Agustin Posted November 17, 2018 Share Posted November 17, 2018 what version shoul I install for ksp 1.3.1 in my RSS RO RP- 1 install? Quote Link to comment Share on other sites More sharing options...
nightingale Posted December 12, 2018 Share Posted December 12, 2018 Hey @sarbian, I'm going to be doing a Strategia release in the next couple days, and it looks like there's a 1.1.18 of CBK hiding in Jenkins. Is this just a case of the thread being out of date, or is there more testing you wanted to do for this? Quote Link to comment Share on other sites More sharing options...
sarbian Posted December 12, 2018 Author Share Posted December 12, 2018 It is the same code but built for 1.5 Quote Link to comment Share on other sites More sharing options...
nightingale Posted December 12, 2018 Share Posted December 12, 2018 11 hours ago, sarbian said: It is the same code but built for 1.5 I figured as much - what I should've said is that this thread only links to 1.1.17, whereas KSP-AVC reports 1.1.18 is out there, but with a broken download link to this thread (because of how the forum software started handling shortened links a while back). So most users won't be able to find 1.1.18, and KSP-AVC users will get extra confused. Quote Link to comment Share on other sites More sharing options...
Warhorse Posted December 16, 2018 Share Posted December 16, 2018 On 12/12/2018 at 1:43 PM, nightingale said: I figured as much - what I should've said is that this thread only links to 1.1.17, whereas KSP-AVC reports 1.1.18 is out there, but with a broken download link to this thread (because of how the forum software started handling shortened links a while back). So most users won't be able to find 1.1.18, and KSP-AVC users will get extra confused. The Jenkins page with the d/ls is here: https://ksp.sarbian.com/jenkins/job/CustomBarnKit/ Quote Link to comment Share on other sites More sharing options...
sarbian Posted January 2, 2019 Author Share Posted January 2, 2019 (edited) v1.1.19 orbitDisplayMode is now an array and you can start without the ability to see any orbits. See the default file comments Downloads : CustomBarnKit-1.1.19.0.zip On 12/12/2018 at 7:43 PM, nightingale said: with a broken download link to this thread It seems it was fixed. Edited January 2, 2019 by sarbian Quote Link to comment Share on other sites More sharing options...
SpinkAkron Posted February 4, 2019 Share Posted February 4, 2019 @sarbian, is it possible to use this to move craftSizeLimit from LAUNCHPAD to VAB? I'd like to make VAB/SPH level determine size limit with the launchpad/runway levels only setting mass limit. I really dislike the part count mechanic. Thanks Quote Link to comment Share on other sites More sharing options...
MaximumThrust Posted March 14, 2019 Share Posted March 14, 2019 It's possible to fully disable the parachutes? I've tried putting level 6, but then they always have the parachutes. Quote Link to comment Share on other sites More sharing options...
Puppythapup Posted March 22, 2019 Share Posted March 22, 2019 Ok, Maybe im dumb but i have no clue how to use this mod. is there a menu? or? Quote Link to comment Share on other sites More sharing options...
Friznit Posted March 22, 2019 Share Posted March 22, 2019 You have to write a config for it. There is a default config linked in the OP (the default mirrors Vanilla, so on it's own with no changes you'll see no differences) Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted June 4, 2019 Share Posted June 4, 2019 Hi all - I am using the "Unkerballed" tech tree and have used Ckan to install the mentioned tech tree, this mod is listed as a "dependency" and I am curious if there is a patch that I can apply that will set the action groups back to default as I think I am getting all AG due to this mod? Quote Link to comment Share on other sites More sharing options...
jpinard Posted June 21, 2019 Share Posted June 21, 2019 On 6/4/2019 at 6:30 AM, gamerscircle said: Hi all - I am using the "Unkerballed" tech tree and have used Ckan to install the mentioned tech tree, this mod is listed as a "dependency" and I am curious if there is a patch that I can apply that will set the action groups back to default as I think I am getting all AG due to this mod? This mod changes action groups and how they work with the latest DLC/patch? What does it do exactly? I'm new and trying to figure this stuff out. Quote Link to comment Share on other sites More sharing options...
New Horizons Posted July 18, 2019 Share Posted July 18, 2019 Does anyone know where to get a RO build from this mod? Quote Link to comment Share on other sites More sharing options...
Nightside Posted July 18, 2019 Share Posted July 18, 2019 10 minutes ago, New Horizons said: Does anyone know where to get a RO build from this mod? I thought career stuff came from RP-1. Quote Link to comment Share on other sites More sharing options...
New Horizons Posted July 18, 2019 Share Posted July 18, 2019 7 minutes ago, Nightside said: I thought career stuff came from RP-1. My question originated from the second point 8: https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.6.1 I am afraid of using CKAN, because of the risk of it taking over my install folder and ruining everything. Quote Link to comment Share on other sites More sharing options...
Nightside Posted July 19, 2019 Share Posted July 19, 2019 39 minutes ago, New Horizons said: My question originated from the second point 8: https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.6.1 I am afraid of using CKAN, because of the risk of it taking over my install folder and ruining everything. Take a look on sarbian’s Jenkins site. Same host as the download link in the OP. Quote Link to comment Share on other sites More sharing options...
ble210 Posted August 10, 2019 Share Posted August 10, 2019 (edited) I'm trying to modify the VAB build limit, and set the astronauts to a fixed cost. I've created a config titled "CustomBarnKit.cfg", with the following text (below). Yet nothing changes in-game. Any advice would be appreciated! @CUSTOMBARNKIT { @VAB { @partCountLimit = 40, 255, -1 } @ASTRONAUTS { @recruitHireFixedRate = true } } Edited August 10, 2019 by ble210 Quote Link to comment Share on other sites More sharing options...
ble210 Posted August 10, 2019 Share Posted August 10, 2019 1 hour ago, ble210 said: I'm trying to modify the VAB build limit, and set the astronauts to a fixed cost. I've created a config titled "CustomBarnKit.cfg", with the following text (below). Yet nothing changes in-game. Any advice would be appreciated! @CUSTOMBARNKIT { @VAB { @partCountLimit = 40, 255, -1 } @ASTRONAUTS { @recruitHireFixedRate = true } } I figured out my problem- the config file I was working off of to create the above file was a DISABLED file. I fixed it and now everything works great. Quote Link to comment Share on other sites More sharing options...
sarbian Posted October 19, 2019 Author Share Posted October 19, 2019 v.1.1.20 KSP 1.8 Fix a bug that would reset the buildings levels when using the "Switch Editor" button Downloads : CustomBarnKit-1.1.20.0.zip Quote Link to comment Share on other sites More sharing options...
New Horizons Posted October 21, 2019 Share Posted October 21, 2019 Is v.1.1.20 only compatible to KSP 1.8 or 1.7.x, too? Quote Link to comment Share on other sites More sharing options...
Jacke Posted October 21, 2019 Share Posted October 21, 2019 55 minutes ago, New Horizons said: Is v.1.1.20 only compatible to KSP 1.8 or 1.7.x, too? With the large change in KSP from 1.7.3 to 1.8, don't expect any mod with .dll's that was made for one to truly properly work with the other. It may appear to, but there is a large risk it isn't. Quote Link to comment Share on other sites More sharing options...
Azzinoth Posted October 26, 2019 Share Posted October 26, 2019 What does this mod actually do? Is it a rebalance of the career features? Because I don't wan't that. I just wanted new strategies, but Strategia has this as dependency. Quote Link to comment Share on other sites More sharing options...
Jognt Posted October 26, 2019 Share Posted October 26, 2019 1 hour ago, Azzinoth said: What does this mod actually do? Is it a rebalance of the career features? Because I don't wan't that. I just wanted new strategies, but Strategia has this as dependency. This mod makes it possible for other mods to modify stuff. Don’t worry, if you install this with strategia you’ll get what you ordered. Quote Link to comment Share on other sites More sharing options...
Gluipertje Posted November 1, 2019 Share Posted November 1, 2019 Any downloads for older versions (1.1.19.0)? I need it for Strategia.. Quote Link to comment Share on other sites More sharing options...
Jacke Posted November 1, 2019 Share Posted November 1, 2019 8 hours ago, Gluipertje said: Any downloads for older versions (1.1.19.0)? I need it for Strategia.. Dig around through Jenkins and you'll find the link here: https://ksp.sarbian.com/jenkins/job/CustomBarnKit/40/ Quote Link to comment Share on other sites More sharing options...
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