MysterySloth Posted March 7, 2017 Share Posted March 7, 2017 (edited) On 3/7/2017 at 11:32 AM, Probus said: You didn't say please! Pretty please with a cherry on top? ( And Bonus Marshmallows) EDIT: I am needy, aren't i? i would please like to have kOS and SM Marine in this too. EDIT 2: Kerbal Foundries would be great too. EDIT 3: Far from Kerbin and OSE Workshop would be nice too. EDIT 4: I know this is VERY excessive. Again, Please. I know this is your mod, and you have the right to do whatever you want with it. but i assume you're not a horrible person and will let input from others, as well as allowing them do stuff with your shiny toys.*cough* Kethane *cough* Edited March 10, 2017 by MysterySloth Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 8, 2017 Share Posted March 8, 2017 6 hours ago, linuxgurugamer said: Please, could you add FTL Drive Continued? ( http://spacedock.info/mod/835) Was wondering if this could be done before Sunday, I'm starting to stream then and will need this mod in ETT thanks Quote Link to comment Share on other sites More sharing options...
Probus Posted March 9, 2017 Author Share Posted March 9, 2017 On 3/7/2017 at 6:00 PM, linuxgurugamer said: Was wondering if this could be done before Sunday, I'm starting to stream then and will need this mod in ETT thanks I will try @linuxgurugamer. Goodness knows you've done enough mods. I use most of them. Thanks! I will try to get to the other ones requested too. Quote Link to comment Share on other sites More sharing options...
New Horizons Posted March 10, 2017 Share Posted March 10, 2017 Latest files on Guthub seem to be from June 2016. Is this correct? Quote Link to comment Share on other sites More sharing options...
garwel Posted March 11, 2017 Share Posted March 11, 2017 8 hours ago, New Horizons said: Latest files on Guthub seem to be from June 2016. Is this correct? Github is not up to date. The most recent download is at Spacedock. Quote Link to comment Share on other sites More sharing options...
Dielos Posted April 3, 2017 Share Posted April 3, 2017 (edited) Hello, I have been out of the game for almost three years and coming back now, so I might very well doing something very wrong. I'm trying to install this techtree, but when I select the techtree at the beginning of the game, I'm still presented with the one I had before, CTT. I have tried removing all the ModuleManager files from gamedata and uninstalling CTT, but I couldn't solve it yet. Is there any step I'm missing, or a conflict somewhere? Thanks! [EDIT]: Please forget about this. CKAN wasn't uninstalling CTT correctly. Manually removing it solved the issue!!! Edited April 3, 2017 by Dielos Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 6, 2017 Share Posted April 6, 2017 @Probus You really should add a changelog to the file, so that people can tell which version they have installed .version file would be good as well. I was checking to see what version I had installed, took me a few minutes to identify it. Quote Link to comment Share on other sites More sharing options...
New Horizons Posted April 16, 2017 Share Posted April 16, 2017 Hey everyone. For my game in 6.4x scale (Galileo Planet Mod) I looked at the file "ETT_Procedural_Parts.cfg". Some points seem a bit off. This makes no sense: @PART[proceduralTankLiquid] { @MODULE[ProceduralPart] { ... @TECHLIMIT[veryHeavyRocketry] { @name = veryHeavyRocketry } ... @TECHLIMIT[advFuelSystems] { @name = advFuelSystems } ... Quote Link to comment Share on other sites More sharing options...
fourfa Posted April 19, 2017 Share Posted April 19, 2017 (edited) I have literally never used git and can't figure out how to start a new 'pull request' whatever that is anyway I worked on tech configs for Airplane Plus, it's here. No idea if I did it right, at least my game is set up OK, maybe it can help everyone else too I'm also looking to work on RoverDude's Malemute rover and Otter submarine packs. I see some CTT tech definitions included with those but it's all unplaced or weirdly placed for ETT. If someone could school me on the right way to start that would be awesome. Edited April 19, 2017 by fourfa Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 20, 2017 Share Posted April 20, 2017 @Probus I'm getting ready to release revivals of 4 different part mods: BOMPs - Similar to probe cores, but prettier Kurrikane - Science probe, droppable from vessels Mk2.5 Spaceplane parts ZZZ-Radio Telescope What needs to be done to get them into the ETT? I'm most interested in the Kurrikane, since I'm thinking of using it in my career stream, but all of them, eventually. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 20, 2017 Share Posted April 20, 2017 (edited) On 3/7/2017 at 7:00 PM, linuxgurugamer said: On 3/7/2017 at 0:50 PM, linuxgurugamer said: Please, could you add FTL Drive Continued? ( http://spacedock.info/mod/835) Was wondering if this could be done before Sunday, I'm starting to stream then and will need this mod in ETT thanks I was wondering why the ftl parts weren't there, and found that you had changed the version number format on Spacedock (you seem to sometimes have a "v" in front and sometimes not) Fixing CKAN for this now Edit: CKAN is fixed and updated Edited April 20, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
New Horizons Posted April 22, 2017 Share Posted April 22, 2017 In my very mod heavy game I miss some parts in the tech tree. Here is one example: According to ETT and MM cache file "mediumDishAntenna" should be in node "microwavePowerTransmission". But that node is completely empty. In the MM cache I found this: TechRequired = precisionEngineering - same as in the original squad file of that antenna. If I start a new game, then that tech node still is empty. As far as noticed - many antenna are missplaced. Did anyone encountered empty nodes and missplaced parts before? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 22, 2017 Share Posted April 22, 2017 How does ETT deal with part which have upgrade options? Quote Link to comment Share on other sites More sharing options...
Probus Posted April 22, 2017 Author Share Posted April 22, 2017 I've tried to call out the upgrade node in a config file. Like with mechjeb. If I remember correctly, we weren't 100% successful. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 22, 2017 Share Posted April 22, 2017 3 hours ago, Probus said: I've tried to call out the upgrade node in a config file. Like with mechjeb. If I remember correctly, we weren't 100% successful. ok. I'm going to be releasing a couple of parts mods in the next day or so,I'll let you know so you can add them to the ETT. Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted May 8, 2017 Share Posted May 8, 2017 So I installed this on a clean install of KSP, selected ETT for my tech tree when starting a new career mode, and when I pull up the research center, I get two tech trees on top of each other, making it virtually unusable. Help? Quote Link to comment Share on other sites More sharing options...
Probus Posted May 8, 2017 Author Share Posted May 8, 2017 47 minutes ago, fwdixon said: So I installed this on a clean install of KSP, selected ETT for my tech tree when starting a new career mode, and when I pull up the research center, I get two tech trees on top of each other, making it virtually unusable. Help? Try starting a new career and see if the problem persists. Usually this happens when the tree is loaded over a tree already there. Let me know if that doesn't work. Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted May 8, 2017 Share Posted May 8, 2017 8 minutes ago, Probus said: Try starting a new career and see if the problem persists. Usually this happens when the tree is loaded over a tree already there. Let me know if that doesn't work. This was a new career. It was a clean install of ksp to use galileo's planet pack. Quote Link to comment Share on other sites More sharing options...
Dep Posted May 8, 2017 Share Posted May 8, 2017 fwdixon, just exit and delete KSP and ModuleManager caches. Things must be OK upon KSP restart. Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted May 8, 2017 Share Posted May 8, 2017 1 hour ago, Dep said: fwdixon, just exit and delete KSP and ModuleManager caches. Things must be OK upon KSP restart. How? Quote Link to comment Share on other sites More sharing options...
Dep Posted May 8, 2017 Share Posted May 8, 2017 1 hour ago, fwdixon said: How? In main KSP folder (where ksp.exe located) delete file PartDatabase.cfg. In /GameData folder delete 4 files: ModuleManager.ConfigCache, ModuleManager.ConfigSHA, ModuleManager.Physics and ModuleManager.TechTree. Then start KSP as usual, these files will be regenerated. Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted May 9, 2017 Share Posted May 9, 2017 Will give that a shot, thanks. Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted May 9, 2017 Share Posted May 9, 2017 4 hours ago, Dep said: In main KSP folder (where ksp.exe located) delete file PartDatabase.cfg. In /GameData folder delete 4 files: ModuleManager.ConfigCache, ModuleManager.ConfigSHA, ModuleManager.Physics and ModuleManager.TechTree. Then start KSP as usual, these files will be regenerated. didn't work. Quote Link to comment Share on other sites More sharing options...
Dep Posted May 9, 2017 Share Posted May 9, 2017 2 minutes ago, fwdixon said: didn't work. At the same situation, i'm exit KSP, delete caches, delete save, start KSP again, make new game and tech tree has become correct. BTW, if you install ETT from CKAN, it also install YongeTech Tech Trees Plugin as dependent mod. Check this out. Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted May 9, 2017 Share Posted May 9, 2017 Well, I uninstalled all my mods, and that fixed the problem. So now I'm off to see which mod was causing the problem. Quote Link to comment Share on other sites More sharing options...
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