hraban Posted March 12, 2016 Share Posted March 12, 2016 Hehe .. IUE is nice. CuddleWolf, you make the animation for the SolarPanels? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 12, 2016 Author Share Posted March 12, 2016 1 minute ago, hraban said: Hehe .. IUE is nice. CuddleWolf, you make the animation for the SolarPanels? Oooh, very nice. Do you mean do I know how? I think they hinge at the bottom, and swing out to clear the satellite bus, then they rotate on the normal axis. Quote Link to comment Share on other sites More sharing options...
hraban Posted March 12, 2016 Share Posted March 12, 2016 1 minute ago, CobaltWolf said: Oooh, very nice. Do you mean do I know how? I think they hinge at the bottom, and swing out to clear the satellite bus, then they rotate on the normal axis. Nothing is ready, i search for a 3 side view of IUE but there is not so easy. Hope to find more information about the mechanism of the solarpanels. Quote Link to comment Share on other sites More sharing options...
hraban Posted March 12, 2016 Share Posted March 12, 2016 Well, i found one picture of the machanik but i prefer a simple one. Quote Link to comment Share on other sites More sharing options...
hraban Posted March 12, 2016 Share Posted March 12, 2016 (edited) Ok, CobaltWolf the Solarpanel is basicaly ready. Can i send you the File to make it moveable? Edited March 12, 2016 by hraban Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 12, 2016 Author Share Posted March 12, 2016 (edited) uhhh, I'd have to learn how to animate in Unity but I could try. EDIT: I woke up feeling pretty 'bleh' today, so I hoped on and worked on a bunch of BDB stuff for a few hours. Nothing much new but there was a bunch more work done on the Thor and Titan parts, including a new LR87 variant. I completed most of the todo list I made yesterday morning. Edited March 12, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
hraban Posted March 12, 2016 Share Posted March 12, 2016 25 minutes ago, CobaltWolf said: uhhh, I'd have to learn how to animate in Unity but I could try. The little challenge I sent you. (you have mail) Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 12, 2016 Author Share Posted March 12, 2016 (edited) 45 minutes ago, hraban said: The little challenge I sent you. (you have mail) Hraban, I will take a look at it when I get the chance. Shouldn't be tooo hard, I think. I'll email you if there are any issues. Also, I uploaded the work I did today on to GitHub. I think. I'm not sure. Like I said, nothing new just more fixes to the for the textures and such, The two Titan fairing bases got converted to the new style (ie not a tankbutt). The textures on the Able and Ablestar tanks got adjusted. The Titan engine parts (specifically the fairings) got cleaned up and a fresh coat of paint, if you will. @Jso did I do it right? Edited March 12, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Jso Posted March 12, 2016 Share Posted March 12, 2016 14 minutes ago, CobaltWolf said: did I do it right? Looks right. I can see it. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted March 12, 2016 Share Posted March 12, 2016 Hello, everyone! I've been told that the issue where if you have SmokeScreen installed but not RealPlumes, it breaks the stock engine FX, persists. If you're having this issue, fix it by going into the Bluedog_DB/Compatibility folder and delete RealPlumes, or installing RealPlumes(Completely optional, some people's computer doesn't run it...) Updated, working configs will be included in the next release of BDB. Cheers! Quote Link to comment Share on other sites More sharing options...
komodo Posted March 13, 2016 Share Posted March 13, 2016 (edited) Spoiler @PART[bluedog_agenaProbeCore]:NEEDS[RemoteTech] //Belle-TRU Telemetry Response Unit { %MODULE[ModuleSPU] {} %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 300000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[bluedog_Explorer1]:NEEDS[RemoteTech] //Sienno Probe Core { %MODULE[ModuleSPU] {} !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %TechRequired = start %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 300000 %Mode1OmniRange = 1500000 %EnergyCost = 0.005 %MaxQ = 6000 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 1 %PacketSize = 1 %PacketResourceCost = 0.25 } } } @PART[bluedog_explorer7probe]:NEEDS[RemoteTech] //Suomi { %MODULE[ModuleSPU] {} %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 300000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[bluedog_rangerCore]:NEEDS[RemoteTech] //Rorat Probe Core { %MODULE[ModuleSPU] {} %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 300000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[bluedog_veneraProbe]:NEEDS[RemoteTech] //POG Probe Core { %MODULE[ModuleSPU] {} %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 300000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[bluedog_Titan1_NoseProbe]:NEEDS[RemoteTech] //Prometheus-I "Crius" Anterior Probe Core { %MODULE[ModuleSPU] {} %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 300000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[bluedog_Diamant_Asterix]:NEEDS[RemoteTech] //Obelix Probe Core { %MODULE[ModuleSPU] {} !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %TechRequired = start %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 300000 %Mode1OmniRange = 1500000 %EnergyCost = 0.005 %MaxQ = 6000 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 1 %PacketSize = 1 %PacketResourceCost = 0.25 } } } @PART[bluedog_Diamant_Diapason]:NEEDS[RemoteTech] //Fourchette Probe Core { %MODULE[ModuleSPU] {} %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 300000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[bluedog_Pioneer1]:NEEDS[RemoteTech] //Ramo Probe Core { %MODULE[ModuleSPU] {} !MODULE[ModuleDataTransmitter] {} %MODULE[ModuleRTAntenna] //Yoinked this one off the Explorer1 above. { %Mode0OmniRange = 300000 %Mode1OmniRange = 1500000 %EnergyCost = 0.005 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 1 %PacketSize = 1 %PacketResourceCost = 0.25 } } } @PART[bluedog_Pioneer4]:NEEDS[RemoteTech] //Amba Probe Core { %MODULE[ModuleSPU] {} !MODULE[ModuleDataTransmitter] {} %MODULE[ModuleRTAntenna] //Yoinked this one off the Explorer1 above. { %Mode0OmniRange = 300000 %Mode1OmniRange = 1500000 %EnergyCost = 0.005 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 1 %PacketSize = 1 %PacketResourceCost = 0.25 } } } The damn forum is goofing up a bit I think... Anyway, RT configs for the new probes. Hurray! Edited March 13, 2016 by komodo bugfixes Quote Link to comment Share on other sites More sharing options...
hraban Posted March 13, 2016 Share Posted March 13, 2016 small IUE update, textures are finished Quote Link to comment Share on other sites More sharing options...
hraban Posted March 13, 2016 Share Posted March 13, 2016 the International Ultraviolet Explorer is nearly finished. It still needs some fine work on the weight and on the sun tracking the solar panels. Available soon at Contares! Quote Link to comment Share on other sites More sharing options...
hraban Posted March 13, 2016 Share Posted March 13, 2016 first pre-release of IUE can be downloaded here: Contares IUE About bugs, features and more read here: Contares Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 13, 2016 Author Share Posted March 13, 2016 33 minutes ago, hraban said: first pre-release of IUE can be downloaded here: Contares IUE About bugs, features and more read here: Contares Can you send me the most up to date version of the unity source files for the IUE? I have to try and get classwork done right now but if I work on KSP stuff tonight it'll be the first thing I do. Second would be hotfixing SEP. Quote Link to comment Share on other sites More sharing options...
hraban Posted March 13, 2016 Share Posted March 13, 2016 5 minutes ago, CobaltWolf said: Can you send me the most up to date version of the unity source files for the IUE? Can send you the ASSET-Folder of IUE. The complete project has more then 150 parts, no way Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted March 13, 2016 Share Posted March 13, 2016 Good afternoon, everyone! As you can imagine, we're getting into the later stages of the new update, and that means a lot of config work.(Mostly for Cobalt, but I have things to do as well. ) Basically I'd be a big help if someone ( @davidy12, you like judging my work, help me out) could go through and if you see any problems with the RP configs on the parts, old or new, in the mod let me know. If you feel they're too far away from the engine bell, if something doesn't have plumes, blah blah blah, anything. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 13, 2016 Author Share Posted March 13, 2016 Just now, hraban said: Can send you the ASSET-Folder of IUE. The complete project has more then 150 parts, no way .... just, whatever is needed for it. I'd rather work on the more or less finished part. I can grab the beta for the part cfg myself, don't worry about that. Quote Link to comment Share on other sites More sharing options...
hraban Posted March 13, 2016 Share Posted March 13, 2016 @CobaltWolf has mail. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted March 13, 2016 Share Posted March 13, 2016 11 minutes ago, VenomousRequiem said: Basically I'd be a big help if someone ( @davidy12, you like judging my work, help me out) could go through and if you see any problems with the RP configs on the parts, old or new, in the mod let me know. If you feel they're too far away from the engine bell, if something doesn't have plumes, blah blah blah, anything. I think all the Realplumes look good to me. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted March 13, 2016 Share Posted March 13, 2016 12 minutes ago, davidy12 said: I think all the Realplumes look good to me. Well... That's not helpful... If I remember correctly the Juno upper stages were goofed way bad, and the Castor 1's plume is a bit far away. As well as the little tiny engine not having a plume at all, and something else I can't remember... Also I think the Atlas engine's plumes are too big. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted March 13, 2016 Share Posted March 13, 2016 Just now, VenomousRequiem said: Well... That's not helpful... If I remember correctly the Juno upper stages were goofed way bad, and the Castor 1's plume is a bit far away. As well as the little tiny engine not having a plume at all, and something else I can't remember... Also I think the Atlas engine's plumes are too big. Well if your talking about the stock engine configs, then the stock Castor 120 is off. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted March 13, 2016 Share Posted March 13, 2016 3 minutes ago, davidy12 said: Well if your talking about the stock engine configs, then the stock Castor 120 is off. Stock castor 120..? Now I don't know what you're talking about. I'll figure it all out mah dude, don't you worry. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 13, 2016 Author Share Posted March 13, 2016 My thoughts on Windows 10, copied from what I just posted to Facebook: Quote Dear Microsoft, Thanks for upgrading me to Windows 10 while I was in the middle of working on something. I've gotten over than. What I haven't, and won't, get over, is the fact that in doing so you have the secondary HDDs on BOTH of my computers, without warning me first. Based on what I have found, this issue has been common for over SIX MONTHS, and your support team has done little more than copy+paste stock answers not pertinent to the issue. You have not even acknowledged that this is an issue. So now I've lost almost 1tb of data. I just wanted to pass on my sincerest thanks for your efforts to make my life easier and more productive, by eliminating unwanted clutter such as years worth of personal images, all of my music, and gigabytes of files that I thought were safe, given that they were backed up between the data drives on the two computers. I am exceedingly happy that this occurred just days after purchasing one of your phones. Your company is an inspiration to us all. Sincerely, GO **** YOURSELVESPS: Thanks for the notification that pops up every few minutes that tells me that the drives have zero bytes free. I ****ing love the noise that accompanies the popup! Basic upshot: No, I didn't lose anything. All my work is backed up, somewhat infuriatingly, on Microsoft's Onedrive service. However, at the moment I cannot start Unity on the computer I was planning on working on tonight. My desktop is fine for the moment but it needs to be used to render class assignments so it will be fairly busy for the time being. Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted March 13, 2016 Share Posted March 13, 2016 I think Bob is pretty accurate in this situation Quote Link to comment Share on other sites More sharing options...
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