Space Kadet Posted March 14, 2020 Share Posted March 14, 2020 where is the deffination of the equipment resource located in the files? i was looking for volumen ammounts for putting into parts not yet compatable with WBI, but also im just curious of the structure of the mod. On 12/30/2019 at 11:27 PM, pp3d said: i posted on the kerbalism forum on this ... but this is relevant here in case anyone uses both mods kerbalisim isint really compatable with alot of other mods as it breaks some of the stock systems in the way it implaments stuff, and the developer never changed this... Quote Link to comment Share on other sites More sharing options...
Sir Mortimer Posted March 14, 2020 Share Posted March 14, 2020 1 hour ago, Space Kadet said: kerbalisim isint really compatable with alot of other mods as it breaks some of the stock systems in the way it implaments stuff, and the developer never changed this... The problem with WBI is that WBI comes with its own set of resource definitions that conflict with the resource definitions that kerbalism uses, which leads to a wild list of issues. It was not fixed because it is not fixable, but it will be fixed in the next version at the cost of broken backwards compatibility with existing save games. It has nothing to do with how kerbalism changes stock systems and everything to do with lacking coordination with resource definitions. besides, the list of mods kerbalism is incompatible with is surprisingly short, you might want to take a look at the Wiki. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted March 16, 2020 Share Posted March 16, 2020 (edited) On 3/14/2020 at 3:49 PM, Sir Mortimer said: The problem with WBI is that WBI comes with its own set of resource definitions that conflict with the resource definitions that kerbalism uses, which leads to a wild list of issues. It was not fixed because it is not fixable, but it will be fixed in the next version at the cost of broken backwards compatibility with existing save games. It has nothing to do with how kerbalism changes stock systems and everything to do with lacking coordination with resource definitions. besides, the list of mods kerbalism is incompatible with is surprisingly short, you might want to take a look at the Wiki. sorry mate, this may be true now, and you may be right, however all i know is seeing the same post about kerbalisim breakins stuff to do with USI mks a few years ago(2016), i belive at the time it was to do with changing how the converters worked. Im sure its a good mod, and appoligies if i was inaccurate, all i know it pathfinder plays well with others and kerbalisim had compatibility issues 4 years ago so i was trying to point the person back to the kerbalisim thread for answers. Edited March 16, 2020 by Space Kadet Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted March 17, 2020 Share Posted March 17, 2020 (edited) @Space Kadet The points where Kerbalism and WBI conflict are: Failure/Maintenance mechanics. WBI has BARIS. Related: It doesn't seem to be common knowledge, or well documented (I never looked. Sorry. If that documentation does exist.) that Kerbalism is very modular and that several aspects can be turned off to make it more friendly with other mods. Example: Many people just want the radiation system but as far as I know, there's no post on SpaceDock or GitHub that offers configs like this or instructions on how to do it. (Do correct me if I'm wrong.) Resources. WBI has its Classic Mode which @Sir Mortimer hints at. WBI's play mode switcher function allows WBI to be used with CRP, and so, probably quite easily avoid this problem. However, Angel no longer cares for CRP so he's not going to take any obligation to diagnose CRP problems or add to CRP support in his mods. After a bit of digging I found a patch for an overlapping resource: Atmosphere. Kerbalism uses this for its cabin pressure mechanism meanwhile WBI uses it in place of CRP's IntakeAtm for engines that don't care about oxygen. Kerbalism's history of stripping out or overriding stock module behaviors. This is the bulk of the conflict. I don't truly know how deep this issue goes so I can't say it's as shallow as only deleting modules from part configs, or it's truly deep like changing modules such that mods that add their own parts and mods that extend the stock modules become broken because underlying functions are different or gone. Today, USI users who want radiation hazards for kerbals can install Kerbal Health (it's made to be very compatible with other mods) instead of Kerbalism, but Kerbal Health does not have space weather, magnetospheres and cabin atmosphere management. Kerbalism has internally changed quite a lot since N70 took over, and Sir Mortimer after him. Its bad reputation has faded, I would think, and it's become pretty awesome, especially with its upgrade to how it makes science work and how well it's hold on to backward compatibility. Mortimer doesn't need to worry about losing backwards compatibility. Instead, either one of these must happen: The player needs to know how to use Kerbalism's modularity, and to make the choice to use WBI in CRP mode and sacrifice WBI's OmniStorage system. Kerbalism must take advantage of WBI's pseudo-mod which activates with Classic Stock mode in the play mode switcher. ClassicStock can be used as an argument of the :NEEDS pass, and streamline the adaptation of mods to this. This is my logic for detecting the play mode: :NEEDS[CommunityResourcePack,!ClassicStock] and :NEEDS[ClassicStock]. And this logic makes obsolete the practice of saving classic mode configs as .txt (the play mode switcher renames files between .cfg and .txt) if you don't care about creating or using other play modes. You will find the Equipment resource definition at GameData/WildBlueIndustries/000WildBlueTools/Templates/Common/Storage/ Edited March 17, 2020 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted March 17, 2020 Author Share Posted March 17, 2020 I would also add that play mode is designed such that you can add your own, such as a Kerbalism play mode. That is well beyond my scope but it is possible if you really want Kerbalism support. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted March 17, 2020 Share Posted March 17, 2020 54 minutes ago, JadeOfMaar said: *snip*the choice to use WBI in CRP mode and sacrifice WBI's OmniStorage system. *snip* you just helped me figure out what was going on with my mod of HX parts :p Quote Link to comment Share on other sites More sharing options...
sorgan71 Posted March 24, 2020 Share Posted March 24, 2020 A great Idea, really. If I could make a recommendation, it would be nice to add electrical charge to the tundra modules as a storage option. Quote Link to comment Share on other sites More sharing options...
The Space Man Posted April 20, 2020 Share Posted April 20, 2020 Getting a lot of log spam from the jetwing on 1.9.1 [EXC 00:56:25.357] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.365] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.372] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.378] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 00:56:25.544] Module JetWing threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.JetWing.hasThrustForRCS () [0x00001] in <fb9d152a689e46b0a5f7142146f80460>:0 at WildBlueIndustries.JetWing.OnUpdate () [0x00036] in <fb9d152a689e46b0a5f7142146f80460>:0 at Part.ModulesOnUpdate () [0x0004a] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 00:56:25.569] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.577] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.584] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.591] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 00:56:25.603] Module JetWing threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.JetWing.hasThrustForRCS () [0x00001] in <fb9d152a689e46b0a5f7142146f80460>:0 at WildBlueIndustries.JetWing.OnUpdate () [0x00036] in <fb9d152a689e46b0a5f7142146f80460>:0 at Part.ModulesOnUpdate () [0x0004a] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 00:56:25.620] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.627] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.634] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 00:56:25.646] Module JetWing threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.JetWing.hasThrustForRCS () [0x00001] in <fb9d152a689e46b0a5f7142146f80460>:0 at WildBlueIndustries.JetWing.OnUpdate () [0x00036] in <fb9d152a689e46b0a5f7142146f80460>:0 at Part.ModulesOnUpdate () [0x0004a] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 00:56:25.689] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.696] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.703] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 00:56:25.715] Module JetWing threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.JetWing.hasThrustForRCS () [0x00001] in <fb9d152a689e46b0a5f7142146f80460>:0 at WildBlueIndustries.JetWing.OnUpdate () [0x00036] in <fb9d152a689e46b0a5f7142146f80460>:0 at Part.ModulesOnUpdate () [0x0004a] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 00:56:25.735] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.743] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 00:56:25.756] Module JetWing threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.JetWing.hasThrustForRCS () [0x00001] in <fb9d152a689e46b0a5f7142146f80460>:0 at WildBlueIndustries.JetWing.OnUpdate () [0x00036] in <fb9d152a689e46b0a5f7142146f80460>:0 at Part.ModulesOnUpdate () [0x0004a] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 00:56:25.772] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.779] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 00:56:25.792] Module JetWing threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.JetWing.hasThrustForRCS () [0x00001] in <fb9d152a689e46b0a5f7142146f80460>:0 at WildBlueIndustries.JetWing.OnUpdate () [0x00036] in <fb9d152a689e46b0a5f7142146f80460>:0 at Part.ModulesOnUpdate () [0x0004a] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 00:56:25.810] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.817] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 00:56:25.829] Module JetWing threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.JetWing.hasThrustForRCS () [0x00001] in <fb9d152a689e46b0a5f7142146f80460>:0 at WildBlueIndustries.JetWing.OnUpdate () [0x00036] in <fb9d152a689e46b0a5f7142146f80460>:0 at Part.ModulesOnUpdate () [0x0004a] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 00:56:25.845] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.852] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 00:56:25.864] Module JetWing threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.JetWing.hasThrustForRCS () [0x00001] in <fb9d152a689e46b0a5f7142146f80460>:0 at WildBlueIndustries.JetWing.OnUpdate () [0x00036] in <fb9d152a689e46b0a5f7142146f80460>:0 at Part.ModulesOnUpdate () [0x0004a] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 00:56:25.882] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.891] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 00:56:25.904] Module JetWing threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.JetWing.hasThrustForRCS () [0x00001] in <fb9d152a689e46b0a5f7142146f80460>:0 at WildBlueIndustries.JetWing.OnUpdate () [0x00036] in <fb9d152a689e46b0a5f7142146f80460>:0 at Part.ModulesOnUpdate () [0x0004a] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 00:56:25.920] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.927] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 00:56:25.941] Module JetWing threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.JetWing.hasThrustForRCS () [0x00001] in <fb9d152a689e46b0a5f7142146f80460>:0 at WildBlueIndustries.JetWing.OnUpdate () [0x00036] in <fb9d152a689e46b0a5f7142146f80460>:0 at Part.ModulesOnUpdate () [0x0004a] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 00:56:25.957] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:25.965] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 00:56:25.977] Module JetWing threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.JetWing.hasThrustForRCS () [0x00001] in <fb9d152a689e46b0a5f7142146f80460>:0 at WildBlueIndustries.JetWing.OnUpdate () [0x00036] in <fb9d152a689e46b0a5f7142146f80460>:0 at Part.ModulesOnUpdate () [0x0004a] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 00:56:25.994] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:26.002] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 00:56:26.015] Module JetWing threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.JetWing.hasThrustForRCS () [0x00001] in <fb9d152a689e46b0a5f7142146f80460>:0 at WildBlueIndustries.JetWing.OnUpdate () [0x00036] in <fb9d152a689e46b0a5f7142146f80460>:0 at Part.ModulesOnUpdate () [0x0004a] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 00:56:26.034] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 00:56:26.047] Module JetWing threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.JetWing.hasThrustForRCS () [0x00001] in <fb9d152a689e46b0a5f7142146f80460>:0 at WildBlueIndustries.JetWing.OnUpdate () [0x00036] in <fb9d152a689e46b0a5f7142146f80460>:0 at Part.ModulesOnUpdate () [0x0004a] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 00:56:26.063] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:26.071] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 00:56:26.083] Module JetWing threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.JetWing.hasThrustForRCS () [0x00001] in <fb9d152a689e46b0a5f7142146f80460>:0 at WildBlueIndustries.JetWing.OnUpdate () [0x00036] in <fb9d152a689e46b0a5f7142146f80460>:0 at Part.ModulesOnUpdate () [0x0004a] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 00:56:26.098] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:56:26.105] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.FixedUpdate () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 00:56:26.118] Module JetWing threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.JetWing.hasThrustForRCS () [0x00001] in <fb9d152a689e46b0a5f7142146f80460>:0 at WildBlueIndustries.JetWing.OnUpdate () [0x00036] in <fb9d152a689e46b0a5f7142146f80460>:0 at Part.ModulesOnUpdate () [0x0004a] in <55ba45dc3a43403382024deac8dcd0be>:0 Also get a nullref from kerbal actuators if one of the control keys is pressed and no parts on the craft use kerbal arctuators. [LOG 23:55:36.937] [DR:83657] P:B9.Structure.HX1.A.375:2224627392:Target: disabling useless MonoBehaviour updates [LOG 23:55:36.937] [DR:83657] P:B9.Structure.HX1.A.375:3937776936:Host: disabling useless MonoBehaviour updates [EXC 23:56:41.617] NullReferenceException: Object reference not set to an instance of an object KerbalActuators.WBIVTOLManager.ToggleHover () (at <e8e8f193caba40869f4ced5c2907856e>:0) KerbalActuators.WBIVTOLManager.Update () (at <e8e8f193caba40869f4ced5c2907856e>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 23:56:43.974] NullReferenceException: Object reference not set to an instance of an object KerbalActuators.WBIVTOLManager.ToggleHover () (at <e8e8f193caba40869f4ced5c2907856e>:0) KerbalActuators.WBIVTOLManager.Update () (at <e8e8f193caba40869f4ced5c2907856e>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 23:56:48.597] NullReferenceException: Object reference not set to an instance of an object KerbalActuators.WBIVTOLManager.ToggleHover () (at <e8e8f193caba40869f4ced5c2907856e>:0) KerbalActuators.WBIVTOLManager.Update () (at <e8e8f193caba40869f4ced5c2907856e>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 23:56:49.491] NullReferenceException: Object reference not set to an instance of an object KerbalActuators.WBIVTOLManager.ToggleHover () (at <e8e8f193caba40869f4ced5c2907856e>:0) KerbalActuators.WBIVTOLManager.Update () (at <e8e8f193caba40869f4ced5c2907856e>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 23:57:01.324] Camera Mode: FREE [LOG 23:57:01.325] [ApplicationLauncher] SetVisible: [LOG 23:57:01.330] ScaleModList: listSize 205 maxListSize 614 [LOG 23:57:01.331] ScaleModList: listSize 246 maxListSize 614 Quote Link to comment Share on other sites More sharing options...
Catto Posted June 4, 2020 Share Posted June 4, 2020 Where did the vtol controls go for the tiltrotors? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 4, 2020 Author Share Posted June 4, 2020 1 hour ago, siklidkid said: Where did the vtol controls go for the tiltrotors? Make sure you install Kerbal Actuators, it comes with Buffalo. You'll find the controls in the app icons list; it's the helicopter icon. Quote Link to comment Share on other sites More sharing options...
M443556 Posted June 16, 2020 Share Posted June 16, 2020 Have someone used Buffalo Recycler Arm recently? I've tried it but to no avail. It just pokes fuel tank I've dropped with a stick... Maybe I'm doing it wrong? Quote Link to comment Share on other sites More sharing options...
Tokamak Posted June 16, 2020 Share Posted June 16, 2020 I'm sure this question has been answered before, but it's a HUGE thread to search. Do these parts also support MKS, or would I have to maky my own cfg files for that? Quote Link to comment Share on other sites More sharing options...
DStaal Posted June 16, 2020 Share Posted June 16, 2020 7 minutes ago, Tokamak said: I'm sure this question has been answered before, but it's a HUGE thread to search. Do these parts also support MKS, or would I have to maky my own cfg files for that? If you put them in CRP mode, they'll have storage for the resources, but there's no support past that at the moment that I can recall. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 19, 2020 Share Posted June 19, 2020 On 6/16/2020 at 2:29 PM, Tokamak said: I'm sure this question has been answered before, but it's a HUGE thread to search. Do these parts also support MKS, or would I have to maky my own cfg files for that? There's no MKS support. USI LS support is barely there if even there. You'll have to make your own configs. Quote Link to comment Share on other sites More sharing options...
Tokamak Posted June 19, 2020 Share Posted June 19, 2020 57 minutes ago, JadeOfMaar said: There's no MKS support. USI LS support is barely there if even there. You'll have to make your own configs. Fair enough. Just thought I'd ask Quote Link to comment Share on other sites More sharing options...
Catto Posted July 12, 2020 Share Posted July 12, 2020 doesn't work for 1.10. Quote Link to comment Share on other sites More sharing options...
Keithv708 Posted July 20, 2020 Share Posted July 20, 2020 @siklidkid It worked for me yesterday. By the way you should give more info then does not work with x. Also log file would be nice Quote Link to comment Share on other sites More sharing options...
Catto Posted July 21, 2020 Share Posted July 21, 2020 21 hours ago, Keithv708 said: @siklidkid It worked for me yesterday. By the way you should give more info then does not work with x. Also log file would be nice OK Well my game crashes for no reason didn't add any mods so uhh i will wait for the second installment or balsa Quote Link to comment Share on other sites More sharing options...
Keithv708 Posted July 21, 2020 Share Posted July 21, 2020 @siklidkid for you to get the proper help with the mod the log file's would be a big help look at this link Quote Link to comment Share on other sites More sharing options...
Catto Posted July 22, 2020 Share Posted July 22, 2020 OK ii jut wate Quote Link to comment Share on other sites More sharing options...
johnnyhandsome Posted July 22, 2020 Share Posted July 22, 2020 Does the Guppy sub actually work. I put one together, put Forward and Aft Trim parts on either end, but the darn thing refused to submerge. It just sits, FLOATING, heh. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 22, 2020 Author Share Posted July 22, 2020 21 minutes ago, johnnyhandsome said: Does the Guppy sub actually work. I put one together, put Forward and Aft Trim parts on either end, but the darn thing refused to submerge. It just sits, FLOATING, heh. Did you use the dive control computer in the Guppy? Or click the helicopter icon in the in-flight app list? Quote Link to comment Share on other sites More sharing options...
capi3101 Posted July 22, 2020 Share Posted July 22, 2020 1 hour ago, Angel-125 said: Did you use the dive control computer in the Guppy? Or click the helicopter icon in the in-flight app list? On the topic, has anybody ever written a tutorial post on how to make working submarines in Buffalo? I've been with Pathfinder/Buffalo for a while now and the one place I have yet to take a Buffalo craft is underwater, because I haven't figured out how... Quote Link to comment Share on other sites More sharing options...
johnnyhandsome Posted July 23, 2020 Share Posted July 23, 2020 16 hours ago, Angel-125 said: Did you use the dive control computer in the Guppy? Or click the helicopter icon in the in-flight app list? Yes, I've tried both, but nothing happens. It shows the Ballast tanks (Forward and Aft filling), but no sinking occurs. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 23, 2020 Author Share Posted July 23, 2020 Reference craft works just fine.. Quote Link to comment Share on other sites More sharing options...
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