FreeThinker Posted September 7, 2018 Share Posted September 7, 2018 (edited) On 7/7/2018 at 12:41 AM, DocRockwell said: Is this working in ksp 1.3.1? When I tried this with the ion engine (realism overhaul), it continues to consume fuel, but doesn't actually produce thrust during time warp. Are you using it Principa? It is not compatible with Principa On 12/22/2017 at 10:55 PM, Hajii said: I don't think this mod is working. I can't get warp to function while the stock ion engine is running. On 2/15/2018 at 2:30 AM, Marcelo Silveira said: The thrust might be too high, try using a smaller thrust setting. Maybe you haven't onstalled all the dependencies. Alternatively, add TimeWarp.GThreshold = 9; and simply recompile the mod. Edited September 7, 2018 by FreeThinker Link to comment Share on other sites More sharing options...
FreeThinker Posted September 7, 2018 Share Posted September 7, 2018 (edited) On 6/19/2017 at 1:09 PM, ssd21345 said: It seems this thread quite inactive and OP last online is in April... May someone updates his mods? Thanks in advance. I'm willing to take it over, I have already worked on it in the past, applied it to KSPIE engines and turn the solar sail into a separate mod with improved functionality and realism. Edited September 7, 2018 by FreeThinker Link to comment Share on other sites More sharing options...
mrsolarsail Posted September 7, 2018 Author Share Posted September 7, 2018 28 minutes ago, FreeThinker said: I'm willing to take it over, I have already work on it in the past, applied it to KSPIE engines and turn the solar sail into a separate mod with improved functionality and realism. OP here. You are welcome to take it over. I was last working on the 1.0.10 branch, which adds PersistentThrust to all engines by default, and has a GUI toggle switch to activate it for each engine, either in the VAB or controlling a spacecraft. But, you may need to switch out of controlling a spacecraft and back for the toggle to take effect. I hadn't figured that out yet. I recompiled and uploaded a test version here. https://github.com/bld/PersistentThrust/releases/tag/v1.0.10 Link to comment Share on other sites More sharing options...
FreeThinker Posted September 7, 2018 Share Posted September 7, 2018 (edited) 31 minutes ago, mrsolarsail said: I was last working on the 1.0.10 branch, which adds PersistentThrust to all engines by default, and has a GUI toggle switch to activate it for each engine, either in the VAB or controlling a spacecraft. But, you may need to switch out of controlling a spacecraft and back for the toggle to take effect. I hadn't figured that out yet. mm, adding PersistentThrust to all Engines would cause some serious incompatibility issues with KSPIE engines which already has it own thrust persistence. Either we would need to add some filters to the global MM script or KSPIE would have to make use of Persistent Thrust mod, but that would require some considerable rewrite. For now, I would recommend quickly adding some simple filter that will make it skip KSPIE engines, which are easy to identify by the presence of specific part modules Edited September 7, 2018 by FreeThinker Link to comment Share on other sites More sharing options...
mrsolarsail Posted September 7, 2018 Author Share Posted September 7, 2018 8 minutes ago, FreeThinker said: mm, adding PersistentThrust to all Engines would cause some serious incompatibility issues with KSPIE engines which already has it own thrust persistence. Either we would need to add some filters to the global MM script or KSPIE would have to make use of Persistent Thrust mod, but that would require some considerable rewrite. For now, I would recommend quickly adding some simple filter that will make it skip KSPIE engines, which are easy to identify by the presence of specific part modules Ah. I can see that would be problem. By default PersistentThrust is inactive, though it is added to all engine parts. No sense in carrying around that extra code if it isn't necessary. The ModuleManager script could check for known incompatibilities, and not add the mod in those cases. Otherwise, v1.0.9 requires you to add PersistentThrust to engines manually through ModuleManager scripts. Link to comment Share on other sites More sharing options...
FreeThinker Posted September 7, 2018 Share Posted September 7, 2018 (edited) @mrsolarsail I created a pull request which should prevent conflicts with KSPIE Edited September 7, 2018 by FreeThinker Link to comment Share on other sites More sharing options...
mrsolarsail Posted September 7, 2018 Author Share Posted September 7, 2018 @FreeThinker Thank you. I merged the pull request, and updated the v1.0.10 release .zip package file. Link to comment Share on other sites More sharing options...
FreeThinker Posted September 11, 2018 Share Posted September 11, 2018 I created another pull request: Don't add PersistentThrust if it is already present in a part Link to comment Share on other sites More sharing options...
zer0Kerbal Posted May 31, 2019 Share Posted May 31, 2019 does this work in 1.7.1? Guess I will find out. Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted February 24, 2020 Share Posted February 24, 2020 We need a mod that does what this one did, allowing all engines of really low TWR to thrust in timewarp. Especially for RO players. If one exists please @ me. Link to comment Share on other sites More sharing options...
zer0Kerbal Posted February 24, 2020 Share Posted February 24, 2020 2 hours ago, Autolyzed Yeast Extract said: We need a mod that does what this one did, allowing all engines of really low TWR to thrust in timewarp. Especially for RO players. If one exists please @ me. it does - it is now part of SolarSail - I've been working on trying to get this to work in 1.8+ in the background. Link to comment Share on other sites More sharing options...
Tonas1997 Posted June 8, 2020 Share Posted June 8, 2020 On 2/24/2020 at 7:04 AM, zer0Kerbal said: it does - it is now part of SolarSail - I've been working on trying to get this to work in 1.8+ in the background. You mean PhotonSail? I'm also looking for a 1.8.1-compatible mod that allows for persistent thrust and can't find any (apart from KSPI-E, which only adds such behaviour to its own parts) Link to comment Share on other sites More sharing options...
Nightside Posted June 8, 2020 Share Posted June 8, 2020 1 hour ago, Tonas1997 said: You mean PhotonSail? I'm also looking for a 1.8.1-compatible mod that allows for persistent thrust and can't find any (apart from KSPI-E, which only adds such behaviour to its own parts) DSEV has this feature, though you might need to use ModuleManager to add it to other engines. Link to comment Share on other sites More sharing options...
nubeees Posted June 13, 2020 Share Posted June 13, 2020 Didn't expect this mod to get revived anytime soon, it'll be nice to see ion and nuclear engines usable without installing KSPIE! Link to comment Share on other sites More sharing options...
FreeThinker Posted June 13, 2020 Share Posted June 13, 2020 (edited) 3 hours ago, nubeees said: Didn't expect this mod to get revived anytime soon, it'll be nice to see ion and nuclear engines usable without installing KSPIE! Since no one else wants to do it, I guess I should just upgrade the mod then Edited June 13, 2020 by FreeThinker Link to comment Share on other sites More sharing options...
FreeThinker Posted June 13, 2020 Share Posted June 13, 2020 (edited) @nubeees Alright, here you go Edited June 13, 2020 by FreeThinker Link to comment Share on other sites More sharing options...
nubeees Posted June 14, 2020 Share Posted June 14, 2020 On 6/13/2020 at 4:51 AM, FreeThinker said: @nubeees Alright, here you go You are a gentleman and a saint. Link to comment Share on other sites More sharing options...
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