Kerbal01 Posted October 16, 2016 Share Posted October 16, 2016 6 minutes ago, Railgunner2160 said: Either wait until KJR is updated or use the Advanced Tweakble Autostruts to stiffen up your rocket. thats with autostruts Quote Link to comment Share on other sites More sharing options...
Railgunner2160 Posted October 16, 2016 Share Posted October 16, 2016 36 minutes ago, DarthVader said: thats with autostruts Hmm, in that case try the Rigid Attachment tweakable on the problem area..... Quote Link to comment Share on other sites More sharing options...
Jso Posted October 16, 2016 Share Posted October 16, 2016 4 hours ago, CobaltWolf said: we have our own cryo engines type setup in the mod. Its basically the same as having the optional configs activate with cryoengines installed, but they're always on. But the old configs keep activating and breaking the parts. If you delete the compatibility, the parts will work as intended, with lqdHydrogen tanks and engines. Not quite true... We have B9PartSwitch configs in the compatability/cryoengines folder that work fine as far as I know - somebody needs to confim, I haven't had a chance to test in 1.2 since it updated. Having a 1.1.3 version of B9PartSwitch laying around, such as the one you'll get installing cryoengines without waiting for it to be updated to 1.2 will trigger our B9 patches, but the old B9 will fail to load, causing your resources to disappear. The more likely cause of just LqdHydrogen missing is not having CRP in GameData. Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted October 16, 2016 Share Posted October 16, 2016 Found this little gem. It's a precursor to the final Apollo design. According to wikpedia, this may have been the inspiration behind a certain Soviet spacecraft still in use today. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 16, 2016 Share Posted October 16, 2016 2 minutes ago, awsumindyman said: Found this little gem. It's a precursor to the final Apollo design. According to wikpedia, this may have been the inspiration behind a certain Soviet spacecraft still in use today. I think he's mentioned doing something about Apollo D2, actually. I'm not sure if he was being serious, however. Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted October 16, 2016 Share Posted October 16, 2016 5 hours ago, Daelkyr said: 0.17? 0.17?!? SON, THIS WORKED IN '69!!! Quote Link to comment Share on other sites More sharing options...
munlander1 Posted October 16, 2016 Share Posted October 16, 2016 4 hours ago, DarthVader said: KSP_Win>GameData>Bluedog_DB>Compatability delete the folder that says CryoEngines No hydrogen. What mods are not comparable with this? Compatable* Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted October 16, 2016 Share Posted October 16, 2016 39 minutes ago, VenomousRequiem said: I think he's mentioned doing something about Apollo D2, actually. I'm not sure if he was being serious, however. I hope so. This looks really cool/useful. And it helped me to learn the extent to which everyone ripped of the U.S. (At first I thought it was just Buran/Energia, but it also turns out they ripped off the ALSV (American precursor to MAKS) and Apollo D-2 as well) Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 17, 2016 Author Share Posted October 17, 2016 1 hour ago, munlander1 said: No hydrogen. What mods are not comparable with this? Compatable* you need Community Resource Pack too. Its included in the mod but I didn't see it in your list of installed mods. Quote Link to comment Share on other sites More sharing options...
munlander1 Posted October 17, 2016 Share Posted October 17, 2016 40 minutes ago, CobaltWolf said: you need Community Resource Pack too. Its included in the mod but I didn't see it in your list of installed mods. Ok, thank you for your help Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted October 17, 2016 Share Posted October 17, 2016 No hype at the moment, sorry. I just wanted to once again plea for adapters. We really need, yes need, flat adapters for each size to every other size. Some may say 'Why do you need so many?'. To them I say this, I need THREE adapters and over a meter of length to properly fit a passive APAS (0.9375) to MOS (1.875) and the only option to go from 1.875 or any smaller size to anything over 1.875 is the Inon engine shroud or one of the Inon fuel tanks. We need adapters, all I'm saying. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 17, 2016 Author Share Posted October 17, 2016 9 minutes ago, Foxxonius Augustus said: No hype at the moment, sorry. I just wanted to once again plea for adapters. We really need, yes need, flat adapters for each size to every other size. Some may say 'Why do you need so many?'. To them I say this, I need THREE adapters and over a meter of length to properly fit a passive APAS (0.9375) to MOS (1.875) and the only option to go from 1.875 or any smaller size to anything over 1.875 is the Inon engine shroud or one of the Inon fuel tanks. We need adapters, all I'm saying. with the new mesh switching, I can hopefully stretch how many sizes we can get out of a single part. Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted October 17, 2016 Share Posted October 17, 2016 Just now, CobaltWolf said: with the new mesh switching, I can hopefully stretch how many sizes we can get out of a single part. Thank goodness. Also congratz on reaching 5,000 rep! Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted October 17, 2016 Share Posted October 17, 2016 22 minutes ago, CobaltWolf said: with the new mesh switching, I can hopefully stretch how many sizes we can get out of a single part. Congrats on 5000 rep! Meanwhile I'm just here at 1400.... You'll be in the Rep Ten Thousand soon enough. Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted October 17, 2016 Share Posted October 17, 2016 1 hour ago, legoclone09 said: Congrats on 5000 rep! Meanwhile I'm just here at 1400.... You'll be in the Rep Ten Thousand soon enough. Lol, and I'm just here at 45 Quote Link to comment Share on other sites More sharing options...
MrSnappyTurtles Posted October 17, 2016 Share Posted October 17, 2016 So I think I have a bug where my Sarnus-SII-47K fuel tank only has oxidizer in it Quote Link to comment Share on other sites More sharing options...
Jay The Amazing Toaster Posted October 17, 2016 Share Posted October 17, 2016 16 minutes ago, Trem Fantasma said: So I think I have a bug where my Sarnus-SII-47K fuel tank only has oxidizer in it 13 hours ago, davidy12 said: You need community resource pack. ^^^^ After you have that it should have liquid hydrogen in it. Quote Link to comment Share on other sites More sharing options...
MrSnappyTurtles Posted October 17, 2016 Share Posted October 17, 2016 Ah weird that CKAN doesnt say its required lol Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted October 17, 2016 Share Posted October 17, 2016 (edited) 10 hours ago, Trem Fantasma said: Ah weird that CKAN doesnt say its required lol what? you think @CobaltWolf maintains the CKAN anymore? EDIT: or ever, apparently? Edited October 17, 2016 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 17, 2016 Author Share Posted October 17, 2016 2 hours ago, Rory Yammomoto said: what? you think @CobaltWolf maintains the CKAN anymore? I never maintained CKAN. It's not my problem. The mod works for drag and drop installs, I don't support CKAN (though shout outs to the team for indexing BDB for me), and I don't sorry issues with CKAN installs unless the issue can be reproduced on a CKAN manual install of BDB. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 17, 2016 Author Share Posted October 17, 2016 @Foxxonius Augustus does this please you? I need to try and update the MOS textures, they're not holding up very well. T.T Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted October 17, 2016 Share Posted October 17, 2016 Hype imitates art imitates Hype! Apollo X Proposal AAP proposal leads to Eyes Turned Skyward leads to Development in BDB! Quote Link to comment Share on other sites More sharing options...
hieywiey Posted October 17, 2016 Share Posted October 17, 2016 The Kane is a very stable and reliable system, the abort system is very interesting in how it has two modes. Is that a plugin? The only complaint I have is the docking ports' 'control from here' target being weird, this makes using DAPI and MechJeb odd. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 17, 2016 Author Share Posted October 17, 2016 6 minutes ago, hieywiey said: The Kane is a very stable and reliable system, the abort system is very interesting in how it has two modes. Is that a plugin? The only complaint I have is the docking ports' 'control from here' target being weird, this makes using DAPI and MechJeb odd. What do you mean? I haven't used either of those mods since I've been testing in 1.2 before any of them were updated. I believe you can override the control point by adding a new transform and unity and calling it out in the cfg. And yes, the LES is based on @Kurld's PEBKAC mod. Quote Link to comment Share on other sites More sharing options...
IronCretin Posted October 17, 2016 Share Posted October 17, 2016 (edited) Coming soon! Edited October 17, 2016 by IronCretin Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.