zakkpaz Posted March 6, 2021 Share Posted March 6, 2021 5 hours ago, Zorg said: Thanks! Its definitely 2 separate transforms, one for each main lens. and the transforms are centered on the corresponding lens. I'll ask Cobalt about extra transforms for the Gemini recon camera since he has the files for that. just a heads-up if you've played with neputnecams before your going to have to make new craft file or my changes won't show up Quote Link to comment Share on other sites More sharing options...
draqsko Posted March 7, 2021 Share Posted March 7, 2021 35 minutes ago, Zorg said: An older version of Research Bodies used to have :FOR[RemoteTech] which would activate RemoteTech compatibility configs in other mods even if RT is not installed (FOR brings a mod into existence as far as MM is concerned and should only be used by the mod in question not 3rd parties writing compativility). It was fixed at some point for KSP 1.8 or 1.9. We used to get a lot of reports on that issue, its probably your culprit. That would be the version I'm currently using, for 1.8.1. Was easy enough to change the config and it wouldn't have happened in 1.7.3 since that was the version before that Remote Tech config was added. I can't even begin to describe everything that was broken, SPU showing up, Internal data transmitters were wiped completely even ones added by patch or existing in the part config file, USI tools was completely hosed. Yeah bad things can happen when you load a dll compiled with a different version (and it think it's a different .NET as well). I was already going for broke at that point anyways so I figured what the hell, maybe it's my lucky day. It's never my lucky day. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 7, 2021 Share Posted March 7, 2021 2 hours ago, Starhelperdude said: Waterfall branch Thanks, but I'm perfectly capable of answering for myself, especially when my own game configuration is concerned. Quote Link to comment Share on other sites More sharing options...
llikooid Posted March 7, 2021 Share Posted March 7, 2021 help, just installed bdb and getting this error and my ksp crashed Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 7, 2021 Share Posted March 7, 2021 41 minutes ago, llikooid said: help, just installed bdb and getting this error and my ksp crashed If your game is crashing its probably unrelated to this error. The B9 error is related to a texture switch, we're looking into it. Quote Link to comment Share on other sites More sharing options...
llikooid Posted March 7, 2021 Share Posted March 7, 2021 (edited) 1 minute ago, Zorg said: If your game is crashing its probably unrelated to this error. The B9 error is related to a texture switch, we're looking into it. but after removing bdb i can launch my ksp without any problem, btw im using the dev versions is the release versions also have waterfall in it? Edited March 7, 2021 by llikooid Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 7, 2021 Share Posted March 7, 2021 Just now, llikooid said: but after removing bdb i can launch my ksp without anyproblem, btw im using the dev versions is the release versions also has waterfall in it? Are you saying the game doesnt load at all with BDB github master installed? Which KSP version are you trying this on? Waterfall is only on github, not in the current release. Quote Link to comment Share on other sites More sharing options...
llikooid Posted March 7, 2021 Share Posted March 7, 2021 Just now, Zorg said: Are you saying the game doesnt load at all with BDB github master installed? Which KSP version are you trying this on? Waterfall is only on github, not in the current release. yes, im using v1.11.1 Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 7, 2021 Share Posted March 7, 2021 Just now, llikooid said: yes, im using v1.11.1 I'll need to see a log file to know more. The BDB github master loads fine for me on KSP 1.11.1. The B9 error is there yes but its not a huge issue, the game still loads so something else must be happening with your install. Quote Link to comment Share on other sites More sharing options...
llikooid Posted March 7, 2021 Share Posted March 7, 2021 (edited) 25 minutes ago, Zorg said: I'll need to see a log file to know more. The BDB github master loads fine for me on KSP 1.11.1. The B9 error is there yes but its not a huge issue, the game still loads so something else must be happening with your install. i installed tundra exploration and same things happened, i think something wrong with b9partswitch, heres my log hopefully you can help me fix this heres my log file Edited March 7, 2021 by llikooid Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 7, 2021 Share Posted March 7, 2021 25 minutes ago, llikooid said: i installed tundra exploration and same things happened, i think something wrong with b9partswitch, heres my log hopefully you can help me fix this heres my log file Unfortunately I couldn't see what the cause of your crash is nor how it might be related to BDB. All I can say is that I can verify that BDB loads properly with its up to date dependencies in KSP 1.11.1. So if BDB causes the game to not load on your install it must be a conflict with something else (which I cannot determine). Quote Link to comment Share on other sites More sharing options...
llikooid Posted March 7, 2021 Share Posted March 7, 2021 5 minutes ago, Zorg said: Unfortunately I couldn't see what the cause of your crash is nor how it might be related to BDB. All I can say is that I can verify that BDB loads properly with its up to date dependencies in KSP 1.11.1. So if BDB causes the game to not load on your install it must be a conflict with something else (which I cannot determine). im trying to remove my mod one by one and load ksp so i can know what mod causing it, thankyou for your help Quote Link to comment Share on other sites More sharing options...
draqsko Posted March 7, 2021 Share Posted March 7, 2021 7 hours ago, llikooid said: im trying to remove my mod one by one and load ksp so i can know what mod causing it, thankyou for your help Quick and dirty way to search for gross errors happening, open the KSP.log file and search for EXC, ERR, or WRN using case sensitivity. Those are all the log codes for exceptions, errors or warnings and something causing an issue is bound to throw out something as long as it has a chance to log it before crashing. Some times even the last entry can give an indication on a crash, as MM loads by alphabetical order which is why some parts of BDB have z's appended to the beginning of the name, to get it to load after everything else has patched but without using the FINAL tag in MM. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 7, 2021 Author Share Posted March 7, 2021 No stream this weekend - wasn't really feeling up to it, sorry. Still got a little progress done on the S-II. Really starting to take shape, and I have a plan for the variants Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted March 7, 2021 Share Posted March 7, 2021 Just now, CobaltWolf said: No stream this weekend - wasn't really feeling up to it, sorry. Still got a little progress done on the S-II. Really starting to take shape, and I have a plan for the variants Woo! Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 7, 2021 Share Posted March 7, 2021 18 minutes ago, CobaltWolf said: No stream this weekend - wasn't really feeling up to it, sorry. Still got a little progress done on the S-II. Really starting to take shape, and I have a plan for the variants what (what the F1) THIS IS AMAZING! Quote Link to comment Share on other sites More sharing options...
Jim Lovell Kerman Posted March 8, 2021 Share Posted March 8, 2021 (edited) I Would Really Like To See That The Gemini SpaceCraft Had A Option To Add Wings As The Original Idea To Land The Gemini Spacecraft Edited March 8, 2021 by Jim Lovell Kerman Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted March 8, 2021 Share Posted March 8, 2021 (edited) 7 minutes ago, Jim Lovell Kerman said: I Would Really Like To See That The Gemini SpaceCraft Had A Option To Add Wings As The Original Idea To Land The Gemini Spacecraft Get the Notantares Gemini Paraglider from Spacedock: https://spacedock.info/mod/1787/Notantares - Gemini Paraglider (Don't install the bundled ModuleManager.2.8.1.dll, just the Notantares Space Industries folder) Which needs this: Edited March 8, 2021 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted March 8, 2021 Share Posted March 8, 2021 since this awesome Saturn revamp is coming will Skylab get a IVA interior? Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted March 8, 2021 Share Posted March 8, 2021 Atlas-LV3 Agena-D KH-7 Gambit 1 Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 8, 2021 Share Posted March 8, 2021 9 hours ago, TruthfulGnome said: since this awesome Saturn revamp is coming will Skylab get a IVA interior? Unlikely. IVAs are difficult and time consuming. IIRC, Cobalt doesn’t like doing them either. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 8, 2021 Share Posted March 8, 2021 6 minutes ago, Spaceman.Spiff said: Unlikely. IVAs are difficult and time consuming. IIRC, Cobalt doesn’t like doing them either. beale could maybe do one if he wants, though skylab and support stuff like spacelab need pretty big Ivas Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 8, 2021 Author Share Posted March 8, 2021 10 hours ago, TruthfulGnome said: since this awesome Saturn revamp is coming will Skylab get a IVA interior? 1 hour ago, Spaceman.Spiff said: Unlikely. IVAs are difficult and time consuming. IIRC, Cobalt doesn’t like doing them either. 56 minutes ago, Starhelperdude said: beale could maybe do one if he wants, though skylab and support stuff like spacelab need pretty big Ivas I only asked Beale to make some IVAs because I was hoping he could just modify the "shells" (which are one of my more time consuming parts) from his Salyuts to fit the 1.875m MOL parts. I wouldn't hold out for Skylab IVA. Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted March 8, 2021 Share Posted March 8, 2021 11 hours ago, TruthfulGnome said: since this awesome Saturn revamp is coming will Skylab get a IVA interior? if you really want an IVA you can do what i did. download Stockalike Station Parts Expansion Redux and make a .cfg with this in it. @PART[bluedog_Skylab_OWS]:NEEDS[CommunityTechTree] { @INTERNAL { @name = sspx-habitation-375-1-iva } } Quote Link to comment Share on other sites More sharing options...
derega16 Posted March 8, 2021 Share Posted March 8, 2021 Can the center part of S-II engine mount switch off? To use something like J-2T or J-2X also the 7 engines version too Quote Link to comment Share on other sites More sharing options...
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