Avalon304 Posted September 13, 2016 Share Posted September 13, 2016 4 minutes ago, Rory Yammomoto said: will this be 1.2 compatible? This is a dumb question. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted September 13, 2016 Share Posted September 13, 2016 1 minute ago, Avalon304 said: This is a dumb question. I MEANT for it to be. Just doing my job. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 13, 2016 Author Share Posted September 13, 2016 Just now, Rory Yammomoto said: I MEANT for it to be. Just doing my job. If you're going to sh*tpost, do it well. Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted September 13, 2016 Share Posted September 13, 2016 (edited) 32 minutes ago, CobaltWolf said: Yeah, it helps the normal maps pop. They're going to need some more work to get them to be lego-ish. For a variety of reasons, we had to make them 5.625m. Which means I have to make a ton of quality-of-life parts like adapters, decouplers, etc. In addition to all the extra Saturn variants (see the roadmap) I might make some extra 'generic' 5.625m parts to give them more use. I am kind of realizing they will only be useful for Saturn-style rockets though. I'm not quite sure what the best solution will be. If I remember the whole diameter debate right 5.625 was chosen because it allowed you to use a regular 3.75 upper stage, which I liked because I use more 3.75 than 5 anyway. I think as long as there are straight cylindrical tank sections they will definitely be useful in other applications, so if it were me I'd make the fuel tanks separate parts from the 5-way engine adapters (are the 5 J-2's separate?), upper stage adapter, etc. and I'm sure people will find uses for them. I'd love to see extra generic parts; if you wanted to avoid making a bunch of adapters you could make them 5m along with some duplicate nonspecific Saturn parts, might save some modeling effort at the cost of player confusion. If the 5.625 system is fleshed out enough though it will be useful on its own. Edited September 13, 2016 by Starbuckminsterfullerton Quote Link to comment Share on other sites More sharing options...
Jso Posted September 13, 2016 Share Posted September 13, 2016 News from the pointy end. @Kurld has given the LES proper jettison motors - we were using the escape motor vectors before, canards, and some weight and balance tweaks (that 1.2 will probably break, but oh well). Not just eye candy, they do turn it around. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 13, 2016 Author Share Posted September 13, 2016 8 minutes ago, Jso said: News from the pointy end. @Kurld has given the LES proper jettison motors - we were using the escape motor vectors before, canards, and some weight and balance tweaks (that 1.2 will probably break, but oh well). just eye candy, they do turn it around. Awesome! And nice to see the textures are working now! If I start to stream in about 30 minutes, who would show up? What about tomorrow? Quote Link to comment Share on other sites More sharing options...
drswagboss Posted September 13, 2016 Share Posted September 13, 2016 7 minutes ago, CobaltWolf said: Awesome! And nice to see the textures are working now! If I start to stream in about 30 minutes, who would show up? What about tomorrow? Internet permitting I'll be there Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 13, 2016 Share Posted September 13, 2016 11 minutes ago, CobaltWolf said: Awesome! And nice to see the textures are working now! If I start to stream in about 30 minutes, who would show up? What about tomorrow? I'm showing up!!! #FinishJ-2 Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted September 13, 2016 Share Posted September 13, 2016 12 minutes ago, CobaltWolf said: Awesome! And nice to see the textures are working now! If I start to stream in about 30 minutes, who would show up? What about tomorrow? I shall be present. Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted September 13, 2016 Share Posted September 13, 2016 (edited) The Hype of today is built on the Hype of yesterday... The Stream Is Upon Us!!! (now it's over...) (Also this...) Edited September 14, 2016 by Foxxonius Augustus Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted September 14, 2016 Share Posted September 14, 2016 8 hours ago, Sgt.Shutesie said: I hope you know the only thing I contributed on that screenshot was fixing the horrible mistake that is the Saturn 500F stripe. Response was to the rocket as a whole, not any particular paint job. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted September 14, 2016 Share Posted September 14, 2016 (edited) 16 hours ago, Rory Yammomoto said: will this be 1.2 compatible? Almost, past me. The parts will work, but anything connected to DMagic, CryoEngines, or Modulemanager in general will not. (in other words, Wave goodbye to your working Saturn 1c rocket! Yes, I know how much you like it, you can be patient, right?) Edited September 14, 2016 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
Avalon304 Posted September 14, 2016 Share Posted September 14, 2016 9 minutes ago, Rory Yammomoto said: Almost, past me. The parts will work, but anything connected to DMagic, CryoEngines, or Modulemanager in general will not. As is to be expected... because none of those plugins will have been updated yet... Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted September 14, 2016 Share Posted September 14, 2016 (edited) 3 hours ago, Avalon304 said: As is to be expected... because none of those plugins will have been updated yet... Of course. (I have posted a post on the MM thread about 1.2 compatibility) Edited September 14, 2016 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
_Krieger_ Posted September 14, 2016 Share Posted September 14, 2016 Are you going to stream today? Quote Link to comment Share on other sites More sharing options...
RecidivistTwist Posted September 14, 2016 Share Posted September 14, 2016 Hey guys quick question hopefully somebody can help me get sorted out. I'm using BDB for a quick career run to Duna while I wait for 1.2 and the mods to get updated. I've just unlocked everything I need for the Muo 1E and the Inon upper stage isn't working. Took longer than I would like to admit to realize it's a cryogenic engine, I think to myself no problem, I've got all the dependencies I just forgot to switch the fuel type. When I get into the VAB is where my troubles start. It looks like the interstellar fuel switch was applied to the parts instead of the B9 version so I can't switch to LH/O mixture the tanks require. I'm fairly sure this is easily fixed by either editing the part configs or a module manager patch or both? I just don't know how to do that stuff so I'm asking you guys for help. thanks! Quote Link to comment Share on other sites More sharing options...
komodo Posted September 14, 2016 Share Posted September 14, 2016 This is a tank bug that is fixed in the dev edition; if you open the offending tanks cfg file, you will find that the oxidizer resource is accidentally commented out (it has // at the front of the line.) Take out those slashes and you should be good to go. (Unless something else is amiss, in which case report back and we'll sort it at that point ) Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 14, 2016 Author Share Posted September 14, 2016 2 hours ago, _Krieger_ said: Are you going to stream today? No, sorry! As of this week, I am going from 2 jobs to 0. Tonight is reserved for updating my Resume. 12 minutes ago, RecidivistTwist said: Hey guys quick question hopefully somebody can help me get sorted out. I'm using BDB for a quick career run to Duna while I wait for 1.2 and the mods to get updated. I've just unlocked everything I need for the Muo 1E and the Inon upper stage isn't working. Took longer than I would like to admit to realize it's a cryogenic engine, I think to myself no problem, I've got all the dependencies I just forgot to switch the fuel type. When I get into the VAB is where my troubles start. It looks like the interstellar fuel switch was applied to the parts instead of the B9 version so I can't switch to LH/O mixture the tanks require. I'm fairly sure this is easily fixed by either editing the part configs or a module manager patch or both? I just don't know how to do that stuff so I'm asking you guys for help. thanks! I'm not 100% sure. I know we use B9 because that's what CryoFuels uses (and, btw, everyone, you should be using CryoFuels with BDB! The Centaur and Saturn upper stages work a lot better with it) but I don't even think I have IFS installed. Could it be that IFS is highjacking it or something? I don't really mess with CFGs all that much - more just chiming in to let you know that I saw your question. Apart from that issue I hope you're enjoying the mod! Quote Link to comment Share on other sites More sharing options...
_Krieger_ Posted September 14, 2016 Share Posted September 14, 2016 Just now, CobaltWolf said: No, sorry! As of this week, I am going from 2 jobs to 0. Tonight is reserved for updating my Resume. Damn, that sucks man, hope you find another job soon. Good luck Wolf! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 14, 2016 Author Share Posted September 14, 2016 (edited) 11 minutes ago, _Krieger_ said: Damn, that sucks man, hope you find another job soon. Good luck Wolf! Well, I start my 9-month senior project (as well as my senior year of college) on Monday, so I'm not planning on having to use it right away. But one of my current employers offered to review it and basically help me optimize it for the resume-crawler bots that a lot of places screen resumes through. My last day is tomorrow so I need to have it with me. Edited September 14, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Sudragon Posted September 14, 2016 Share Posted September 14, 2016 4 minutes ago, CobaltWolf said: Well, I start my 9-month senior project (as well as my senior year of college) on Monday, so I'm not planning on having to use it right away. But one of my current employers offered to review it and basically help me optimize it for the resume-crawler bots that a lot of places screen resumes through. You need a resume dispersal spider bot. One that hunts down the crawlers, injects your resume, and stops them searching... Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted September 14, 2016 Share Posted September 14, 2016 @CobaltWolfI don't suppose 'making a beloved mod for Kerbal Space Program' Is something you can put on your resume, is it? Quote Link to comment Share on other sites More sharing options...
TheAceOfHearts Posted September 15, 2016 Share Posted September 15, 2016 @CobaltWolfDo you want us to be a reference for you? We'll say nice things and leave out the memes. 1 minute ago, Rory Yammomoto said: @CobaltWolfI don't suppose 'making a beloved mod for Kerbal Space Program' Is something you can put on your resume, is it? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 15, 2016 Author Share Posted September 15, 2016 Just now, Rory Yammomoto said: @CobaltWolfI don't suppose 'making a beloved mod for Kerbal Space Program' Is something you can put on your resume, is it? prolly not Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted September 15, 2016 Share Posted September 15, 2016 :^) Quote Link to comment Share on other sites More sharing options...
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