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Top Gun AI - The Official Tournament Thread


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AWIMBAWE

thanks for your suggestions

I did some major redesign for my plane so they perform better (like stopping them from stalling right after take off...). They still have 90 points. So that's not a problem

http://www./download/zyd6cvv1jcukmdi/dangerouspeople1+-2-+Heatwave+2-a.craft

http://www./download/40zzk7d6ryd3egx/dangerouspeople1+-1-+Heatwave+2-b.craft

Edited by dangerouspeople1
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Awimbawe

RuBisCO - 1 - XIPHOS IVC

http://www./download/8mns28ur3a258ip/RuBisCO+-+1+-+XIPHOS+IVC.craft

74 parts

1XVulcan

1XAmmo

4XAIM120

2XFlares

4XChaff

Total = 41

RuBisCO - 2 - XIPHOS IVD

http://www./download/6dqexy63n7x6029/RuBisCO+-+2+-+XIPHOS+IVD.craft

74 parts

2XVulcan

2XAmmo

3XAIM120

2XFlares

4XChaff

Total = 48

Edited by RuBisCO
UPDATED TO XIPHOS IV
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It's tournament time, folks!

-NOTICE-

DUE TO COMMUNITY CONSENSUS, A SLIGHT RULE CHANGE HAS BEEN MADE

PREVIOUSLY SUBMITTED PLANES HAVE BEEN EDITED

MY SINCEREST APOLOGIES FOR THIS INCONVENIENCE, IT HAS BEEN THE RESULT OF A MISCOMMUNICATION ON MY PART

IF YOU WOULD LIKE TO EDIT AND RESUBMIT YOUR PLANES, PLEASE USE THE EDIT POST FUNCTION TO REPLACE YOUR PREVIOUSLY SUBMITTED DOWNLOAD LINK TO ONE OF YOUR NEW VERSION

ALL PAIRS WILL BE SAVED TO THE COMPUTER HOSTING THE TOURNAMENT AND PUT INTO PLAY ONCE SIXTEEN SUBMISSIONS HAVE BEEN SUCCESSFULLY RECEIVED

THEREFORE, ALL TOURNAMENT PARTICIPANTS HAVE UNTIL SIXTEEN PLANES HAVE BEEN SUBMITTED TO MAKE ANY DESIRED CHANGES TO THEIR DESIGN

-No mods. (Except for BDarmory)

-Fights are 2v2

-Fights are best of 5

-The last flying aircraft wins. If both are destroyed in the sky, the round is considered a draw. If one runs out of fuel and lands/crashes before the other plane does, it is a loss.

-Part Count Cap of 150 (for both planes COMBINED!)

-ALL DESIGNS MUST HAVE A COCKPIT, PROBES ARE NOT ALLOWED.

-REACTION WHEELS ARE ALSO NOT ALLOWED (except for the reaction wheels in the cockpit).

-All designs must be within the point limit, which is stated below.

-All turrets MUST be pointed forward.

-One entry per per participant.

-NO CLIPPING FUEL TANKS, WINGS, OR ENGINES. Structural parts and ammunition, weapons, gear and so forth can be clipped.

-All planes can and will be inspected without warning for rule compliance.

-ALL PLANES ARE REQUIRED TO HAVE AT LEAST ONE RADOME, POINTING FORWARD. THE RADOME ITSELF DESIGNATES WHAT DIRECTION IS 'FORWARD' ON YOUR PLANE.

-Turret rotation values are set to be 0, 0 and 0 for this tournament, so they can not rotate in flight.

-ALL PARTICIPANTS MUST SUBMIT TWO PLANES AS A TEAM.

-TWO PLANES, AS A TEAM, COUNT AS ONE SUBMISSION/ENTRY.

-THE COMBINED POINT COUNT OF BOTH PLANES MAY NOT EXCEED 90 POINTS.

-THE PART COUNT OF BOTH PLANES COMBINED MAY NOT EXCEED 150 PARTS.

-NEITHER PLANE MAY HAVE MORE THAN 60 POINTS OF WEAPONS ON IT.

90 point limit

-NEITHER PLANE MAY HAVE MORE THAN SIXTY POINTS OF WEAPONS ON IT. YOU CAN, AT MOST, HAVE 60 POINTS OF WEAPONS/COUNTERMEASURES ON ONE PLANE AND 30 POINTS OF WEAPONS/COUNTERMEASURES ON THE OTHER. YOU COULD ALSO HAVE 45 ON ONE PLANE, AND 45 ON THE OTHER. YOU CAN NOT HAVE 80 POINTS OF WEAPONS/COUNTERMEASURES ON ONE PLANE, AND ONLY 10 ON THE OTHER. YOUR PLANE CAN HAVE FEWER POINTS OF WEAPONS/COUNTERMEASURES ON IT THAN THE MAXIMUM, BUT THIS IS NOT RECOMMENDED.

-AIM-9 - 6 Points

-AIM-120 - 4 Points

-Chaff - 2 Points

-Flares- 3 Points

-Ammo Can - 4 points (all types)

-.50 cal turret - 4 points

-GAU 8 30mm - 14 points

-M230 - 6 points

-Vulcan Hidden - 7 points

-Vulcan Turret - 8 points

-ECM Jammer - 20 points

-ANY WEAPON NOT ON THIS LIST IS NOT PERMITTED IN THE COMPETITION. IF EITHER OF YOUR PLANES HAVE ANY WEAPON NOT ON THIS LIST, IT WILL BE REMOVED. IF YOUR PLANES TOGETHER EXCEED THE POINT LIMIT, THEY WILL BE DISQUALIFIED.

ADDENDUM: All settings EXCEPT for teams and guard will be used as provided. So, save your planes with preferred AI setups. No changes after the signup is complete. Planes cannot be changed after signup is over. Guard setups will be set to 1/360/3500 before launch.

Also, if anyone is found to be breaking the rules, they will be dropped into the loser's bracket, and it will be recorded as a loss. There will not be rule changes after the first sign-up post, until the tournament is complete.

Sign-up for the tournament allows for 16 planes. To sign up, post your pair of planes on the thread with a Dropbox or Mediafire link to the craft file. Put the word "AWIMBAWE" somewhere in your post so I can CTRL-F to find it. Only sign-ups posted after/below this post will be entered in the tournament. If you have 'signed up' to this tournament before/behind this post, do not delete your post as this post's position at the top of page 74 is vital.

During tournament fights, planes will start approximately 100m apart.

Mid Air Collisions in which both planes are rendered unable to fly are considered a draw.

After 16 pairs of planes have entered, you may still sign up for the final round.

The final round will occur after all 16 pairs of planes, save one, have been eliminated. Any pairs submitted after the sign-up will be put in a battle, individually, against the winning planes. Any PLANE which survives the battle will be placed in a FFA against all other surviving planes, the winner of which will be deemed the secondary tournament champion.

ON THE NAMING OF PLANES.

WHEN PROVIDING YOUR SUBMISSION, NAME YOUR PLANES IN THIS FORMAT. DO NOT INCLUDE QUOTATION MARKS:

"(Your forum name here) - 1 - (Name of the plane here)" and "(Your forum name here - 2 - (Name of the plane here)".

For example, my planes IN-GAME NAMES would be "CreativeCombat - 1 - Awesomeplaneofmurder" and "CreativeCombat - 2 - Smallerplaneofmurder". Without quotation marks.

The plane which has the higher point number of weapons on it is to be named 1, and the one with the lesser number of weapons on it is to be named 2. If your planes both have equal points worth of weapons/countermeasures, number them in whichever order you prefer. This naming scheme is to make tournament organization easier to understand.

EDIT: Plane AI must be configured such that the minimum altitude is between 600m and 1000m, and the default altitude is 1000m to 2000m. Planes which do not abide by this will be edited to do so.

This ruleset is looking solid now - I'm happy enough with the draw conditions as written. When you say 'destroyed' in the air, what's the threshold? Some planes can be pretty beaten up and still limp along. Engines getting shot off is a common occurrence, and they can glide a long time?

One other thing, teams may wish to use radar receivers to link the radomes of the two planes. There's no way to do this ahead of launch. Do you make the link if asked to do so?

Edited by colmo
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Haha! I just did some test and putting radiators and structural panels does work! Some bullets hit my radiator instead of my cockpit so I survived to win in the test!

Also, what happens when the only radome exploded/fell off? Is that a lose or not? I also got shot down by a engineless plane once, is that a lose too?

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craft file here

craft file here

just name them whatever you wish

Awimbawe

Received, inspected, and accepted with some minor edits.

The CX-61 was four points over the limit so I took a pair of chaff dispensers off of the radial air intakes, I hope that isn't a problem.

The CX Mini Macro had no air intake so I clipped a shock cone into the radome.

All else is good. These designs are unique, I'm eager to see how they perform.

- - - Updated - - -

AWIMBAWE

thanks for your suggestions

I did some major redesign for my plane so they perform better (like stopping them from stalling right after take off...). They still have 90 points. So that's not a problem

http://www./download/zyd6cvv1jcukmdi/dangerouspeople1+-2-+Heatwave+2-a.craft

http://www./download/40zzk7d6ryd3egx/dangerouspeople1+-1-+Heatwave+2-b.craft

Received, inspected, and accepted.

- - - Updated - - -

Awimbawe

RuBisCO - 1 - XIPHOS II

http://www./download/q1mq3ekr1x6qk31/RuBisCO+-+1+-+XIPHOS+II.craft

RuBisCO - 2 - XIPHOS II

http://www./download/rp4cetdf3x0od9a/RuBisCO+-+2+-+XIPHOS+II.craft

Both are identical

1xVulcan = 7 pts

2xAmmo = 8 pts

4xAIM120 = 16 pts

4xChaff =8 pts

2xFlares = 6 pts

Total = 45 pts

I hope there is no issue with the wings clipping, I reduced it to a minimum.

Received, inspected, and accepted, though I can't seem to find where the AI flight computer is.

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here you go, the FA-34 Lightweight with:

AIM-9 x2= 12

Vulcan Hidden = 7

Ammo Can = 4

5 Chaff= 10

5 Flare= 15

12+7+4+10+15= 48

FA- Proto 3

Vulcan Hidden x2= 14

Ammo Can x2= 8

4 Chaff= 8

4 Flare=12

14+8+8+12=42

42+48=90

http://www./download/9pbztad9d91odn1/FA-34_Lightweight.craft

http://www./download/bf6b6qupkaslo0p/FA-Proto_3.craft

Also: Action Groups

0-Toggle AI

1-Toggle Guard Mode

AWIMBAWE

Edited by Alphasus
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This ruleset is looking solid now - I'm happy enough with the draw conditions as written. When you say 'destroyed' in the air, what's the threshold? Some planes can be pretty beaten up and still limp along. Engines getting shot off is a common occurrence, and they can glide a long time?

One other thing, teams may wish to use radar receivers to link the radomes of the two planes. There's no way to do this ahead of launch. Do you make the link if asked to do so?

What defines 'destroyed' is rather hard to say and in a lot of cases varies from plane to plane, so if I'm being completely honest it's going to come down to personal impartial judgement in some cases. However, I will define the following things as situations in which the plane is DEFINITELY dead.

1. The cockpit is destroyed.

2. The cockpit and EVERY weapon are completely SEPARATED (not necessarily out of ammunition), such as if the cockpit was shot off of the plane. This includes if it is separated from all ammo boxes, but still connected to a weapon.

3. The cockpit and flight computer are separated.

4. The cockpit, or any part of the plane the cockpit is still attached to, makes physical contact with the ground and cannot recover itself.

There are also situations in which the plane can be considered 'dead in the water' as it were, such as if it ran out of fuel, defined as the following.

1. The plane is unable to maintain flight due to wing loss.

2. The plane is unable to maintain flight due to engine loss.

3. The plane is unable to maintain flight due to fuel loss.

4. The plane is unable to maintain flight due to structural damage, such as being shot in half by 30mm ammunition.

5. The plane has completely run out of ammunition for every weapon attached to itself, missiles count as their own ammunition. (This is extremely unlikely.)

If both planes become dead in the water simultaneously, such as if they both ran out of fuel and started gliding, whichever one meets a death requirement first (most likely death condition #4) is considered the loser.

As to what you said about linking radar receivers, pressing the 0 key, which activates the AI flight computer, is the last thing I do. The only buttons I touch after that are the brackets to switch views and the mouse to control the camera. My hands are off the keyboard otherwise. If a preparation can't be done before that, or bound to an action group to trigger at the same time as the flight computer goes off, I can't do it.

- - - Updated - - -

Haha! I just did some test and putting radiators and structural panels does work! Some bullets hit my radiator instead of my cockpit so I survived to win in the test!

Also, what happens when the only radome exploded/fell off? Is that a lose or not? I also got shot down by a engineless plane once, is that a lose too?

I recommend strapping radiators on directly and using the offset tool, but whatever floats your boat.

If the radome is destroyed or disconnected from the rest of the plane, the fight continues as normal. Its reason for being there is to extend the range at which planes can see each other so they don't fly off into the sunset.

- - - Updated - - -

here you go, the FA-34 Lightweight with:

AIM-9 x2= 12

Vulcan Hidden = 7

Ammo Can = 4

5 Chaff= 10

5 Flare= 15

12+7+4+10+15= 48

FA- Proto 3

Vulcan Hidden x2= 14

Ammo Can x2= 8

4 Chaff= 8

4 Flare=12

14+8+8+12=42

42+48=90

http://www./download/9pbztad9d91odn1/FA-34_Lightweight.craft

http://www./download/bf6b6qupkaslo0p/FA-Proto_3.craft

Also: Action Groups

0-Toggle AI

1-Toggle Guard Mode

Received, inspected, edited and accepted.

The FA-34 Lightweight had a pair of Wing Connector Type D's that were pretty clearly clipped into the fuselage which the rest of the wings attached to. I removed the rest of the wing, removed the connectors, and reattached the wings at the same angle they were before, then centered them with by pressing V as I have Editor Extensions installed. The plane seems the same but I figured I should notify you of that change. Wing clipping is not allowed in this tournament, including wings being clipped into things other than wings. I'm a poet and I didn't even know it.

Edited by CreativeCombat
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Good stuff. Baha is working on auto-linking radars, so that may enhance teamwork in future 2v2 events.

Alas, work and a power failure in my home have put paid to my participation in this one.

Good luck - if you tag your videos with #TopGunAI on YouTube, I can easily add them to the playlist.

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Received, inspected, edited and accepted.

The FA-34 Lightweight had a pair of Wing Connector Type D's that were pretty clearly clipped into the fuselage which the rest of the wings attached to. I removed the rest of the wing, removed the connectors, and reattached the wings at the same angle they were before, then centered them with by pressing V as I have Editor Extensions installed. The plane seems the same but I figured I should notify you of that change. Wing clipping is not allowed in this tournament, including wings being clipped into things other than wings. I'm a poet and I didn't even know it.

Sorry about that. In the case where you talked about wing clipping before, I thought that would be OK. Guess I interpreted wrong.

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im super excited about this tourney, how many entries so far? no more than 8 right?

I will make no apologies if I do well.

- - - Updated - - -

Also, you want light, high TWR fighters that turn well. Not larger planes. Not calling anyone out, but that was how it worked.

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im super excited about this tourney, how many entries so far? no more than 8 right?

Seven entries so far.

- - - Updated - - -

I will make no apologies if I do well.

- - - Updated - - -

Also, you want light, high TWR fighters that turn well. Not larger planes. Not calling anyone out, but that was how it worked.

From what I've seen so far, the most likely victor is MarsRocks.

Edited by CreativeCombat
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I'm just in this to learn how to be a better player and see what works well :) i'm happy if i don't come last :D. As well, (and i take no offence if you were talking about my designs) mind taking a look at my two most recent? Just curious what someone who has some experience thinks about them :D (suggestions are more than welcome but i just mean an out of ten rating etc) (this comment is a reply to alphasus... It replied to the whole forum for some reason :/)

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I was wondering why it looked so similar.

Yes it is certainly a muse.

Also, how are you testing the planes? I do tests at 1 km apart.

Yes this is important, because I been testing them by taking off 100 m apart in opposite directions, Style A configuration.

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