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[1.3.1] Docking camera (KURS) (14.feb.18)


DennyTX

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On 5/13/2018 at 5:52 PM, linuxgurugamer said:

For anyone interested, I have a working copy of this for KSP 1.4.* here:

https://github.com/linuxgurugamer/DockingCam/releases

On ver 143, I installed it, but I am showing these pink screens in the docking cams windows. Only one cam works but all the others like night vision, old tv, etc are coming up pink. Screen grab link is below.

Has anyone experienced this? Am I missing a dependency?  Your help greatly appreciated.  

https://imgur.com/a/9muQgfd

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  • 2 weeks later...
On 6/19/2018 at 12:22 PM, fearcustard said:

Thank you! That worked.

Is there any way to make the camera screen bigger? I see it has two sizes, but are they hard coded sizes?

Sizes, I believe, are hard coded

On 6/24/2018 at 11:27 AM, TheDarkroom said:

On ver 143, I installed it, but I am showing these pink screens in the docking cams windows. Only one cam works but all the others like night vision, old tv, etc are coming up pink. Screen grab link is below.

Has anyone experienced this? Am I missing a dependency?  Your help greatly appreciated.  

https://imgur.com/a/9muQgfd

Sounds like some assets need to be rebuilt, I assume you are using my version?

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@linuxgurugamer that release got two PluginData folders - this makes the confusion even better.

It seems that one release got it into main mod's folder, the other into Plugins folder, and this one even got both.

Which one is the one and which one can be pruned?

Edit:

I guess that folder can be pruned whatsoever:

GameData\OLDD\DockingCam\Resources\Unity_Assets_Files\DockingCam\CAB-156ac663a69c7f4d098886aaf52c3743\

:P

Edit:

GameData\OLDD\DockingCam\Resources\DockingCam.ksp
GameData\OLDD\DockingCam\Resources\dockingcamera.ksp

??

Edited by Gordon Dry
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44 minutes ago, Gordon Dry said:

@linuxgurugamer that release got two PluginData folders - this makes the confusion even better.

It seems that one release got it into main mod's folder, the other into Plugins folder, and this one even got both.

Which one is the one and which one can be pruned?

Edit:

I guess that folder can be pruned whatsoever:

GameData\OLDD\DockingCam\Resources\Unity_Assets_Files\DockingCam\CAB-156ac663a69c7f4d098886aaf52c3743\

:P

Edit:

GameData\OLDD\DockingCam\Resources\DockingCam.ksp
GameData\OLDD\DockingCam\Resources\dockingcamera.ksp

??

This IS an unofficial release, so I didn't do the cleanup I normally do.

I'm looking at the file right now, I see the following:

GameData/
         OLDD/
              DockingCam/
                         Icons/
                         Parts/
                         PluginData/
                         Plugins/
                         Resources/
                                   Unity_Assets_Files/

 

You can delete the Unity_Assets_Files, but it won't do anything if it's there.

And, if you want, you can also delete the file: dockingcamera.ksp

I do see the extra PluginData directory, again, it's a result of this being a totally unofficial release.  It won't hurt anything and will be ignored

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I haven't tried yours yet, as I'm still using the original (on 1.4.3). will this new one fix the mun appearing really white in the camera (no matter dark side or lit side) as the old one does? That's currently my only complaint with the version I'm using. Mun is too white with no texture making it not a nice background to look at when the spacecraft is against it.

Edited by MikeO89
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So, what are these fields in the config about?
Nothing found in this topic...

GameData\OLDD\DockingCam\Plugins\PluginData\DockingCamera\config.xml

<?xml version="1.0" encoding="utf-8"?>
<config>
    <rect name="toolbarWindowPosition">
        <xmin>1117</xmin>
        <xmax>1373</xmax>
        <ymin>235</ymin>
        <ymax>385</ymax>
    </rect>
    <bool name="shadersToUse0">1</bool>
    <bool name="shadersToUse1">0</bool>
    <bool name="shadersToUse2">0</bool>
    <bool name="FCS">1</bool>
</config>

The bool name fields ofc...

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On 7/9/2018 at 3:49 PM, linuxgurugamer said:

I have an updated build of this here:

https://github.com/linuxgurugamer/DockingCam/releases/tag/1.3.3.2

It fixes the missing images for the displays, and removed the NightVision and OldTV screen shaders.

Redoing the images was fairly easy, if tedious.  Redoing the shaders is going to be harder

Did anyone try this on 1.6.x ? I read that many mods don't need update after 1.5.x is it the same for this mod?

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30 minutes ago, linuxgurugamer said:

It should work, best way to know is to try it.

Please let us know your results

Will give it a try but reporting back may take a day or too considering that right now i'm in the middle of downloading everything yet !

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  • 2 weeks later...
On 2/21/2019 at 7:05 AM, linuxgurugamer said:

No rush

I tried the original 1.3.1 version and it worked with graphical glitches. But I didn't get an option to activate the camera with your version in 1.6.1.

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