GrubbyZebra Posted May 9, 2017 Share Posted May 9, 2017 Got everything reinstalled, and no conflict (wierd), although i've lost all my terrain scatter at KSC now... Quote Link to comment Share on other sites More sharing options...
Black-Two- Posted May 9, 2017 Share Posted May 9, 2017 I'm using ETT without problems, except one thing. The RC-L01 (largest probe core) has disappeared. I've tried unlocking everything through the cheat menu to no avail, is there a way to fix this, like edit a node to include the core? Quote Link to comment Share on other sites More sharing options...
Dep Posted May 9, 2017 Share Posted May 9, 2017 3 hours ago, Black-Two- said: I'm using ETT without problems, except one thing. The RC-L01 (largest probe core) has disappeared. I've tried unlocking everything through the cheat menu to no avail, is there a way to fix this, like edit a node to include the core? Uhm.. Look at "Probes 3" node (the last one in Probes line, just below Computers line). Quote Link to comment Share on other sites More sharing options...
Dep Posted May 9, 2017 Share Posted May 9, 2017 (edited) Anyway, you can try also uncheck Hide unpurchased parts checkbox in Difficulty settings / Editor settings (ingame) check file \GameData\Squad\Parts\Command\probeStackLarge\probeStackLarge.cfg for corruption exit KSP, delete cache files: (in game folder) PartDatabase.cfg and (in \GameData folder) ModuleManager.ConfigCache, ModuleManager.ConfigSHA, ModuleManager.TechTree. Restart KSP Hope this helps. Edited May 9, 2017 by Dep Quote Link to comment Share on other sites More sharing options...
Black-Two- Posted May 9, 2017 Share Posted May 9, 2017 1 hour ago, Dep said: Uhm.. Look at "Probes 3" node (the last one in Probes line, just below Computers line). I am, it's empty. Quote Link to comment Share on other sites More sharing options...
Black-Two- Posted May 9, 2017 Share Posted May 9, 2017 39 minutes ago, Dep said: Anyway, you can try also uncheck Hide unpurchased parts checkbox in Difficulty settings / Editor settings (ingame) check file \GameData\Squad\Parts\Command\probeStackLarge\probeStackLarge.cfg for corruption exit KSP, delete cache files: (in game folder) PartDatabase.cfg and (in \GameData folder) ModuleManager.ConfigCache, ModuleManager.ConfigSHA, ModuleManager.TechTree. Restart KSP Hope this helps. I tried it, no luck. It's just in one (career) save though, in sandbox it shows up just fine. Quote Link to comment Share on other sites More sharing options...
Dep Posted May 9, 2017 Share Posted May 9, 2017 Mods overlapping? Remove any other tech tree mods (like CTT). Also, try search file \GameData\ModuleManager.TechTree for string "probeStackLarge" (must be 1 found) and look up for RDNode followed title = NameOfNodeWithMyDamnCore Quote Link to comment Share on other sites More sharing options...
Dep Posted May 9, 2017 Share Posted May 9, 2017 12 minutes ago, Black-Two- said: I tried it, no luck. It's just in one (career) save though, in sandbox it shows up just fine. BTW, in /saves/_savename_/_mysave_.sfs check string "TechTreeUrl =" (value must be "GameData/ETT/EngTechTree.cfg") Quote Link to comment Share on other sites More sharing options...
Black-Two- Posted May 9, 2017 Share Posted May 9, 2017 26 minutes ago, Dep said: BTW, in /saves/_savename_/_mysave_.sfs check string "TechTreeUrl =" (value must be "GameData/ETT/EngTechTree.cfg") I've tried this, and the other things you mentioned, and no success. I deleted ETT instead. I don't know what else there is to do, or if I installed it wrong or something, but whatever. Thanks for trying though! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 9, 2017 Share Posted May 9, 2017 @Probus Do you think you could get the Kurrikane into ETT? Quote Link to comment Share on other sites More sharing options...
Probus Posted May 10, 2017 Author Share Posted May 10, 2017 19 hours ago, linuxgurugamer said: @Probus Do you think you could get the Kurrikane into ETT? Do you have links to the part packs @linuxgurugamer? I'll add them this weekend. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 10, 2017 Share Posted May 10, 2017 Just now, Probus said: Do you have links to the part packs @linuxgurugamer? I'll add them this weekend. Here is the Kurrikane: http://forum.kerbalspaceprogram.com/index.php?/topic/159787-12-kurrikane-a-science-probe-parts-v11/ If you could do BOMPs as well, that would be nice. BOMPS is essentially identical to the standard probe cores, with the addition of a tiny one: http://forum.kerbalspaceprogram.com/index.php?/topic/160179-12-the-bolt-on-mission-probe-bomp-rerevival-thread/ thanks Quote Link to comment Share on other sites More sharing options...
Meta Jonez Posted May 16, 2017 Share Posted May 16, 2017 In my (heavily modded) install, using ETT, the "Sunflower" Portable Light Kit from USI's MKS mod is showing up in an "Unassigned" Node, not connected to any other (but available in Career at the start) on the far left center of the tree. Quote Link to comment Share on other sites More sharing options...
Tynrael Posted May 20, 2017 Share Posted May 20, 2017 On 5/16/2017 at 0:40 PM, Meta Jonez said: In my (heavily modded) install, using ETT, the "Sunflower" Portable Light Kit from USI's MKS mod is showing up in an "Unassigned" Node, not connected to any other (but available in Career at the start) on the far left center of the tree. I posted about this in January, the part is MKS_LightGlobe and it is in both advElectrics and Unplaced in the EngTechTree.cfg. If you remove part = MKS_LightGlobe from the Unplaced segment it shows in advanced electrics and the floating unassigned node will be gone. Quote Link to comment Share on other sites More sharing options...
Minwaabi Posted May 24, 2017 Share Posted May 24, 2017 (edited) I have the same problem FWDixon was having where the tech tree sort of looks like it writes over itself. I get a warning that there are 70 duplicate nodes when I first start KSP. I tried deleting the 5 files that were talked about before and that does not seem to help. (PartDatabase.cfg from the KSP folder and ModuleManager.ConfigCache, ModuleManager.ConfigSHA, ModuleManager.Physics and ModuleManager.TechTree from the Game Data folder). It seems that it is caused by KSPI-E and CTT. When I uninstall these two mods the ETT works properly again. I reinstall them and it goes bonkers again. This seems strange to me because when I first installed everything it all worked together (CTT, KSPI-E, and ETT). However I tried to check out a different Tech tree and that's when everything went bad. (I uninstalled that one and reinstalled ETT). CTT works fine if ETT isn't installed and ETT works fine when CTT isn't installed. But I don't think KSPI-E works without CTT right? And isn't that supposed to be supported by this tree? Is there any fix for this? Edit: For those having a similar problem, yes, you can install KSPI-E without CTT. I installed it manually and then deleted the CTT folder in my game data. This worked and now everything seems happy and ETT works again. Maybe it broke something I don't know about, but it seems to work for now. Edited May 25, 2017 by Minwaabi Quote Link to comment Share on other sites More sharing options...
Probus Posted May 25, 2017 Author Share Posted May 25, 2017 14 hours ago, Minwaabi said: I have the same problem FWDixon was having where the tech tree sort of looks like it writes over itself. I get a warning that there are 70 duplicate nodes when I first start KSP. I tried deleting the 5 files that were talked about before and that does not seem to help. (PartDatabase.cfg from the KSP folder and ModuleManager.ConfigCache, ModuleManager.ConfigSHA, ModuleManager.Physics and ModuleManager.TechTree from the Game Data folder). It seems that it is caused by KSPI-E and CTT. When I uninstall these two mods the ETT works properly again. I reinstall them and it goes bonkers again. This seems strange to me because when I first installed everything it all worked together (CTT, KSPI-E, and ETT). However I tried to check out a different Tech tree and that's when everything went bad. (I uninstalled that one and reinstalled ETT). CTT works fine if ETT isn't installed and ETT works fine when CTT isn't installed. But I don't think KSPI-E works without CTT right? And isn't that supposed to be supported by this tree? Is there any fix for this? Edit: For those having a similar problem, yes, you can install KSPI-E without CTT. I installed it manually and then deleted the CTT folder in my game data. This worked and now everything seems happy and ETT works again. Maybe it broke something I don't know about, but it seems to work for now. Hmmm... it used to work with CTT installed. Something must have changed. Next upload to CKAN I will make an exclusion for CTT and mention this in the OP. The funny thing is I originally built the tree for personal use with KSPI-E. Thank you @Minwaabi for investigating this problem. Quote Link to comment Share on other sites More sharing options...
ev0 Posted May 26, 2017 Share Posted May 26, 2017 On 5/24/2017 at 6:57 PM, Minwaabi said: I have the same problem FWDixon was having where the tech tree sort of looks like it writes over itself. I get a warning that there are 70 duplicate nodes when I first start KSP. I tried deleting the 5 files that were talked about before and that does not seem to help. (PartDatabase.cfg from the KSP folder and ModuleManager.ConfigCache, ModuleManager.ConfigSHA, ModuleManager.Physics and ModuleManager.TechTree from the Game Data folder). It seems that it is caused by KSPI-E and CTT. When I uninstall these two mods the ETT works properly again. I reinstall them and it goes bonkers again. This seems strange to me because when I first installed everything it all worked together (CTT, KSPI-E, and ETT). However I tried to check out a different Tech tree and that's when everything went bad. (I uninstalled that one and reinstalled ETT). CTT works fine if ETT isn't installed and ETT works fine when CTT isn't installed. But I don't think KSPI-E works without CTT right? And isn't that supposed to be supported by this tree? Is there any fix for this? Edit: For those having a similar problem, yes, you can install KSPI-E without CTT. I installed it manually and then deleted the CTT folder in my game data. This worked and now everything seems happy and ETT works again. Maybe it broke something I don't know about, but it seems to work for now. @Probus Do you have Hide Empty Tech Tree Nodes installed? It's probably causing the error. But yes, you can just keep the ETT or the CTT and delete the other and it will work. To get things to work for my mod I had to use the tech tree made by Module Manager instead of whatever the vanilla ETT mod uses. This caused duplicate nodes when MM filters aren't in properly in place, which vanilla ETT never needed. So I have a warning message display when there are duplicate nodes, just like you described. Delete the files causing the duplicate nodes, and you're good to go. Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted May 28, 2017 Share Posted May 28, 2017 Could you add the Spacedock parts as a supported mod? Quote Link to comment Share on other sites More sharing options...
Probus Posted May 28, 2017 Author Share Posted May 28, 2017 5 hours ago, fwdixon said: Could you add the Spacedock parts as a supported mod? These parts? https://mods.curse.com/ksp-mods/kerbal/223994-kerbal-spacedock I'm going to try to make tomorrow an ETT update day. That's if I don't get too many honeydo's. Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted May 29, 2017 Share Posted May 29, 2017 18 hours ago, Probus said: These parts? https://mods.curse.com/ksp-mods/kerbal/223994-kerbal-spacedock I'm going to try to make tomorrow an ETT update day. That's if I don't get too many honeydo's. Yup, those. I understand the honey-do's, trying to avoid them myself! Thanks! Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted June 4, 2017 Share Posted June 4, 2017 when I first started using this mod, I could have sworn there was a graphical tree editor that came with it (or with Yonge's tech tree stuff). I can't seem to find it now and would like to be able to rassign some parts without having to manually edit config files. Thoughts? Quote Link to comment Share on other sites More sharing options...
Slaver0110 Posted June 6, 2017 Share Posted June 6, 2017 On 6/3/2017 at 11:11 PM, fwdixon said: when I first started using this mod, I could have sworn there was a graphical tree editor that came with it (or with Yonge's tech tree stuff). I can't seem to find it now and would like to be able to rassign some parts without having to manually edit config files. Thoughts? It's included in the ZIP file for the 20170311 release. I'm using it now. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted June 6, 2017 Share Posted June 6, 2017 (edited) On 28-5-2017 at 11:49 PM, Probus said: These parts? https://mods.curse.com/ksp-mods/kerbal/223994-kerbal-spacedock I'm going to try to make tomorrow an ETT update day. That's if I don't get too many honeydo's. Notice that CTT for KSP 1.3 has added a lot of new technodes, I would advice you add them to ETT as well Edited June 6, 2017 by FreeThinker Quote Link to comment Share on other sites More sharing options...
msnbcorp Posted June 30, 2017 Share Posted June 30, 2017 Hey, hello everyone, no update to 1.3 planed for this superb mod ? Quote Link to comment Share on other sites More sharing options...
Slaver0110 Posted June 30, 2017 Share Posted June 30, 2017 Same question here, as it's the last mod I need for 1.3. ETT for 1.2 works just fine, but the parts are all out of whack, and all my saves are for that. I'll wait. Quote Link to comment Share on other sites More sharing options...
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