Thorbane Posted September 28, 2015 Share Posted September 28, 2015 Is there TAC-LS support planned? Link to comment Share on other sites More sharing options...
goldenpsp Posted September 28, 2015 Share Posted September 28, 2015 Is there TAC-LS support planned?Id imagine in the same way other parts packs like B9 etc do. Link to comment Share on other sites More sharing options...
11of10 Posted September 28, 2015 Share Posted September 28, 2015 with the legs? I have with legs. My guess is slight variations with the colliders on the various feet. Even with just the karibou pod legs in front and say a multi hub legs at the back it will slide sometimes.With the wheels. I built a rover to send it to Minmus, but while testing it on the runway, I give it some gas, it starts going forward, then when I start to turn (left or right, doesn't matter) it continues to drift towards the end of the runway (east) instead of turning... Link to comment Share on other sites More sharing options...
RoverDude Posted September 28, 2015 Author Share Posted September 28, 2015 Is there TAC-LS support planned?In what way? TAC already adds it's stuff to all pods With the wheels. I built a rover to send it to Minmus, but while testing it on the runway, I give it some gas, it starts going forward, then when I start to turn (left or right, doesn't matter) it continues to drift towards the end of the runway (east) instead of turning...Welcome to KSP wheels. Link to comment Share on other sites More sharing options...
BrutalRIP Posted September 28, 2015 Share Posted September 28, 2015 With the wheels. I built a rover to send it to Minmus, but while testing it on the runway, I give it some gas, it starts going forward, then when I start to turn (left or right, doesn't matter) it continues to drift towards the end of the runway (east) instead of turning...Kerbal Foundries wheels go nice with this and work better than stock IMHO Link to comment Share on other sites More sharing options...
CommanderJohnKoenig Posted September 28, 2015 Share Posted September 28, 2015 Hey RoverDude, any plans for IVA on this one. I love your stuff and use your mods. I'm currently running about 75 mods and yours are some of the best. IVA's with Rastorprop and vesselviewer on your stuff is my favorite way to do missions. Now if I could only find a current Space 1999 Eagle to use with your station, base, and life support mods. I'd be happier than Jeb on launch with a ship full of snacks. Link to comment Share on other sites More sharing options...
goldenpsp Posted September 28, 2015 Share Posted September 28, 2015 Hey RoverDude, any plans for IVA on this one. I love your stuff and use your mods. I'm currently running about 75 mods and yours are some of the best. IVA's with Rastorprop and vesselviewer on your stuff is my favorite way to do missions. Now if I could only find a current Space 1999 Eagle to use with your station, base, and life support mods. I'd be happier than Jeb on launch with a ship full of snacks.Umm what? And funny you ask about the 1999 Eagle... Link to comment Share on other sites More sharing options...
Sharkman Briton Posted September 28, 2015 Share Posted September 28, 2015 Just saw the cockpit of this in my space book, it's the Moon Truck thing, but it seems someone's already cracked that. Link to comment Share on other sites More sharing options...
drhay53 Posted September 28, 2015 Share Posted September 28, 2015 Was messing around with a Karibou in sandbox today. ~40 tons, 2 MK-II modules and 2 VTOL engines. I put the Karibou radial probe on top and tried to do a precision mun landing with mechjeb and it was completely failing. I tried to balance center of mass and center of thrust, and I also had some Karibou RCS thrusters on there. I also tried landing manually a few times and had a ton of trouble there too.Anyone have some tips for landing a long Karibou craft? Link to comment Share on other sites More sharing options...
goldenpsp Posted September 28, 2015 Share Posted September 28, 2015 Was messing around with a Karibou in sandbox today. ~40 tons, 2 MK-II modules and 2 VTOL engines. I put the Karibou radial probe on top and tried to do a precision mun landing with mechjeb and it was completely failing. I tried to balance center of mass and center of thrust, and I also had some Karibou RCS thrusters on there. I also tried landing manually a few times and had a ton of trouble there too.Anyone have some tips for landing a long Karibou craft?On your own, balance better (it's tricky). Modded solution, Throttle controlled avionics (amazing). Link to comment Share on other sites More sharing options...
RoverDude Posted September 28, 2015 Author Share Posted September 28, 2015 Hey RoverDude, any plans for IVA on this one. I love your stuff and use your mods. I'm currently running about 75 mods and yours are some of the best. IVA's with Rastorprop and vesselviewer on your stuff is my favorite way to do missions. Now if I could only find a current Space 1999 Eagle to use with your station, base, and life support mods. I'd be happier than Jeb on launch with a ship full of snacks.As noted, IVA already exists Regarding the Eagle... yeah, you're getting one of those with the Honeybadger FTT refreshWas messing around with a Karibou in sandbox today. ~40 tons, 2 MK-II modules and 2 VTOL engines. I put the Karibou radial probe on top and tried to do a precision mun landing with mechjeb and it was completely failing. I tried to balance center of mass and center of thrust, and I also had some Karibou RCS thrusters on there. I also tried landing manually a few times and had a ton of trouble there too.Anyone have some tips for landing a long Karibou craft?Ensure CoM is over CoT, make sure the fuel is balanced as well. Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted September 28, 2015 Share Posted September 28, 2015 Regarding the Eagle... yeah, you're getting one of those with the Honeybadger FTT refreshWait what This I must see. FTT is so great! Link to comment Share on other sites More sharing options...
Boiler1 Posted September 28, 2015 Share Posted September 28, 2015 (edited) RoverDude, I was curious why the Karibou download is not listed under Umbra Space Industries?Also, thank you for the retractable wheels in this mod. Edited September 28, 2015 by Boiler1 Link to comment Share on other sites More sharing options...
goldenpsp Posted September 28, 2015 Share Posted September 28, 2015 RoverDude, I was curious why the Karibou download is not listed under Umbra Space Industries?Also, thank you for the retractable wheels in this mod.Still WIP in the development forum. Doesn't even have a github setup yet. My guess is he'll get to it eventually, especially after a formal release. Link to comment Share on other sites More sharing options...
drhay53 Posted September 28, 2015 Share Posted September 28, 2015 I'm sure the CoM was over the CoT, but the balancing was definitely very tricky.The hard part here is that the moments of inertia are so vastly different on the different axes, and the RCS + VTOL engines are nearly impossible to perfectly balance, that flying the thing down from orbit with the VTOL engines is incredibly difficult. Glad I played with it in sandbox before jumping into my career game. Link to comment Share on other sites More sharing options...
Gaalidas Posted September 28, 2015 Share Posted September 28, 2015 Kerbal Foundries wheels go nice with this and work better than stock IMHOThe plan to is make it a lot easier in the future to convert wheels using the stock modules to use the KF modules. That will have to wait until we find out if KF will even be possible in U5 though. Link to comment Share on other sites More sharing options...
RoverDude Posted September 28, 2015 Author Share Posted September 28, 2015 I'm sure the CoM was over the CoT, but the balancing was definitely very tricky.The hard part here is that the moments of inertia are so vastly different on the different axes, and the RCS + VTOL engines are nearly impossible to perfectly balance, that flying the thing down from orbit with the VTOL engines is incredibly difficult. Glad I played with it in sandbox before jumping into my career game.Sorry, this is not as difficult as you would expect, I do this on a regular basis, even in cases where I have to change engine throttle limiters on the fly.The plan to is make it a lot easier in the future to convert wheels using the stock modules to use the KF modules. That will have to wait until we find out if KF will even be possible in U5 though.Toss me a MM config and I will be more than happy to bundle it. KF wheels are excellent. Link to comment Share on other sites More sharing options...
11of10 Posted September 29, 2015 Share Posted September 29, 2015 The plan to is make it a lot easier in the future to convert wheels using the stock modules to use the KF modules. That will have to wait until we find out if KF will even be possible in U5 though.Regarding the stock wheels, I don't remember when I last used them, KF was always something of a default for me, so I actually had no clue that stock wheels are like this Cheers gang! Link to comment Share on other sites More sharing options...
drhay53 Posted September 29, 2015 Share Posted September 29, 2015 (edited) Just a note about my landing issues; I was using one of the Karibou radial cores on the top of the Karibou module, and switching to that. However, the yaw and roll commands felt inverted to me, after playing around with it for a while. The yaw control would make the craft rotate about it's long axis, instead of turning the nose as I expected. So I put a MechJeb module on the back of the entire vehicle, pointed upwards, and controlled the vehicle from there. When I combined this with some PID controller tuning of MechJeb, I was able to fly the craft much more easily and also MechJeb's landing autopilot was able to properly fly and land the craft. I found that I had to increase the integral term in MJ considerably.I did also install the TCA mod to play around with and it's pretty wonderful. Just got to be careful to not let MJ and TCA both be on at the same time. This might all seem like simple information to veterans, but hopefully it's not too off-topic and is able to help someone. Edited September 30, 2015 by drhay53 Link to comment Share on other sites More sharing options...
CommanderJohnKoenig Posted September 30, 2015 Share Posted September 30, 2015 (edited) As noted, IVA already exists Regarding the Eagle... yeah, you're getting one of those with the Honeybadger FTT refresh Sorry, guess I got used to the IVA's not implemented stuff. And at the time of that post I hadn't had a chance to check it out. My Bad. As for the upcoming Eagle Lander, all I can say is YAYYYY. I really look forward to it. Good job and keep on modding. I've toyed around with the Honeybadger and other parts to make an Eagle Lander from Space 1999. I came up with a few interesting ones that worked but, only vaguely resembled the actual one. The Honeybadger parts made a big difference though. Edited September 30, 2015 by CommanderJohnKoenig Link to comment Share on other sites More sharing options...
TheGermanBrony Posted October 1, 2015 Share Posted October 1, 2015 Here to report a glitch Roverdude. So I loaded up KSP with this mod, but had no parts in the tabs. I also have the same glitch with other Umbra Space Industries mods. Roverdude, I really like this mod. can you please help me? Link to comment Share on other sites More sharing options...
smjjames Posted October 1, 2015 Share Posted October 1, 2015 I'm sure the CoM was over the CoT, but the balancing was definitely very tricky.The hard part here is that the moments of inertia are so vastly different on the different axes, and the RCS + VTOL engines are nearly impossible to perfectly balance, that flying the thing down from orbit with the VTOL engines is incredibly difficult. Glad I played with it in sandbox before jumping into my career game.Throttle Controlled Avionics will be your salvation then. It'll even make an extremely unbalanced VTOL craft fly. Link to comment Share on other sites More sharing options...
HerrGeneral Posted October 1, 2015 Share Posted October 1, 2015 I feel like the IVA would do a little better with a bit more texturing than just a solid green color- the IVA is kind of important for a part like this. Link to comment Share on other sites More sharing options...
goldenpsp Posted October 1, 2015 Share Posted October 1, 2015 Here to report a glitch Roverdude. So I loaded up KSP with this mod, but had no parts in the tabs. I also have the same glitch with other Umbra Space Industries mods. Roverdude, I really like this mod. can you please help me?It's not a glitch, it is highly likely you installed it wrong. Picture of your gamedata folder would help to start.I feel like the IVA would do a little better with a bit more texturing than just a solid green color- the IVA is kind of important for a part like this.I'd suggest watching the streams (the many hours of streams) of that IVA being created. For the amount of work that IVA took I think it's pretty amazing. Link to comment Share on other sites More sharing options...
RoverDude Posted October 1, 2015 Author Share Posted October 1, 2015 Here to report a glitch Roverdude. So I loaded up KSP with this mod, but had no parts in the tabs. I also have the same glitch with other Umbra Space Industries mods. Roverdude, I really like this mod. can you please help me?Same answer Golden gave you - start with a pic of GameData and UmbraSpaceIndustries. Also - was this installed via CKAN or directly from the zip on KerbalStuff?I feel like the IVA would do a little better with a bit more texturing than just a solid green color- the IVA is kind of important for a part like this.It's actually not solid green, it's shaded green. (and takes up about half the texture for that part). Granted, most is not visible in the IVA and is more readily apparent when you're looking via the transparent pod. Link to comment Share on other sites More sharing options...
Recommended Posts