Angelo Kerman Posted June 15, 2017 Author Share Posted June 15, 2017 Just now, Krakatoa said: I'm making a guess, and I'll need @Angel-125 to confirm this, but having wbi before AdvNuclearPropulsion probably makes it miss the actual tech node, which should probably be just AdvNuclearPropulsion. No, actually there is a node I created for advanced nuclear propulsion. Check mm_techtree.cfg Quote Link to comment Share on other sites More sharing options...
Spaceception Posted June 15, 2017 Share Posted June 15, 2017 Just now, Krakatoa said: I'm making a guess, and I'll need @Angel-125 to confirm this, but having wbi before AdvNuclearPropulsion probably makes it miss the actual tech node, which should probably be just AdvNuclearPropulsion. Okay. Well, I'm not going to mess with anything, but I'm going to run KSP and see if it shows up in my sandbox save, I was only looking in science mode until my game crapped out and I could do anything except hover over pieces. Quote Link to comment Share on other sites More sharing options...
Spaceception Posted June 15, 2017 Share Posted June 15, 2017 (edited) @Angel-125 ayyyyy it does. So there's really only techtree issues with it? Edited June 15, 2017 by Spaceception Quote Link to comment Share on other sites More sharing options...
Krakatoa Posted June 15, 2017 Share Posted June 15, 2017 Hmm, so, on opening my game, I don't have that tech node, either, or the Aerospike. Is it supposed to be added in if you're using CTT? It does exist in Sandbox mode, but R&D is disabled in it, so I can't see the tree it was using to give me everything. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 15, 2017 Author Share Posted June 15, 2017 24 minutes ago, Krakatoa said: Hmm, so, on opening my game, I don't have that tech node, either, or the Aerospike. Is it supposed to be added in if you're using CTT? It does exist in Sandbox mode, but R&D is disabled in it, so I can't see the tree it was using to give me everything. Should be there in career or science mode, and only when you don't have CTT installed Quote Link to comment Share on other sites More sharing options...
Krakatoa Posted June 15, 2017 Share Posted June 15, 2017 Just now, Angel-125 said: Should be there in career or science mode, and only when you don't have CTT installed Must be my problem. Would you accept "Improved Nuclear Propulsion" in CTT as the node for the aerospike if I send a PR to add it to your CTT patch? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 15, 2017 Author Share Posted June 15, 2017 6 minutes ago, Krakatoa said: Must be my problem. Would you accept "Improved Nuclear Propulsion" in CTT as the node for the aerospike if I send a PR to add it to your CTT patch? Yup, that would do it. Quote Link to comment Share on other sites More sharing options...
Krakatoa Posted June 15, 2017 Share Posted June 15, 2017 5 minutes ago, Angel-125 said: Yup, that would do it. Sent it in. Going through to see if there are other wondrous hidden parts I've never seen. A few, but I'm recognizing that they only appear with the appropriate other mods installed. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted June 16, 2017 Share Posted June 16, 2017 On 5/21/2017 at 6:15 PM, Angel-125 said: Nice! Just saw both episode 22 and 23. Some things that might help you in the future: All WBI labs, including the DSEV labs, Heisinberg's GondoLab, MOLE, and the DocScience lab have a data transfer utility that lets you transfer the science data out of one mobile processing lab and into another. So long as a lab is connected to your base (Heisenberg's parts count as a "MOLE on wheels" base), you can shift around your data. Also, I can't tell if you knew this from the video, but if you turn on Pathfinder's resource distribution (found in Manage Operations) and set them to Consume Equipment, when you scrap parts for Equipment, you can recover a portion of the part's mass in Equipment. You can then use the Hacienda's IronWorks to convert Equipment into ScrapMetal (which can in turn be converted to RocketParts) if you have Extraplanetary Launchpads installed. Resource distribution also works to shift resources around disconnected vessels that are landed and in physics range (or it will once I fix a couple of bugs introduced when I made it possible to capture recycled resources while disassembling vessels in orbit). Finally, the next version of Pathfinder will have this added to the Clockworks: MODULE { name = ModuleResourceConverter ConverterName = Equipment Recycler StartActionName = Start Equipment Recycler StopActionName = Stop Equipment Recycler AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 ExperienceEffect = ConverterSkill EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Equipment Ratio = 1 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 10 } OUTPUT_RESOURCE { ResourceName = MaterialKits Ratio = 2.5 DumpExcess = false } } That will let you convert your recycled Equipment into MaterialKits- perfect for recycling landing vehicles into the raw materials for new parts for your base- when you have OSE Workshop installed. Thanks for the link to Science Relay! @DMagic makes great stuff, I especially love his science parts and SCANSat. I found an anomaly on Kerbin yesterday and flew to it in my airship thanks to SCANSat. Anyway, Science Relay is awesome, I'll be sure to add support for it into my mods if it needs it. ok, help, where do i find this? i finally got a lvl 4 engineer to duna, and i cant work out where this is... Quote Link to comment Share on other sites More sharing options...
Spaceception Posted June 16, 2017 Share Posted June 16, 2017 So if I downloaded the reworked version of infernal robotics, would this still work just fine? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 16, 2017 Author Share Posted June 16, 2017 27 minutes ago, Space Kadet said: ok, help, where do i find this? i finally got a lvl 4 engineer to duna, and i cant work out where this is... The Hacienda's Clockworks and the Casa/Ponderosa's Blacksmith have them. They are only available if you have OSE Workshop installed. 28 minutes ago, Spaceception said: So if I downloaded the reworked version of infernal robotics, would this still work just fine? The should, though I stopped using then when I finished the D2 centrifuge. Quote Link to comment Share on other sites More sharing options...
Spaceception Posted June 16, 2017 Share Posted June 16, 2017 7 minutes ago, Angel-125 said: The should, though I stopped using then when I finished the D2 centrifuge. Alright, thanks Turns on laptop to begin downloading spree Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted June 16, 2017 Share Posted June 16, 2017 1 hour ago, Angel-125 said: The Hacienda's Clockworks and the Casa/Ponderosa's Blacksmith have them. They are only available if you have OSE Workshop installed. The should, though I stopped using then when I finished the D2 centrifuge. ah yeah, i have it installed, but its not been updated so it dosent work! (but the parts are there) so much waiting for updates Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 16, 2017 Author Share Posted June 16, 2017 43 minutes ago, Space Kadet said: ah yeah, i have it installed, but its not been updated so it dosent work! (but the parts are there) so much waiting for updates You'll,have to talk to @ObiVanDamme about that one, my hands are full at the moment... Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted June 16, 2017 Share Posted June 16, 2017 33 minutes ago, Angel-125 said: You'll,have to talk to @ObiVanDamme about that one, my hands are full at the moment... i was just waiting patiently, once i realised what the problem was. its so funny trying to carry a save over major kerbal updates! never mind deleting core mods and using your large DSEV engines to land on duna its been an interesting week in ksp! Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted June 18, 2017 Share Posted June 18, 2017 so i have a really funny bug for you, if you have planitary base systems installed, and you right click on the sci lab, there is a reconfigure button. however if you click on that you get a blank box that cant be closed and you have to scene change to get rid of it Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 18, 2017 Author Share Posted June 18, 2017 9 hours ago, Space Kadet said: so i have a really funny bug for you, if you have planitary base systems installed, and you right click on the sci lab, there is a reconfigure button. however if you click on that you get a blank box that cant be closed and you have to scene change to get rid of it Nice new video. How reproducible is the issue with the science lab? Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted June 18, 2017 Share Posted June 18, 2017 every time, i only just noticed you had implemented this and was looking at the cross compatibility.... sweet move Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 18, 2017 Author Share Posted June 18, 2017 24 minutes ago, Space Kadet said: every time, i only just noticed you had implemented this and was looking at the cross compatibility.... sweet move Thanks. I'll look into it and figure out what's going on. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted June 19, 2017 Share Posted June 19, 2017 On 6/18/2017 at 8:04 PM, Angel-125 said: Thanks. I'll look into it and figure out what's going on. also i cant seem to make the cryo shelter work and the funny bug is still there with the truss sections, not all the time but i can make it happen when i try, or when i dont want it to Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 19, 2017 Author Share Posted June 19, 2017 1 hour ago, Space Kadet said: also i cant seem to make the cryo shelter work and the funny bug is still there with the truss sections, not all the time but i can make it happen when i try, or when i dont want it to I have not tried the cryo shelter with the latest KSP 1.3 version of DeepFreeze, what isn't working for you? For the D2 trusses I'll have a look this week. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted June 20, 2017 Share Posted June 20, 2017 its not recognised as a cryo shelter so you dont get any of the controls this also happened in 1.2.2 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 20, 2017 Author Share Posted June 20, 2017 4 hours ago, Space Kadet said: its not recognised as a cryo shelter so you dont get any of the controls this also happened in 1.2.2 I definitely need help from @JPLRepo for that one, it was all working in KSP 1.2.2 and I haven't touched anything in that part. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 20, 2017 Share Posted June 20, 2017 7 hours ago, Angel-125 said: I definitely need help from @JPLRepo for that one, it was all working in KSP 1.2.2 and I haven't touched anything in that part. And DeepFreeze hasn't changed much since 1.2.2 either other than being localized. Should work. I'd suggest a test and a log? [Edit] Found the issue to be in the part cfg. PMd @Angel-125 Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted June 21, 2017 Share Posted June 21, 2017 17 hours ago, JPLRepo said: And DeepFreeze hasn't changed much since 1.2.2 either other than being localized. Should work. I'd suggest a test and a log? [Edit] Found the issue to be in the part cfg. PMd @Angel-125 i love how fast you guys work Quote Link to comment Share on other sites More sharing options...
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