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A Thread for Writers to talk about Writing


Mister Dilsby

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  On 12/6/2016 at 11:57 PM, UnusualAttitude said:

And the thing about a first-person log (and maybe this is what @adsii1970 meant, because he is basically doing the same thing), is that you have to imagine your whole narrative with this voice, not just the dialogues. There is no neutral "voiceless narrator". The whole thing is a monologue of your main character(s). So it must be consistent and distinctive, without being over-the-top and impossible to keep up for 100,000 words or more. That is really hard to do for Bartdon, in particular, with all his damning and blasting. It's just one of those things that seemed like a good idea at the time, I suppose...

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Yeah, I do see what you mean being written in a first person style getting monotonous real fast. But I think, in my own head, I would still eventually be doing the other characters in other voices.

 

  On 12/6/2016 at 11:57 PM, UnusualAttitude said:

Not sure about Camwise. Maybe an improbably tech-savvy Arthur Dent with a slight gallic accent. Weird indeed.

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You mean Martin Freeman, from the movie?  Now that would be fun.  :)

 

  On 12/6/2016 at 8:09 PM, KSK said:

And there's a good topic for discussion! Dialogue, avoiding repetition and variations on the "he/she said" tags that don't sound too goofy or 'boys own comic'?

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Oh yeah!  This is one of my biggest issues, one I'm constantly trying to avoid. I spend way more time trying to think out the "he/she said" part of sentences than the actual dialog. And it's one of the things I change the most when I proofread a chapter. Keeping it from being repetitious is quite a trick.

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  On 12/8/2016 at 12:46 AM, Just Jim said:

You mean Martin Freeman, from the movie?  Now that would be fun.  :)

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Martin Freeman is awesome in a number of roles (as Bilbo Baggins and Dr. Watson in Sherlock), but those of us who grew up with the BBC remember the original voice of Arthur Dent as played by Simon Jones in the radio plays, and later the 1980s TV series of the Hitch Hiker's Guide to the Galaxy. His cranky, high-pitched voice expresses the anguish of being a normal guy plucked out of a mundane existence and blasted unwittingly into space perfectly. It suits Camwise well, I think. :)

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  On 12/8/2016 at 1:22 AM, UnusualAttitude said:

Martin Freeman is awesome in a number of roles (as Bilbo Baggins and Dr. Watson in Sherlock), but those of us who grew up with the BBC remember the original voice of Arthur Dent as played by Simon Jones in the radio plays, and later the 1980s TV series of the Hitch Hiker's Guide to the Galaxy. His cranky, high-pitched voice expresses the anguish of being a normal guy plucked out of a mundane existence and blasted unwittingly into space perfectly. It suits Camwise well, I think. :)

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Oh wow, yeah, I can definitely hear it!

I don't think I ever heard the radio plays, but I do remember the TV series a little. Problem was back then the only BBC we got was on PBS, and that was only now and then. But listening to him now, I agree, Jones has a great voice for Camwise.

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  On 12/6/2016 at 8:09 PM, KSK said:

And there's a good topic for discussion! Dialogue, avoiding repetition and variations on the "he/she said" tags that don't sound too goofy or 'boys own comic'?

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I've always considered said to be one of those invisible seen words, kind of like a clean glass window. You can see it if you are looking for it. But, otherwise you note it and ignore it. This means it can be reused without causing it to wear out.

But its extreme durability doesn't mean it can't be over used. For example: A said, B said, A said, B Said, ad repeatum. Usually what I do is drop the repeated saids after the first one. With an occasional refresh to keep from getting lost. But down this way leads to a featureless plane of dialogue... I should pay attention to my own advice in this regard.

Using adverbs with said is a bit like salt. A bit is good, sometimes a lot is good, but too much all you taste is the salt. Oblig TVtropes reference: Said Bookism, parent of the good old Tom Swifty.  

The way to avoid it completely is to embed the speech in action. The who is talking is implied by the taker of the action. Example:

  Quote

Jebediah stomped out. “Who the kell…“ He looked around wild eyed. “Val, did you? Turn it back on Val!”

Valentina backed up a couple of steps. “No Jeb.”

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*scribbles a note about editing chapter 4* Doing things this way does avoid the two brains in a jar effect. *gurgle*  But, used too much and you will always have your characters emoting and gesturing, which can become hammy. Unless you Want. Them. Milking. The Sky. COW! Then by all means.

Supplemental reading: http://www.writersdigest.com/editor-blogs/there-are-no-rules/keep-it-simple-keys-to-realistic-dialogue-part-ii and "How NOT to Write a Novel"

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  On 12/8/2016 at 5:08 PM, steuben said:

The way to avoid it completely is to embed the speech in action. The who is talking is implied by the taker of the action.

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I do prefer to write that way when I'm writing a text-only story, myself. The action and the speech move together, naturally. It can't be overdone, as you rightly point out. I think a good guideline is that when there is action going on, let the actions provide the speech tags--when people are just talking "he said" is the action, and that's what you go with. Otherwise you have a lot of superfluous contrivance like 

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Jeb blinked and shifted in his chair. "This is really awkward"
Val nodded sideways and brushed invisible lint off her uniform. "Yeah. We need to blow some stuff up before the readers fall asleep." 

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What I hate hate HATE is when it's written such that the speech tags should all be "he said"s, but the author read somewhere that saying "he said"  is wrong, so you get:

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"Is this better?" queried Jeb.
"No, I don't think so," Val opined. "It's a bit cleaner, but it still sounds really awkward."
"Couldn't we just go back to comics?" wondered Bob. "With the colored speech balloons and all that?"
"Not yet," declared Val, "We're doing an example now. The comic is in the other thread."
"Ah, I see. I bet this isn't even canon," Bob mused.

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Edited by Kuzzter
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I spend a lot of time on my dialogue. It doesn't come naturally to me, so I'm very careful about it. Somehow it always looks awkward, no matter how much work I do on it, and I just have to call it good enough. That's why nobody says a word in the first two chapters of Kerbal Future except for the news anchor. But then people seem to think it's notably good, which confuses me slightly.

Most of the time, I embed the speech in the action, but if I only have two speakers and the conversation is long, I tend to drop the tags and let the alternating lines carry the speakers. It seems to work well enough in most cases.

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  On 12/8/2016 at 6:12 PM, 0111narwhalz said:

Most of the time, I embed the speech in the action, but if I only have two speakers and the conversation is long, I tend to drop the tags and let the alternating lines carry the speakers. It seems to work well enough in most cases.

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Looks like you beat me to the punch Narwhalz. So the rest of this can be considered "me also". :) 

===

There are times where I omit the speech tags entirely. When there are only two characters involved in a conversation, and both have been clearly identified, it is not necessary to attribute every single line of dialog to a specific character. You can identify the initial speaker, and then just let the conversation roll back and forth for a while. 

When you have a larger group of characters, having one of them ask a question by name (or title!) is a good way of dodging speech tags. From the "Said Bookism" trope thingamabob. . .

  Quote

"Are you lost, Daddy?" I asked tenderly. 
"Shut up," he explained.

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I think you can also get away with not always identifying a speaker immediately. Sometimes it's okay to let a line of dialog hang for a bit and use the responses to pin it to a specific character.

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Jeb leaned back from the table. "Here Val, how does this look?"
"No, I don't think so. It's a bit cleaner, but it still sounds really awkward."
"Couldn't we just go back to comics? With the colored speech balloons and all that?"
"Bob. . ." Jeb put a hand on his friend's shoulder, steered him in the direction of the door. "I think I saw some crayons or something in the breakroom, why don't you go take five? The adults are trying to have a conversation."

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And finally, sometimes it just doesn't matter who's speaking. There is something to be said for using a nameless voice in the crowd, even when that crowd consists entirely of main characters. I will do this sometimes when I want to drop a bit of information for the reader, but don't want to spend more time on it than I absolutely have to. Usually this comes in the form of a question, and it's the response I actually care about. 

Edited by Ten Key
the inevitable typo
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  On 12/8/2016 at 5:22 PM, Kuzzter said:

What I hate hate HATE is when it's written such that the speech tags should all be "he said"s, but the author read somewhere that saying "he said"  is wrong, so you get:

"Is this better?" queried Jeb.
"No, I don't think so," Val opined. "It's a bit cleaner, but it still sounds really awkward."
"Couldn't we just go back to comics?" wondered Bob. "With the colored speech balloons and all that?"
"Not yet," declared Val, "We're doing an example now. The comic is in the other thread."
"Ah, I see. I bet this isn't even canon," Bob mused.

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Then of course you get the really outlandish ones:

"Great Kraken," Jeb expostulated, "Why is this tom-fool of a writer making me talk like this."

I get what you're saying @Kuzzter but to my mind it wouldn't take much tweaking to make that conversation sound OK, and it needn't all be a solid block of 'he said / she said'. All you need do is take out some of the more flowery verbs.

"Is this better?" asked Jeb.
"No, I don't think so," Val said. "It's a bit cleaner, but it still sounds really awkward."
"Couldn't we just go back to comics?" said Bob. "With the colored speech balloons and all that?"
"Not yet," replied Val, "We're doing an example now. The comic is in the other thread."
"Ah, I see. I bet this isn't even canon," said Bob.

Personally, I don't mind breaking up the 'said's with the occasional other verb, especially if those verbs a) are fairly plain English (why query when you can simply ask?) and b) are actually something to do with speech. 'Asking', 'answering', or 'replying' are all fair game in my opinion and, although I can't quite put my finger on what they are, sound like they have different shades of meaning. Similarly 'shouting' and 'yelling' are OK to add a bit of extra emphasis where required.

Some verbs just don't work though. :)

  On 10/20/2013 at 3:05 PM, KSK said:

Bob popped the last fragment of chargrilled mushroom into his mouth and stifled a belch. “Now that you mention it, Jeb," he said solemnly, “I have been working on a song or two for just such an occasion."

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More or less OK.

  On 10/20/2013 at 3:05 PM, KSK said:

Bob popped the last fragment of chargrilled mushroom into his mouth and wiped his mouth. “Now that you mention it, Jeb," he belched, “I have been working on a song or two for just such an occasion."

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Fugly.

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  On 12/8/2016 at 9:17 PM, KSK said:

"Is this better?" asked Jeb.
"No, I don't think so," Val said. "It's a bit cleaner, but it still sounds really awkward."
"Couldn't we just go back to comics?" said Bob. "With the colored speech balloons and all that?"
"Not yet," replied Val, "We're doing an example now. The comic is in the other thread."
"Ah, I see. I bet this isn't even canon," said Bob.

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Yes, that's exactly how you do it--I didn't mean to imply it has to be ALL "said"s, what really sticks out is when the author can't get out of his own way--maybe by always using "said", maybe by never using "said"--such that the speech tags lose their transparency and steal focus from the actual dialogue.

How much to do? How little to do? If anyone could explain that, it wouldn't be an art. :) 

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Interesting. It's very picture heavy and very different to the stuff I write, so I'm maybe not the best person to comment on it -  @JustJim is probably who you need to be talking to. With all that said, here are my comments for what they're worth.

First - your best chapters are definitely the ones where you have characters interacting and talking to each other. The maiden voyage of Merkury-Appaloosa for example worked well. (He says trying to avoid spoilers :) ).

Next - you could cut back on some of the launch sequences. After a while they do tend to run into each other and most launches which the author is describing as 'boring' or 'uneventful' could probably be cut. Having one or two routine launches is fine just to show that your guys can do it but otherwise - do we really need to see the fourth launch of a rocket we've seen before. Similar comments apply to routine orbital manoeuvres. 

You could try showing some of those flights from a different perspective - for example from Mission Control or from a kernel in the crowd watching the launch. You could also be a bit selective about which parts of the flight you describe - they don't all need to start on the launchpad.

Quick example from my own writing.

Pioneer 1 is my Apollo 8 equivalent. The launch is described in detail, swapping points of view between the kerbonauts and mission control. I skip over most of the rendezvous and docking in LKO because we've seen that before in a couple of other flights. TMI is new, so that gets plenty of page time. Then the action skips ahead to cover an in-flight emergency, then all the stuff around the Mün - again because that's new. On the journey home, the technical stuff is skipped over in favour of a flashback sequence to fill in some backstory.

For comparison, Pioneer 4 is my Apollo 11 equivalent. The launch gets plenty of attention again - as seen by the watching crowds and news anchor. There's some reaction stuff from different places on Kerbin. Then we pick up the flight again in Munar orbit with the lander undocking and heading down to the surface. No need to do the whole journey to the Mun - again because we've seen it before in earlier chapters.

Obviously not all of this will work for your own story but hopefully the general ideas might help spark some ideas.

One last thing - try not to insert author comments into the text - it really kills the immersion.

Hope this helps. 

KSK.

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I'm late to this conversation, as usual. :wink: As for inner voice - I absolutely have this.... some of the time. It all drills down to how our brains are wired - I'm in one of those visual/spatial mathematician type brains, so usually thoughts express themselves more like Jim's daydreams than actual words...

... Except when I'm writing or reading "direct" quotes. In those cases this "visual" part manifests itself as an audible voice and sometimes a mental image of the character speaking or the scene being played out. 

If I've been crawling through computer code all day that part of my brain seems to die a bit, or perhaps it becomes beep beep boop beep. Beep. (Part of the reason I post more on Sundays than during the week.)

 

  On 12/5/2016 at 10:29 PM, Ten Key said:

"Crewed" and "crude" are, after all, homophones....

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Both of which are applicable to kerbal spaceflight. 

  On 12/6/2016 at 4:29 AM, Ten Key said:

In English, Dante's Inferno is an absolute slog. But in Italian, it is magic

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Absolutely. And slog is the appropriate word for this. A good translator could really clean it up, given the chance. Probably easier to learn Italian and just read the original.

 

  On 12/6/2016 at 7:50 PM, adsii1970 said:

Gene sounds a lot like the actor who played Gene in Apollo 13 

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Ed Harris is John Glenn in my mind, no matter how many times he's served as CapCom or Flight Director. He's so much John Glenn (and Frank Hummel) that when I think of ANY Marine it's Ed Harris' voice I hear. (And Harris isn't even a Marine....)

Gene to me just sounds like Gene

Wernher sounds like John Banner

  On 12/6/2016 at 1:50 PM, adsii1970 said:

Jebediah sounds a bit like....

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Dennis Quaid. 100% Dennis Quaid. (And, ok, occasionally Randy Quaid.) 99.9% Dennis Quaid, but still the best pilot you've ever seen.

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So in the thing I'm writing (it has no name) there is a group of people that go out on a hunt. They are getting food for their tribe. There's about fifteen of them in he hunt. They are at the technological level we were at before we could control fire. So they don't have fire or anything technological. They have like spears but that is about it. Is there a way they could make some sort of bag? The materials available would be wild animals (some quite large) and grass, plants, and trees. They don't have rope or anything they could use as rope, and they don't have sewing or knitting. Anyway. Is it possible to make a bag of some sort using those things?

Edited by Findthepin1
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  On 12/14/2016 at 3:53 PM, Findthepin1 said:

 Is there a way they could make some sort of bag? The materials available would be wild animals (some quite large) and grass, plants, and trees. 

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At the risk of sending this thread FAR off topic for KSP-themed writing, I'll reply: if they have access to killable animals, they have access to bags. Animals are made of very convenient stretchy bags which we call "organs". Just chop them out, clean them up and you're ready to go. I hear that bladders work very well as... well, bladders. 

There's also the skin, of course. You can make a more durable bag out of skin. What's that you say? They have nothing they can use as rope? Wrong, if there are killable animals to be had! Just rip out some convenient sinew and stitch up that carry-all. What now, you've got no needle to sew it? Argh, you're standing there in front of a steaming, partially disassembled buffalo corpse and you can't make a needle? Make one out of the bones, silly!

Again, before the thread goes off the rails into a detailed discussion that might better belong on a "Clan of the Cave Bear" fanfic site, here's a convenient link to primitive crafting techniques for all kinds of objects. If you're serious about this, you need to do your own research and get your own knowledge rather than ask a bunch of people you met playing a cute alien spaceship game :) 

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I thought it might be interesting to post about my process for making a page--normally I go through several iterations, all of which get deleted except the last one. This time I saved a couple, and here they are:

This is how the page for today started:

Pg2icjA.png

Panels and dialogue is mostly laid out, whether I have the pictures or not. I know at this point that I'm going to have timestamps but I don't know the values. 

Now I get the rest of the pictures and start moving text around: 

rY90baZ.png

In the second iteration you can see that I've broken up the big block of text and redistributed it among the panels. Words are also getting cut--having to work in the dialogue without blocking all the pictures is a really great forcing function for brevity :) 

And finally, this is what I posted:

VBRwT1Y.png

More text cuts, and Gene's speech changed a lot once I picked a picture and then had to work around it. Val's balloon also moved in the second panel, when I decided to make the signal delay more explicit by splitting up the end of Gene's speech.

Curious to see how others do it, both for graphic formats and text-only :) 

Edited by Kuzzter
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Personally, I just write it all out in one continuous stream. I'll go back a few paragraphs and tweak a sentence or lose a word, but for the most part, once I reach the end it's done. Every now and then, I find myself retconning a couple chapters back simultaneously with Publish Time, but that doesn't happen often. (Or does it? You'll never know!) 

I'm thinking about rewriting the first chapter or two of Kerbal Future. They were the first things I ever published, and they were written in a few hours in the middle of the night. I feel that I could tell the story much better now, but I'm not sure if nuking the current ones would be too jarring.
Advice?

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I started a rewrite of the first big piece I wrote... The hard part is letting go of what you have already written. But you do get to smooth out some of rough bits of characterization and settings. I'd say try it on on the first chapter and see what you get.

I tend to write it all out on paper first. As I transcribe it to the computer I will juggle wording and order. The last tweaks are usually done just before I post it.

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Alrighty then - I'll give this a try, using the last update to First Flight as an example.

It probably goes without saying but - 'here be spoilers'. I'm hoping they won't be too much of a big deal since anyone who cares to read First Flight will probably be up to date anyway (and anyone who doesn't care to read it won't care about spoilers either) but nevertheless - this is a spoiler warning. :) 

OK, by way of a synopsis for those who haven't read it, there's been a steadily building global crisis on Kerbin that's finally come to a head. There have been occasional border skirmishes but this chapter marks the point at which the cold war finally goes hot. Now, for the most part, kerbal military technology started from a pretty scrappy place. Most, if not all of their vehicles are repurposed civilian vehicles and with a couple of exceptions their weaponry is more suitable to the odd police action than major conflicts. Even then, you can imagine most of it being poorly maintained and not really fit for purpose. Think of a fat, happy old sheriff out in the middle of Nowhere. Sure he's got his old sidearm under the desk but he hasn't needed to use it in decades and if he did fire it in anger it would most likely blow up in his face. Somewhat ironically, the one striking counter to this is a recent use of rocket artillery using technology copied from the space program.

So with that in mind, here are my early chapter notes:

"Val on patrol dropping propaganda leaflets, inviting refugees back to Kolus. Frustration that nobody is listening to Obrick and Donman.
Engagement in the mountains. Guerilla tactics, IEDs, hit and run raids on logistics convoys. Intimations of heavier defences being called up from Wakiran centre.
Firesvar forces fanning out into border regions. One brigade rolls through a Wakiran Grove - but does not stop to capture it. Likewise, Kolan Groves near the border are spared.
Strategy meeting. Wakiran generals in the War Room, reviewing maps. Realisation that Firesvar troops are heading for unclaimed Kerm planting territory - at least to start with. Opportunity for counterattack - but any counter cannot be allowed to stagnate into a war of attrition and tie up planting land for too long."

Anyhow, the first section was fairly easy. I'll stick it in spoilers because it's also fairly long. :) Note the use of mountaineers as tough, outdoor types who would make decent guerilla soldiers at a pinch.

  Reveal hidden contents

The second part was fairly straightforward too. This is the propaganda drop. Cloudrunners are repurposed racing planes - they don't have the space to fit any sort of radar gear. Kerbals do have radar of course, for navigation and air traffic control. 

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Both sections were written more-or-less as you see them, although there was some cleaning and polishing along the way. Unfortunately, I don't tend to keep any rough drafts. The next bit was difficult and I got held up on it for quite a while. Eventually, I came up with these notes.

"Chase scene – Firesvar convoy breaks through or around a hastily constructed Wakiran blockade pursued by the Wakiran forces. Initial assumption is that they’re heading for a cluster of Groves near the border. Wakiran forces break off once it becomes clear that they can’t catch up without being pulled badly out of position. Commander sends a scout force ahead to the Groves only to discover that the Firesvarn drove straight through, taking care to avoid the woodland and cultivated areas. Scouts guess that Firesvar is mainly interested in capturing Kerm-free territory and radios the main force to inform their commander.

Firesvarn forces approach a new Grove zone (similar tactics to seen previously – annexation of territory to stake it out for a new seed) and overrun it. Main chokepoint smashed, defender’s weaponry inadequate against better prepared and armoured Firesvarn vehicles. Heavy loss of life. Defenders withraw, regroup and launch counter-attack at multiple points. POV changes to one named kerbal sneaking through the forest, taking out a Firesvarn picket by stealth (cutting a throat from behind, notes that ‘it helps when you can’t see their faces’. Segue to a bloody battle in which Wakiran forces prevail despite losses. Named kerbal sees his squadmate shot through the head shortly before he, himself is killed. End scene – some few Wakiran forces hold the chokepoint leaving motionless corpses and dark stained ground behind."

I also figured out the chapter title. :)

"A Grove for a Grove might make a good chapter title."

Even with the notes, there were a couple of problems here, mainly because I know pretty much jack-squat about firearms but I did want to depict them as plausibly as I could. Cue, much internet research. No idea how well I did there, although I did try to avoid the obvious tropes. I also had to decide on an appropriate level of firearm technology. Eventually I decided on semi-automatic hunting rifles. As had been seen at other points in the story, my Kerbin is not short of various large, toothy critters (or small toothy critters for that matter) and my kerbals are nothing if not pragmatic. I figured a semi-automatic rifle would let them take down anything nasty at a safe range - and if that failed, to get another half-dozen shots in before said nasty closed to unsafe range. Fully automatic weaponry also seemed like overkill in an (until now) non-militaristic society. 

I ended up with this:

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Mostly, I stuck to the notes, although the final story wasn't quite as complicated and used fewer scenes. I also cut out the throat-cutting scene - even for a deliberately dark chapter that was a step too far and also far too cold-blooded for my kerbals as previously depicted.

Edited by KSK
Removing pointless angry diatribe
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  • 3 weeks later...

I have decided to do this one thing for my own good.

Due to a lack of participation in my War story (See the link below to check it out), I probably won't try to make another series. It was a good run; I had a maximum of 76 comments on my second story; But I feel that I'm losing an edge. I don't know what to do really... I'm trying my absolute hardest to bring attention to it and work my best to write good quality chapters... But it's not working. I feel like I've failed in some way. I am obviously going to finish the Battle of Kerbin, but I'm not sure if I'm going to write another story after this one...

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Hey Owl, I know how frustrating it is. We have ALL been there whether or not we're there right now. Part of a writer's growth is learning to abandon things that aren't working--whether it's a single line of dialogue or a whole story--and move on.

What I will advise is to manage your expectations. It's easy in any new endeavor to look at the most successful people already doing it and think that you'll have the same kind of success they do as soon as you jump in. I was lucky: when I started Kerbfleet no one was doing anything like it. It was easier for me to build a reader base, and I've grown that base over a couple of years to where it is now. 

Work at your craft. Fail. Then tune your product--figure out what worked (if anything) and what didn't. You have to be able to step outside yourself and really be objective. That's how you get better.

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A little late to the party, but when I did Test Flight (all parts are up), I started with a script containing dialog and a general idea of what images to use. I actually flew the whole mission and took lots of screenshots before writing the story... then I laid out the panels in Photoshop and found whatever word balloons  that I could find. In several cases I had to create custom ones. For the most part, the dialog on the pages is what I originally wrote.

I tried using a format similar to @Kuzzter's stories because I'd never made a webcomic before and I wanted to see what it entailed. I also wrote some news articles for the minor missions, partly to see what format, webcomic or news report, I liked best. Certainly the news report format was easier for me to write.

Anyway, Test Flight was a way for me to explore my mission report options. I spent so much time last year modding that I hardly had a chance to play. This year I want to change that, and do something I haven't done before: go explore Kerbin and all of its anomalies. I even designed the Heisenberg mod so I'll have an airship to explore with. The Akron is nearly ready to fly, she just needs me to finish up the Buffalo Wings mod update.

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Hey @DarkOwl57.

Well first off - and I say this in total seriousness - congratulations! You finished your war story and I can tell you right now that that puts you way ahead of most writers on this forum, myself included. And it was a pretty substantial piece of work too. If you ever feel inclined, check out the Fan Works Library. As the person who compiled and maintains (sporadically :) ) that thread, I can tell you that finished works of any length are a rare thing indeed.

So try not to get too downhearted. You got followers and they kept coming back for more. So you must have been doing something right, yes? :)

Next - war stories aren't really my thing, so I confess that I didn't follow yours past the first couple of chapters. But Cross Kountry looks very interesting indeed - speaking personally, I hope you find the inspiration to continue with that because I see lots of potential there!

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  On 1/6/2017 at 6:00 PM, KSK said:

Hey @DarkOwl57.

Well first off - and I say this in total seriousness - congratulations! You finished your war story and I can tell you right now that that puts you way ahead of most writers on this forum, myself included.

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Well, I finished 1, let one die, and I'm still working on part three.

  On 1/6/2017 at 6:00 PM, KSK said:

So try not to get too downhearted. You got followers and they kept coming back for more. So you must have been doing something right, yes? :)

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Well.. Yeah I guess. 

 

  On 1/6/2017 at 6:00 PM, KSK said:

Next - war stories aren't really my thing, so I confess that I didn't follow yours past the first couple of chapters. 

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:(

  On 1/6/2017 at 6:00 PM, KSK said:

But Cross Kountry looks very interesting indeed - speaking personally, I hope you find the inspiration to continue with that because I see lots of potential there!

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Wait... huh?

 

 

 

 

 

 

 

 

OH KRAP I FORGOT ABOUT CROSS KOUNTRY!!!!!

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