nightingale Posted October 23, 2016 Author Share Posted October 23, 2016 4 hours ago, SchrottBot said: First of all a big thumb up for you great work on this series of mods! Two days ago I took the challange to accept a rare science contract. Splash down at the Polar Ice Caps, write a crew report, go on EVA and do a temperature reading. Didn't sound that hard. I managed to splash down close enough to the icy coast several times. But it did never fulfilled the contract. After a couple of failures I edited the craft exactly to the waypoints recomended. Nothing. By chance I recognized, the the biomes were no longer called Polar Caps but Northern or Southern Ice Shelves. Might that be an issue or am I just to dumb to hit the spot propperly? Has anyone else expererienced a phenomenon like that? Yeah, there was some biome changes in 1.2 along with the cleanup of biome maps. I'm not familiar with the details (@RoverDude is the one who would know), but it certainly sounds like you've got a contract from 1.1.3 that is no longer possible in 1.2. Quote Link to comment Share on other sites More sharing options...
Wjolcz Posted October 23, 2016 Share Posted October 23, 2016 Will this be compatible with Strategia once it's updated? Quote Link to comment Share on other sites More sharing options...
nightingale Posted October 23, 2016 Author Share Posted October 23, 2016 5 hours ago, Veeltch said: Will this be compatible with Strategia once it's updated? It was in 1.1.3 and will continue to be in 1.2 Quote Link to comment Share on other sites More sharing options...
SchrottBot Posted October 23, 2016 Share Posted October 23, 2016 Okay, than I'd better ditch that special contract. There are enough other awsome ones in the pack. =) Thanks al lot @nightingale ! I guess the changes in the biome system might take you and other gods of the mods some time to get used to. No need to be rushed. =) Quote Link to comment Share on other sites More sharing options...
nightingale Posted October 23, 2016 Author Share Posted October 23, 2016 2 hours ago, SchrottBot said: Okay, than I'd better ditch that special contract. There are enough other awsome ones in the pack. =) Thanks al lot @nightingale ! I guess the changes in the biome system might take you and other gods of the mods some time to get used to. No need to be rushed. =) Nothing needs changing in the contract pack - it's just the biome ceased to exist since the contract was offered. New contracts won't have that issue. Quote Link to comment Share on other sites More sharing options...
FlatEric Posted October 23, 2016 Share Posted October 23, 2016 I've got some problems with gathering rare science from Kerbin, in this case, splashed down in mountains: I've visited all 3 waypoints but only found shores as biome :-( Quote Link to comment Share on other sites More sharing options...
nightingale Posted October 23, 2016 Author Share Posted October 23, 2016 26 minutes ago, FlatEric said: I've got some problems with gathering rare science from Kerbin, in this case, splashed down in mountains: I've visited all 3 waypoints but only found shores as biome :-( That is something I need to fix up from the 1.2 release. Quote Link to comment Share on other sites More sharing options...
muppet9876 Posted November 25, 2016 Share Posted November 25, 2016 (edited) Feature request, with all the biome clean up its no longer easy to get to (or even know where) some biomes are. Would it be possible to separate them into two groups? Easy (to get to and find) Grasslands, Shores, Highlands, Lowlands and Mountains which are offered from the start, and the remainder only offered after you have the biome scanner parts unlocked and so a map you can find them with (SCANSat gives you that I know, not looked into what KerbNet gives the player mapwise for stock). This is specifically for Kerbin but could be applied to the "easy/hard" Mun biomes too. I have just started a new career and I have a "go to Tundra" mission which I cockily thought would be a quick trip to the island runway, I forgot what I had read in those Friday weekly dev notes lol. Until I have unlocked the tech for those biome maps I have no idea where to look. edit: Feature requested on Github. Have a good holiday. Edited November 27, 2016 by muppet9876 response to post Quote Link to comment Share on other sites More sharing options...
nightingale Posted November 27, 2016 Author Share Posted November 27, 2016 @muppet9876 - mind raising that on GitHub and I'll take a look next time I'm doing a refresh of this contract pack? Quote Link to comment Share on other sites More sharing options...
Mynhardt Kitshoff Posted December 19, 2016 Share Posted December 19, 2016 Hi...thanks for the mod guys...just want to report this problem...cant complete objective where i need pressure scan at astronauts complex...see attached screen shot...it was a 3 part mission. I could complete the rest but not the last part. Because it is not picking up that I am at the complex. Quote Link to comment Share on other sites More sharing options...
nightingale Posted December 19, 2016 Author Share Posted December 19, 2016 @Mynhardt Kitshoff - It may be just me, but that looks like the astronaut complex... Quote Link to comment Share on other sites More sharing options...
BureauJaeger Posted December 19, 2016 Share Posted December 19, 2016 @Mynhardt Kitshoff Did you manage to get it? The Astronaut Complex biome recognition can be a bit wonky sometimes, I've had the same problem occasionally. Try driving the rover right next to the wall so it actually touches the building, see if that helps. Specifically, the wall on the VAB side of the building has worked for me usually. Also, you don't need to complete those in a single run, so if it bugs out you can recover the completed experiments and relaunch the rover again to try and fulfill the remaining one. Quote Link to comment Share on other sites More sharing options...
nightingale Posted December 19, 2016 Author Share Posted December 19, 2016 Whoops, I somehow misread the contract (on mobile). @BureauJaeger's explanation is most likely the issue. Quote Link to comment Share on other sites More sharing options...
Mynhardt Kitshoff Posted December 19, 2016 Share Posted December 19, 2016 Yup!!! that did the trick :-) Awsome!! thx for the help. Rear of the complex towards the VAB against the wall. Lost a tire though :-) Quote Link to comment Share on other sites More sharing options...
doktorstick Posted January 12, 2017 Share Posted January 12, 2017 @nightingale Can you prevent the Astronaut Complex from appearing in contracts until it's been upgrade to level 2. Once upgraded, it's not finicky and works as once would expect. For new careers (or new players of of this mod), it's not obvious that you need to find a very specific teeny tiny part of the complex to get it to work. Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 22, 2017 Author Share Posted January 22, 2017 @doktorstick - I've changed that for the next Contract Configurator release. Quote Link to comment Share on other sites More sharing options...
MartinLyne Posted February 4, 2017 Share Posted February 4, 2017 Anyone having trouble with experiments not being picked up? I have 2 science contracts, 1 was to go to station, do any experiment and return it. The other is do a temp scan in space high above Kerbin. I got locations both ticked, but neither detected the experiment being done. I tried using both default sci items and also universal storage versions. No joy. Quote Link to comment Share on other sites More sharing options...
CompB Posted February 6, 2017 Share Posted February 6, 2017 I'm seeing several contracts that require I do an EVA report while flying low. Do I have to have somebody EVA and hang on, or am I missing something? Quote Link to comment Share on other sites More sharing options...
Merkov Posted February 6, 2017 Share Posted February 6, 2017 4 hours ago, CompB said: I'm seeing several contracts that require I do an EVA report while flying low. Do I have to have somebody EVA and hang on, or am I missing something? In most cases, you can get EVA data for flying low over a body by simply jumping and taking the EVA report while off the ground. Quote Link to comment Share on other sites More sharing options...
BureauJaeger Posted February 6, 2017 Share Posted February 6, 2017 5 hours ago, CompB said: Do I have to have somebody EVA and hang on That's the Kerbal way. 9 minutes ago, Merkov said: In most cases, you can get EVA data for flying low over a body by simply jumping and taking the EVA report while off the ground. Really? That's hilarious and awesome, never even noticed that. Anyway, the External Command Seat lets you do EVA reports if you want a less silly method. Quote Link to comment Share on other sites More sharing options...
CompB Posted February 7, 2017 Share Posted February 7, 2017 Thanks! My Scientist survived flying on an EAS - somehow. Quote Link to comment Share on other sites More sharing options...
carlorizzante Posted February 21, 2017 Share Posted February 21, 2017 I'm sure this is a pretty stupid question, but I can't find anything on Google or on this forum about it. How do I perform a "biome research"? I'm stuck in few Field Research's contract and I wonder if the "biome research" is part of this mod. Quote Link to comment Share on other sites More sharing options...
Merkov Posted February 22, 2017 Share Posted February 22, 2017 5 hours ago, carlorizzante said: I'm sure this is a pretty stupid question, but I can't find anything on Google or on this forum about it. How do I perform a "biome research"? I'm stuck in few Field Research's contract and I wonder if the "biome research" is part of this mod. I'm pretty sure biome research comes from the WBI suite of mods (Pathfinder, Buffalo, MOLE, etc.) Quote Link to comment Share on other sites More sharing options...
carlorizzante Posted February 22, 2017 Share Posted February 22, 2017 12 hours ago, Merkov said: I'm pretty sure biome research comes from the WBI suite of mods (Pathfinder, Buffalo, MOLE, etc.) True (and thanks)! I later found out that I could do a Biome Research with the Buffalo Crew Cabin. Quote Link to comment Share on other sites More sharing options...
Ruedii Posted March 8, 2017 Share Posted March 8, 2017 I've run into a bug. It seems if you recover a science container with no probe core, that contains the science, it doesn't properly register as recovered by this mod. This issue may be upstream in contract configuration. If you are having trouble replicated the bug or need a detailed report, just ask. Quote Link to comment Share on other sites More sharing options...
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