MrMeeb Posted May 20, 2016 Share Posted May 20, 2016 On 5/20/2016 at 11:59 AM, Z3R0_0NL1N3 said: Yeah, but it comes with its own attachment, designed for SOAR, but I was hoping to use it for the shuttle. Ah well. Expand Ah, dang. I'm sure you could make it work somehow Quote Link to comment Share on other sites More sharing options...
Grunf911 Posted May 20, 2016 Share Posted May 20, 2016 Love the mod, it inspired me for my latest video: Feel free to use it if you want to show off your parts Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 20, 2016 Share Posted May 20, 2016 On 5/20/2016 at 2:14 PM, Grunf911 said: Love the mod, it inspired me for my latest video: Feel free to use it if you want to show off your parts Expand Oh that is a fabulous shuttle. Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted May 22, 2016 Share Posted May 22, 2016 Further testing appears to be more successful. LBTS (Lifting Body Transport System) 1 successfully deploys the first payload of the program, after testing the concept of in-orbit construction. Quote Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted May 23, 2016 Share Posted May 23, 2016 Is this compatible with far? Quote Link to comment Share on other sites More sharing options...
Avalon304 Posted May 23, 2016 Share Posted May 23, 2016 On 5/22/2016 at 7:06 PM, MrMeeb said: Further testing appears to be more successful. LBTS (Lifting Body Transport System) 1 successfully deploys the first payload of the program, after testing the concept of in-orbit construction. Expand Jet assisted shuttle? Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted May 23, 2016 Share Posted May 23, 2016 On 5/23/2016 at 5:39 AM, Avalon304 said: Jet assisted shuttle? Expand Yep! They help with flexibility on approach when the shuttle is subsonic. Plus they look cool: Quote Link to comment Share on other sites More sharing options...
davidy12 Posted May 23, 2016 Share Posted May 23, 2016 On 5/23/2016 at 2:41 PM, MrMeeb said: Yep! They help with flexibility on approach when the shuttle is subsonic. Plus they look cool: Expand 10X Sigma? BEAUTIFUL Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted May 23, 2016 Share Posted May 23, 2016 On 5/23/2016 at 3:18 PM, davidy12 said: 10X Sigma? BEAUTIFUL Expand I agree it's beautiful, but it's actually RSS Quote Link to comment Share on other sites More sharing options...
MelancholyFlapper Posted May 24, 2016 Share Posted May 24, 2016 On 5/23/2016 at 3:43 PM, MrMeeb said: I agree it's beautiful, but it's actually RSS Expand You made an RO rescale patch? Please, do share! Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted May 24, 2016 Share Posted May 24, 2016 On 5/24/2016 at 7:01 AM, MelancholyFlapper said: You made an RO rescale patch? Please, do share! Expand Sadly not. It isn't RO, just RSS, SMURFF and a cheaty MM patch. It's all stock scale though. Sorry! Quote Link to comment Share on other sites More sharing options...
MelancholyFlapper Posted May 24, 2016 Share Posted May 24, 2016 Well if you guys want I can post my RF-Stockalike config when I finish refining it to a point where it has an okay balance. I plan to eventually do my own RO patch based on that, too. Quote Link to comment Share on other sites More sharing options...
Avalon304 Posted May 24, 2016 Share Posted May 24, 2016 I seriously love the looks of this pack... but I cant get any shuttle I make to fly... launch is fine and I can make orbit... but once I reenter the thing just wants to flip and tumble and fly ass first... its really annoying. Quote Link to comment Share on other sites More sharing options...
Grunf911 Posted May 26, 2016 Share Posted May 26, 2016 On 5/24/2016 at 7:24 PM, Avalon304 said: I seriously love the looks of this pack... but I cant get any shuttle I make to fly... launch is fine and I can make orbit... but once I reenter the thing just wants to flip and tumble and fly ass first... its really annoying. Expand I was getting the same issues when making the video. However i succeeded a couple of times, and this is what I did: (Periapsis set to 32 - 35 km) 1. Maintain high angle of attack (say 40 degrees) in higher atmosphere (up to around 30km) just pointing up, deployed big wing flaps to 2 and big flap fully 2. After 30 Km (you should be around 1600 m/s), Reducing flaps, slowly easing the nose down to 10-20 degrees (also transfering monoprop to cabin as much as possible and locking it helps), i continue to burn RCS fuel for stabilization 3. The critical part comes around 500 - 1000 m/s. The shuttle starts pointing more down and falling like a brick - trick is to very slowly react with controls and slowly pull it out of dive, if you do it too quick, you get the ass first issue. Alternatively slap airbrakes, and add little thrust. but if you wanna be purist try deploying spoiler on the tail, i found it helps a bit 4. If you managed to get shallow dive and speed below 500m/s you should be golden, just ease on the controls (even decreasing deflection helps). Remember, shuttle is not a plane, hell its not even a good glider. Think of it as flying brick with miniwings. Let me know how it went Quote Link to comment Share on other sites More sharing options...
Grunf911 Posted May 26, 2016 Share Posted May 26, 2016 Hi @Pak would it be possible to add Buran cockpit or a nose mask same as you did for the shuttle ? I think that is the only thing needed to make a Buran, there is already Energia rockets modm and all other your parts are similar Some links for reference: http://www.nasaspaceflight.com/2013/11/remembering-buran-shuttles-estranged-soviet-cousin/ http://www.buran-energia.com/ Hi @Pak would it be possible to add Buran cockpit or a nose mask same as you did for the shuttle ? I think that is the only thing needed to make a Buran, there is already Energia rockets modm and all other your parts are similar Some links for reference: http://www.nasaspaceflight.com/2013/11/remembering-buran-shuttles-estranged-soviet-cousin/ http://www.buran-energia.com/ Quote Link to comment Share on other sites More sharing options...
StevieC Posted May 26, 2016 Share Posted May 26, 2016 This mod's OMS engines are woefully underpowered for me. I can't even circularize my orbit with an EMPTY payload-bay. Quote Link to comment Share on other sites More sharing options...
tg626 Posted May 26, 2016 Share Posted May 26, 2016 On 5/26/2016 at 6:25 PM, StevieC said: This mod's OMS engines are woefully underpowered for me. I can't even circularize my orbit with an EMPTY payload-bay. Expand You're flying too much up and not enough over. By which I mean, you need more of a gravity turn, ditching the ET when you have something like a 80km x 20km orbit, or whatever the important part is the PE, you want it juuuuuust low enough that the tank burns up. With some rockets I've gotten away with jettisoning my last booster stage ABOVE 22-24km because it stayed in physics range long enough to have drag drop it back into the atmo. Quote Link to comment Share on other sites More sharing options...
StevieC Posted May 26, 2016 Share Posted May 26, 2016 no I mean even when I use up ALL of my monopropellant I can't circularize, even with an EMPTY payload bay. And I really need to have some monoprop left over after circularizing for not only the deorbit burn, but also to do docking-maneuvers. NONE of those things are possible. I only have 500 meters per second of delta-V on monoprop, with an empty payload-bay, and to be a usable shuttle I need at last 1 km/s delta-V on monoprop ALONE when the payload bay is full Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 26, 2016 Share Posted May 26, 2016 On 5/26/2016 at 7:26 PM, StevieC said: to be a usable shuttle I need at last 1 km/s delta-V on monoprop ALONE when the payload bay is full Expand Considering that the real life shuttle had horrifically low dV once in orbit, perhaps you need to start exploring less accurate options. Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted May 26, 2016 Share Posted May 26, 2016 (edited) Use Benjee's DIRECT mod, he has a cryogenic type fuel so you can easily get a, I used a Hubble mockup, into a roughly 400x50 orbit without even emptying the ET. Using the mod, build the ET, don't use the 1 part ET, and lock the top 2 tanks, you shouldn't have to empty them, but you need the weight for stablization after SRB Sep. I tried to re enter, horribly overshot the ksc and still managed to land. Keep your nose high but not over 50-60 degrees, once you drop below about 600-800 m/s, reactivate your control surfaces to land, using them prior to that will over compensate and you will go down cheeks first. If you have roughly 100 MP before re-entry your RCS can hand descent. For landing, use a drogue chute on the base of the tail and don't have the front wheels higher than the back. If you ever have to water land, try to slow down to under 60 m/s, the buoyancy of the empty S-Wings will keep you afloat. Most angles of attack below 30 degrees will keep the cockpit intact. Edited May 27, 2016 by Sgt.Shutesie Quote Link to comment Share on other sites More sharing options...
MelancholyFlapper Posted May 29, 2016 Share Posted May 29, 2016 LRB! LRB! LRB! RSS LRB STS, at that. Nearing initial release quality. Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted May 29, 2016 Share Posted May 29, 2016 On 5/26/2016 at 10:13 PM, Sgt.Shutesie said: Use Benjee's DIRECT mod, he has a cryogenic type fuel so you can easily get a, I used a Hubble mockup, into a roughly 400x50 orbit without even emptying the ET. Using the mod, build the ET, don't use the 1 part ET, and lock the top 2 tanks, you shouldn't have to empty them, but you need the weight for stablization after SRB Sep. I tried to re enter, horribly overshot the ksc and still managed to land. Keep your nose high but not over 50-60 degrees, once you drop below about 600-800 m/s, reactivate your control surfaces to land, using them prior to that will over compensate and you will go down cheeks first. If you have roughly 100 MP before re-entry your RCS can hand descent. For landing, use a drogue chute on the base of the tail and don't have the front wheels higher than the back. If you ever have to water land, try to slow down to under 60 m/s, the buoyancy of the empty S-Wings will keep you afloat. Most angles of attack below 30 degrees will keep the cockpit intact. Expand would you be so kind to release your shuttle? Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted May 29, 2016 Share Posted May 29, 2016 On 5/29/2016 at 9:12 AM, MelancholyFlapper said: LRB! LRB! LRB! RSS LRB STS, at that. Nearing initial release quality. Expand Ayyyyyyy brotha! Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted May 29, 2016 Share Posted May 29, 2016 On 5/29/2016 at 9:22 AM, trooperMNG said: would you be so kind to release your shuttle? Expand How much of it do you want? The shuttle has a robotic IR arm, Tantares, Habtech, Mechjeb, DIRECT, KER, HabTech, and I'm sure more things as well. I also edited the config of the Airlock to add some liquid fuel/oxidizer and a fuel cell, do you want that as well? Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted May 30, 2016 Share Posted May 30, 2016 On 5/29/2016 at 6:14 PM, Sgt.Shutesie said: How much of it do you want? The shuttle has a robotic IR arm, Tantares, Habtech, Mechjeb, DIRECT, KER, HabTech, and I'm sure more things as well. I also edited the config of the Airlock to add some liquid fuel/oxidizer and a fuel cell, do you want that as well? Expand I currently have all of the mods you used, I do not know for the modified config. Does it add useful fuel or is just for backup? Quote Link to comment Share on other sites More sharing options...
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