RedDragon91GoW Posted February 22, 2020 Share Posted February 22, 2020 Hi, I'm trying to install the last updates of IFS and IFS Core via CKAN (3.14.0.5 and 3.14.1.5), I have KSP 1.8.1. This error appear: "Oh no! It looks like you're trying to install a mod which is already installed, or which conflicts with another mod which is already installed. As a safety feature, the CKAN will *never* overwrite or alter a file that it did not install itself. If you wish to install InterstellarFuelSwitch-Core 3.14.1.5 via the CKAN, then please manually uninstall the mod which owns: GameData/InterstellarFuelSwitch/Plugins/MiniAVC.xml and try again. Your GameData has been returned to its original state. Error during installation! An unknown error occurred, please try again!" Is there something I can do or that I'm doing wrong? Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted February 23, 2020 Share Posted February 23, 2020 @FreeThinker I'm showing dupes in my log for CompressedAir and Shielding. CompressedAir is from CRP and Shielding is from Kerbalism but IFS has its own definitions for both. You affect the cost of both but I don't see why they should be trying to apply themselves when I have CRP and Kerbalism installed and thus want to use their definitions Quote Link to comment Share on other sites More sharing options...
igdegoo Posted March 1, 2020 Share Posted March 1, 2020 this normal? if not how to fix Quote Link to comment Share on other sites More sharing options...
patton446 Posted March 10, 2020 Share Posted March 10, 2020 (edited) In how far is this compatable with 1.9.1? I'm running into the issue that stock tanks don't offer the all the fuels in the switch window but when looking at the part descripton the fuels listed are correct. I just can't switch to them. (edit) solved it. Was a tech tree lock. Edited March 14, 2020 by patton446 Quote Link to comment Share on other sites More sharing options...
Omeran Posted April 1, 2020 Share Posted April 1, 2020 On 2/22/2020 at 1:39 PM, RedDragon91GoW said: Hi, I'm trying to install the last updates of IFS and IFS Core via CKAN (3.14.0.5 and 3.14.1.5), I have KSP 1.8.1. This error appear: "Oh no! It looks like you're trying to install a mod which is already installed, or which conflicts with another mod which is already installed. As a safety feature, the CKAN will *never* overwrite or alter a file that it did not install itself. If you wish to install InterstellarFuelSwitch-Core 3.14.1.5 via the CKAN, then please manually uninstall the mod which owns: GameData/InterstellarFuelSwitch/Plugins/MiniAVC.xml and try again. Your GameData has been returned to its original state. Error during installation! An unknown error occurred, please try again!" Is there something I can do or that I'm doing wrong? It happens sometimes. Just delete the aforementioned MiniAVC.xml, and update the mods again. Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted April 29, 2020 Share Posted April 29, 2020 (edited) Is it possible to add custom fuels to the tank? I'd like to add one of my mods fuel types to IFS and not sure which files to edit. I'd like a few parts to support Hyper Plutonium and Dark Goo. Edited April 29, 2020 by KIMCHI Quote Link to comment Share on other sites More sharing options...
TheRag Posted May 1, 2020 Share Posted May 1, 2020 On 3/1/2020 at 11:40 AM, igdegoo said: this normal? if not how to fix Do you have the latest Community Resource Patch? Quote Link to comment Share on other sites More sharing options...
Aivech Posted May 4, 2020 Share Posted May 4, 2020 [ERR 18:40:41.076] AssemblyLoader: Exception loading 'InterstellarFuelSwitch': System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at AssemblyLoader.LoadAssemblies () [0x000e6] in <2c9e31d65a604d1980fb0cb89728fc1e>:0 Additional information about this exception: System.IO.FileNotFoundException: Could not load file or assembly 'Scale_Redist, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'Scale_Redist, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' Where do i find this Scale_Redist that is missing? Quote Link to comment Share on other sites More sharing options...
Aivech Posted May 7, 2020 Share Posted May 7, 2020 (edited) Apparently installing TweakScale fixes the error. Is TweakScale a required dependency? It is not listed as such in the topic. @FreeThinker Edited May 7, 2020 by Aivech Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 7, 2020 Author Share Posted May 7, 2020 4 hours ago, Aivech said: Apparently installing TweakScale fixes the error. Is TweakScale a required dependency? It is not listed as such in the topic. @FreeThinker Yes its a dependancy Quote Link to comment Share on other sites More sharing options...
Aivech Posted May 7, 2020 Share Posted May 7, 2020 2 minutes ago, FreeThinker said: Yes its a dependancy Thanks! Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted May 9, 2020 Share Posted May 9, 2020 Is there any reason why I change a fuel tank to lets say HTP from LF when I launch the vessel its back to LF-OX? I am noticing this with the OPT and MK2 fuel tanks. Quote Link to comment Share on other sites More sharing options...
Cosmonauth Posted May 15, 2020 Share Posted May 15, 2020 (edited) I'm experiencing an issue with Fuel Switch: I'm using parts, with fuel tanks, so they get handled by LF/O Integration patch. But these parts also contain Electric Charge Resource, and it's values somehow gets altered by Interstellar Fuel Switch. I can see correct values in the VAB, but it's always 0.04 for the loaded vessel. Part on the screenshot must have 4200 Ec (visible in VAB) according to MM Cache These are my ModuleManager.log and Modulemanager.ConfigCache Part on the screenshot is j_cockpit_qs - from OPT Space Plane mod Edited May 16, 2020 by Cosmonauth Quote Link to comment Share on other sites More sharing options...
Cosmonauth Posted May 17, 2020 Share Posted May 17, 2020 (edited) Ok, after some poking around I've figured out the following: ModuleStorageCryostat - when added to parts with already present EC resource causes the problem, described in my previous post. I have no idea if this a bug, or a feature. Edited May 17, 2020 by Cosmonauth Quote Link to comment Share on other sites More sharing options...
HippieGold Posted May 17, 2020 Share Posted May 17, 2020 Is there a way to remove boil off from the mod via a setting? It's a bit of a pain to work with when if I time warp too fast I lose all my LH2. Not to mention the massive solar panels and batteries I always need. Quote Link to comment Share on other sites More sharing options...
Cosmonauth Posted May 18, 2020 Share Posted May 18, 2020 @FreeThinker I am sorry for tagging you, but I believe I found a bug: ModuleStorageCryostat - when added to parts with already present EC resource, removes it and leaves only electricCharge buffer. It happens when vessel is loaded (runway), In VAB/SPH all values remains as they should be. In my case it happens with OPT Cockpit parts. To make it all playable I have to remove ModuleStorageCryostat from that parts with MM patch, which makes stuff kinda unrealistic. Once again I apologize for being impatient, but I'm stuck at home quarantined, playing games, you know =) Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 18, 2020 Author Share Posted May 18, 2020 (edited) 1 hour ago, Cosmonauth said: @FreeThinker I am sorry for tagging you, but I believe I found a bug: ModuleStorageCryostat - when added to parts with already present EC resource, removes it and leaves only electricCharge buffer. It happens when vessel is loaded (runway), In VAB/SPH all values remains as they should be. In my case it happens with OPT Cockpit parts. To make it all playable I have to remove ModuleStorageCryostat from that parts with MM patch, which makes stuff kinda unrealistic. Good point, I will make the ElectricCharge buffer configurable, allowing you to bypass this problem. If an ElectricCharge resource is present in VAB, it will automatically disable itself unless overridden Edited May 18, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
HippieGold Posted May 18, 2020 Share Posted May 18, 2020 (edited) 19 hours ago, HippieGold said: Is there a way to remove boil off from the mod via a setting? It's a bit of a pain to work with when if I time warp too fast I lose all my LH2. Not to mention the massive solar panels and batteries I always need. Any help on this one? @FreeThinker Edited May 18, 2020 by HippieGold Quote Link to comment Share on other sites More sharing options...
dtoxic Posted May 18, 2020 Share Posted May 18, 2020 1 hour ago, HippieGold said: Any help on this one? @FreeThinker turn it off in the "Difficulty" settings? or set it to 0 in the said settings? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 18, 2020 Author Share Posted May 18, 2020 (edited) 1 hour ago, HippieGold said: Any help on this one? @FreeThinker By enabling the IgnoreMaxTemperature sheat, it should no longer boil off alternatively enable InfiniteElectricity to disable all cryostat power cost Edited May 18, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Starwindeu Posted May 19, 2020 Share Posted May 19, 2020 Hi, got interstellar fuel switch installed together with a few other mods, and when im about to land on the mun the game crashes everytimee, i asked in technical support and they said IFS could be the cause of it. wonder if that is the case and how to fix it? List of addons Log Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted May 20, 2020 Share Posted May 20, 2020 Still can't quite figure out how to add custom fuels to IFS. Can someone lead the way for me? I'd like to add Dark Goo and Hyper Plutonium to my Fuel Tanks and OPT parts. Thanks a million! Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 22, 2020 Author Share Posted May 22, 2020 Version 3.16.0.5 for Kerbal Space Program 1.4.2 - 1.7.3, 1.8.1 - 1.9.1 Released on 2020-05-22 Added LiteFuels Fixed issue where tweakscale config could disappear Balance: lowered mass ratios Cryogenic Storage Tanks Balance: Improved mass ratios inline sphere tanks Balance: lowered cost inline sphere tanks Balance: lowered effect scaling on mass ratios Quote Link to comment Share on other sites More sharing options...
AntaresMC Posted May 22, 2020 Share Posted May 22, 2020 (edited) 4 hours ago, FreeThinker said: Version 3.16.0.5 for Kerbal Space Program 1.4.2 - 1.7.3, 1.8.1 - 1.9.1 Released on 2020-05-22 Added LiteFuels Fixed issue where tweakscale config could disappear Balance: lowered mass ratios Cryogenic Storage Tanks Balance: Improved mass ratios inline sphere tanks Balance: lowered cost inline sphere tanks Balance: lowered effect scaling on mass ratios What is LiteFuels? On 5/20/2020 at 6:22 PM, KIMCHI said: Still can't quite figure out how to add custom fuels to IFS. Can someone lead the way for me? I'd like to add Dark Goo and Hyper Plutonium to my Fuel Tanks and OPT parts. Thanks a million! DarkGoo? HyperPlutonium? What is the meaning of that technobable? Seriously, Im curious Edited May 22, 2020 by AntaresMC Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 22, 2020 Share Posted May 22, 2020 @FreeThinker Getting some really strange results. In FuelTanksPlus, if the only part switcher installed is IFS, then InterstellarTextureSwitch2is added to the three radial tanks. Selecting ANY of those tanks results in the following: [IFS]: TPtankR01(Clone) modularTank.GuiName is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [IFS]: TPtankR01(Clone) modularTank.GuiName is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [IFS]: TPtankR01(Clone) modularTank.GuiName is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [IFS]: TPtankR01(Clone) modularTank.GuiName is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [IFS]: SwitchOrAssign Error: The requested operation caused a stack overflow. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [IFS]: SelectTankSetup Error: The requested operation caused a stack overflow. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [IFS]: AssignResourcesToPart Error: The requested operation caused a stack overflow. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [IFS]: SwitchOrAssign Error: The requested operation caused a stack overflow. Here is what results after MM does it's thing: UrlConfig { parentUrl = FuelTanksPlus/Radial/TPtankR01.cfg PART { name = TPtankR01 module = Part author = NecroBones rescaleFactor = 1.0 node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 1 TechRequired = advFuelSystems entryCost = 2000 cost = 250 category = Propulsion subcategory = 0 title = RP-100 Pressurized Tank manufacturer = Fuel Tanks Plus description = A color-coded, radial propellant storage tank, for Monopropellant, Liquid Fuel, or Oxidizer. Our engineers assure us that it was never used for household propane. NOTE: This tank requires use of a fuel line, or manual fuel transfer, for Liquid Fuel or Oxidizer to flow. For your convenience. tags = ftp plus tube press fueltank rcs propellant rocket radial attachRules = 0,1,0,1,1 mass = 0.0625 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 12 maxTemp = 2000 bulkheadProfiles = srf fuelCrossFeed = True MODEL { model = FuelTanksPlus/Radial/TPtankR01 scale = 1.0, 1.0, 1.0 texture = TPtankR-rimRed-Specular, FuelTanksPlus/Radial/TPtankR-rimGold-Specular } RESOURCE { name = LiquidFuel amount = 45 maxAmount = 45 } RESOURCE { name = Oxidizer amount = 55 maxAmount = 55 } MODULE { name = ModuleCrossFeed } MODULE { name = ModuleToggleCrossfeed crossfeedStatus = false toggleEditor = true toggleFlight = true } MODULE { name = TweakScale type = free } MODULE { name = KSP_DataDump } MODULE { name = InterstellarTextureSwitch2 hasSwitchChooseOption = False tankSwitchNames = MonoProp;LF+OX;LiquidFuel;Oxidizer textureRootFolder = FuelTanksPlus/Radial/ textureNames = TPtankR-rimGold-Specular;TPtankR-rimBlack-Specular;TPtankR-rimRed-Specular;TPtankR-rimBlue-Specular textureDisplayNames = MonoPropellant;LF+OX;LiquidFuel;Oxidizer useFuelSwitchModule = true fuelTankSetups = 0; 1; 2; 3 objectNames = TPtankR-rim nextButtonText = Next Variant prevButtonText = Previous Variant statusText = Current Variant } MODULE { name = InterstellarFuelSwitch useTextureSwitchModule = True tankSwitchNames = MonoProp;LF+OX;LiquidFuel;Oxidizer resourceNames = MonoPropellant;LiquidFuel,Oxidizer;LiquidFuel;Oxidizer resourceAmounts = 125;45,55;90;110 tankMass = 0.0675;0.035;0.035;0.035 basePartMass = 0.0 displayCurrentTankCost = true hasGUI = false availableInFlight = false availableInEditor = true showInfo = false } MODULE { name = ModuleFuelJettison } } } Let me know if you need anything else. The short term solution is to disable the patch which adds it, but would be nice to have it fixed. I tried removing the "useFuelSwitchModule = true" from the texture switch - seems to let it work. Is this the correct solution? Quote Link to comment Share on other sites More sharing options...
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