Dafni Posted October 22, 2015 Share Posted October 22, 2015 This should be added to CKAN too!Are crafts constructed with this little helper still considered stock crafts?? Link to comment Share on other sites More sharing options...
sharpspoonful Posted October 22, 2015 Share Posted October 22, 2015 This should be added to CKAN too!Are crafts constructed with this little helper still considered stock crafts??I'd say yes, as this is simply a builder tool rather than parts or game mechanic changes. Things like Editor Extensions, Intake Build Aid and RCS Build Aid simply allow for finer controls and construction aids in the VAB/SPH, but they dont add to anything while the craft is in the flight scene. Link to comment Share on other sites More sharing options...
TheXRuler Posted October 26, 2015 Share Posted October 26, 2015 Anyone know of a .90 version of this? Link to comment Share on other sites More sharing options...
Torih Posted October 28, 2015 Share Posted October 28, 2015 Thanks, this is great. Sick of parts being stuck half way inside if I use offset. Link to comment Share on other sites More sharing options...
senoiurkabls Posted October 31, 2015 Share Posted October 31, 2015 we we please get an update for this? stock doesn't work very well. Link to comment Share on other sites More sharing options...
Gaalidas Posted October 31, 2015 Share Posted October 31, 2015 No update is needed, the latest release works perfectly fine. Though, I'd like to see more done with the offset system, such as a more reliable way of switching between a snap-to method and a free-moving method of offsetting. I'd also love to see some numeric readouts for offset/rotation angles rendered similar to the offset/rotation controls themselves so we can match other offset/rotated parts to the same angles. This would be useful for aligning wheels and such. Also wouldn't mind some sort of multi-select mode so multiple parts could be offset/rotated in sync. But... that's all likely beyond the scope of this simple modification.The point is, this thing is as updated as it needs to be right now. Hopefully KSP 1.1 won't break it. Link to comment Share on other sites More sharing options...
panzer1b Posted November 10, 2015 Share Posted November 10, 2015 (edited) nevermind, it wasnt a bug with this particular mod Edited November 12, 2015 by panzer1b Link to comment Share on other sites More sharing options...
Drew Kerman Posted November 10, 2015 Share Posted November 10, 2015 this mod removes the editor offset limits during building, but it should have no need to further enforce anything in flight - so for now you should just be able to remove it when you're not building anything Link to comment Share on other sites More sharing options...
panzer1b Posted November 12, 2015 Share Posted November 12, 2015 this mod removes the editor offset limits during building, but it should have no need to further enforce anything in flight - so for now you should just be able to remove it when you're not building anythingIgnore last comment, its a bug that had to do with another mod i had (no idea why the heck i put it in squad folder for some dumb reason so it wanst obvious i had it there). Link to comment Share on other sites More sharing options...
Natskyge Posted February 29, 2016 Share Posted February 29, 2016 Does this work in 1.0.5? Link to comment Share on other sites More sharing options...
WooDzor Posted February 29, 2016 Share Posted February 29, 2016 It does and this mod needs more love!! W Link to comment Share on other sites More sharing options...
Dafni Posted February 29, 2016 Share Posted February 29, 2016 9 minutes ago, Natskyge said: Does this work in 1.0.5? Yes, it does, thanks to the OP, and also many thanks in advance for upgrading this to 1.1 once it hits seriously, it is such a helpful mod, it should be stock IMHO Link to comment Share on other sites More sharing options...
Majorjim! Posted March 30, 2016 Share Posted March 30, 2016 Has anyone tested this in 1.1? apparently there is a shift induced offset increase in 1.1 but I am not sure how far you can offset stuff. Link to comment Share on other sites More sharing options...
ZobrAA Posted March 30, 2016 Share Posted March 30, 2016 @Majorjim I've tested and it definitely not working in 1.1. Looking forward for update! Link to comment Share on other sites More sharing options...
Majorjim! Posted March 30, 2016 Share Posted March 30, 2016 Just now, ZobrAA said: @Majorjim I've tested and it definitely not working in 1.1. Looking forward for update! Yeah I saw that too. Oh well, as you say it should be an easy fix. Link to comment Share on other sites More sharing options...
Claw Posted March 31, 2016 Share Posted March 31, 2016 19 hours ago, Majorjim said: apparently there is a shift induced offset increase in 1.1 but I am not sure how far you can offset stuff. The offset away from a part is roughly doubled with the SHIFT key, but quite frankly that isn't much. More significantly, the issues with hollow parts has been addressed. Hopefully the mod is still working. I had to make a few changes, but ideally shouldn't be blocking this addon. Link to comment Share on other sites More sharing options...
Majorjim! Posted March 31, 2016 Share Posted March 31, 2016 2 hours ago, Claw said: The offset away from a part is roughly doubled with the SHIFT key, but quite frankly that isn't much. More significantly, the issues with hollow parts has been addressed. Hopefully the mod is still working. I had to make a few changes, but ideally shouldn't be blocking this addon. I have not tested it myself but a few users have said it is broken now. If you know the mod and could help it would be fantastic. I imagine you are quite busy now though so no pressure mate! Link to comment Share on other sites More sharing options...
selfish_meme Posted March 31, 2016 Share Posted March 31, 2016 2 hours ago, Majorjim said: I have not tested it myself but a few users have said it is broken now. If you know the mod and could help it would be fantastic. I imagine you are quite busy now though so no pressure mate! It might be due to ModuleManager, I know we can't even look at KerbPaint till we get a version of MM that works Link to comment Share on other sites More sharing options...
selfish_meme Posted March 31, 2016 Share Posted March 31, 2016 Nope not that, found MM does have an update for 1.1 but NoOffsetLimits still not working and does not use MM as far as I can tell. Link to comment Share on other sites More sharing options...
Majorjim! Posted March 31, 2016 Share Posted March 31, 2016 (edited) 5 hours ago, selfish_meme said: Nope not that, found MM does have an update for 1.1 but NoOffsetLimits still not working and does not use MM as far as I can tell. Hmm, ok man, thanks for trying. I'm sure a solution is hiding in the code somewhere. Edited March 31, 2016 by Majorjim Link to comment Share on other sites More sharing options...
Claw Posted March 31, 2016 Share Posted March 31, 2016 8 hours ago, Majorjim said: If you know the mod and could help it would be fantastic. I'm not very familiar with this mod, but a brief look at the code shows that it's going to need to be updated at the source level. It doesn't appear that the changes made in the stock side should break this after it's been updated for 1.1. Link to comment Share on other sites More sharing options...
selfish_meme Posted April 5, 2016 Share Posted April 5, 2016 @linuxgurugamer may be adding this to editor extensions, hopefully we will find out soon Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 6, 2016 Share Posted April 6, 2016 1 hour ago, selfish_meme said: @linuxgurugamer may be adding this to editor extensions, hopefully we will find out soon I have, am testing it now, will release later Link to comment Share on other sites More sharing options...
selfish_meme Posted April 6, 2016 Share Posted April 6, 2016 27 minutes ago, linuxgurugamer said: I have, am testing it now, will release later Woohoo! @Majorjim @Azimech Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 6, 2016 Share Posted April 6, 2016 I've incorporated the mod NoOffsetLimits into EditorExtensionsRedux. I've rewritten the reflection code to use names rather than offsets, so it should work going forward, possibly with a recompile for new versions. The complete mod is available here: https://drive.google.com/file/d/0Bzid7e3pW1k7d1ozQ0F2cXE1R2M/view?usp=sharing This now includes: Editor Extensions Redux No Offset Limits Strip Symmetry On 3/31/2016 at 1:07 AM, Claw said: The offset away from a part is roughly doubled with the SHIFT key, but quite frankly that isn't much. More significantly, the issues with hollow parts has been addressed. Hopefully the mod is still working. I had to make a few changes, but ideally shouldn't be blocking this addon. It's now working as part of Editor Extensions Redux On 3/31/2016 at 2:05 PM, Claw said: I'm not very familiar with this mod, but a brief look at the code shows that it's going to need to be updated at the source level. It doesn't appear that the changes made in the stock side should break this after it's been updated for 1.1. I was able to figure out the reflection changes Link to comment Share on other sites More sharing options...
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