CobaltWolf Posted December 4, 2017 Author Share Posted December 4, 2017 49 minutes ago, notJebKerman said: It's probably not intended. But I would like to point out that they also have the same weight. And the same thing goes for Apollo antennas for Block 2, 3/4 and 5. They all have the same weight and range I just uploaded a fix to the Github for the solar panel. I really don't have time to spend balancing and getting everything polished. I really rely on forum users contributing feedback and occasionally creating pull requests. So, if you see something, say something! I am not sure what to do for those dishes. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted December 4, 2017 Share Posted December 4, 2017 3 hours ago, DiscoSlelge said: Flying over spacelab before docking I see Spacelab panels, and that's nice that Cobalt got those in. But I also see those extra modules… are Those in the mod now? If not, which mod are they in? Quote Link to comment Share on other sites More sharing options...
Hay Posted December 4, 2017 Share Posted December 4, 2017 7 minutes ago, Rory Yammomoto said: are Those in the mod now? yes Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted December 4, 2017 Share Posted December 4, 2017 11 minutes ago, Rory Yammomoto said: I see Spacelab panels, and that's nice that Cobalt got those in. But I also see those extra modules… are Those in the mod now? If not, which mod are they in? Yep check the github ! Quote Link to comment Share on other sites More sharing options...
Pappystein Posted December 4, 2017 Share Posted December 4, 2017 3 hours ago, Rory Yammomoto said: I see Spacelab panels, and that's nice that Cobalt got those in. But I also see those extra modules… are Those in the mod now? If not, which mod are they in? To further clarify they are in the MASTER branch of the Github. If you just go to the Github and click download you are going to get the files from like 3 months ago. Instead click at the top where it Says Bluedog-Design-Bureau then click the green Clone/Download button. Now the masters have EVERY file Cobaltwolf currently thinks of as done. There COULD be craft breaking changes...(I don't think there are but their COLD be!) But sure as shooting their are NEW parts as well. Just be warned you don't copy EVERYTHING from this download to the GameData directory. Else you WILL break things. If you don't know what SHOULD and what SHOULD NOT be copied to the GameData directory of your KSP install than you shouldn't bother downloading these files and instead join the Hype-train waiting for the next OFFICIAL release. Quote Link to comment Share on other sites More sharing options...
Leszek Posted December 5, 2017 Share Posted December 5, 2017 Hello and sorry to bug you. I have a bug report. I don't know if you are aware of it, I did search for it but only found a link from 2015 here. I haven't noticed this bug before fairly recently which could mean that it has come back or that I am just oblivious. Anyway, the HLR-ZOID solar panel seems to only get power when it is edge on to the light and not face on like one would expect. Quote Link to comment Share on other sites More sharing options...
TimothyC Posted December 5, 2017 Share Posted December 5, 2017 BDB Fun: Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 5, 2017 Author Share Posted December 5, 2017 13 hours ago, Leszek said: Hello and sorry to bug you. I have a bug report. I don't know if you are aware of it, I did search for it but only found a link from 2015 here. I haven't noticed this bug before fairly recently which could mean that it has come back or that I am just oblivious. Anyway, the HLR-ZOID solar panel seems to only get power when it is edge on to the light and not face on like one would expect. Yup, someone (I believe IceDown) already logged a Github issue with it. That part got revamped and reexported from Unity recently, and my theory is that the first time I fixed it I didn't save, causing me to export a new broken part during the revamp. Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted December 5, 2017 Share Posted December 5, 2017 Weird spy named L O A F stole important national security documents.... @Beale Quote Link to comment Share on other sites More sharing options...
Kablob Posted December 5, 2017 Share Posted December 5, 2017 On 12/4/2017 at 8:20 AM, CobaltWolf said: Started feeling kind of sick after the stream ended last night and didn't get to upload the new parts, but please enjoy these screenshots: Soon your kerbals too can die of radiation exposure in a Coronal Mass Ejection! Quote Link to comment Share on other sites More sharing options...
Deltac Posted December 5, 2017 Share Posted December 5, 2017 16 minutes ago, DiscoSlelge said: Weird spy named L O A F stole important national security documents Looks like a perfectly normal science station to me. Absolutely normal. Nothing to see here. Carry on! Quote Link to comment Share on other sites More sharing options...
Beale Posted December 5, 2017 Share Posted December 5, 2017 2 hours ago, DiscoSlelge said: Weird spy named L O A F Low Orbit Attack Focaccia Looks great! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 6, 2017 Author Share Posted December 6, 2017 So, last night I managed to upload the configs for the new parts but not the .mu model files. Will fix as soon as I'm home! However, I do have something new for you! A brand new supplemental manual for BDB, covering the construction and operation of MOL and Skylab space stations! Once again, this is brought to us by the amazing @DiscoSlelge! Please take a look, tell him how awesome it is, and let him know if there are any issues. Click the image below to be taken to the PDF! Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted December 6, 2017 Share Posted December 6, 2017 awesome work! Quote Link to comment Share on other sites More sharing options...
JediRangerkendor Posted December 6, 2017 Share Posted December 6, 2017 I dont know if its a problem with the mod, or a conflict with another mod, But i seem to be having a problem with engine effects.... Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 6, 2017 Author Share Posted December 6, 2017 2 minutes ago, JediRangerkendor said: I dont know if its a problem with the mod, or a conflict with another mod, But i seem to be having a problem with engine effects.... Delete the smokescreen folder or install Realplume. Quote Link to comment Share on other sites More sharing options...
JediRangerkendor Posted December 6, 2017 Share Posted December 6, 2017 30 minutes ago, CobaltWolf said: Delete the smokescreen folder or install Realplume. Cheers! That fixed it! Quote Link to comment Share on other sites More sharing options...
JEB'S DESTINY Posted December 7, 2017 Share Posted December 7, 2017 I have trouble with the Apollo SM decoupler and the petal adapter. Everytime I decouple the CM from the SM, the force is way to big, so my capsule spins out of control. With the petal adapter, the force is also way to big, so it causes my CSM and the S-IVB stage out of control and explodes a lot of things. Could anyone help me solve this problem? Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted December 7, 2017 Share Posted December 7, 2017 2 hours ago, JEB'S DESTINY said: I have trouble with the Apollo SM decoupler and the petal adapter. Everytime I decouple the CM from the SM, the force is way to big, so my capsule spins out of control. With the petal adapter, the force is also way to big, so it causes my CSM and the S-IVB stage out of control and explodes a lot of things. Could anyone help me solve this problem? Have you tried the github version? What version are you using right now ? Apart, the new manuel has been already viewed 100 times ! Many thanks to you'all Link on the image: Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted December 7, 2017 Share Posted December 7, 2017 (edited) 4 hours ago, JEB'S DESTINY said: I have trouble with the Apollo SM decoupler and the petal adapter. Everytime I decouple the CM from the SM, the force is way to big, so my capsule spins out of control. With the petal adapter, the force is also way to big, so it causes my CSM and the S-IVB stage out of control and explodes a lot of things. Could anyone help me solve this problem? are you using the SSTU parts pack/mod? if so, try updating to the most recent build. I had the exact same issue. Edited December 7, 2017 by RaiderMan Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 7, 2017 Author Share Posted December 7, 2017 Hey y'all! Two things: 1) The venus flyby and revised SLA parts got uploaded to Github last night. 2) Dev stream, focusing on getting the Atlas finished, starting in about 30 minutes on Twitch. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 7, 2017 Author Share Posted December 7, 2017 Stream is up, starting in another minute or two! Quote Link to comment Share on other sites More sharing options...
JEB'S DESTINY Posted December 8, 2017 Share Posted December 8, 2017 8 hours ago, RaiderMan said: are you using the SSTU parts pack/mod? if so, try updating to the most recent build. I had the exact same issue. I do have the SSTU mod installed. What should I do with it? Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted December 8, 2017 Share Posted December 8, 2017 3 hours ago, JEB'S DESTINY said: I do have the SSTU mod installed. What should I do with it? update to the latest build. delete the existing folders for sstu, install folders for the new version. Quote Link to comment Share on other sites More sharing options...
WuphonsReach Posted December 9, 2017 Share Posted December 9, 2017 Starting to look at the antennas (just DIRECT/RELAY, not INTERNAL) in Bluedog and their stats seem to be all over the place. https://docs.google.com/spreadsheets/d/1jnynvDzCTHEPx8YvxxkizboIcfmEq3Zrc-EdbhLhcJo/edit?usp=sharing Before I start writing a pull request, were there balance guidelines that you followed when specifying the antennas? My proposed guidelines: No packet intervals above 1.5 seconds, or below 0.3 seconds Transmit rates (Mits/sec) between 0.5 and 9.0 EC/Mit as low as 1.5 (only for the shortest of ranges), but mostly in the 4.5-9.0 range Parts with a transmit power / mass fraction below 100,000 or above 50,000,000 to be looked at Specific thoughts: bluedog_LEM_Ascent_Antenna1 - Has a power value of 5000, boost to 25000 bluedog_scimitar - probably weighs too much (cut mass to 0.002 from 0.005) bluedog_telstar - is a relay, but probably has too little power (go from 125k to 500k) bluedog_malhenaSolar - has solar panels, but mass should probably be cut to 1/2 of existing Apollo HGAs - probably boost their power from 10M to 25M (maye 50M), help them function as relays Ranger Dish - weighs too much at 0.030, could cut to 0.015 or 0.010 (2Gm antenna) Mariner 4 Dish - weighs too little at 0.020, should probably be 0.040 or 0.035 (plus the balancing for packet intervals, transmit rates, EC/Mit) Quote Link to comment Share on other sites More sharing options...
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