sal_vager Posted May 29, 2012 Share Posted May 29, 2012 Very nice Thobewill10, I\'m just looking up the VASIMR on wikipedia, it looks like a cool piece of kit. Link to comment Share on other sites More sharing options...
Kreuzung Posted May 29, 2012 Share Posted May 29, 2012 If you don\'t want your ion engines and batteries to die if empty, you can use the plugin from my sig for that ;DThis just looks awesome! Link to comment Share on other sites More sharing options...
Thobewill10 Posted May 29, 2012 Author Share Posted May 29, 2012 Is you plugin compatible with already-in-place MuMech variable engines? It\'s really not that huge of an issue, and I don\'t want to add more plugins than I have to. Link to comment Share on other sites More sharing options...
Kreuzung Posted May 29, 2012 Share Posted May 29, 2012 The only difference for you is that it locks the first fuel type and the battery fuel type to Energy. See my thread for all differences to MuMech. Link to comment Share on other sites More sharing options...
GabrielG.A.B.Fonseca Posted May 29, 2012 Share Posted May 29, 2012 It\'s only me, or the dynavolt K30 panels are simply exploding in launch with everyone? Link to comment Share on other sites More sharing options...
RC1062 Posted May 29, 2012 Share Posted May 29, 2012 It\'s only me, or the dynavolt K30 panels are simply exploding in launch with everyone?Yeah. No folding either. Link to comment Share on other sites More sharing options...
Maraz Posted May 29, 2012 Share Posted May 29, 2012 The only difference for you is that it locks the first fuel type and the battery fuel type to Energy. See my thread for all differences to MuMech.Also it works together with Zoxygen plugin, this opens a lot of possibilities if the player wants.Maraz Link to comment Share on other sites More sharing options...
Thobewill10 Posted May 29, 2012 Author Share Posted May 29, 2012 It\'s only me, or the dynavolt K30 panels are simply exploding in launch with everyone?Yeah. No folding either.I have noticed explosion issues on vessel resume (ruining my interplanetary mission), but nothing about no folding. Right click on the panels themselves to open a context menu.\' Link to comment Share on other sites More sharing options...
RC1062 Posted May 29, 2012 Share Posted May 29, 2012 Should they be folded on launch?Also, where do you fix them to? I\'ve been using the ASAS...Actually, I can check the picture. Link to comment Share on other sites More sharing options...
Alchemist Posted May 30, 2012 Share Posted May 30, 2012 If the DynaVolt panels are not moving, that\'s because they also need additional config files from PluginData/powertech folder (that not included in this pack).If they are exploding, first of all ensure that they don\'t hit anything (they have moving colliders!). There\'s a feature that if the panel is teared off, it explodes. Otherwise a panel broken during reentry would just destroy half of the craft... (yes, I checked this!)About what happens when loading in solar orbit - that\'s game related bug, I can\'t do anything with it. When building panel hierarchy the relative coordinates of segments aren\'t set properly because of numerical imprecisions... However there seems to be no such issue if the hierarchy is already built in the model, not created by the plugin. Link to comment Share on other sites More sharing options...
Thobewill10 Posted May 30, 2012 Author Share Posted May 30, 2012 If the DynaVolt panels are not moving, that\'s because they also need additional config files from PluginData/powertech folder (that not included in this pack).If they are exploding, first of all ensure that they don\'t hit anything (they have moving colliders!). There\'s a feature that if the panel is teared off, it explodes. Otherwise a panel broken during reentry would just destroy half of the craft... (yes, I checked this!)About what happens when loading in solar orbit - that\'s game related bug, I can\'t do anything with it. When building panel hierarchy the relative coordinates of segments aren\'t set properly because of numerical imprecisions... However there seems to be no such issue if the hierarchy is already built in the model, not created by the plugin.Ah, I didn\'t know about the plugin data. Thanks!In other news, I didn\'t get a lot of time yesterday so I didn\'t model up the VASIMR engine or the nuclear reactor. It\'s unlikely I\'ll get to it today, as I\'m otherwise occupied. Should definitely have it sometime tomorrow though. Sorry! Link to comment Share on other sites More sharing options...
GabrielG.A.B.Fonseca Posted May 30, 2012 Share Posted May 30, 2012 Yeah, the plugin_data worked! (Now I can go to Minmus... with stile! 8) ) Link to comment Share on other sites More sharing options...
Navy4422 Posted May 31, 2012 Share Posted May 31, 2012 This looks so awesome Keep up the great work 8) Link to comment Share on other sites More sharing options...
Thobewill10 Posted May 31, 2012 Author Share Posted May 31, 2012 Status update: I\'ve finished modelling the VASIMR engine. I\'ll UV map and texture it later, though maybe not today. With battery and Xenon TankToday, I\'ll model the nuclear reactor that will power the VASIMR thruster, as it will need a TON of power. Solar panels will only suffice in large numbers for short periods.The VASIMR thruster will have a thrust of 15-20, and burn Xenon 3 times as fast. Link to comment Share on other sites More sharing options...
sal_vager Posted May 31, 2012 Share Posted May 31, 2012 Looking good Thobewill10, I can\'t wait to see the finished article, careful though, keep this up and Squad might hire you Link to comment Share on other sites More sharing options...
Thobewill10 Posted May 31, 2012 Author Share Posted May 31, 2012 Oh, that would be SO horrible. I can\'t imagine the PAIN i\'d be in if I were hired by SQUAD while still in HIGH SCHOOL. THE HORROR!But it won\'t happen. There are modmakers far more talented than me (Tiberion, Tosh, Alchemist, etc). Link to comment Share on other sites More sharing options...
TheCardinal Posted May 31, 2012 Share Posted May 31, 2012 ...But it won\'t happen. There are modmakers far more talented than me (Tiberion, Tosh, Alchemist, etc).Perhaps you\'re right but your talent is undeniable. Link to comment Share on other sites More sharing options...
Rocketscienist Posted May 31, 2012 Share Posted May 31, 2012 Yeah it looks awesome! Link to comment Share on other sites More sharing options...
RC1062 Posted May 31, 2012 Share Posted May 31, 2012 Status update: I\'ve finished modelling the VASIMR engine. I\'ll UV map and texture it later, though maybe not today. With battery and Xenon TankToday, I\'ll model the nuclear reactor that will power the VASIMR thruster, as it will need a TON of power. Solar panels will only suffice in large numbers for short periods.The VASIMR thruster will have a thrust of 15-20, and burn Xenon 3 times as fast.Wooo! Link to comment Share on other sites More sharing options...
sal_vager Posted May 31, 2012 Share Posted May 31, 2012 Perhaps you\'re right but your talent is undeniable.This I agree with, there really isn\'t much more to be said, sure there are other mod makers who make replicas of real world rockets, and those are fine, but I have a preference for the style of Squads stock parts, and you have nailed that style with your creations.I for one wouldn\'t mind seeing these alongside the LV-T30 and FL-T500 in a fresh install of KSP. Link to comment Share on other sites More sharing options...
Thobewill10 Posted May 31, 2012 Author Share Posted May 31, 2012 Well, thanks for the compliments, guys. I\'m about to start on the Nuclear reactor. I don\'t really have any idea for what it should look like. Anyone have any suggestions? Link to comment Share on other sites More sharing options...
trbinsc Posted May 31, 2012 Share Posted May 31, 2012 Maybe like a beefed up RTG? Link to comment Share on other sites More sharing options...
sal_vager Posted May 31, 2012 Share Posted May 31, 2012 I\'m going to google some nuclear reactor images for you, the only thing that comes to mind right now though is the Gadget, the first ever nuclear bomb, it\'s one of those images that sticks in the mind, partly from the intro to Fallout, but also because it was the first ever bomb of its type, reading about it always sent shivers up my spine. Link to comment Share on other sites More sharing options...
TheCardinal Posted May 31, 2012 Share Posted May 31, 2012 How about the warpcore of the USS Entreprise (The Next Generation)? (Although i like the idea of the first atomic bomb as well) Link to comment Share on other sites More sharing options...
sal_vager Posted May 31, 2012 Share Posted May 31, 2012 Here are some Soviet RTG\'s.A wiki image of a nuclear reactor.A cool glow from a reactor.The 5th pic on this site is pretty impressive.And finally, the Gadget 1 2 3 4 Link to comment Share on other sites More sharing options...
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