CobaltWolf Posted November 24, 2019 Author Share Posted November 24, 2019 Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted November 24, 2019 Share Posted November 24, 2019 Actual footage of cobaltwolf busy at work...??? Quote Link to comment Share on other sites More sharing options...
Jebihean Kerman Posted November 24, 2019 Share Posted November 24, 2019 thanks i hope this works Quote Link to comment Share on other sites More sharing options...
Marcelo Silveira Posted November 24, 2019 Share Posted November 24, 2019 Ok, the new Atlas dv calculator now calculates the Drag losses and gravity losses. But they depend on the launch trajectory... so...I had to do a lot more than originally intended. Spoiler As long as you don't reeeeeeeeeeeeeally mess up ir launch profile, the drag losses are tiny (around 5% of total losses). The gravity losses depend on the burn time, the dv to raise the periapsis changes a LOT with the trajectory. I considered a trajectory inspired-ish by the real Atlas. Climb vertically for a bit, begin to pitch down constantly to a final angle, jettison the booster skirt and keep the angle until running out of propellant. You can see its effect in the animation below yes, I am proud of that animation Quote Link to comment Share on other sites More sharing options...
Jebihean Kerman Posted November 24, 2019 Share Posted November 24, 2019 :(:(:(:(:(:( why wont this mod work my crying right now :(:(:(:(:(:( i think i should give up :(:(:(:(:(:( Quote Link to comment Share on other sites More sharing options...
Jall Posted November 24, 2019 Share Posted November 24, 2019 3 hours ago, Zorg said: If you're on KSP 1.7.3 you should install from here: https://github.com/CobaltWolf/Bluedog-Design-Bureau/releases/download/v1.6.2/Bluedog.Design.Bureau.v1.6.2.for.KSP.1.7.3.zip If on KSP 1.8.1 you should install from here: https://github.com/CobaltWolf/Bluedog-Design-Bureau/releases/download/v1.6.2/Bluedog.Design.Bureau.v1.6.2.for.KSP.1.8.1.zip Okay, @Jebihean Kerman I made a guide for installing BDB. Hope it helps. https://imgur.com/a/TxsWJjW Quote Link to comment Share on other sites More sharing options...
oniontrain Posted November 25, 2019 Share Posted November 25, 2019 The Apollo subsatellite no longer fits in the service bay after this last update. It doesn't fit in the VAB either... Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted November 25, 2019 Share Posted November 25, 2019 1 hour ago, oniontrain said: The Apollo subsatellite no longer fits in the service bay after this last update. It doesn't fit in the VAB either... Hide contents It's a feature, not a bug. This is part of the BDB rescale movement which will complete next update (insider sources say). This was given to allow people to adjust. Quote Link to comment Share on other sites More sharing options...
birdog357 Posted November 25, 2019 Share Posted November 25, 2019 5 minutes ago, Sgt.Shutesie said: It's a feature, not a bug. This is part of the BDB rescale movement which will complete next update (insider sources say). This was given to allow people to adjust. I was told the Saturn Rescale patch is dead? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 25, 2019 Author Share Posted November 25, 2019 1 hour ago, oniontrain said: The Apollo subsatellite no longer fits in the service bay after this last update. It doesn't fit in the VAB either... Reveal hidden contents Oops... No idea *how* that happened, but it should be fixed, and I re-uploaded all the zips to the various DL sources Quote Link to comment Share on other sites More sharing options...
Omnipius Posted November 25, 2019 Share Posted November 25, 2019 On KSP 1.7.3, running the latest versions of RO/RSS/RP-1, along with latest versions of B9PartSwitch and BDB, I get this set of serious warnings on BDB engines: Any thoughts on what's broken here and how to fix it? Quote Link to comment Share on other sites More sharing options...
Jebihean Kerman Posted November 25, 2019 Share Posted November 25, 2019 Omg thank jall i finally got to mod to work you finaly made my life soo easy and happy thank you jall soo much i love you for helping me to get this mod working mi soo happpy Quote Link to comment Share on other sites More sharing options...
oniontrain Posted November 25, 2019 Share Posted November 25, 2019 I dunno, It's kind of beautiful... https://imgur.com/bqdHg7G https://imgur.com/bqdHg7G Quote Link to comment Share on other sites More sharing options...
Gargamel Posted November 25, 2019 Share Posted November 25, 2019 31 minutes ago, Omnipius said: On KSP 1.7.3, running the latest versions of RO/RSS/RP-1, along with latest versions of B9PartSwitch and BDB, I get this set of serious warnings on BDB engines: Are you running the correct versions for 1.7.3, or just the latest versions? Quote Link to comment Share on other sites More sharing options...
Omnipius Posted November 25, 2019 Share Posted November 25, 2019 1 minute ago, Gargamel said: Are you running the correct versions for 1.7.3, or just the latest versions? The correct versions as installed by CKAN. Quote Link to comment Share on other sites More sharing options...
birdog357 Posted November 25, 2019 Share Posted November 25, 2019 15 minutes ago, Omnipius said: The correct versions as installed by CKAN. Which is, unfortunately, not the same thing in all cases Quote Link to comment Share on other sites More sharing options...
rcollier Posted November 25, 2019 Share Posted November 25, 2019 I haven’t seen this mentioned anywhere, but I’m getting a torque thrust from the LR79/RS-27. It’s enough to push the rocket off course and makes handling difficult. Quote Link to comment Share on other sites More sharing options...
blowfish Posted November 25, 2019 Share Posted November 25, 2019 2 hours ago, Omnipius said: On KSP 1.7.3, running the latest versions of RO/RSS/RP-1, along with latest versions of B9PartSwitch and BDB, I get this set of serious warnings on BDB engines: Spoiler Any thoughts on what's broken here and how to fix it? 1 hour ago, Gargamel said: Are you running the correct versions for 1.7.3, or just the latest versions? 1 hour ago, Omnipius said: The correct versions as installed by CKAN. 1 hour ago, birdog357 said: Which is, unfortunately, not the same thing in all cases The RO patches for BDB will need to be updated for this. Basically some "lite" engine config switching was implemented in BDB. Now, what it's technically complaining about is looking for ModuleEnginesFX but only finding ModuleEnginesRF. But it happens to be the case that disabling the functionality is correct in this case anyway, since RO has its own engine config switching. Quote Link to comment Share on other sites More sharing options...
Omnipius Posted November 25, 2019 Share Posted November 25, 2019 2 minutes ago, blowfish said: The RO patches for BDB will need to be updated for this. Basically some "lite" engine config switching was implemented in BDB. Now, what it's technically complaining about is looking for ModuleEnginesFX but only finding ModuleEnginesRF. But it happens to be the case that disabling the functionality is correct in this case anyway, since RO has its own engine config switching. So this is an RO issue? What would need to be changed about the RO patches to correct the issue? I'll happily implement the fix if I can understand how to clear the issue for any one part. Quote Link to comment Share on other sites More sharing options...
blowfish Posted November 25, 2019 Share Posted November 25, 2019 Just now, Omnipius said: So this is an RO issue? What would need to be changed about the RO patches to correct the issue? I'll happily implement the fix if I can understand how to clear the issue for any one part. The relevant ModuleB9PartSwitch needs to either be completely removed if it is only handling engine configs, or made to modify the model only if it switches models (i.e. the inner MODULE node in each SUBTYPE would need to be removed) Quote Link to comment Share on other sites More sharing options...
Zorg Posted November 25, 2019 Share Posted November 25, 2019 (edited) 7 hours ago, Marcelo Silveira said: Ok, the new Atlas dv calculator now calculates the Drag losses and gravity losses. But they depend on the launch trajectory... so...I had to do a lot more than originally intended. Reveal hidden contents As long as you don't reeeeeeeeeeeeeally mess up ir launch profile, the drag losses are tiny (around 5% of total losses). The gravity losses depend on the burn time, the dv to raise the periapsis changes a LOT with the trajectory. I considered a trajectory inspired-ish by the real Atlas. Climb vertically for a bit, begin to pitch down constantly to a final angle, jettison the booster skirt and keep the angle until running out of propellant. You can see its effect in the animation below yes, I am proud of that animation Looks awesome! Um not final yet but heads up: for the moment in 1.7 dev, the LR105 has had its thrust adjusted. Previously it was using 37.5% of IRL thrust scaling and we missed out on adjusting this when we did the big everything to 25% adjustment earlier. If the change doesnt affect Atlas playability greatly this might become permanent. Edited November 25, 2019 by Zorg Quote Link to comment Share on other sites More sharing options...
Zorg Posted November 25, 2019 Share Posted November 25, 2019 40 minutes ago, rcollier said: I haven’t seen this mentioned anywhere, but I’m getting a torque thrust from the LR79/RS-27. It’s enough to push the rocket off course and makes handling difficult. Are you referring to these engines in the current release or the new combined part in BDB_1.7 gtihub development? Quote Link to comment Share on other sites More sharing options...
rcollier Posted November 25, 2019 Share Posted November 25, 2019 9 minutes ago, Zorg said: Are you referring to these engines in the current release or the new combined part in BDB_1.7 gtihub development? 1.7 development Quote Link to comment Share on other sites More sharing options...
Carni35 Posted November 25, 2019 Share Posted November 25, 2019 Just to report it, gemini pod's light seem don't work (at least in my game). While others BDB pods work fine Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted November 25, 2019 Share Posted November 25, 2019 On Apollo subsatellite: my size is OK, but it has a ghost of Pioneer 3 on top: ttps://i.imgur.com/uklj6sb.png[/img] BDB 1.6.2 on KSP 1.7.3, all dependencies and other mods are of correct (1.7.3) versions. Quote Link to comment Share on other sites More sharing options...
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