Avalon304 Posted September 27, 2016 Share Posted September 27, 2016 1 hour ago, CobaltWolf said: b-bu-but muh 1.2 prerelease! The fact that 1.2 is around the corner is the sole reason Im not playing KSP at all right now. Im just gonna be patient and wait for all the mods I want to be released for it and then start a new sandbox game in it. 1 hour ago, MaverickSawyer said: Easy there, Jeb. Lemme get in the capsule before you light the fuse! Nah. Better if I light it first. More dramatic. Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted September 27, 2016 Share Posted September 27, 2016 Money can't buy Hype, or can it? (are donations welcome? Yes, yes the are!) Quote Link to comment Share on other sites More sharing options...
minepagan Posted September 27, 2016 Share Posted September 27, 2016 Alright I think I finally figured out blender, can anyone point me to a good tutorial that teaches how add emissives and stuff and make them real parts? Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted September 27, 2016 Share Posted September 27, 2016 Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 27, 2016 Share Posted September 27, 2016 (edited) 1 minute ago, VenomousRequiem said: Snipped Saturn 1C? Edited September 27, 2016 by Drakenex Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted September 27, 2016 Share Posted September 27, 2016 7 minutes ago, Drakenex said: Saturn 1C? Yes. Also on a related note: Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 27, 2016 Share Posted September 27, 2016 hehehe yup, perfect depiction. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 27, 2016 Author Share Posted September 27, 2016 14 minutes ago, VenomousRequiem said: ~Saturn 1C snip~ hawt. Can't wait to texture it. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted September 27, 2016 Share Posted September 27, 2016 17 hours ago, CobaltWolf said: ...What we're probably going to do, is reduce the default fuel amounts in the tanks, while leaving the max fuel amounts alone. That way, when you just try and build a Saturn, it flies fine... How much less? The Oxidizer can remain untouched, but how much LiquidFuel to LqdHydrogen? Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted September 27, 2016 Share Posted September 27, 2016 On 9/26/2016 at 11:08 AM, CobaltWolf said: We should just declare it dead. Please don't... SV looks great, the proportions choices worked out. On 9/26/2016 at 11:30 AM, Jimbodiah said: @Nertea is going to flip when he reads this, haha 1.2 isn't even released yet, so expecting modders to jump on 1.2 and have their mods finished before an official version is even released, is kind of insane. I expect it will be at least a month or so after release until the dust has settled with mods updating... Yeah, this. He usually goes through everything after the update drops, and CryoEngines doesn't usually break anyway. I'm surprised it isn't working now. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 27, 2016 Author Share Posted September 27, 2016 (edited) 2 minutes ago, Rory Yammomoto said: How much less? The Oxidizer can remain untouched, but how much LiquidFuel to LqdHydrogen? enough that they have more proper dV. and no, it should be touched. Why on earth would we leave dead weight in the rocket? It would be something like, without CryoEngines, the S-II tank only has 50% max LFO. @Foxxonius Augustus nice pic! I think I have the LEM advert somewhere as well. Edited September 27, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted September 27, 2016 Share Posted September 27, 2016 Just now, CobaltWolf said: enough that they have more proper dV. and no, it should be touched. Why on earth would we leave dead weight in the rocket? It would be something like, without CryoEngines, the S-II tank only has 50% max LFO. I was talking about the Oxidizer. Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted September 27, 2016 Share Posted September 27, 2016 1 minute ago, CobaltWolf said: enough that they have more proper dV. and no, it should be touched. Why on earth would we leave dead weight in the rocket? It would be something like, without CryoEngines, the S-II tank only has 50% max LFO. So, with CryoEngines, would it have max LHO? Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted September 27, 2016 Share Posted September 27, 2016 (edited) LH to O ratio is is 15:1. Nertea came up with this for his CryoEngines and ShadowMage used the same ratio for his SSTU engines to keep it all compatible. The only difference between the two mods is that Nertea uses a 2x factor for tank volume vs weight to keep it more kerbal looking, while SSTU uses more real life scaling so tanks will be bigger (and fit what they look like in real life). LH is a LOT lighter, so even though tanks will get bigger, they still weigh less. The added ISP of the LH engines makes it a very appealing combination, and shows why the Saturn V is so unbalanced when only using stock LF/O as a fuel. Edited September 27, 2016 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 27, 2016 Author Share Posted September 27, 2016 33 minutes ago, Jimbodiah said: LH to O ratio is is 15:1. Nertea came up with this for his CryoEngines and ShadowMage used the same ratio for his SSTU engines to keep it all compatible. The only difference between the two mods is that Nertea uses a 2x factor for tank volume vs weight to keep it more kerbal looking, while SSTU uses more real life scaling so tanks will be bigger (and fit what they look like in real life). LH is a LOT lighter, so even though tanks will get bigger, they still weigh less. The added ISP of the LH engines makes it a very appealing combination, and shows why the Saturn V is so unbalanced when only using stock LF/O as a fuel. Basically. And we don't want to deviate significantly from the stock X volume = Y fuel amounts = Z mass formula that we've been using for the non-CryoEngines version. Either Saturn V tanks need to basically have stats for tanks half their size, or they need to be defueled. 37 minutes ago, awsumindyman said: So, with CryoEngines, would it have max LHO? Yes. But then you're back up to having too much deltaV for the stock scale system, and are back to needing a rescale to make things have remotely accurate capabilities... Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted September 27, 2016 Share Posted September 27, 2016 @CobaltWolf well, as you noticed from my Album, a rescaled system is no problem for me. In fact, a 2x rescale is pretty doable for anyone, all you have to change is the size of you rockets and your ascent profile. Quote Link to comment Share on other sites More sharing options...
Avalon304 Posted September 27, 2016 Share Posted September 27, 2016 12 minutes ago, CobaltWolf said: Yes. But then you're back up to having too much deltaV for the stock scale system, and are back to needing a rescale to make things have remotely accurate capabilities... You say this as if its bad for things to be overpowered. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 27, 2016 Author Share Posted September 27, 2016 (edited) New heatshield texture, still working on revising the CM. EDIT: Oh, by way of explanation as to why I'm working on Apollo right now (supplementary information: I don't have the latest Saturn files on my laptop) Edited September 27, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted September 27, 2016 Share Posted September 27, 2016 So after ages of thinking and contemplating, I decided screw it lets download this mod, and wow what a great decision! So here's a sandbox test mission I did to sort out the problems before using it in my career mode. http://imgur.com/a/Y40FW Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 27, 2016 Author Share Posted September 27, 2016 3 minutes ago, SpaceBadger007 said: So after ages of thinking and contemplating, I decided screw it lets download this mod, and wow what a great decision! So here's a sandbox test mission I did to sort out the problems before using it in my career mode. http://imgur.com/a/Y40FW Awesome mission! I love the imagery of a full MOLE getting sent, instead of just a Gemini. If you want tips for the 'intended' configurations of the rockets (or just want ideas! ) be sure to check out our manual courtesy of @DiscoSlelge. Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted September 27, 2016 Share Posted September 27, 2016 12 minutes ago, SpaceBadger007 said: So after ages of thinking and contemplating, I decided screw it lets download this mod, and wow what a great decision! So here's a sandbox test mission I did to sort out the problems before using it in my career mode. http://imgur.com/a/Y40FW Nice mission! And btw, the proper terminology is now "hugging" not "docking" Quote Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted September 27, 2016 Share Posted September 27, 2016 3 minutes ago, CobaltWolf said: Awesome mission! I love the imagery of a full MOLE getting sent, instead of just a Gemini. If you want tips for the 'intended' configurations of the rockets (or just want ideas! ) be sure to check out our manual courtesy of @DiscoSlelge. I DIDN'T KNOW THERE WAS A MANUAL! so much stuff to do now and how to do it!!!!!!!!!!!!!! Oh I forgot to put this in the post above but when trying to dock with the Gemini, the service modual has no reverse/forward RCS, making it a little tedious when docking, if you go to fast, having to turn around and thrust way, so if its possible to add that in, that would be awesome! Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted September 27, 2016 Share Posted September 27, 2016 Just now, SpaceBadger007 said: I DIDN'T KNOW THERE WAS A MANUAL! so much stuff to do now and how to do it!!!!!!!!!!!!!! Oh I forgot to put this in the post above but when trying to dock with the Gemini, the service modual has no reverse/forward RCS, making it a little tedious when docking, if you go to fast, having to turn around and thrust way, so if its possible to add that in, that would be awesome! I haven't played with Gemini in a while as I'm still in mercury in 1 career save, and in the shuttle era in another, but isn't there external rcs blocks that you put on? I remember reading that in the manual Quote Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted September 27, 2016 Share Posted September 27, 2016 1 minute ago, Cdw2468 said: I haven't played with Gemini in a while as I'm still in mercury in 1 career save, and in the shuttle era in another, but isn't there external rcs blocks that you put on? I remember reading that in the manual Oh yea, didn't think about those, thanks for reminding me! Quote Link to comment Share on other sites More sharing options...
Jso Posted September 27, 2016 Share Posted September 27, 2016 (edited) 3 hours ago, awsumindyman said: So, with CryoEngines, would it have max LHO? No. Cryo lowers the overall vehicle mass to more like what it should be, but your J2's get their Isp raised to 421 so you've still got too much deltav. It's just too big for Kerbin. If you want a Saturn that looks like a Saturn and flys like a Saturn in 1x kerbin with LFO you need to lower the J2's Isp to 165 and uprate the F1s a little to let them lift the weight. Edit: Or you take fuel out and lower the F1 thrust since your TWR is approaching 2.0 when you remove enough fuel. Either way, it's not really a Saturn anymore. It's in it's element when you get into bigger Kerbins where you need more dv to make orbit. 2 hours ago, Jimbodiah said: LH to O ratio is is 15:1. Nertea came up with this for his CryoEngines and ShadowMage used the same ratio for his SSTU engines to keep it all compatible. The only difference between the two mods is that Nertea uses a 2x factor for tank volume vs weight to keep it more kerbal looking, while SSTU uses more real life scaling so tanks will be bigger (and fit what they look like in real life). I've been pondering what to do about that. It took me forever to figure out why our cryo stages were so heavy! Edited September 27, 2016 by Jso Quote Link to comment Share on other sites More sharing options...
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