Hay Posted November 4, 2017 Share Posted November 4, 2017 20 hours ago, Curdledgorilla said: I am having an issue with the fairing for the Leo-M-KSR heatshield being transparent. I have a ton of other mods installed, but I didn't think that could be causing the problem. Not a bug (I think) because the fairing's opaque when launching it. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 5, 2017 Author Share Posted November 5, 2017 On 11/3/2017 at 8:18 PM, Curdledgorilla said: I am having an issue with the fairing for the Leo-M-KSR heatshield being transparent. I have a ton of other mods installed, but I didn't think that could be causing the problem. Uhh, that has a fairing? On 11/3/2017 at 6:57 PM, Drakenex said: Same, only up to the F1-A. The timeline advances up to "reusable" rockets but they use different engines. @CobaltWolfare you going to include the double solar panels? The what's? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted November 5, 2017 Share Posted November 5, 2017 (edited) 29 minutes ago, CobaltWolf said: Uhh, that has a fairing? The what's? you're THE man Can't wait to see THE animation on THE panels Edited November 5, 2017 by Drakenex Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted November 5, 2017 Share Posted November 5, 2017 (edited) I can see the fairing, its transparent maybe cause the mouse is on a part its parented to? left hand side..look at the white wall, there's a spot that's darker for seemingly no reason. thats the fairing. Edited November 5, 2017 by RaiderMan Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted November 5, 2017 Share Posted November 5, 2017 Hey @CobaltWolf i seem to have an issue with the geiger counter that breaks RealGecko's KEI mod (something about science defs) Spoiler [WRN 01:12:08.208] [R&D]: No Experiment definition found with id GeigerCounter[EXC 01:12:08.217] NullReferenceException: Object reference not set to an instance of an object KEI.KEI.<GainScience>b__22_0 (.ScienceExperiment x) System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[ScienceExperiment].MoveNext () KEI.KEI.GainScience (System.Collections.Generic.List`1 experiments, Boolean analyze) KEI.KEI.ShowMainWindow () KSP.UI.Screens.ApplicationLauncherButton.OnTrue (UnityEngine.EventSystems.PointerEventData data, CallType callType) UnityEngine.Events.InvokableCall`2[UnityEngine.EventSystems.PointerEventData,KSP.UI.UIRadioButton+CallType].Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent`2[UnityEngine.EventSystems.PointerEventData,KSP.UI.UIRadioButton+CallType].Invoke (UnityEngine.EventSystems.PointerEventData arg0, CallType arg1) KSP.UI.UIRadioButton.SetState (State state, CallType callType, UnityEngine.EventSystems.PointerEventData data, Boolean popButtonsInGroup) KSP.UI.UIRadioButton.ToggleState (CallType callType, UnityEngine.EventSystems.PointerEventData data) KSP.UI.UIRadioButton.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() Not sure if you can help with that though. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 5, 2017 Author Share Posted November 5, 2017 13 hours ago, Drakenex said: you're THE man Can't wait to see THE animation on THE panels Behold - a hastily recorded preview video! Quote Link to comment Share on other sites More sharing options...
Drakenex Posted November 5, 2017 Share Posted November 5, 2017 3 hours ago, CobaltWolf said: Behold - a hastily recorded preview video Ohhh! I remember you discussing that with @e of piand @nixonsheadon that forum, awesome execution man! thanks for the video (though I can hear you farting in the background). Quote Link to comment Share on other sites More sharing options...
Curdledgorilla Posted November 5, 2017 Share Posted November 5, 2017 16 hours ago, RaiderMan said: I can see the fairing, its transparent maybe cause the mouse is on a part its parented to? left hand side..look at the white wall, there's a spot that's darker for seemingly no reason. thats the fairing. It turns out it's only transparent in the VAB. I just stacked two heat shields on top of one another so I could show what part it was without highlighting it. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 5, 2017 Author Share Posted November 5, 2017 1 hour ago, Drakenex said: Ohhh! I remember you discussing that with @e of piand @nixonsheadon that forum, awesome execution man! thanks for the video (though I can hear you farting in the background). Huh? No that's the keyboard - I'm stuck on a laptop for now. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted November 5, 2017 Share Posted November 5, 2017 1 hour ago, CobaltWolf said: Huh? No that's the keyboard - I'm stuck on a laptop for now. hahahaha you're so cute! that was my very bad attempt at gassy humor. Thanks a again for juggling between work and this. Quote Link to comment Share on other sites More sharing options...
MMMITCH Posted November 9, 2017 Share Posted November 9, 2017 On 9/30/2015 at 5:30 PM, FungusForge said: Looks kinda interesting. If you can get a good picture of all the parts that'd be awesome. (imgur)W07YX(/imgur) Replace the parentheses () with brackets [] and it'll embed an album. Where is the dowload link? Quote Link to comment Share on other sites More sharing options...
Hay Posted November 9, 2017 Share Posted November 9, 2017 I'm having a very minor issue, flags don't show up correctly on the S-IC tank. So far it's the only part that does this. Spoiler \ Quote Link to comment Share on other sites More sharing options...
Cdodders Posted November 10, 2017 Share Posted November 10, 2017 Is there an issue with real plume? Some exhausts either don't show up at all or are constantly there, even with a shutdown engine. I also seem to have a lot of crashes when using BDB heavy vehicles, especially when trying to rendevous station modules. Im not sure what the exact cause is though Quote Link to comment Share on other sites More sharing options...
Abpilot Posted November 10, 2017 Share Posted November 10, 2017 1 hour ago, Cdodders said: Is there an issue with real plume? Some exhausts either don't show up at all or are constantly there, even with a shutdown engine. I also seem to have a lot of crashes when using BDB heavy vehicles, especially when trying to rendevous station modules. Im not sure what the exact cause is though how many mods are you using Quote Link to comment Share on other sites More sharing options...
Cdodders Posted November 10, 2017 Share Posted November 10, 2017 1 minute ago, Abpilot said: how many mods are you using probably too many Quote Link to comment Share on other sites More sharing options...
Abpilot Posted November 10, 2017 Share Posted November 10, 2017 1 minute ago, Cdodders said: probably too many ahh yes that is my problem, I find it to be fixed when deleting BIG mods Quote Link to comment Share on other sites More sharing options...
Cdodders Posted November 10, 2017 Share Posted November 10, 2017 1 minute ago, Abpilot said: ahh yes that is my problem, I find it to be fixed when deleting BIG mods My problem is I like the mods Ive got too much Quote Link to comment Share on other sites More sharing options...
Abpilot Posted November 10, 2017 Share Posted November 10, 2017 1 minute ago, Cdodders said: My problem is I like the mods Ive got too much k just get rid of the worst mods...like BDB!!! HAHAHAHAHAHAAAAAYAHAAAAAHAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! JK this mod is really good Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 11, 2017 Author Share Posted November 11, 2017 (edited) Spacelab Sole American space station as of 1982. Heavily modified and upgraded version of Skylab, it was designed to serve as the home of ASTP II, where Soviet and American spacefarers would spend several months together in space. After doing so, it became a joint US-European station with the addition of the European Research Module, ERM, in October 1979. Routinely plays host to American and European astronauts. Edited November 12, 2017 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Chimer4 Posted November 11, 2017 Share Posted November 11, 2017 4 minutes ago, CobaltWolf said: Nice! Am I right in remembering that the parts were launched with the Saturn 1C (and first use of AARDV tug?) Apart from the main part of Spacelab of course Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 12, 2017 Author Share Posted November 12, 2017 4 hours ago, Chimer4 said: Nice! Am I right in remembering that the parts were launched with the Saturn 1C (and first use of AARDV tug?) Apart from the main part of Spacelab of course Yup! By the way, these are on Github for testing... they need some balance feedback since I just copied in values from other cfgs without getting a chance to playtest. Tomorrow I have another mostly-free day, I'll try and finish up that Xenon stuff as well. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted November 12, 2017 Share Posted November 12, 2017 Very nice Mr Wolfie, incredibly nice! Quote Link to comment Share on other sites More sharing options...
debaker02 Posted November 12, 2017 Share Posted November 12, 2017 9 hours ago, CobaltWolf said: Yup! By the way, these are on Github for testing... they need some balance feedback since I just copied in values from other cfgs without getting a chance to playtest. Tomorrow I have another mostly-free day, I'll try and finish up that Xenon stuff as well. Time to add snacks lol Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted November 12, 2017 Share Posted November 12, 2017 Short video I made yesterday, nothing serious but I hope you like it ! <3 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 12, 2017 Author Share Posted November 12, 2017 (edited) 4 hours ago, Drakenex said: Very nice Mr Wolfie, incredibly nice! Very nice as well! Though, there is a new part that replaces the original Skylab airlock/adapter part since in Spacelab the airlock functionality is moved to an annex module... However there is some weirdness to the part right now, I need to try and track it down. Also, I just noticed that your reskinned S-IVB is very short. I was trying to think of why, then I remembered - the length of the engine mount part is already included in the Skylab OWS! Which in turn makes building a wet workshop version (using the actual BDB parts, not yours) a bit of a minger... 2 hours ago, debaker02 said: Time to add snacks lol Hurray! 1 hour ago, DiscoSlelge said: Short video I made yesterday, nothing serious but I hope you like it ! <3 I know I already told you but I like it! EDIT: For @Drakenex and anyone else testing the Spacelab bits, I just made a commit to Github that fixes the broken adapter module. Edited November 12, 2017 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
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