DrLicor Posted August 29, 2018 Share Posted August 29, 2018 (edited) On 8/28/2018 at 8:52 PM, Duhya said: I ended up using all my rcs fuel to deorbit, and lost control about 40km up because it was probably too forward heavy without any monoprop. The plane flopped around knocking everyone out but somehow not ripping apart, i tried to fight it but it wanted to fall backwards. Decided not to fight it and gained a bunch of speed around 20km. So I landed it backwards. https://imgur.com/a/n6va7dd What an amazing vehicle. Expand This man... give him a medal.. for on his back... Edited August 29, 2018 by DrLicor Quote Link to comment Share on other sites More sharing options...
HooHungLow Posted August 31, 2018 Share Posted August 31, 2018 On 8/29/2018 at 6:44 AM, DrLicor said: This man... give him a medal.. for on his back... Expand Impressive! Quote Link to comment Share on other sites More sharing options...
MxCarter Posted September 2, 2018 Share Posted September 2, 2018 why does the main tanks run out so fast who am i supposed to run them?? Quote Link to comment Share on other sites More sharing options...
CocaoGames Posted September 4, 2018 Share Posted September 4, 2018 (edited) Please include a craft file as i can not be bothered to build it Edited September 4, 2018 by CocaoGames Quote Link to comment Share on other sites More sharing options...
DrLicor Posted September 4, 2018 Share Posted September 4, 2018 (edited) On 9/4/2018 at 8:10 AM, CocaoGames said: Please include a craft file as i can not be bothered to build it Expand I hope you can be bothered with some actual reading, the craft files are located in the OP. But since your time seems to be very valuable, here is a link sir Edited September 4, 2018 by DrLicor Quote Link to comment Share on other sites More sharing options...
CocaoGames Posted September 4, 2018 Share Posted September 4, 2018 On 9/4/2018 at 10:38 AM, DrLicor said: I hope you can be bothered with some actual reading, the craft files are located in the OP. But since your time seems to be very valuable, here is a link sir Expand sorry i didnt see it hey a question again, do you have any auto pilot suggestions for re entry and what setting should i use for it. Thanks Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 6, 2018 Share Posted September 6, 2018 (edited) Having an issue in 2.5x scale. With the patch installed KER shows no more Dv than with the patch not installed, and the ET runs out before the SRB's. Doesn't reach orbit either way. Followed the mission and throttled to 70% up until 2 minutes, boosters flamed out at 2:16, ET at 2:46 at a speed of 2300 m/s. Perfect for stock, not 2.5x. Running 1.43 with the CA for 1.41, MM 3.07. Screenshot of my gamedata: https://imgur.com/a/dgrJjgw Edited September 6, 2018 by Kerbal01 Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 9, 2018 Share Posted September 9, 2018 (edited) The Energia-Buran( Petrel) gets to orbit just fine, guess I'll use that. edit: it worked once but now every time I load it a different structural failure happens. Trying KJR. Edited September 9, 2018 by Kerbal01 Quote Link to comment Share on other sites More sharing options...
STT1 Posted September 21, 2018 Share Posted September 21, 2018 (edited) I've got a bit of a problem. So my shuttle is working, but every time I try to autowarp in atmosphere the game glitches out, and nearly every texture turns either invisible or to the skybox, making all flights essentially blind. while it's not present in the SPH or the VAB, it does make the map view completely invisible/unusable, and I have to restart the game in order to fix this problem. Help anyone? Edited September 25, 2018 by STT1 grammer Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted September 21, 2018 Share Posted September 21, 2018 (edited) Are there unforseen problems taking the numbers of the 2.5x patch and simply adjusting them for RSS (Non RO)? i.e. are other variables involved that would cause failure? *Note: No matter how huge I make the Max Thrust for the SRBs, they still don't go above .5 TWR. On 9/6/2018 at 2:53 AM, Kerbal01 said: Having an issue in 2.5x scale. With the patch installed KER shows no more Dv than with the patch not installed, and the ET runs out before the SRB's. Doesn't reach orbit either way. Followed the mission and throttled to 70% up until 2 minutes, boosters flamed out at 2:16, ET at 2:46 at a speed of 2300 m/s. Perfect for stock, not 2.5x. Running 1.43 with the CA for 1.41, MM 3.07. Screenshot of my gamedata: https://imgur.com/a/dgrJjgw Expand Are you using the provided .craft file, or did you build it from scratch in the VAB? I've found I need to rebuild, since the existing craft files don't "refresh" for 2.5x. I've done it so often i swear I can make the shuttle in under 5 minutes... Edited September 21, 2018 by slaintemaith Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 21, 2018 Share Posted September 21, 2018 On 9/21/2018 at 9:14 AM, slaintemaith said: Are there unforseen problems taking the numbers of the 2.5x patch and simply adjusting them for RSS (Non RO)? i.e. are other variables involved that would cause failure? *Note: No matter how huge I make the Max Thrust for the SRBs, they still don't go above .5 TWR. Are you using the provided .craft file, or did you build it from scratch in the VAB? I've found I need to rebuild, since the existing craft files don't "refresh" for 2.5x. I've done it so often i swear I can make the shuttle in under 5 minutes... Expand prebuilt. Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted September 22, 2018 Share Posted September 22, 2018 Try building it from scratch. I bet that's your fix. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 22, 2018 Share Posted September 22, 2018 On 9/22/2018 at 12:05 AM, slaintemaith said: Try building it from scratch. I bet that's your fix. Expand Done, that worked. I have the appropriate Dv but the TWR seems low (1.07) which leads to interesting flight dynamics issues. Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted September 23, 2018 Share Posted September 23, 2018 (edited) On 9/22/2018 at 2:03 AM, Kerbal01 said: Done, that worked. I have the appropriate Dv but the TWR seems low (1.07) which leads to interesting flight dynamics issues. Expand Did you make sure the wing tanks are empty? Is your staging set to something sane? I have MechJeb settings that will put it almost into orbit, then drop ET, then OMS burn into orbit. If I saw a screen shot I might be able to diagnose better. Edited September 23, 2018 by slaintemaith Quote Link to comment Share on other sites More sharing options...
Abpilot Posted September 25, 2018 Share Posted September 25, 2018 just found a ksp easter egg... has it been already found? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 25, 2018 Share Posted September 25, 2018 On 9/25/2018 at 9:51 AM, Abpilot said: just found a ksp easter egg... has it been already found? Expand And what has this to do with Cormorant??? Quote Link to comment Share on other sites More sharing options...
Abpilot Posted September 25, 2018 Share Posted September 25, 2018 On 9/25/2018 at 1:41 PM, Cheesecake said: And what has this to do with Cormorant??? Expand nothing, i had the shuttle on screen when i found it Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted September 27, 2018 Share Posted September 27, 2018 @Pak thank u for this beautyful mod ,just wanna say that the MMU orientation for the docking jr.port on the back is 90 degrees wrong (upward insteed of backward) Quote Link to comment Share on other sites More sharing options...
martinmike2 Posted September 29, 2018 Share Posted September 29, 2018 anyone else having a problem where the nose cone falls off the SRB on seperation? Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 1, 2018 Share Posted October 1, 2018 On 9/29/2018 at 10:38 PM, martinmike2 said: anyone else having a problem where the nose cone falls off the SRB on seperation? Expand That’s intended. Just disable the staging on the SRB parachutes, or have the SRB sep happen before those parachutes deploy and the noses blow off. Hope that helped. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 3, 2018 Share Posted October 3, 2018 @Pak I didn't really want to double-post, but would it be possible to add the HRSI tiles to the bottom of the Block 2 canards? I've been using B9 procedural wings instead, but they aren't perfectly stockalike and look a bit out of place amongst your lovely parts. Quote Link to comment Share on other sites More sharing options...
V8jester Posted October 6, 2018 Share Posted October 6, 2018 Hey guys, been away from the forum for some time now. I skimmed back a few pages and didn't see any reference to it. Has anyone come across an issue where the "SRB-4" will show a particle effects prior to ignition? As well as post SRB cutout? Works perfectly fine. Just looks like it's on fire at all times in the flight scene. I do have a substantial number of mods and I haven't yet narrowed it down. Game version 1.4.5 Quote Link to comment Share on other sites More sharing options...
GeneralToy Posted October 7, 2018 Share Posted October 7, 2018 How do you install this mod correctly? I installed in game data but the parts don't show up in the game Quote Link to comment Share on other sites More sharing options...
frencrs Posted October 7, 2018 Share Posted October 7, 2018 On 10/6/2018 at 3:12 PM, V8jester said: Hey guys, been away from the forum for some time now. I skimmed back a few pages and didn't see any reference to it. Has anyone come across an issue where the "SRB-4" will show a particle effects prior to ignition? As well as post SRB cutout? Works perfectly fine. Just looks like it's on fire at all times in the flight scene. I do have a substantial number of mods and I haven't yet narrowed it down. Game version 1.4.5 Expand Typically when this happens it has to do with RealPlume and SmokeScreen, do you have those installed? Quote Link to comment Share on other sites More sharing options...
space_powder Posted October 15, 2018 Share Posted October 15, 2018 How do you mount payloads in the bay? I'm talking about large, 2.5m station parts, because using regular decouplers is boring. Wasn't there a payload mount part in the works? Quote Link to comment Share on other sites More sharing options...
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