Angelo Kerman Posted August 3, 2016 Author Share Posted August 3, 2016 53 minutes ago, Geschosskopf said: @Angel-125 Nothing happens at all as far as I can tell. This is what you'll see in the next release: Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 3, 2016 Author Share Posted August 3, 2016 0.5.0 is here! New Part - Added 2U Slim Chassis. Bug Fixes & Enhancements - You can now change the configuration on tanks with symmetrical parts. In the SPH/VAB it will happen automatically when you select a new configuration. After launch, you'll have the option to change symmetrical tanks. - Fixed an issue where the Buffalo asteroid scanner would not display the results window after scanning an asteroid. - Fixed an issue where the JetWing hover GUI would not appear. - Fixed an issue where the JetWing would disable RCS on the entire vessel when it had no engine thrust. Flex Fuel Power Pack - The Flex Fuel Power Pack now uses the standard configurable storage window to select flex fuel types. You still need to go EVA to change it, and it requires an Engineer (Pathfinder users can turn off the skill requirement). - The Flex Fuel Power Pack will have the appropriate fuel resource storage for the selected fuel type. Resources - All Buffalo chassis parts can now participate in Pathfinder's resource distribution. - The Outback now uses the standard resource configuration window. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted August 3, 2016 Share Posted August 3, 2016 (edited) Darn...its on Github... I'll get it Soon™ tho, so THANK YOU Angel-125 EDIT: nvm... Just checked SD... Edited August 3, 2016 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 11, 2016 Author Share Posted August 11, 2016 Buffalo 0.6.1 is now available - Updated to latest WBT - Added support for USI-LS to Buffalo parts. - Fixed issues with the JetWing Quote Link to comment Share on other sites More sharing options...
Araym Posted August 12, 2016 Share Posted August 12, 2016 (edited) "Flying Buffalo": ... just bored to have already unlock, in my career, mostly of your Bufalo parts BUT none of the wheels (neither stock or from your mod), so... ... i made the "Buffal-kopter" (featuring KAX and Kerbal Rotor Expansion) and it's surprisly fun to ride Edited August 12, 2016 by Araym Quote Link to comment Share on other sites More sharing options...
chupathingy495 Posted August 13, 2016 Share Posted August 13, 2016 Quick question, does the current version still require the ASET props and aviationics, because, I can't seem to find a download link for it anywhere since kerbalstuff closed down, and I really want to use this mod. If so, does someone have a download link for them handy? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 14, 2016 Author Share Posted August 14, 2016 23 hours ago, chupathingy495 said: Quick question, does the current version still require the ASET props and aviationics, because, I can't seem to find a download link for it anywhere since kerbalstuff closed down, and I really want to use this mod. If so, does someone have a download link for them handy? Not required, ASET is optional. Quote Link to comment Share on other sites More sharing options...
DeepSlayLP Posted August 23, 2016 Share Posted August 23, 2016 I've been having this problem that the camera of my cockpit view is placed in a way that it glitches through the outer hull. What can I do? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 23, 2016 Author Share Posted August 23, 2016 12 hours ago, DeepSlayLP said: I've been having this problem that the camera of my cockpit view is placed in a way that it glitches through the outer hull. What can I do? Can you show me screenshots? Quote Link to comment Share on other sites More sharing options...
DeepSlayLP Posted August 25, 2016 Share Posted August 25, 2016 (edited) On 23. August 2016 at 8:34 PM, Angel-125 said: Can you show me screenshots? yeah http://imgur.com/a/2fkSe Edited August 25, 2016 by DeepSlayLP Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 25, 2016 Author Share Posted August 25, 2016 Ah, ok, I've seen that before. Happens when you're in the IVA and the craft bounces around on the ground. Haven't figured out why it happens yet though. Quote Link to comment Share on other sites More sharing options...
SquaredSpekz Posted August 26, 2016 Share Posted August 26, 2016 So is ASET now included because I want best looking IVA, and kerbalstuff links are dead. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 26, 2016 Author Share Posted August 26, 2016 44 minutes ago, SquaredSpekz said: So is ASET now included because I want best looking IVA, and kerbalstuff links are dead. As mentioned on the first page, ASET and RPM are optional, so no. Quote Link to comment Share on other sites More sharing options...
SquaredSpekz Posted August 26, 2016 Share Posted August 26, 2016 9 hours ago, Angel-125 said: As mentioned on the first page, ASET and RPM are optional, so no. Yes I know, but can I have that option? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 26, 2016 Author Share Posted August 26, 2016 (edited) 3 hours ago, SquaredSpekz said: Yes I know, but can I have that option? I no longer have the download. You might try asking someone on the ASET Props page. Edited August 26, 2016 by Angel-125 Quote Link to comment Share on other sites More sharing options...
DStaal Posted August 26, 2016 Share Posted August 26, 2016 Just for fun, excuse my spelling. Delivery of crew and rover to Minmus: (It was decided that while the TCA group makes great software, bugs will need to be worked out. The landing was successful - at about 5x the expected dV budget and 90km from the intended landing point. Future landings will be handled by the MecJeb group - though their software could not have landed this craft.) Beauty shot of their travel: Debate at the pre-landed base site: Bob is eager to build the greatest science lab the world has ever seen, Bill wants to set up a mega industrial complex, Val thinks focus should be on building up habitation and food supply, and Jeb just wants to build out everything. (There's a lot of stuff in those storage containers.) (For the record: Apparently the Switchback2's that were sent up were accidentally made of explodium. Some basic hab was set up out of the experimental box-version Ponderosa that had been shipped up in the Buffalo. I'm hoping it was a glitch in the system, and will try again next time I load up KSP.) Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted August 26, 2016 Share Posted August 26, 2016 6 hours ago, SquaredSpekz said: Yes I know, but can I have that option? The ASET props can be gotten from Chaka Monkey Exploration Systems: Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 26, 2016 Author Share Posted August 26, 2016 @DStaal Love the delivery vehicle and rover design. I wonder who will win the debate. Dropping parts on the ground via KIS can cause them to explode. No idea why. Happens with every part including stock ones. Quote Link to comment Share on other sites More sharing options...
DStaal Posted August 26, 2016 Share Posted August 26, 2016 21 minutes ago, Angel-125 said: @DStaal Love the delivery vehicle and rover design. I wonder who will win the debate. Dropping parts on the ground via KIS can cause them to explode. No idea why. Happens with every part including stock ones. Mission design is for an expanding base - Initial focus being on fuel production for further exploration of the solar system. Basic habitation is a necessity to be addressed of course. So the mission plan is to have a balanced design (a science lab, habitation - possibly a greenhouse, if we have the equipment) with extra emphasis on fuel and water production ISRUs. There's been a lot of debate over in the KIS thread - it helps to have some space between the collider and the attachment node, if you're attaching things to the surface, but yeah - a problem everywhere. And I run enough mods on an old computer that things just glitch on occasion - and often they'll work fine the next time I run KSP. That's what I'm hoping for. Otherwise I may send up another shipment of base building supplies - more equipment, some Switchbacks, and some Saddles. (My Saddle-mounted hab worked fine, after all...) Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 26, 2016 Author Share Posted August 26, 2016 4 minutes ago, DStaal said: Mission design is for an expanding base - Initial focus being on fuel production for further exploration of the solar system. Basic habitation is a necessity to be addressed of course. So the mission plan is to have a balanced design (a science lab, habitation - possibly a greenhouse, if we have the equipment) with extra emphasis on fuel and water production ISRUs. There's been a lot of debate over in the KIS thread - it helps to have some space between the collider and the attachment node, if you're attaching things to the surface, but yeah - a problem everywhere. And I run enough mods on an old computer that things just glitch on occasion - and often they'll work fine the next time I run KSP. That's what I'm hoping for. Otherwise I may send up another shipment of base building supplies - more equipment, some Switchbacks, and some Saddles. (My Saddle-mounted hab worked fine, after all...) I'm curious to know more about the space between the collider and the attachment node, do you have a link? Quote Link to comment Share on other sites More sharing options...
DStaal Posted August 26, 2016 Share Posted August 26, 2016 1 minute ago, Angel-125 said: I'm curious to know more about the space between the collider and the attachment node, do you have a link? Not off the top of my head; I'd have to search the KIS thread. I just remember seeing something on it. (It may actually have been in the Surface Experiment Program thread...) Basically the idea is that if there is a bit of space, then floating point errors aren't going to transpose the attached part under the collider for the ground, removing one likely point for the explosions. It's not a complete fix and guarantee, but it helps. Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted August 26, 2016 Share Posted August 26, 2016 11 minutes ago, DStaal said: Not off the top of my head; I'd have to search the KIS thread. I just remember seeing something on it. (It may actually have been in the Surface Experiment Program thread...) Ask And Ye Shall Receive... (here ya go) Quote Link to comment Share on other sites More sharing options...
subyng Posted August 27, 2016 Share Posted August 27, 2016 How do you dock the trailer hitches? They just won't connect! Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted August 28, 2016 Share Posted August 28, 2016 There's a red border on one side of the hitch; of you zoom in, you can see it says "No Docking" - make sure that side is attached to your rover. Quote Link to comment Share on other sites More sharing options...
DStaal Posted August 28, 2016 Share Posted August 28, 2016 Also: Docking ports (which the tailer hitches are) on ground vehicles are notoriously difficult to use in KSP. Basically, docking will not happen unless both docking ports are exactly aligned and nearly motionless relative to each other - they have some magnetic properties which help align them in space, but if something prevents them from being able to move slightly to align themselves they won't dock. Or if your ship is under thrust. Translate that to rovers, and think about the fact that they can't move up and down hardly at all, and side to side is even more difficult. Oh, and you're probably driving the one rover to the other - which means it's under thrust. Basically, unless you've got them on very level ground and perfectly aligned, it's unlikely to connect. Quote Link to comment Share on other sites More sharing options...
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