jcogs Posted June 10, 2012 Share Posted June 10, 2012 (edited) This is a construction of the Nostromo from the film Alien for KSP. This features both vertical and horizontal engines that can be toggled for landing, as well as animated landing gear.This has been given a temporary update for KSP version .181. This version has been checked and is compatible with KSP version .21.1. The parts have been updated to make the Nostromo compatible, but it has not been fully converted to the new Resource system yet. I am working on converting it, but it is going to require a complete rebalancing of the ship as well as updating the parts to be compatible with the new part modules, which is going to take time. Please Note: A custom plugin is required (Nost_pluginModule.dll, included in the download package) for the engine switching as well as for the animated landing gear. Make sure to move the file to the plugin directory within the KSP directory. Source code has been included.Controls:This can be launched in a vertical configuration or a horizontal configuration. Controls are standard KSP with one difference:Use the z key to toggle the two sets of engines. It defaults to the vertical configuration.Two versions are being made available. Version 1.3 is a direct port of the previous release with the only other change being an increase in the mass of all parts:Download:http://dl.dropbox.com/u/84434883/Nostromo_1_3.zipVersion 1.3.7 has EVA support, but the ship is 3 times larger than the previous release. The crew elevator is now functioning using the now standard KSPEvent system. Right click to raise and lower the elevator. PLEASE NOTE: when the elevator is in the down position the right click menu will pop up near the hatch, so you will need to zoom out to see the menu.Download:https://dl.dropboxusercontent.com/u/84434883/Nostromo_1_3_7.zipDue to a change in code between versions 0.19 and 0.20 the previously available plugin for engine switching was broken. I have updated the plugin so engine switching can work for version 0.21.1 and have made it available for download separately as nothing else changed in the download package:Download updated plugin:https://dl.dropboxusercontent.com/u/84434883/Nostromo_PluginFix.zip Changelog:ver.1.1:-Switched the engine toggle default key from ~ to z-Added bindKey attribute to engines to allow the user to change the toggle key-Made the engine toggling more responsive-included the source code in the download packagever.1.2:-New KSP .16 compatible .craft files-All parts have normal maps-Changes to engines and crew section to make it more mechJeb friendly-Changes to landing gear to make it more landing friendly-A few model and texture tweaksver.1.3:-Changes to parts to make them more compatible with KSP .181-Increased the overall mass by a factor of 10ver.1.3.5:-Added EVA support, but no functioning crew elevator-Increased the size of the ship by a factor of 3 to bring the ship in scale with the Kerbalsver.1.3.6:-Small model tweaks to elevator-Added functioning code for the elevatorver.1.3.7:-Fixes to plugin module to allow engine switchingInclude in the package:-All the parts to build the Nostromo. Many parts have both left and right sides because they are not rotationally symmetric.-Craft files for both the VAB and SPH so yu don\'t have to put all the parts together yourself.-The custom plugin Nost_pluginModule.dll that handles the engine switching and animated landing gear.-The source code for the above plugin.Known Issues:-I have tried to stay as faithful to the original design as possible. While I have done my best to balance it, sometimes it can get a little unwieldy. I would recommend the use of sas.-Due to its size and configuration, it is not always mechJeb friendly. MechJeb does not recognize the horizontal landing ability.-In order to keep it stable the mass and thrusts of the parts are low relative to their size. This means that the parts might seem underpowered when used with other parts.-Due to the asymmetrical design and the need to keep it balanced, the parts are only attachable through stacking. This dampens the ability to use them for custom designs.-The elevator works but has not been rigorously tested. The right-click menu will always pop up near the hatch.-This version is not converted to the Resource system, so the fuel gauges will no longer update on the UI. Good thing that this has so much fuel that it shouldn't be a problem.Future Plans:-Add a cockpit for IVA-Make all parts compatible with the new Resource system Edited August 5, 2013 by jcogs Changing title, Updating content Link to comment Share on other sites More sharing options...
Rich Posted June 10, 2012 Share Posted June 10, 2012 [mod]Please could you include the source code for Nost_pluginModule as part of the download, so that it can be peer reviewed for any issues by the community, thanks.[/mod] Link to comment Share on other sites More sharing options...
Lord_Stimpy Posted June 10, 2012 Share Posted June 10, 2012 sweet jebus of kazerath, thats so awesome i had to look twice! Link to comment Share on other sites More sharing options...
Anomalous_Matter Posted June 10, 2012 Share Posted June 10, 2012 WEWT! This looks awesome! Can you try to do the ship from Prometheus next? Link to comment Share on other sites More sharing options...
kevinlacht Posted June 10, 2012 Share Posted June 10, 2012 Wow! Looks awesome!Sorry but I don\'t ganna download it because I already have to many parts (more than 250).But nice job! Link to comment Share on other sites More sharing options...
jacobgold Posted June 10, 2012 Share Posted June 10, 2012 Thats... Thats just STUNNING! Link to comment Share on other sites More sharing options...
OtherDalfite Posted June 10, 2012 Share Posted June 10, 2012 Wow, this is just awesome! How long did it take you to make this? Link to comment Share on other sites More sharing options...
Kreuzung Posted June 10, 2012 Share Posted June 10, 2012 Most awesome first post ever. I like the idea of engines changing with a single key.However, landing gear does not require a plugin, you can have animations for it.No download without source, and move request, this belongs to plugins. Link to comment Share on other sites More sharing options...
Cepheus Posted June 10, 2012 Share Posted June 10, 2012 Holy christ. +11 to you. This is absolutely stunning. Link to comment Share on other sites More sharing options...
GeneralIssue Posted June 10, 2012 Share Posted June 10, 2012 Walk in the park! Link to comment Share on other sites More sharing options...
NIN3 Posted June 10, 2012 Share Posted June 10, 2012 Thats a very cool ship you have there! I love the plugin setup. Link to comment Share on other sites More sharing options...
tadeass Posted June 10, 2012 Share Posted June 10, 2012 One word, genial. Good luck in the future, your work has potential. (so big potential )Congratulations, thanks and admiration. Link to comment Share on other sites More sharing options...
Rocketscienist Posted June 10, 2012 Share Posted June 10, 2012 Yeah it´s a really cool thing. Hold on! 8) Link to comment Share on other sites More sharing options...
Toxic Posted June 10, 2012 Share Posted June 10, 2012 Awesome ship! Tried it out, but there is a problem. I have a norwegian keyboard and that keyboard doesn\'t have the ~ button like the english keyboard does. It\'s a bit lame to not be able to switch engines. Is there a way to bind the engine toggle to another key? Link to comment Share on other sites More sharing options...
Kreuzung Posted June 10, 2012 Share Posted June 10, 2012 is there something in the part.cfg?I could say it if the source was provided, but for now, you can just try around there. Or hope that keyboards will be unified some day.Oh and on a windows system, there should be the abbrevation for your language next to the status bar, click it and choose en. Link to comment Share on other sites More sharing options...
EDF Posted June 10, 2012 Share Posted June 10, 2012 When docking is released you should try to make the main cargo. Also, the fact that the ~-button is chosen makes it hard for us with an European keyboard. Link to comment Share on other sites More sharing options...
xeranes Posted June 10, 2012 Share Posted June 10, 2012 Post the source quick! I want this!!! Also, could you make this integrate into MechJeb? i.e. Have one of the parts act as a MechJeb computer? Link to comment Share on other sites More sharing options...
Toxic Posted June 10, 2012 Share Posted June 10, 2012 is there something in the part.cfg?I could say it if the source was provided, but for now, you can just try around there. Or hope that keyboards will be unified some day.Oh and on a windows system, there should be the abbrevation for your language next to the status bar, click it and choose en.Oh, it worked. Funny, I was trying the same thing earlier today, but now it suddenly worked. Thanks for the help anyway. Link to comment Share on other sites More sharing options...
EDF Posted June 10, 2012 Share Posted June 10, 2012 I love how I downloaded it mere moments before it got taken down by the captain.She is a beauty. Link to comment Share on other sites More sharing options...
TheCardinal Posted June 10, 2012 Share Posted June 10, 2012 U N B E L I E V A B L E ! ! ! ! :o I know the rules state that the source must be provided, so i\'m hoping you\'ll be willing to post the source a.s.a.p..If not, please PM me.A supurb video, by the way! Link to comment Share on other sites More sharing options...
RedDwarfIV Posted June 10, 2012 Share Posted June 10, 2012 ...RIDLEY SCOTT HAS A JOB FOR YOU!This a serious piece of awesome you\'ve built there. I really liked the film, and I loved the ship, so this for me has to be one of the best mods ever made for KSP. Unfortunate that the source code isn\'t up yet, cause I\'d like to use this, but by heck is this brilliant. Link to comment Share on other sites More sharing options...
Cryphonus Posted June 10, 2012 Share Posted June 10, 2012 One of the best mods i have ever seen so far. Can you also make battlestar galactica?! . By the way i need to hit tilde button for 3-4 times to toggle the engines, the strange sounds comes but the engines do not switch sometimes. Link to comment Share on other sites More sharing options...
NIN3 Posted June 10, 2012 Share Posted June 10, 2012 Happy I got mine while I could, but now I wounder if its safe..... post teh source pwz? Link to comment Share on other sites More sharing options...
Cooly568 Posted June 10, 2012 Share Posted June 10, 2012 When I first saw this just now I went WOAAAHH! Link to comment Share on other sites More sharing options...
jcogs Posted June 11, 2012 Author Share Posted June 11, 2012 I have re-uploaded with the source code. I have also made it possible to rebind the engine toggling using the bindKey attribute in the part.cfg, which has been switched to z instead of ~. It should also be more responsive than the previous version.The reason that I felt it necessary to write my own plugin for the animated landing gear was due to instability when using the HLandingLeg module, as documented here: http://kerbalspaceprogram.com/forum/index.php?topic=13549.0If the bug is fixed I will likely switch the module back to HLandingLeg and not need to use that part of the plugin.Thanks for the feedback, everyone. Link to comment Share on other sites More sharing options...
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