Link to comment Share on other sites More sharing options...
ZooNamedGames Posted February 21, 2016 Share Posted February 21, 2016 (edited) On 2/18/2016 at 10:58 AM, regex said: vOv No idea. E: Just to drive this home, Spaceport isn't stable right now. Github would probably be a good option, IMO better than any other mod hosting out there, I'll think about that. But the real problem here is that I don't care anymore. Finding hosting for these mods means I am responsible for them again and I'd rather play KSP or Minecraft or Factorio or do some carpentry or metal work than code as a hobby (considering I code for a living and I'm near burnout). Yeah, I'm not touching these mods again. Hosting is up to someone else, you can PM me if you want to transfer stewardship. I'm no modding King, but myself and some others would be willing to take these over. Edited February 21, 2016 by ZooNamedGames Link to comment Share on other sites More sharing options...
SparkyFox Posted February 21, 2016 Share Posted February 21, 2016 2 hours ago, ZooNamedGames said: I'm no modding King, but myself and some others would be willing to take these over. I'm a modding king, I'll take over Link to comment Share on other sites More sharing options...
Findthepin1 Posted February 21, 2016 Share Posted February 21, 2016 Does the KSC Switcher work in RSS? If so, does it have launch sites on all the continents? Link to comment Share on other sites More sharing options...
ZooNamedGames Posted February 21, 2016 Share Posted February 21, 2016 3 minutes ago, Findthepin1 said: Does the KSC Switcher work in RSS? If so, does it have launch sites on all the continents? Believe so, I've seen Scott Manley use it with his new series "Kerbal Spaceships are serious business". Link to comment Share on other sites More sharing options...
Guest Posted February 21, 2016 Share Posted February 21, 2016 2 hours ago, Findthepin1 said: Does the KSC Switcher work in RSS? If so, does it have launch sites on all the continents? Yes. RSS defines its own launch sites file. I'm going to assume the PM I received but haven't looked at is regarding taking over any or all of these mods and not bother quoting anyone else. Link to comment Share on other sites More sharing options...
Jamesbowser Posted February 26, 2016 Share Posted February 26, 2016 The download is broken Kerballstuff shut down fix it plz Link to comment Share on other sites More sharing options...
lextacy Posted February 29, 2016 Share Posted February 29, 2016 what do these values do in the KCS switcher config ? PQSCity { lodvisibleRangeMult = 6 repositionRadiusOffset = 993 reorientFinalAngle = -9.4 } PQSMod_MapDecalTangent { radius = 0 heightMapDeformity = 80 absoluteOffset = 0 absolute = true } I need to know b.c. im not having luck getting a new KCS location to mount flush with the terrain. Link to comment Share on other sites More sharing options...
Svm420 Posted February 29, 2016 Share Posted February 29, 2016 16 minutes ago, lextacy said: what do these values do in the KCS switcher config ? PQSCity { lodvisibleRangeMult = 6 repositionRadiusOffset = 993 reorientFinalAngle = -9.4 } PQSMod_MapDecalTangent { radius = 0 heightMapDeformity = 80 absoluteOffset = 0 absolute = true } I need to know b.c. im not having luck getting a new KCS location to mount flush with the terrain. Here Link to comment Share on other sites More sharing options...
lextacy Posted March 1, 2016 Share Posted March 1, 2016 16 hours ago, Svm420 said: Here THANKS ! Link to comment Share on other sites More sharing options...
Guest Posted March 1, 2016 Share Posted March 1, 2016 On 2/26/2016 at 1:13 PM, Jamesbowser said: The download is broken Kerballstuff shut down fix it plz No. Also, mods have found a new home, NathanKell made mention of the RO group taking them over because RO relies on KSCSwitcher and RP-0 uses KerbalRenamer. Link to comment Share on other sites More sharing options...
Benji Posted March 1, 2016 Share Posted March 1, 2016 (edited) I can't switch to the <test-launch-site> I made. To be honest, some parameters, like height map deformation, absolute offset are giving me a headache. I don't understand what they do, so I think the problem lies there. Site { name = dummy displayName = dummy description = a test, west of africa PQSCity { KEYname = dummy latitude = 0 longitude = 0 repositionRadiusOffset = 75 repositionToSphereSurface = false lodvisibleRangeMult = 6 } PQSMod_MapDecalTangent { radius = 10000 heightMapDeformity = 50 absoluteOffset = 25 absolute = true latitude = 0 longitude = 0 } } Minimal modding for now (shortes possible loading times), having a look at principia with RSS: Kopernicus KSCSwitcher Module Manager Real Solar System & textures of course Principia I looked at some sites from rss to understand heightmapdeformation, etc. but can't make sense of it. Sometimes it's higher than absolut offset or repositiontoqphereoffset, sometimes lower. Edited March 1, 2016 by Benji Link to comment Share on other sites More sharing options...
Deimos Rast Posted March 2, 2016 Share Posted March 2, 2016 FYI, if you're looking for KSC Switcher, there is always the Kerbal Stuff torrent... Link to comment Share on other sites More sharing options...
basila Posted March 7, 2016 Share Posted March 7, 2016 On 02.03.2016 at 9:33 PM, Deimos Rast said: FYI, if you're looking for KSC Switcher, there is always the Kerbal Stuff torrent... Can't find it in archive. What is the name of the folder? Link to comment Share on other sites More sharing options...
Deimos Rast Posted March 7, 2016 Share Posted March 7, 2016 4 minutes ago, basila said: Can't find it in archive. What is the name of the folder? /storage/regex_94/KSC_Switcher Link to comment Share on other sites More sharing options...
JT2227 Posted March 13, 2016 Share Posted March 13, 2016 Is there any way to get KSC Switcher without downloading the whole torrent..? Or do I not know how to do this Link to comment Share on other sites More sharing options...
NathanKell Posted March 13, 2016 Share Posted March 13, 2016 https://github.com/KSP-RO/KSCSwitcher/releases https://github.com/KSP-RO/KerbalRenamer/releases Thread when I have time, but the RO group has taken on maintenance for some of regex's mods. Link to comment Share on other sites More sharing options...
FiiZzioN Posted April 3, 2016 Share Posted April 3, 2016 Please tell me KSC Switcher will be updated for 1.1 I found I can't play without it because it allows so much more to happen in the game. Non-equatorial launches, multiple landing strips, etc... Hell, it's one of those mods that I'd be willing to pay for it that's what it took for it to be updated! Link to comment Share on other sites More sharing options...
Luka 999 Posted April 4, 2016 Share Posted April 4, 2016 (edited) Hey. Can I upload a config for the launch sites for harder solar system? EDIT: I would like to upload it on the forum just for those who don't know how the code works. If you want I can also send it to you so that you can add it. Edited April 4, 2016 by Luka 999 Link to comment Share on other sites More sharing options...
Tangle Posted April 4, 2016 Share Posted April 4, 2016 17 hours ago, FiiZzioN said: Please tell me KSC Switcher will be updated for 1.1 I found I can't play without it because it allows so much more to happen in the game. Non-equatorial launches, multiple landing strips, etc... Hell, it's one of those mods that I'd be willing to pay for it that's what it took for it to be updated! Refer to the post above yours, and hope that the RO dev team has time to respond to that while getting it to work with 1.1... Link to comment Share on other sites More sharing options...
NathanKell Posted April 5, 2016 Share Posted April 5, 2016 Yes, it's being updated. regex is doing some work himself, because he's super generous like that Link to comment Share on other sites More sharing options...
Andem Posted April 6, 2016 Share Posted April 6, 2016 (edited) Two quick questions: On Kerbal Renamer, what do I do if I only want a specific last name for the kerbals, and want the first name generator to stay? On KSC Switcher, how do I get new KSCs to show up? Do I need them on a seperate file? How do I add it to the primary config? Help Please. --EDIT-- BTW, I'm using 150% Stock KSP except for KR and KSCR. Edited April 6, 2016 by Andem Link to comment Share on other sites More sharing options...
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