Sampa Posted September 14, 2015 Share Posted September 14, 2015 Oh! ok! Also, I was wondering, Felger, if you'd be willing to allow my team to include only enough of Real Plume to work with the SSP in the pack? Link to comment Share on other sites More sharing options...
Felger Posted September 15, 2015 Author Share Posted September 15, 2015 Oh! ok! Also, I was wondering, Felger, if you'd be willing to allow my team to include only enough of Real Plume to work with the SSP in the pack?I wouldn't mind, though it'd probably be easier to just use CKAN and set it as a dependency, that way you get updates when I push updates to RealPlume, got some refinements in work for a few of the plumes (including the Hydrolox and Solid plumes). Link to comment Share on other sites More sharing options...
Sampa Posted September 15, 2015 Share Posted September 15, 2015 Ok, I'll alert my team to set that stuff up! We are not yet ready to post SSP on CKAN yet, but we are getting close. Link to comment Share on other sites More sharing options...
Felger Posted September 16, 2015 Author Share Posted September 16, 2015 Ok, I'll alert my team to set that stuff up! We are not yet ready to post SSP on CKAN yet, but we are getting close.Also, if someone wants to go and create an awesome SSME effect, I would uncomplain so hard, I'm a little ambivalent about our current offerings on the Hydrolox front. Link to comment Share on other sites More sharing options...
Siphonophore Posted September 18, 2015 Share Posted September 18, 2015 I'm getting anticipation overload for the next release!!! Tell me how many configs will be included in the next update, and if so, include their names. Link to comment Share on other sites More sharing options...
davidy12 Posted September 22, 2015 Share Posted September 22, 2015 Space Y extended will do great for my new Super Nova Launch System. Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted September 23, 2015 Share Posted September 23, 2015 Small request for OMSK capability. Otherwise, this mod is brilliant and I never realised how much I needed it!I love visual enhancements, even if they break my RAM. Link to comment Share on other sites More sharing options...
Siphonophore Posted September 23, 2015 Share Posted September 23, 2015 A little request - 2 mods need RealPlume configs:Sounding Rocketsand Mk2 expansion Link to comment Share on other sites More sharing options...
StickyScissors Posted September 25, 2015 Share Posted September 25, 2015 (edited) Every time i install this, plumes either turn invisible, or are still stock. i have all dependencies, everything is updated, and i have tried with no other mods installed.Edit: Would ya look at that, the SmokeScreen download is missing an entire, important config file...that i can't find anywhere... Edited September 25, 2015 by StickyScissors Link to comment Share on other sites More sharing options...
TronX33 Posted September 26, 2015 Share Posted September 26, 2015 Hey, thinking about getting this, but is it compatible with HotRockets? Meaning modifies the HotRockets effects to have a realistic plume? Link to comment Share on other sites More sharing options...
Nhawks17 Posted September 26, 2015 Share Posted September 26, 2015 Hey, thinking about getting this, but is it compatible with HotRockets? Meaning modifies the HotRockets effects to have a realistic plume?HotRockets and RealPlume modify the same things for the most part so no, its not directly compatible but Felger has used components from HotRockets to make some of the plumes used in RealPlume Link to comment Share on other sites More sharing options...
blnk2007 Posted September 27, 2015 Share Posted September 27, 2015 I'm having trouble with advanced jet engines installed. No plume on turbofan engine. Anyone else? Link to comment Share on other sites More sharing options...
gamerscircle Posted September 29, 2015 Share Posted September 29, 2015 I installed this and although it looks amazing.1.) I got a serious FPS hit2.) The sound about made my hair fallout.Any suggestions? Link to comment Share on other sites More sharing options...
Drew Kerman Posted September 29, 2015 Share Posted September 29, 2015 1.) I got a serious FPS hitLikely from the smoke trail as those particles persist the longest and can grow quite numerous - open the SmokeScreen config via the Toolbar and edit the max number of particles down to a lower number Link to comment Share on other sites More sharing options...
Azoix Posted September 29, 2015 Share Posted September 29, 2015 (edited) hola! just wanted to say, real plume is an amazing mod. i really appreciate all the work those of you put into it. i am curious, is there a way to decrease the amount of 'smoke particles' without loosing the 'plume effect'? in other words, if i've edited the 'maximumActiveParticles' can i prioritize the plume? i've taken a look at some of the .cfgs, but nothing seems to really stand out. if anyone has a solution or can direct towards one. thank you! keep up the amazing work. game on! Edited September 29, 2015 by Azoix whoops. spelling and such... Link to comment Share on other sites More sharing options...
Drew Kerman Posted September 30, 2015 Share Posted September 30, 2015 plume particles fizzle out so relatively quick you'd have to lower the max particle count to a few dozen to maybe see any effect on the plume if only using a single engine. The smoke particles persists the longest so they are always the most numerous and will be the ones to decrease well before any change is visible to other "faster" effects Link to comment Share on other sites More sharing options...
Tankbuster32 Posted October 2, 2015 Share Posted October 2, 2015 I have an RP-0 install with both RealPlume and the toolbar but I still don't have the button for RealPlumes. As a result, I have incredible lag whenever I launch something with solid rockets since the max number of particles is way too high. Anyone have any recommendations or help? I've tried reinstalling both mods. Link to comment Share on other sites More sharing options...
NoMrBond Posted October 2, 2015 Share Posted October 2, 2015 Controlling the number of particles is under SmokeScreen from memory, on blizzy's toolbar, Smk Scrn in grey text Link to comment Share on other sites More sharing options...
GabrielG.A.B.Fonseca Posted October 2, 2015 Share Posted October 2, 2015 I wonder, are there any plans to fix the size of the FX in relation to the engine's bells? There are a few ones where the FX clip through, I believe this is common knowledge. Will a patch follow? Or maybe it will be fixed when there's the need for a new version? :s Link to comment Share on other sites More sharing options...
Randazzo Posted October 2, 2015 Share Posted October 2, 2015 I have an RP-0 install with both RealPlume and the toolbar but I still don't have the button for RealPlumes. As a result, I have incredible lag whenever I launch something with solid rockets since the max number of particles is way too high. Anyone have any recommendations or help? I've tried reinstalling both mods.If you can't get the button to show up, you might have other problems going on, but in the meantime:Go to your smokescreen directory (.../GameData/SmokeScreen) and open SmokeScreen.cfg. Change the number in the maximumActiveParticles line to something smaller. I stick it at 400 instead of the apparently default 8000. SmokeScreen{ maximumActiveParticles = 400 atmDensityExp = 1 globalCollideDisable = False globalPhysicalDisable = False} Link to comment Share on other sites More sharing options...
Tankbuster32 Posted October 3, 2015 Share Posted October 3, 2015 Found it! thanks. Link to comment Share on other sites More sharing options...
Enceos Posted October 3, 2015 Share Posted October 3, 2015 I love RealPlume very much, but there's one concern I have. Those who play along with the Engine Lighting mod will notice a discrepancy between the exhaust color and the lighting color.Would be nice if RealPlume supported Engine Lighting by giving the right color. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted October 3, 2015 Share Posted October 3, 2015 I love RealPlume very much, but there's one concern I have. Those who play along with the Engine Lighting mod will notice a discrepancy between the exhaust color and the lighting color.Would be nice if RealPlume supported Engine Lighting by giving the right color.It looks like Engine Lighting has a hard-coded color for its light currently, I don't think RealPlume can fix that other than setting all plume colors the same as Engine Lighting. Link to comment Share on other sites More sharing options...
Enceos Posted October 3, 2015 Share Posted October 3, 2015 (edited) It looks like Engine Lighting has a hard-coded color for its light currently, I don't think RealPlume can fix that other than setting all plume colors the same as Engine Lighting.Not quite right, Engine Lighting uses this kind of patch to add its module to the engines:@PART[*]:HAS[@MODULE[ModuleEngines*]]:FOR[EngineLight] { MODULE { name = tjs_EngineLight isDebug = true lightPower = 1.0 lightRange = 40.0 maxLightPower = 23.0 lightRed = 1 lightGreen = 0.88 lightBlue = 0.68 jitterMultiplier = 10.5 multiplierOnIva = 0.5 }}There are RGB values which can be patched with :AFTER[EngineLight]{ @lightRed=, @lightGreen=, @lightBlue= } for each specific engine.--update--RealPlume has a list of predefined exhaust types like Hydrolox-upper, Hydrogen-NTR etc. Each has a patch:@PART[*]:HAS[@PLUME[[I]NameOfExhaust[/I]]]:AFTER[zRealPlume]:NEEDS[SmokeScreen]{}These patches could include as well a section for EngineLight, this way we won't have to make a patch for each specific engine but for exhaust itself.The author of these exhausts probably knows how each looks and creating a color patch won't be a problem for him. Edited October 3, 2015 by Enceos Link to comment Share on other sites More sharing options...
Red Iron Crown Posted October 4, 2015 Share Posted October 4, 2015 I was going by some comments in the source code for Engine Lighting, but it looks like you are right. Thanks for the correction. Link to comment Share on other sites More sharing options...
Recommended Posts