Angelo Kerman Posted December 15, 2017 Author Share Posted December 15, 2017 2 hours ago, Kosmonaut said: Will the corridors to the centre and the other sections have an IVA? I know it isn't necessary but it would look cool, especially with Enhanced IVA. Also, will it have Kerbalism compatibility as a centrifuge? I don't use Kerbalism, I'm just curious. EDIT: Forgot to add that I absolutely love this It depends upon how hard it is to make the corridors and if I have time. Right now I'm concentrating on the modules themselves: I've got the module unwrapped and I'm starting to layout things like lights, hatches, and the ladder. Once I get things textured I can lay out individual modules. I'm planning on a galley/lounge (pictured), bunk room, laboratory, and one other. Borrowing stuff from MOLE is making the IVA go much faster- and less painful! I don't have any plans for Kerbalism, it really messes up my mods. Also, started messing with the tank cluster: 12 minutes ago, AccidentalDisassembly said: Does WBITools do something related to contracts? I am having an issue where the game fails to recognize contract goals that are completed (such as entering into a given orbit, or reaching a body, or whatever), and I see this error in my logs: Reveal hidden contents [Scatterer] Sky switched to local mode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [MessageSystem] Reposition 0.02 61574 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Text Generator Loaded: 92 entries. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at ContractsPlus.Contracts.WBIResearchContract.generateExperimentIfNeeded () [0x00000] in <filename unknown>:0 at ContractsPlus.Contracts.WBIResearchContract.MeetRequirements () [0x00000] in <filename unknown>:0 at Contracts.Contract.Generate (System.Type contractType, ContractPrestige difficulty, Int32 seed, State state) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (Int32 seed, ContractPrestige difficulty, System.Type contractType) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (System.Int32& seed, ContractPrestige difficulty) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContracts (System.Int32& seed, ContractPrestige difficulty, Int32 count) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.RefreshContracts () [0x00000] in <filename unknown>:0 at Contracts.ContractSystem+<UpdateDaemon>c__Iterator9E.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) [UIApp] Adding ContractsApp to Application Launcher I'm sure many things could be responsible for whatever is going on with contracts, and this isn't the only error I'm getting, but though I'd ask since this has the word "Contract" in it. Posted in the Buffalo thread with logs a while ago, apparently same error, but this thread seems to be more active. I've fixed some things in the upcoming release, hopefully it'll be solved. Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted December 15, 2017 Share Posted December 15, 2017 (edited) 3 minutes ago, Angel-125 said: I've fixed some things in the upcoming release, hopefully it'll be solved. Okie doke! Thanks. Edited December 15, 2017 by AccidentalDisassembly Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted December 15, 2017 Share Posted December 15, 2017 10 hours ago, Angel-125 said: I'm planning on a galley/lounge (pictured), bunk room, laboratory, and one other. Are you taking suggestions for that "one other" ? I'm thinking it needs a fully stocked bar because it's the only place you can actually pour a drink. And disco lights and a jukebox Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 15, 2017 Author Share Posted December 15, 2017 Still more work to do, but it's getting there. The Nautilus Tank Cluster has built-in adapters. Here you see just the baseline: Size 3: Size 2 (hex): And the engine mounts work the same way: And the only thing better than one tank cluster is a whole bunch of them supplying Explodium for 14 Trinity engines... 3 hours ago, Geschosskopf said: Are you taking suggestions for that "one other" ? I'm thinking it needs a fully stocked bar because it's the only place you can actually pour a drink. And disco lights and a jukebox Disco Bar it is! Quote Link to comment Share on other sites More sharing options...
RoraBora93 Posted December 15, 2017 Share Posted December 15, 2017 Out of curiosity, what font is used for the flags? I ask because I want to add a few custom names to my ships but want to be faithful to the mod. Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted December 16, 2017 Share Posted December 16, 2017 On 11/11/2017 at 6:43 PM, Angel-125 said: Here is a patch for Interstellar Fuel Switch that excludes parts that uses the Wild Blue resource switcher. IMHO this link should be in the OP in big red letters. It solved all my problems, thanks to @Krakatoa pointing me to it. I'd have never known otherwise. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 16, 2017 Author Share Posted December 16, 2017 5 hours ago, RoraBora93 said: Out of curiosity, what font is used for the flags? I ask because I want to add a few custom names to my ships but want to be faithful to the mod. Microgramma 2 hours ago, Geschosskopf said: IMHO this link should be in the OP in big red letters. It solved all my problems, thanks to @Krakatoa pointing me to it. I'd have never known otherwise. Done and done. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 17, 2017 Author Share Posted December 17, 2017 Doing some testing with @Nertea's Near Future Props and I've decided to use them to fill out the centrifuge. Here's how the galley looks: Just need to fix the textures in the crew tube up top, but this is looking pretty good. Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted December 17, 2017 Share Posted December 17, 2017 @Angel-125 Love the new centrifuge. I'll at least mention many scientists don't think windows in a centrifuge would be a good idea, because the rate it's spinning would be very disorienting. We don't really know about Kerbals though... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 17, 2017 Author Share Posted December 17, 2017 One down, 3 to go... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 17, 2017 Author Share Posted December 17, 2017 Here's the dorm: I'm going to be sooo done with making IVAs after this, but at least the centrifuge is gonna look nice. Next up is the lab... Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted December 17, 2017 Share Posted December 17, 2017 20 hours ago, SpaceMouse said: @Angel-125 Love the new centrifuge. I'll at least mention many scientists don't think windows in a centrifuge would be a good idea, because the rate it's spinning would be very disorienting. We don't really know about Kerbals though... The way Jeb flies for me half the time, EVERY crew compartment should have the windows boarded up. I can get sea sick watching him fly - and I grew up spending most of my summers sailing... @Angel-125 those new parts look amazing! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 17, 2017 Author Share Posted December 17, 2017 And the lab: Thanks @Nertea, Near Future Props work out great! Up next is the last part of this IVA: the disco bar! Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted December 18, 2017 Share Posted December 18, 2017 2 hours ago, Angel-125 said: And the lab: In the 1st pic, the things in the back corner remind me of a laundromat. Which is very appropriate for the lab IMHO. Kerbal skivvies are probably the source of Mystery Goo 2 hours ago, Angel-125 said: Up next is the last part of this IVA: the disco bar! Really looking forward to that Quote Link to comment Share on other sites More sharing options...
Kosmonaut Posted December 18, 2017 Share Posted December 18, 2017 @SpaceMouse Well scientists calculated that to induce a 1-g spin at a rate that wouldn't produce Nausea, you would need a radius of 45m. Since the Kerbol System is 1/4 size, we can say that the Centrifuge was just downsized to 11.25m. Kerbals are 1m, and the average Human is 1.6-2m, so we can half that again, making is 6.625m. By scaling the Centrifuge to the Kerbals, it's about 7.5m, give or take, so I think windows are OK on this one. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 18, 2017 Author Share Posted December 18, 2017 As far as I got for tonight: Seats on the right will become bar stools. Didn't finish the IVA this weekend, but got 3/4 of the way done, so that's pretty good. I still have a couple of weeks left to finish the IVA and make the rest of the parts.. Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted December 18, 2017 Share Posted December 18, 2017 11 hours ago, Kosmonaut said: @SpaceMouse Well scientists calculated that to induce a 1-g spin at a rate that wouldn't produce Nausea, you would need a radius of 45m. Since the Kerbol System is 1/4 size, we can say that the Centrifuge was just downsized to 11.25m. Kerbals are 1m, and the average Human is 1.6-2m, so we can half that again, making is 6.625m. By scaling the Centrifuge to the Kerbals, it's about 7.5m, give or take, so I think windows are OK on this one. All very good points. There's also the fact that Kerbals ain't humans so might not even be bothered by inertial cross-coupling in their inner ears anyway. They don't have outer ears, after all, so probably don't have anything resembling the human inner ear. Besides, Kerbals have long been utterly impervious to G forces, and even today it's optional. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 18, 2017 Author Share Posted December 18, 2017 Getting there... They serve Irish coffee. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted December 18, 2017 Share Posted December 18, 2017 22 hours ago, Kosmonaut said: @SpaceMouse Well scientists calculated that to induce a 1-g spin at a rate that wouldn't produce Nausea, you would need a radius of 45m. Since the Kerbol System is 1/4 size, we can say that the Centrifuge was just downsized to 11.25m. Kerbals are 1m, and the average Human is 1.6-2m, so we can half that again, making is 6.625m. By scaling the Centrifuge to the Kerbals, it's about 7.5m, give or take, so I think windows are OK on this one. This is why math is cool. @Angel-125 like how it's going. Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted December 19, 2017 Share Posted December 19, 2017 (edited) 3 hours ago, Angel-125 said: They serve Irish coffee. An' it'd beeter hae a damnsight moar o' thae Irish innit tha' thae koffy, er ye'll hae me ol' sheleighly tae answer tae, ya ken? An' where's me spigot o' the lovely ol' Guiness, eh? Edited December 19, 2017 by Geschosskopf Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 19, 2017 Author Share Posted December 19, 2017 Imma gonna have to make a bottle of whiskey prop and add them to the bar... Quote Link to comment Share on other sites More sharing options...
Sudragon Posted December 19, 2017 Share Posted December 19, 2017 Pouring anything with that much Coriolis effect is going to be fun. Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted December 19, 2017 Share Posted December 19, 2017 8 hours ago, Sudragon said: Pouring anything with that much Coriolis effect is going to be fun. Just have to lead the target. I'm sure they make noobs practice with water until they get the hang of it, so as not to waste the good stuff Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 19, 2017 Author Share Posted December 19, 2017 1 hour ago, Geschosskopf said: Just have to lead the target. I'm sure they make noobs practice with water until they get the hang of it, so as not to waste the good stuff There is a scene in the Expanse where the bartender pours a drink and the liquor arcs into the glass. I’d imagine it would be like that. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 19, 2017 Author Share Posted December 19, 2017 2 hours ago, Geschosskopf said: Just have to lead the target. I'm sure they make noobs practice with water until they get the hang of it, so as not to waste the good stuff I have a couple more labels to make, like the Booze Brothers' Vodka, and "Hydrazine" (reference to @Kuzzter's comics) Quote Link to comment Share on other sites More sharing options...
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