Enigma Star Posted June 17, 2022 Share Posted June 17, 2022 4 hours ago, Poodmund said: Hi Enigma Star, do you have access to a copy of KSP version 1.3.1? This may be the easiest way to run the OPM-VO in its correct format with the relevant dependent mods at their correct versions for KSP 1.3.1. @Poodmund I had tried running v1.3.1 through steam, but none of the mods would work when I did that, even if I used a compatible module manager. Thankfully--your sample video was sufficient to get the visuals I was looking for, and I have enough mixed mod visuals to do some editing. Thanks for your help! Quote Link to comment Share on other sites More sharing options...
Enigma Star Posted July 8, 2022 Share Posted July 8, 2022 @Poodmund Btw, sneak peak of what I'm doing (but note this is a LONG way from completion): https://boardgamegeek.com/image/6945570/texasbard Quote Link to comment Share on other sites More sharing options...
PrymusElMadol Posted July 30, 2022 Share Posted July 30, 2022 (edited) Is there a great dark spot on Neidon like there is on Neptune? Also does Jool have a great green spot? If not, will it be added if it isn't already there? Edited July 30, 2022 by PrymusElMadol Quote Link to comment Share on other sites More sharing options...
wowbagger Posted August 15, 2022 Share Posted August 15, 2022 I'm getting back to the game after years and I would like to know if there's a way to fix this mod to work with the latest version of KSP. Quote Link to comment Share on other sites More sharing options...
DaveyLeo10 Posted September 1, 2022 Share Posted September 1, 2022 Hey Pood, it's great seeing the OMP mod in your hands. I've used your SkyBox's. I'm sure you're sick of Tekto questions and I know it got messed up but this has me stumped. I use AVP visuals and when I don't use them and use the standard mods I can't get any clouds etc even with your visuals. I mean it looks beautiful, but why purple? https://imgur.com/a/9UiR3HL Any help would be appreciated! Quote Link to comment Share on other sites More sharing options...
Fabled_Mike Posted September 5, 2022 Share Posted September 5, 2022 Does this work with 1.12? Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted February 20, 2023 Share Posted February 20, 2023 Sorry for reviving, but this pack has been broken since quite a few scatterer versions came out, and I thought I'd try my best at fixing it. I've made new configs for the new scatterer version at https://github.com/TakashiSenpai/PoodsOPMVO. I haven't had much experience with the previous scatterer, so setting some values was quite a shot in the dark, and I tried my best to recreate the atmospheres. Thatmo is quite a difficult one to get right. Some fine tuning on the values, and especially the config points is still necessary, but let me know what you think @Poodmund. Here are tracking station views: ( I don't know what causes the ring texture in the center bottom though...) Quote Link to comment Share on other sites More sharing options...
InfiniDelta Posted March 4, 2023 Share Posted March 4, 2023 @KawaiiLucy I'm trying to download your fork to get back the nice clouds and everything when the original worked, but the github thing doesn't have the same UI/download menus as the main fork. Any way I can fix this or am I just doing something wrong? I'm on this menu here and none of the links open a download window. https://prnt.sc/42OiZ5TlXI5G (I'd imbed it, but it won't let me drag and drop from my computer, and the insert image from URL doesn't work for it for some reason) Quote Link to comment Share on other sites More sharing options...
Grimmas Posted March 4, 2023 Share Posted March 4, 2023 Click on "Code" then on "Download ZIP" Quote Link to comment Share on other sites More sharing options...
Iodyne Posted March 29, 2023 Share Posted March 29, 2023 On 2/20/2023 at 3:25 PM, KawaiiLucy said: Sorry for reviving, but this pack has been broken since quite a few scatterer versions came out, and I thought I'd try my best at fixing it. I've made new configs for the new scatterer version at https://github.com/TakashiSenpai/PoodsOPMVO. Is this okay to distribute? the liscence says All Rights Reserved. If so, I may make some updates for it myself... Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted March 29, 2023 Share Posted March 29, 2023 12 hours ago, Iodyne said: Is this okay to distribute? the liscence says All Rights Reserved. If so, I may make some updates for it myself... I didn't touch the textures, only brought the scatterer configs up to date so that they work with the latest version (which I am not sure wouldn't infringe the license). @Poodmundwould be more suited to talk about the licensing of his work though. If you want to improve on the scatterer configs, it is fine by me. Quote Link to comment Share on other sites More sharing options...
edil Posted May 5, 2023 Share Posted May 5, 2023 (edited) On 3/29/2023 at 4:52 PM, KawaiiLucy said: I didn't touch the textures, only brought the scatterer configs up to date so that they work with the latest version (which I am not sure wouldn't infringe the license). @Poodmundwould be more suited to talk about the licensing of his work though. If you want to improve on the scatterer configs, it is fine by me. I tried using this, but I seem to have an issue with the ring textures. I don't think the ring textures are missing? Otherwise I assume it would be bright pink, but all I am getting are these see through ones, and the Urlum one is also just equatorial. Do you know why this might be? I just want them to look as pretty as in your screenshots : ( Thanks for your help and for keeping this alive! Some of us don't have the specs for astronomer's visual pack Edited May 5, 2023 by edil Quote Link to comment Share on other sites More sharing options...
amatt Posted May 10, 2023 Share Posted May 10, 2023 On 5/5/2023 at 10:44 AM, edil said: I tried using this, but I seem to have an issue with the ring textures. I don't think the ring textures are missing? Otherwise I assume it would be bright pink, but all I am getting are these see through ones, and the Urlum one is also just equatorial. Do you know why this might be? Having just determined the issue myself, using Pood's planetMaps.cfg from page 18 of this topic fixed the issue. The textures were trying to pull from a nonexistent folder (OPMVisualOverhaul/EVE/Textures/...), but the updated config changes to pulling from the correct folder (PoodsOPMVO/Textures/...). Quote Link to comment Share on other sites More sharing options...
mrlafle Posted August 19, 2023 Share Posted August 19, 2023 (edited) Is anyone having luck running this with EVE Redux 1.11.7.1 and Scatterer 0.0838? I've nearly gotten everything looking okay except Urlum is excessively white: Anyone know of a quick way to fix this in the configs? Edited August 19, 2023 by mrlafle added image Quote Link to comment Share on other sites More sharing options...
mrlafle Posted August 19, 2023 Share Posted August 19, 2023 I managed to bring the brightness down by changing cloudSkyIrradianceMultiplier in Urlum's atmo.cfg from 10 to 0.25. I can see the texture much better but now I'm getting some funky colors: I've experimented with some of the other variables, but nothing seems to have any effect. @KawaiiLucy , any idea how I could fix this? Or maybe some sort of learning materials somewhere I can look at? Quote Link to comment Share on other sites More sharing options...
Xaned Kerman Posted October 4, 2023 Share Posted October 4, 2023 poodmund! update the mod's compatibility to 1.12.5! Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted October 4, 2023 Share Posted October 4, 2023 4 hours ago, Xaned Kerman said: poodmund! update the mod's compatibility to 1.12.5! As I said yesterday to you: This mod is old and outdated. It`s death!!! Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 4, 2023 Author Share Posted October 4, 2023 I'm dead. Apparently. Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted October 5, 2023 Share Posted October 5, 2023 (edited) On 5/5/2023 at 5:44 PM, edil said: I tried using this, but I seem to have an issue with the ring textures. I don't think the ring textures are missing? Otherwise I assume it would be bright pink, but all I am getting are these see through ones, and the Urlum one is also just equatorial. Do you know why this might be? I just want them to look as pretty as in your screenshots : ( Thanks for your help and for keeping this alive! Some of us don't have the specs for astronomer's visual pack Quick testing seems to point towards the file "planetMaps.cfg" to produce the issue. I might look into it in the coming days, no promises. Edit: It was actually just wrong file paths to the textures. Replace the context of that file with Quote @Kopernicus:AFTER[OPM] { @Body[Sarnus] { @cacheFile = PoodsOPMVO/Cache/Sarnus.bin @Rings { @Ring { @texture = PoodsOPMVO/Textures/sarnusRing %longitudeOfAscendingNode = 0 } } @ScaledVersion { @OnDemand { @texture = PoodsOPMVO/Textures/poodSarnus.dds } } } @Body[Urlum] { @cacheFile = PoodsOPMVO/Cache/Urlum.bin @Properties { @rotationPeriod = 20000 } @Rings { @Ring { @texture = PoodsOPMVO/Textures/urlumRing %longitudeOfAscendingNode = 0 } } @ScaledVersion { @OnDemand { @texture = PoodsOPMVO/Textures/poodUrlum.dds } } } @Body[Neidon] { @cacheFile = PoodsOPMVO/Cache/Neidon.bin @ScaledVersion { @OnDemand { @texture = PoodsOPMVO/Textures/poodNeidon.dds } } } } @Kopernicus:NEEDS[SigmaOPMTilt]:AFTER[SigmaOPMTilt] { @Body[Urlum] { @ScaledVersion { @OnDemand { @texture = PoodsOPMVO/Textures/poodUrlumTilt.dds } } } } This should fix it. Edited October 5, 2023 by KawaiiLucy Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted October 8, 2023 Share Posted October 8, 2023 Further investigating has led me to find another typo, which has been bugging me for a long time: in 'clouds.cfg', there is a reference to StockVisualEnhancements in Thatmo's cloud definition. This has the consequence that if you tried to use OPM with for example Spectra it wouldn't work. The fix is simple and the cloud definition for Thatmo can be replaced by Spoiler OBJECT { name = Wisp body = Thatmo altitude = 5000 speed = 0,50,0 settings { _Color = 255,255,255,15 _MainTex { value = PoodsOPMVO/Textures/cloud type = AlphaCubeMap alphaMask = ALPHAMAP_B } _DetailTex { value = PoodsOPMVO/Textures/detailCloud } } layer2D { macroCloudMaterial { } } layerVolume { particleMaterial { _Tex { value = PoodsOPMVO/Textures/particle/rgb } } } } With this OPMVO works fine alongside Spectra Quote Link to comment Share on other sites More sharing options...
OneSaltyPringle Posted November 3, 2023 Share Posted November 3, 2023 (edited) Hey Poodmund, so I made some OPM Volumetric configs (Blackracks new mod) for the clouds/layered flowmaps for the gas giants color-maped to your gas giant textures. Would you allow me to post my configs to SpaceDock? If not, it’s totally fine. I can give you full credit and even add you as author on the SpaceDock mod post. Your textures look amazing, and visualized in a volumetric manner makes them spectacular. I would be happy to send the files to you privately so you can see for yourself. I love the lore-friendly mod you created so much, I also created a parallax surface scatters config too. You can view that mod HERE. Edited November 3, 2023 by OneSaltyPringle Quote Link to comment Share on other sites More sharing options...
Cytauri Posted November 5, 2023 Share Posted November 5, 2023 On 11/2/2023 at 7:06 PM, OneSaltyPringle said: Hey Poodmund, so I made some OPM Volumetric configs (Blackracks new mod) for the clouds/layered flowmaps for the gas giants color-maped to your gas giant textures. Would you allow me to post my configs to SpaceDock? If not, it’s totally fine. I can give you full credit and even add you as author on the SpaceDock mod post. Your textures look amazing, and visualized in a volumetric manner makes them spectacular. I would be happy to send the files to you privately so you can see for yourself. I love the lore-friendly mod you created so much, I also created a parallax surface scatters config too. You can view that mod HERE. BRO! YOU ARE A LEGEND! This is one of the best mods I've seen! On 11/2/2023 at 7:06 PM, OneSaltyPringle said: Hey Poodmund, so I made some OPM Volumetric configs (Blackracks new mod) for the clouds/layered flowmaps for the gas giants color-maped to your gas giant textures. Would you allow me to post my configs to SpaceDock? If not, it’s totally fine. I can give you full credit and even add you as author on the SpaceDock mod post. Your textures look amazing, and visualized in a volumetric manner makes them spectacular. I would be happy to send the files to you privately so you can see for yourself. I love the lore-friendly mod you created so much, I also created a parallax surface scatters config too. You can view that mod HERE. I can't wait till you release the Volumetric cloud configs! Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 5, 2023 Author Share Posted November 5, 2023 On 11/3/2023 at 2:06 AM, OneSaltyPringle said: Hey Poodmund, so I made some OPM Volumetric configs (Blackracks new mod) for the clouds/layered flowmaps for the gas giants color-maped to your gas giant textures. Would you allow me to post my configs to SpaceDock? If not, it’s totally fine. I can give you full credit and even add you as author on the SpaceDock mod post. Your textures look amazing, and visualized in a volumetric manner makes them spectacular. I would be happy to send the files to you privately so you can see for yourself. I love the lore-friendly mod you created so much, I also created a parallax surface scatters config too. You can view that mod HERE. If your mod is just configs i.e. you install OPM-VO and then install your configs mod over the top... then absolutely go ahead. Its your work! I couldn't stop you from doing so even if I wanted to. For full disclosure, please do so! I'd love to see it. In other news, my hard drive with all my OPM-VO work on it failed and its gonna cost a upwards of £400 to even attempt data recovery. This project may be officially a goner. Quote Link to comment Share on other sites More sharing options...
OneSaltyPringle Posted November 5, 2023 Share Posted November 5, 2023 1 hour ago, Poodmund said: If your mod is just configs i.e. you install OPM-VO and then install your configs mod over the top... then absolutely go ahead. Its your work! I couldn't stop you from doing so even if I wanted to. For full disclosure, please do so! I'd love to see it. In other news, my hard drive with all my OPM-VO work on it failed and its gonna cost a upwards of £400 to even attempt data recovery. This project may be officially a goner. I had a few issues using the volumetric configs over your cloud configs (example: the new volumetric EVE cannot mix 2d and 3d layers). Also had to rewrite the the scatterer configs as well for the particleFields on Tekto and Thatmo to work (for acid-rain on tekto and small passing blizzards on thatmo). So I've combined our mods together by using your poodsSarnus/Urlum/Neidon.dds textures for the planetMap and the Volumetric Color mapping (also using your sarnusRing and urlumRing textures). Is it okay for me to post these textures integrated with my configs? Here is a video of me testing the flowing bands of all the gas-giants (also showing Tekto and Thatmo): (sorry for the lag this was recorded on my terrible laptop) Quote Link to comment Share on other sites More sharing options...
Cytauri Posted November 6, 2023 Share Posted November 6, 2023 6 hours ago, OneSaltyPringle said: I had a few issues using the volumetric configs over your cloud configs (example: the new volumetric EVE cannot mix 2d and 3d layers). Also had to rewrite the the scatterer configs as well for the particleFields on Tekto and Thatmo to work (for acid-rain on tekto and small passing blizzards on thatmo). So I've combined our mods together by using your poodsSarnus/Urlum/Neidon.dds textures for the planetMap and the Volumetric Color mapping (also using your sarnusRing and urlumRing textures). Is it okay for me to post these textures integrated with my configs? Here is a video of me testing the flowing bands of all the gas-giants (also showing Tekto and Thatmo): (sorry for the lag this was recorded on my terrible laptop) You should post both mods on the forums so more people can see this! Quote Link to comment Share on other sites More sharing options...
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